Android :: Application Doesn't See High Density's Images / Fix This?

Sep 3, 2010

My project contains three drawable's folders: drawable-hdpi, drawable-mdpi and drawable. I build it with android:minSdkVersion="3". When it runs on Andriod 1.6 or higher it always uses images from drawable-mdpi on high density screens.

How to fix this?

Android :: Application doesn't see high density's images / Fix this?


Android : How To Support Devices With Normal Screen - High Density Or Low Density?

Nov 15, 2010

I read the official document about supporting multiple screens http://developer.android.com/guide/practices/screens_support.html

According to that document, I should just create different directories for different resolultion.

Now the question. How to support devices with normal screen and high density or low density?

I ask it because, there are two posibilities (WVGA800 (480x800) and WVGA854 (480x854)) and (WQVGA400 (240x400) and WQVGA432 (240x432)) and I don't know where to store some background images for them.

I would take drawable-normal-hdpi or drawable-normal-ldpi, but how to make difference between 480x800 and 480x854 or between 240x400 and 240x432?!

View 1 Replies View Related

Android :: What Is Size Of High Density WVGA854 Launcher Icon?

Feb 15, 2010

I have created the launcher icon(48x48 px) for 320x480 screen resolution and it's working fine. but while using same icon in WVGA854(480x854 px) it's displaying small compare to other default launcher icon. i want to know, what is the size of High Density WVGA854 launcher icon?

View 1 Replies View Related

Android :: Bitmap Image From File Does Not Scale On High Density Device / Display It?

Sep 24, 2010

I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...

View 1 Replies View Related

Android :: High Density Emulator Use Drawable Mdpi Folder Instead Of Drawable Hdpi

Oct 19, 2010

I am running my application in the emulator using a high density skin (like WVGA800). However the ressources in my application are loaded from the drawable- mdpi folder instead of drawable-hdpi ... what else should I do so that android use the correct folder ?

View 4 Replies View Related

Android : Where Should Store Images / Doesn't Have An SD Card?

Jun 19, 2010

There are a few G1 users reporting that my app won't display images. I can only imagine this is because they don't have an SD card. My app is heavy on images. Is it appropriate to store images on the internal memory? I don't even know if there'd be enough space.

View 2 Replies View Related

Android :: Application For High Volume?

Apr 10, 2010

The app that turns up your ring tone volume very high. what it it called and its only one app.

View 1 Replies View Related

Android :: Disadvantage To Using High Resolution Image Resources For Application?

Mar 9, 2010

The Android documentation says that best practices are to make two drawable directories - one for HDPI and one for MDPI. It also says that if the MDPI directory doesn't exist and a MDPI device is running the app, it will scale down the HDPI ones so everything looks good. Is there any reason not to just make one high resolution set of graphics? One con that I can think of is performance issues and one pro I can think of is only having one set of images for your app.

View 1 Replies View Related

Android :: Application Optimized For High DPI Screen But Supporting Only Small / Medium

Aug 18, 2010

I'm building a game with graphic assets in hdpi resolutions (hence I put the files in drawable-hdpi directory). I don't want to have a corresponding mdpi resolution of the images, and I will code everything in 240-dpi based pixel coordinates.

Is it possible to still allow mdpi and ldpi devices to run the application, by automatically scaling the graphics from the hdpi version? Optimize for high-dpi devices only but still support (small- and) medium-dpi screens.

View 1 Replies View Related

HTC Desire :: Camera Application To Shoot High Speed Videos?

Jun 17, 2010

I am a big fan of mythbusters and i'll bet that many of your are too. I like all those high speed camera shoots and i was thinking if would it be possible to make an app to use the camera to shoot high speed videos. I am not thinking like professional high speed video (those go up to millions of fps) but more like up to 1000 or 500. The desire should be able to shoot hd 720p video (lets hope with the next update) and may be would be possible to to make lower resolution high speed videos. I think the cpu is enough, but would the camera be able?

View 3 Replies View Related

HTC EVO 4G :: Earpiece Speaker Buzz On High/1 Down From High

Jun 12, 2010

My speaker buzzes all the time on my phone (not the speaker phone - it works fine). It's not a network buzz, it's a vibration buzz of the metal or speaker. The center camera is also off-center a little bit, which makes me think something up there is off-center, misglued or loose.

We have two other evos and neither of them buzz on the same call. I called the Sprint Nav Voice Address thing from all 3 phones since that would be the exact same voice and words every time. Only mine buzzes. The other two don't have the camera problem either.

View 3 Replies View Related

Android :: Best Way To Store Application Images Taken Via Camera

May 5, 2010

I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.

But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.

View 1 Replies View Related

Android :: How To Display Animated Images In Application?

Feb 11, 2010

In my application I want to display my own ads for that I want to display my ads in image and it should be animated. So how to display animated images

View 3 Replies View Related

Android :: Css And Web Application - Loading Local Images

Oct 19, 2010

How do i load a local image from android assets from a generated (php) server-side html file?

eg.
>

img src="file:///android_asset/calendar-date-icon.png">

-or-

background:#ffffff url(file:///android_asset/calendar-date-icon.png)no-repeat;

cannot get either to work

View 1 Replies View Related

Android : Adding Images Into Array Of An Application

Nov 16, 2010

I want to display the images in my Application added to my "raw" folder of the Ecllipse as it gets started.

How do I add those particular images to an Array and rotate the loop untill all the Images are displayed?

View 1 Replies View Related

Android :: Get The Images From Device In Droid Java Application?

Feb 9, 2010

In my application i want to upload the image.for that i have to get images from gallery in android device.can pl send me that code get images from android device gallery

View 1 Replies View Related

Upload Images From SD Card To Facebook On Android Application?

Nov 20, 2011

How to upload images from sd card to Facebook on android application...

View 1 Replies View Related

Android :: Store Remote Images In Application Resource Folder

Sep 17, 2010

Is there any way for us to store remote image in apk resource folder. I developed one application for showing list of images.user have interaction with the images. Now I done this by place image before packaging. Now I want to supply image from remote server. Which way is better and how to do?

View 2 Replies View Related

Android :: How Native Gallery (Camera Application) Reads Bigger Images

Oct 10, 2009

I am a android developer, I stuck into a problem, how to read really big images with Android API, I am wondering how native Gallery (Camera application) is reading bigger images so fast. can any Android Engineer here direct me to the piece of code that android engineer used to draw bigger images.

View 3 Replies View Related

Android : Application And Have Multiple Images - Need To Switch When User Touches The Screen

Feb 4, 2009

Here is the problem, I am building an application and have multiple images that need to switch when the user touches the screen, doesn't matter where the users touches. The press the screen and the images switch randomly. I purchased the ebook "Professional Android Application Development" and have torn though it. I am stumped. I'm thoroughly confused at this point. Any ideas on where I can go or how I can accomplish this?

View 11 Replies View Related

HTC EVO 4G :: Sync Application That Compress Images?

Oct 20, 2010

Does HTC sync compress images when syncing to the phone? Is there any sync applications / programs that compress?

View 5 Replies View Related

Android :: Dream Application Doesn't Existed?

Nov 10, 2009

I want to know what your dream app is. The dream app that you wish existed, but unfortunately doesn't.

View 7 Replies View Related

Android :: Application Doesn't Start From Eclipse

Jun 14, 2010

I'm using Eclipse on Windows to develop Android application. So when I'm trying to run the app, the system outputs to console

CODE:............

starts the emulator, but doesn't upload the .apk and doesn't start the activity. So, app is not started anyway.

I found a "solution" here, but it's unclear and seems to not work. For example, I don't know, which "emulator processed" are meant to be killed. I found adb.exe only. And that's the main point: sometimes I'm lucky enough to kill all that they wanted and start the app. But it's undetermined.

View 2 Replies View Related

Android :: Android How Can I Display Number Of Images In Application With Scroll View

May 5, 2010

i want to display images on android screen.and the images should be scrolled in vertical way.how should i do the coding?

View 1 Replies View Related

Android :: Button Doesn't Close / Exit On Application?

Nov 24, 2010

the problem is that this button doesn't exit of my app... it simply closes the current intent ant returns to the previous intent (window) of my app.... how i can do a real exit/close button? i tryed with this:

Intent intent = new Intent(Intent.ACTION_MAIN);
intent.addCategory(Intent.CATEGORY_HOME);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);

but it doesn't works, because when i turn back into my app, the app comes in the last opened window, and not in the first window of the app, how i can do that? i need that when i re-open my app it starts on the first window of my app

View 5 Replies View Related

Android :: Set Theme From Application / Background Doesn't Change

May 21, 2009

I am trying to change my application theme from java code (For ex: press a button, and the whole application will apply a new Theme: new background, new text color). Please help me if you have any solution for my problem.

View 7 Replies View Related

Android :: Load Images In OpenGL Without Having Thin Outline Appear Around Images?

Nov 2, 2009

I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.

For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.

Does anyone know how to load images in OpenGL without having a thin outline appear around the images?

View 4 Replies View Related

Android :: How To Explicitly Say That Application Doesn't Support LDPI Devices

Aug 31, 2010

How can I make it so that my application is seen on the Android Market only by devices with mdpi and hdpi densities. There is the <supports-screens> tag and there is the anyDensity parameter but I don't see how I can say what I want. If I set anyDensity to false, what does that mean? Where do I specify which densities I do support?

View 2 Replies View Related

Android :: Adding Some Nine Patch Images Breaks All Of My Other Images

Apr 6, 2010

I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.

View 3 Replies View Related

Android :: Email Application - Doesn't Allow To Select Multiple Messages And Delete Them

Dec 4, 2009

Just switching to the Eris Droid phone and like it for the most part...what I don't like is it's email client. The GMail one works nicely, however, the Mail that comes on the phone doesn't allow you to select multiple messages and delete them..like outlook or the versamail client on a Palm device.

View 2 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved