Android :: Load Activity Before Loading All Images?
Oct 25, 2010
In my android application i am trying to download images from remote server dynamically ( no of images dynamically come ). for downloading all images it is taking 30 to 40 seconds mean time user has to wait to see the activity . But it is the worst case that loading activity after loading all images. I want to load activity first then load images one by one.
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Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
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Sep 4, 2010
Is it possible to load a layout XML at runtime and load into activity?
In my app, I have various types of data like Person, Company, City, etc; The requirement is to dynamically load the layout, find views by tags (property names like Person.name, Person.address) and then fill in data. For example, if user has selected an object of type Company, we want to load a company.xml layout, inflate it and then associate various properties (company name, company slogan, city, address, revenue) to tagged views. One possibility I see here is - each view in the layout will be associated with property-name as tag and then appropriate data will be loaded in appropriate views.
What should be the best design you would recommend?
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Jan 19, 2010
I am wondering if which of the two is better in loading images in a listview from web, is it by batch through some number of threads that are running simultaneously or one by one through thread queue? I have noticed (but I don't know if that is really the implementation) from the youtube app that the images are loaded by batch and it is kinda fast. Even for not only loading images but also requesting some data from the web as well. Does anyone have an idea?
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Nov 20, 2010
I Know this question has been asked and answered but i have a different problem. I have a app out right now that wont load images that are higher than 5mp but loads smaller ones. Im not sure if its 5mp or over 1mb, Im pretty sure its mp though, I have tested. How can I load pictures that are all sizes? My code is below, Please help, please post code not links, of must to links then links to code that can help.
Downloading The Image
CODE:...............
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Jul 29, 2009
In my app I am downloading images from a remote server and putting it into a gallery and displaying it. The problem is that when i do it on the emulator it works absolutely fine but when i do it on the phone few of the images come and a few are null. I tried many ways but I am not able to find the perfect way. The images on my server are of 50 kb max. But still some are downloaded and rest are not. it would be really great if someone could help me asap coz i need to make this app live by this weekend.
Here is the code snippet to download the images from the server.
CODE:.........
Also is there any other way of loading the images in a seperate thread like it happens in the android market.
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Aug 14, 2010
In my app I need to download a lot of images for data in a ListView. I do lazy loading and it works rather fast, but still there is a 1-3 secs delay before the first image shows up. My research in the delay shows that the data transfer takes 50% of the time.
Now, I believe that If I could do incremental loading of the images, I would be able to show half an image after just 75% of the delay, which is quite good.
I use Drawable.createFromStream which uses BitmapFactory.decodeResourceStream internally. But even though it takes a stream, it doesn't paint anything before all data is downloaded and decoded.
Do you know a way to load and paint images incrementally with the default Android lib? Or perhaps a good independent one out there?
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Aug 31, 2010
I am stuck in an peculiar scenario, while developin an app in android.
My app, downloads image from internet and populates the same in a thumbnail format in the application.
As i am not aware of the number of picture's/thumbnails at design time, i am creating image view controls dynamically by using the below mentioned code.
CODE:...................
But in this scenario, all my images gets overlapped with each other. Wherein i want 3 images to be displayed on each row, which i am able to achieve through xml.
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May 16, 2010
I'm writing an application that starts with a loading activity. In the loading activity the app requests html from web and parses the html, then it sends the parsing result to the main activity. The main activity has several tabs, and contents of these tabs are based on the result of parsing.For example, the result of parsing is a list of strings ["apple", "banana", "orange"], and I need to pass this list to main activity, so that the main activity can create three tabs named after three fruits.I would like to know if there is any way to pass a list of strings among activities, BTW, is it the common way of do this?
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Jul 22, 2010
I try to implements lazy loading of images in a listview. There is no android features to make this, so I should implement it by myself. Have anyone already done this? Take the solution care of scrolling and lazy loading new images and stop to load not more necessary images?
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Dec 8, 2009
I trying a hand at ListViews and my current experiment is aimed at displaying some data in a ListView. The data to be displayed in each row is simple: an image and some text. The images come from a remote server and the textual data is hardcoded. I have a class that downloads images using AsyncTask and caches the list of images fetched as SoftReferences in a LinkedHashMap. I am also passing a reference of the view to this class, so when the image download/cache read is complete the class will set appropriate Bitmap in the view.
Code...
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Sep 22, 2010
I implemented the lazy-loading images in my ListView. I use a AsyncTask to download the image from the internet and bind it to the ImageView in the UIThread. It's working except that when I scroll the ListView vary fast, the downloaded images sometimes are binded into the wrong items in the list.I guess the problem is from the reuse of convertView in the BaseAdapter. Code...
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Feb 13, 2010
Here are 4 references that I have found for lazy-loading images into a listview in Android. The idea is to display a placeholder image, get the actual image in the background, update the ImageView in the list when the image is available. I've tried to do this in the simplest way possible using an AsyncTask in an Adapter. The outline of that approach is below. Is it flawed? Is there an agreed approach to handling this common task? Code...
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Jul 30, 2010
I am presently using the following piece of code to load in images as drawable objects form a URL.
Drawable drawable_from_url(String url, String src_name) throws java.net.MalformedURLException, java.io.IOException { return Drawable.createFromStream(((java.io.InputStream)new java.net.URL(url).getContent()), src_name); }
This code works exactly as wanted, but there appears to be compatibility problems with it. In version 1.5, it throws a FileNotFoundException when I give it a URL. In 2.2, given the exact same URL, it works fine. The following URL is an sample input I am giving this function.
http://bks6.books.google.com/books?id=aH7BPTrwNXUC&printsec=frontcover&img=1&zoom=5&edge=curl&sig=ACfU3U2aQRnAX2o2ny2xFC1GmVn22almpg
How would I load in images in a way that is compatible across the board from a URL?
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Oct 19, 2010
How do i load a local image from android assets from a generated (php) server-side html file?
eg.
>
img src="file:///android_asset/calendar-date-icon.png">
-or-
background:#ffffff url(file:///android_asset/calendar-date-icon.png)no-repeat;
cannot get either to work
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Nov 9, 2010
I have a html file saved in memory and this file have some images (tag ). I can't load these images because they are in the assets folder and I don't know the absolute path. What is the absolute path to assets folder? I think that with the absolute path of the images I could to load these images in my html file into my webview.
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Feb 19, 2010
I am using a custom adapter for my ListView as per the efficient adapter sample by Romain Guy. In the getView() method of my adapter I am assigning an ImageView a jpg image stored on SD using the following code...
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Sep 11, 2009
This is a very common scenario: displaying images in a ListView which have to be downloaded from the internet.Right now I have a custom subclass of ArrayAdapter which I use for the ListView. In my getView() implementation of the ArrayAdapter, I spawn a separate thread to load an image. After the loading is done, it looks up the appropriate ImageView and sets the image with ImageView.setImageDrawable(). So the solution I used is kind of similar to this one: http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listviewThe problem I'm having is that as soon as I make the call to setImageDrawable() on the ImageView, the ListView somehow refreshes all currently visible rows in the list! This results in kind of an infinite loop. Code...
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Oct 18, 2010
I recently rebuilt my project to target 2.2 from 2.1. In the old project, I did not specify a target SDK (the manifest did not contain something like:
<uses-sdk android:minSdkVersion="8" />).
This gave me an error in the console when running, but everything worked fine so I didn't fool with it.
The new project now uses <uses-sdk android:minSdkVersion="8" /> in the manifest. But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals. If I cut out the <uses-sdk android:minSdkVersion="8" /> tag from my manifest, they load properly without scaling.
Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false; Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag. How can I load them without scaling while still declaring the minimum SDK?
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May 21, 2009
How do I load the image dynamically through the code? If its unclear, I mean, I want to load image files by name based on the condition in the code. If I use images as resources, the image names have to be hard coded. This is unacceptable to me. If I load image in a webview (with image src path dynamically), the time it takes to load is unacceptable to me. Can anyone suggest any other way to load the images dynamically?
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Oct 29, 2009
I have an Android application that generates some HTML which is rendered locally, in a Webkit view. The details of the HTML generation aren't really that important except for: the bulk of it comes from one place, and I cannot change it the template around that HTML (including headers, footers, HEAD etc), the CSS, and Javascript is under my control. most images are under my control, and rendered separately from the untouchable HTML. These images come from local disk, and do not require the network. It can be assumed that these images are always available. The untouchable HTML contains images which would, ideally be displayed. If the network is unavailable, it is these images that would fail to load. the complete HTML file is likely to be stashed to disk, long before it is rendered. i.e. we cannot render different HTML based on network availability.
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Aug 21, 2010
I'm using Dolphin HD and I'm wondering if there's a way to load images when on wifi, and turn them off when on mobile network. I'm on a very limited data plan (20mb) but I don't want to have to turn off images every time I'm connected to wifi.
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Jan 2, 2012
I'm on Onecosmic's ICS Port Android 4.0.3 RC2 and it happened me before on some stock ROMs. Pictures on some apps won't load, market and youtube, and HD widget won't load weather. I'm trying everything on Wifi, have connection, can download from market, play yt clips.
I'm using Samsung Galaxy I900
Here are the pictures:
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Aug 12, 2010
First and for most I just want to say, I love my Driod Incredible. Its lighting fast and puts my friends iPhone to shame every time he want to have a web page loading contest lol. But as of last night, my phone has been acting really awful and strange. I updated a few apps that I use and then tried to go into "handcent SMS" and it would force close every time and wouldn't open at all. I try to click my "phone button" to dial a number and it just says "Loading" forever and I get the same "Loading" screen with my contacts. I have no idea what to do and would really appreciate any help I can get.
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Sep 8, 2010
Does anyone has the example of loading images from the sdcard to Image Switcher?
I'm a beginner of android here. Willing to learn.
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May 5, 2010
I just received a brand new Droid from Verizon to replace my latest refurb Eris because of all the call problems i have had. I figured I could just swap the 8gb SD card I was using in my Eris (because it's a class 6) and put it in my Droid. But when I went to the gallery it started acting really strange. It seems it's having trouble loading all the images, and it's been kind of jumping around and behaving erratically. Is there anything I need to do to my card?
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Nov 2, 2009
I've looked through the documentation and I can't seem to figure out how to have the screen blured/greyed when I select an activity that may take a while to load.
This seems to be an Android standard (both the Camera app and the Camcorder app do it when first selected), but I don't see any documentation on it. I even tried looking through the source of these apps on git, but couldn't seem to find it.
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Jul 24, 2010
I am a beginner Android developer and I need to know how to Save and Load images (Bitmaps) from the Android Gallery, But I dont even know where to start! Can someone help me to know where to get started, or even look?
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Aug 24, 2010
I seem to be having issues with the widget, it does not load and says loading. I have uninstalled the weather bug app wondering if because it was stuck loading or said failed to load if that was beating my battery.
Any better weather apps besides weather bug
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Nov 26, 2010
It seems that my cappy has the tendency to lock up when loading images right when i boot up the gallery. Sometimes, it stalls for a bit, and sometimes it completely locks up, needing me to remove the battery and reboot. Is this a common and known issue?
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