Android :: Store 100 Images And Sounds Files In Sql Lite?
Sep 20, 2010I need to store 100 images and sounds files in sql lite.is it possible to store this data
how much mb of data available in sql lite.
I need to store 100 images and sounds files in sql lite.is it possible to store this data
how much mb of data available in sql lite.
Can anybody advice what is the recommended directory to store files generated by your application: audio files, video files or some images.
If the phone contains SD card, it is clear that files should be saved there, but if there is no any external storage. where would you recommend to save to?
I developed one app it is displaying image and play audio along with the image.for this application i want to get images and audio files from remote server and store those on inside apk
1) i heard about sqllite in mobile.is this database hold image,mp3 files
2) i don't want to store images sd card.
Don't you find having to load that first page to use Google Play and install something really annoying?
Isn't there a way round this? It's very annoying when you've only got GPRS and you have to wait for that page to load to install a 20kb apk.
It would be great to be able to turn images on and off, or have another interface to Play installed sidebyside with images turned off. Or, firewall just that first page... use hosts file? iptables?
edit: Forgot to add that there is a kludge in a sense - use your browser with images turned off, login and click install, then wait for it to sync. But I'd rather not wait and it would be good to have an alternative interface...
I'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
My application requires that when a snapshot is taken it must store in memory and next time when I restart the phone I must get a thumbnail of that photo in list of photos and the full scale photo when I click on it.There are 2 ways I know.
1. Store images directly. Concern here is every time it has to hit directory to get image which takes some time.
2. Store all images in single xml. Concern here is XML will be too big and takes time to parse.
I am on a standard website that has a normal upload button, I need to upload a PDF file, But when I click on the upload button on the web site a popup window from my Android phone appears and says "Choose action" and gives me access to the gallery, camcorder, voice recorder , choose music track, gallery (again), select music track and voice recorder (again).
I need to some how get access to my SD card and my download folder to be able to pick the the pdf file that I need to upload. I have tried this both on the default internet browser and Google Chrome, but both give the same options.
I am on a rooted HTC ONE on ATT
Is there any working swype LITE files that are working?
View 2 Replies View RelatedI'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
There are a few G1 users reporting that my app won't display images. I can only imagine this is because they don't have an SD card. My app is heavy on images. Is it appropriate to store images on the internal memory? I don't even know if there'd be enough space.
View 2 Replies View RelatedHow to save the images into SD card which i can able to retrieve from the URL link.
View 2 Replies View RelatedI am developing app which downloads the images from the web site and then i am displaying them as slide show. now i want save the downloaded images into my SD card.
My Current Trying Code is...
Am trying to store all images in my server, then i need to show based on requirements, i am able to store and restore bitmap bytes but i cant recreate the bitmap using stored bytes , pls find my code below and suggest me a solution if i doing wrong.
Converting Bitmap to Bytes. Code...
Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?
View 2 Replies View RelatedContentResolver cr = getContentResolver(); Uri pic = Uri.parse("content://media/external/images/media/3");
Bitmap bm = Media.getBitmap(cr,pic); The above code is written in onCreate method of my Activity class. It throws the following error:
08-30 12:27:22.352: WARN/System.err(245): java.io.FileNotFoundException: No content provider: [content://media/external/images/media/3]
What could be wrong? The file in question is there because I launched Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI) in another method and got back the Uri of the picked image from the returned intent.
I guess this question has been asked before, but I can't seem to find a proper answer/solution. Have a note-taking app, which allows to take pictures. For that I start an intent, that starts up the built-in camera-app. So far so good. But when I show that image in my app, it's in a much smaller format The funny/weird thing is, that the camera-app did take a full-resolution picture! But for some reason I can't get the full version to show in my app? So, when I use the standard Android Gallery app, and go to that picture, it is very obvious that it's full size (I can zoom in and see details I really can't see when I zoom in, in my own app). Also, the dimensions are really those of the original picture, taken with the 5MP camera. In my app, they are very small. My phone has Android 2.2, but the same happens on my emulator (Android 2.1). How should I retrieve the pictures in my app? Tried a couple of ways, but none works :( Don't need a complete example (allthough that's very welcome), just a few clues are enough to search for myself.
View 1 Replies View RelatedI am developing an app which uses the phone's default camera application to capture an image and then allow the user to perform some basic editing.I want the image captured to be saved in a location that is consistent with the stock camera application. Can I use the DCIM folder and assume all phones will use that location?
View 1 Replies View RelatedI want to know how to store the images in SQLite database in android.and also how to retrieve it. anyone give the samplecode or any URL give me to develop my application.
View 3 Replies View RelatedI am in confusion,where to store my data files.Which is convenient?
1.SD card
2.cache of context
3.data folder of package
I am creating an SDK .I have got some problems as follows:
i need to have some predefined images along with the jar.please suggest any method to do this thing. like 1) how to keep the files in jar and 2) how to use it in code.
If any code is very helpful or just any information is very helpful.
I want to store Images(using insert statement) in sqlite database & retrive that image from database and display that image on android emulator.
View 4 Replies View RelatedI am downloading some images from website using xmlrpc now i want write the url of those images into xml files how to add data to exiting xml file in android
View 1 Replies View RelatedWhy I might have 2 of every sound listed on my phone? When I go to change ringtone or notification sounds there are 2 of every sound listed. Both options work, too.
View 3 Replies View RelatedI've created an application which uses around 15 small audio files. Right now I'm using mp3 files and each is around 200KB. These files are stored in my res/raw directory. I'm using SoundPool class to play the files in my application. I'm hoping to put this application on the android market place. Can one of you suggest what is the best way to store so many audio files? Will my application be scalable? Is wav or ogg format better approach instead of mp3? Please let me know.
View 3 Replies View RelatedI have an application to store files in root folder. do i need to to check the status of the root folder? and how can i store files in the root folder?
View 1 Replies View RelatedCan I have sub-folders to hold my drawable resources. For example can I store an image in, say, 'res/drawable/content/images/myimage.jpg' and then find that resource via a call to:
id = context.getResources().getIdentifier("com.mycompany.myprog:drawable/ content/images/myimage", null, null);
I have tried this and it doesn't seem to be working (but I may have something wrong). Is it supposed to work or do all the resources need to be in the root drawable folder? Also, are jpeg files supported and drawable resources?
Is it possible to store strings values in multiple files? Eg, strings.xml, strings1.xml, strings2.xml etc.
I do not mean localized versions of the same file - those multiple files should contain different string ids in the same language, so in code they would be refered like: R.strings1.my_string_1 R.strings1.my_string_2 R.strings2.my_string_3 etc. So, "strings1", "strings2", "strings3" would be a kind of namespace for them.
Or, another way is to have multiple R classes inside one project, which would deal with different stringsXXX.xml files.
Like, currently we can refer to "my.name.space.R" and to "android.R" at the same time, so is it possible to have: android.R my.name.space1.R my.name.space2.R etc
At the same time inside single project?
Can we able to store recorded files in hidden form apart from SDcard in android.It should be shown only to particular user and third party should not open the recorded files(ie-songs,images,messages)
View 1 Replies View RelatedHow we can store image files(*.png) to the folder R.drawable at runtime?
View 2 Replies View RelatedI'm generating about 6 wav audio files at runtime. I want to store them in internal memory. Is a blob to sqlite the right/recommended way?
View 1 Replies View Related