Android :: Store.Images.Media.get Bitmap Returns Error
Aug 31, 2010
ContentResolver cr = getContentResolver(); Uri pic = Uri.parse("content://media/external/images/media/3");
Bitmap bm = Media.getBitmap(cr,pic); The above code is written in onCreate method of my Activity class. It throws the following error:
08-30 12:27:22.352: WARN/System.err(245): java.io.FileNotFoundException: No content provider: [content://media/external/images/media/3]
What could be wrong? The file in question is there because I launched Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.INTERNAL_CONTENT_URI) in another method and got back the Uri of the picked image from the returned intent.
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Sep 27, 2010
Am trying to store all images in my server, then i need to show based on requirements, i am able to store and restore bitmap bytes but i cant recreate the bitmap using stored bytes , pls find my code below and suggest me a solution if i doing wrong.
Converting Bitmap to Bytes. Code...
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Aug 9, 2010
I guess this question has been asked before, but I can't seem to find a proper answer/solution. Have a note-taking app, which allows to take pictures. For that I start an intent, that starts up the built-in camera-app. So far so good. But when I show that image in my app, it's in a much smaller format The funny/weird thing is, that the camera-app did take a full-resolution picture! But for some reason I can't get the full version to show in my app? So, when I use the standard Android Gallery app, and go to that picture, it is very obvious that it's full size (I can zoom in and see details I really can't see when I zoom in, in my own app). Also, the dimensions are really those of the original picture, taken with the 5MP camera. In my app, they are very small. My phone has Android 2.2, but the same happens on my emulator (Android 2.1). How should I retrieve the pictures in my app? Tried a couple of ways, but none works :( Don't need a complete example (allthough that's very welcome), just a few clues are enough to search for myself.
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Apr 3, 2009
Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?
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Apr 21, 2010
I've been working with Android's TTS functions with general success however, one piece of it refuses to work for me; I can not successfully assign an OnUtteranceCompletedListener to my TextToSpeech object.
I've tried implementing OnUtteranceCompletedListener in one of my classes and I've tried creating a new, stand-alone OnUtteranceCompletedListener instance. Both approaches are simple enough to implement and appear to yield proper listeners without exceptions...yet setOnUtteranceCompletedListener(myListener) ALWAYS returns -1 (ERROR).
The documentation for this seems straight forward. Has anyone gotten this to work? I'm targeting SDK 4. Are there known issues with this with SDK4/v1.6?
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Jul 24, 2010
I am a beginner Android developer and I need to know how to Save and Load images (Bitmaps) from the Android Gallery, But I dont even know where to start! Can someone help me to know where to get started, or even look?
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Jul 22, 2010
I'm developing an image editor for Android. When I do some operations with small pictures (600x600 - 1024x768), the program work well. But when I do some operations with big pictures, I always obtain an OutOfMemory Error. I read read many post trying to have the image in memory. Also I looked at the Android's Gallery, trying to simulate the effect of loading the image with lower quality and get the complete quality after a while. But I doesn't get to work with large images.
I thought of using the parameter inSampleSize but I raised the problem of having to perform operations on the image and save it with the original size, so it no longer serves me. The only thing I've done is use the parameter inJustDecodeBounds and display an error to the user if the image exceeds the available memory.
Is there any possibility of working with large images with no memory problems? I need urgent help.
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May 5, 2010
I'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
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Aug 3, 2010
My application requires that when a snapshot is taken it must store in memory and next time when I restart the phone I must get a thumbnail of that photo in list of photos and the full scale photo when I click on it.There are 2 ways I know.
1. Store images directly. Concern here is every time it has to hit directory to get image which takes some time.
2. Store all images in single xml. Concern here is XML will be too big and takes time to parse.
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May 5, 2010
I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
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Jun 19, 2010
There are a few G1 users reporting that my app won't display images. I can only imagine this is because they don't have an SD card. My app is heavy on images. Is it appropriate to store images on the internal memory? I don't even know if there'd be enough space.
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Jul 21, 2010
How to save the images into SD card which i can able to retrieve from the URL link.
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Aug 26, 2010
I am developing app which downloads the images from the web site and then i am displaying them as slide show. now i want save the downloaded images into my SD card.
My Current Trying Code is...
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Sep 20, 2010
I need to store 100 images and sounds files in sql lite.is it possible to store this data
how much mb of data available in sql lite.
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Jun 13, 2010
I am running into a problem with bitmaps on an Android application I am working on. What is suppose to happen is that the application downloads images from a website, saves them to the device, loads them into memory as bitmaps into an arraylist, and displays them to the user. This all works fine when the application is first started. However, I have added a refresh option for the user where the images are deleted, and the process outlined above starts all over.
My problem: By using the refresh option the old images were still in memory and I would quickly get OutOfMemoryErrors. Thus, if the images are being refreshed, I had it run through the arraylist and recycle the old images. However, when the application goes to load the new images into the arraylist, it crashes with a "Trying to use recycled bitmap" error.
As far as I understand it, recycling a bitmap destroys the bitmap and frees up its memory for other objects. If I want to use the bitmap again, it has to be reinitialized. I believe that I am doing this when the new files are loaded into the arraylist, but something is still wrong. Any help is greatly appreciated as this is very frustrating.
The problem code is below.
CODE:................
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Sep 17, 2010
Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?
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Sep 18, 2010
I developed one app it is displaying image and play audio along with the image.for this application i want to get images and audio files from remote server and store those on inside apk
1) i heard about sqllite in mobile.is this database hold image,mp3 files
2) i don't want to store images sd card.
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Nov 13, 2010
I am developing an app which uses the phone's default camera application to capture an image and then allow the user to perform some basic editing.I want the image captured to be saved in a location that is consistent with the stock camera application. Can I use the DCIM folder and assume all phones will use that location?
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Dec 16, 2009
I want to know how to store the images in SQLite database in android.and also how to retrieve it. anyone give the samplecode or any URL give me to develop my application.
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Nov 3, 2010
Posted my problem here too HERE: A beginner..Im doing a school map app.
First of all I have background with 4 buttons ( level3, level4, level5, level6) I try and click all the buttons, normally after clicking 3 of it, the next one will crash.(each level button goes into a level map, whereby clicking the room image buttons, I will enter into the gallery-imageswitcher)
I have at least 5 imageswitchers in each level maps,so that about over 20 imageswitcher galleries overall.
I did all my stuffs using DRAWABLES instead of BITMAPS.. I have tons and tons of images (because its a school map, show all the photos in my school, and all those backgrounds and imagebuttons)
I did some research, and those who have problems are those using bitmap. Some of the ways that can be solved is system.gc();, and bitmap.recycle...(not so sure how to use it though)
In my main background - starttour.java Code...
PS: I have tons of images in the app; I have at least 5 imageswitcher gallerys in each level, so that kinda adds up to over 20 imageswitchers in my app.
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Apr 23, 2010
That isn't handbrake. I can't use handbrake. I keep getting a weird error with it when I try to compile my movies to mp4. The devs for handbrake basically said they were sorry but it wont work on my system. Anyway, anyone know of a good program I can use to encode for the droid?
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Aug 19, 2010
In my application am displaying a list of names and respective pictures ? I am picking picture from gallery through Durable.getFromPath(). ? am displaying list , some i encountered with out of memory error ? please help me to sort out this error?
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Apr 17, 2010
I am using MediaStore.Images.Media.insertImage(ContentResolver cr, String imagePath, String name, String description) function to insert a newly created image into gallery. System is naming the file by default, but its different than names of pictures taken by original app(Time stamp). Is there easy way to set it up?
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Apr 15, 2010
After I've used a MediaStore.ACTION_IMAGE_CAPTURE intent to take a photo, when I try to retrieve the captured image, I sometimes get an out of memory error as shown below. The odd thing is the huge size of the memory trying to be allocated is always reported as 10,077,696 (x99c600). However, the image file is much smaller, typically around 750,000 bytes.Any suggestions on how to get around this problem? I'm testing this on a Nexus One with firmware version: 2.1-update1 and Build number: ERE27. Code...
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Feb 9, 2010
I am looking to sync up all of my devices (go android for phone and tablet, or apple for phone and tablet).
The thing I like most about the apple stuff is the Itunes movie/book store.
Basically I can buy movies and put them on my tablet/pc/iphone (with the future cloud streaming) from the Itunes store...Granted the stupid Ipad doesnt have a way to do TV out so I heard.
I want to stick with Android since I like the OS and I like the open nature of the software. However, there is no one place that I can go to get all my Media like the Itunes store. This is especially true for Movies/TV shows. It would be nice to have all of my movies on either a cloud or on my tablet so that when I travel, I can watch them or link them to a TV.
I know right now I can rip my DVDs to MP4 format, but I like just downloading a movie when I want to. I dont want to have to go to 5 different places to find what I wanted to see.
Basically does anyone know if Google is planning on making some sort of integrated market that has TVshows/Movies/Movie Rentals/Ebooks?
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Jan 11, 2010
I've figured out how to get the camera to work. It's taking a 1/4 resolution picture and I'm putting it into the gallery. Next, I want to create a small icon of that picture to put on a button. I've seen several examples and the code below is what I've been trying:
showMessage("Next Step is cropping - Waiting ...");
logDebug("Sending URI " + mOutputFileUri);
// now we want to grab a lower res version for the button.
Intent cropIntent = new Intent("com.android.camera.action.CROP");
cropIntent.setClassName ("com.android.camera","com.android.camera.CropImage");
cropIntent.setData(mOutputFileUri); //cropIntent.setData(intent.getData());
cropIntent.putExtra("noFaceDetection", true); cropIntent.putExtra("outputX", ICON_SIZE);
cropIntent.putExtra("outputY", ICON_SIZE); cropIntent.putExtra("aspectX", 1);
cropIntent.putExtra("aspectY", 1); cropIntent.putExtra("scale", true);
cropIntent.putExtra("return-data", true);
startActivityForResult(cropIntent, CROP_FROM_CAMERA);
But, this blows up with a null pointer exception. I also get a warning in the log message stream saying the image file isn't finished writing. I've based my code on this:
http://stackoverflow.com/questions/1973359/android-crop-an-image-afte...
Also, when it tries to delete the temporary file, there is an error because I don't have permission. This smells like I'm just missing something important. Is there any other way to get an icon of the image?
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May 6, 2010
Any app out there support gif images? I have a 2.1 ROM and the gallery only shows a still image. My POS Blackberry Pearl (first gen) was able to show them but my awesome Android power phone cannot?
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Nov 4, 2009
I want to store Images(using insert statement) in sqlite database & retrive that image from database and display that image on android emulator.
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Apr 26, 2010
I am trying to retrieve a list of images and text from a web service. I have first coded to get the images to a list using Simple Adapter.
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Jul 24, 2010
I am facing a problem of Out Of Memory Error that is bitmap size exceeds vm budget while changing the orientation of the Droid mobile (but not in any of other mobiles like Android normal and Android small).I am displaying 10 images in grid view, each one size is less than 20kb. If i insert 6 images then it doesn't arise that error.
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