Android :: High Density Emulator Use Drawable Mdpi Folder Instead Of Drawable Hdpi
Oct 19, 2010
I am running my application in the emulator using a high density skin (like WVGA800). However the ressources in my application are loaded from the drawable- mdpi folder instead of drawable-hdpi ... what else should I do so that android use the correct folder ?
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Apr 29, 2010
I have set up my project with different drawable directories (ldpi, mdpi and hdpi). I have a background png with two different resolutions: 320x480 in drawable-mdpi folder, and 480x800 in drawable-hdpi. Both have the same filename. When I try to load the background as a style in the manifest (using android:windowBackground in the style) if I use the emulator for a 1.6 device, I get the correct one loaded(mdpi). However, if I try this on my Nexus, I see that at first the correct background from the hdpi folder is loaded, but it quickly switches to the mdpi one. I have tried also to set up the background in the layout xml file (android:src=...) but in this case only the mdpi one is loaded. If I delete the mdpi version, everything is loaded ok. Any idea on what is the problem?
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Jun 2, 2010
I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
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May 11, 2010
I made each image a different color so I can tell if it is loading the right image. When I test my program on different density screens it only chooses the mdpi images. It scales them to match the correct dpi but doesn't choose the right folder. It just defaults to mdpi. In the manifest I have, android:normalScreens="true" android:anyDensity="false"
Anyone have a similar problem? I'm sure it is something simple that I am overlooking but I can't figure it out. From what I read on the Android Support Multiple Screens guide is that you should just have to put the different density images in their correct folders and Android will do the rest.
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Dec 13, 2013
I am trying to move a set of images currently in the resources/drawable-hdpi folder to the Assets folder.
These images are copied to the private application directory when the app is installed.
When I do this the resulting image is smaller than when I had the image in the resources folder. i.e. the baked beans image is smaller than the others. If I load the baked beans images from the drawables folder it is the same size as the other product images.
I have tried to scale the image but it has no effect.
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imView = (ImageView)rowView.findViewById(R.id.product_thumb nail);
ImageView imProduct = (ImageView)rowView.findViewById(R.id.product_icon) ;
tvName.setText((CharSequence) values.get(position).getName());
[Code]...
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Jul 22, 2010
The problem I am having is that when I run a FWVGA or WVGA sized emulator it sometimes runs at a MDPI size instead of HDPI. Here is an example with pictures. I create the AVD with the proper hw.lcd.density setting and screen size and it randomly does this. There doesn't seem to be a pattern. I used to be able to just delete the AVD and create it over again and it would fix itself for a while but now it's getting worse.
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Feb 22, 2010
I have built android 2.1 on freescale's i.MX platform. But after running Gallery3D, it will crash with the log of failed to load resource. I found that the whole drawable-hdpi/ (it really contains in the Gallery3D source code res/) is not in the apk package, and cause lack of drawable-hdpi/icon_cancel.png. The apk only contains drawable-mdpi/ and drawable/. My question is why the drawable-hdpi/ resource is dropped when building apk? Per my understanding is that, which drawable-* resource loading is determined on runtime, and all the drawable-* should be in the apk package.
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Aug 10, 2010
My app has loads of images in the drawable folder, and I want to organize them into sub folders to make them more manageable. When I create a new folder, and move the images, they are no longer found (and not compiled into the R.java file). Can this be done, or do all my hundreds of images have to sit directly in the drawable folder?
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Nov 26, 2009
Is there a way to detect whether a image was pulled from the folder res/drawable or res/drawable-hdpi?I am trying to save space and have a program that is using some hdpi bitmaps and some mdpi bitmaps. When an image is placed in drawable-hdpi it automatically replaces the mdpi version. I need to know when this happens beacuseI am using bitamp.resize() to fix the image sizes.The problem is that the getDensity() method (in the if statment after the && ) returns the screen density and I need the original bitmap density. This allays matched the screenDPI and returns false. I have a lot of artwork and do not want to duplicate everything for every size screen. I am trying to just create hdpi bitmaps for the ones that don't look good when re-sized.
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Mar 28, 2010
What is the difference between the three drawable folders in the res folder in the project hierarchy? If I have an image to put into a folder, which folder do I put it in?
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Aug 26, 2010
All these days i used to test my application on my HTC Legend (2.1 OS) only, and i had all my images resources in drawable-hdpi folder.. and everything worked fine
and today i wanted to test my Application on Android 1.5, so i recreated all the images with lower resolution and kept it under drawable-mdpi folder, so now i have High resolution images in drawable-hdpi folder and lower resolution images in drawable-mdpi folder..
Everything looked great on both the HTC Legend and Emulator(with Android 1.5)
Later i found out that the images in drawable-mdpi are shown in my HTC Legend too and not the images in drawable-hdpi in my manifest file i have also included <uses-sdk android:minSdkVersion="3" /> <supports-screens android:anyDensity="true" />
I want to know as to why the images in drawable-hdpi are not used?
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Jan 29, 2014
If I want to get an image from drawable folder I do this:
getResources().getDrawable(R.drawable.myimage)
But if I want to get an image in a folder like this:
drawable/pngs/myimage.png
How I can get that image?
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Jul 16, 2010
I was working on Android 1.5, but now moved to the latest version. So there is only "drawable" folder in Android 1.5, but now There are 3 different folder for storing images in android project. And as i have found some articles for these 3 folders that
hdpi means High-dpi
mdpi means medium-dpi
ldpi means low-dpi
But still in confusion that what is the exact purpose of these 3 folders and when to use particular folder to store images in that?
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Nov 11, 2010
I want to show image from drawable folder using path (res/drawable/icon.png). I do not want to use R.drawable.icon. Please anybody know how to view the image using res/drawable/icon.png.
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Oct 18, 2010
I recently rebuilt my project to target 2.2 from 2.1. In the old project, I did not specify a target SDK (the manifest did not contain something like:
<uses-sdk android:minSdkVersion="8" />).
This gave me an error in the console when running, but everything worked fine so I didn't fool with it.
The new project now uses <uses-sdk android:minSdkVersion="8" /> in the manifest. But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals. If I cut out the <uses-sdk android:minSdkVersion="8" /> tag from my manifest, they load properly without scaling.
Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false; Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag. How can I load them without scaling while still declaring the minimum SDK?
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Jul 22, 2009
How can I access the rest of the stuff in the drawable folder, such as the Android emoticons? I can use many of what is in the drawable folder by doing "drawable.XXX" but not all of them are available when I do that.
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Aug 27, 2010
I recently switched to Ubuntu and decided to use NetBeans for Java development instead of Eclipse which I used on Windows. The problem is, in the Eclipse I used on Windows, I had a folder named "drawable-hdpi" with the standard app icon in and a few other folders like "drawable-mdpi" (I think). But with NetBeans, there doesn't seem to be any folders named "drawable".
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Oct 16, 2009
How we can store image files(*.png) to the folder R.drawable at runtime?
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Feb 16, 2012
Any app which can mass resize .png from HDPI resolution to MDPI!
I had seen a similar app for MAC but any such application for windows!
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Apr 8, 2013
I'd like to delete a image from the drawable folder in the decompiled apk, is there a easy way to remove all references to the image so I'll be able to recompile it with apktool without error?
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Nov 15, 2010
I read the official document about supporting multiple screens http://developer.android.com/guide/practices/screens_support.html
According to that document, I should just create different directories for different resolultion.
Now the question. How to support devices with normal screen and high density or low density?
I ask it because, there are two posibilities (WVGA800 (480x800) and WVGA854 (480x854)) and (WQVGA400 (240x400) and WQVGA432 (240x432)) and I don't know where to store some background images for them.
I would take drawable-normal-hdpi or drawable-normal-ldpi, but how to make difference between 480x800 and 480x854 or between 240x400 and 240x432?!
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Feb 15, 2010
Im trying to do some testing with a QVGA emulator and I find that it looks for an image resource in the mentioned order.
drawable-mdpi 1st
drawable-hdpi 2nd
drawable-ldpi 3rd (it does get found only after i change the name of the image in the other two dirs for testing)
I would expect it to be ldpi first.
When running other emulators (HVGA and WVGA) they use their appropriate drawable dirs... its only QVGA. The only code that I see could affect this is here (based on the docs)
I have tested this with a 2.0 emulator and a 1.6, i get the same result.
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Apr 9, 2013
how to resize 9/png images(HDPI/MDPI) to LDPI SIZED?
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Sep 3, 2010
My project contains three drawable's folders: drawable-hdpi, drawable-mdpi and drawable. I build it with android:minSdkVersion="3". When it runs on Andriod 1.6 or higher it always uses images from drawable-mdpi on high density screens.
How to fix this?
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Feb 15, 2010
I have created the launcher icon(48x48 px) for 320x480 screen resolution and it's working fine. but while using same icon in WVGA854(480x854 px) it's displaying small compare to other default launcher icon. i want to know, what is the size of High Density WVGA854 launcher icon?
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Sep 24, 2010
I have problem with displaying bitmap image on imageview on high density screen (480x800). When the bitmap image loaded from file on sdcard, the image does not scale to fit hdpi screen. On medium density screen it works normal (320x480).code...
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Aug 25, 2010
I am new application development. I am using Eclipse for making applications. When trying to create new project using Eclipse It is not creating simple res/drawable/ instead its creating three drawable folder. i.e. 1] drawable-hdpi 2] drawable-ldpi, 3]drawable-mdpi What is this all three for? General scenario as per Google it needs res/drawable/ to save icon image. Now on Eclise where to save icons? On all folder or?
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Oct 19, 2010
According to official documentation Google says that "Once you've defined your Drawable in XML, save the file in the res/drawable/ directory of your project." is the way to add a XML drawable to the project. But when I created the project ADT created 3 different drawable folders for mdpi, hdpi, and ldpi. So when I wanted to create my XML drawable, I right click on my drawable-hdpi folder and select "Add new Android XML file", and there I have to select what kind of XML file I want to create, but there isn't "drawable" to select. If I create new text file and save it as button_drawable.xml Eclipse says that there is an Error in the file and that It can't build my project.
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Oct 3, 2010
When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
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Feb 8, 2010
In this linked image , I see the button on the right quite often in a lot of apps. On my Moto Droid, it is used extensively in the settings app. It is also used as the default AlertDialog icon. Can I use this via a android.r.drawable?
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