Android : Need RAW Images / Pictures App
Nov 5, 2010Is there anyone who know the name of an application able to view the .NEF pictures(RAW format from Nikon)taken with my Nikon Camera.i have Android 1.6 installed.
View 3 RepliesIs there anyone who know the name of an application able to view the .NEF pictures(RAW format from Nikon)taken with my Nikon Camera.i have Android 1.6 installed.
View 3 RepliesI guess this question has been asked before, but I can't seem to find a proper answer/solution. Have a note-taking app, which allows to take pictures. For that I start an intent, that starts up the built-in camera-app. So far so good. But when I show that image in my app, it's in a much smaller format The funny/weird thing is, that the camera-app did take a full-resolution picture! But for some reason I can't get the full version to show in my app? So, when I use the standard Android Gallery app, and go to that picture, it is very obvious that it's full size (I can zoom in and see details I really can't see when I zoom in, in my own app). Also, the dimensions are really those of the original picture, taken with the 5MP camera. In my app, they are very small. My phone has Android 2.2, but the same happens on my emulator (Android 2.1). How should I retrieve the pictures in my app? Tried a couple of ways, but none works :( Don't need a complete example (allthough that's very welcome), just a few clues are enough to search for myself.
View 1 Replies View RelatedI have a rooted samsung galaxy ace plus with speedmod 4.4.2 (kitkat).
Whenever I take pictures using the stock camera,the focus is fine but when i see the picture it always comes blurry.
I used to have an HTC Hero and have switched to Desire a few weeks ago.
On my Hero i had different sounds set up for my text messages and my e-mails. For some reason i just can't figure out how to do it on Desire and i really hope that you can have seperate sounds. Any help would be really appreciated. <THE MAIN ISSUE>
The second thing is that to save pictures off the internet i know that you longpress and get the options. However with google images not for some reason you can't do that
The alternatives i've found are to either do the usual longpress options on either the small thumbnail in google search, but that gives a rubbish little pic =/
OR
open the image and then follow link to original page it is from, then save from there.
But both of these are a bit of a faff. So although its not a big issue i'd like to know if there is a way to save from the individual pictures if you know what i mean.
Just another thing i've thought of... because i have an orange branded Desire my music player has a rubbish link to orange music world or something by the play, and skip track buttons...
any way to get rid?
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies View Related1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
I have an LG Ally and i want to know if there a way to take pictures from facebook and have them as the contact picture.
View 4 Replies View RelatedI was wondering if anyone knows how to sort pictures so that the newer pictures are at the beginning of the list? The default is that new pictures are all the way at the bottom, and since I have over a hundred pictures its annoying to scroll all the way to the bottom. I don't see any option to sort the pictures in any other way.
View 1 Replies View RelatedI've updated my galaxy grand-duos android from 4.1.2 to 4.2.2..I have had some problems at first..including apps problems every application started crashing..so uninstalled and reinstalled them again & they worked just fine.I still have a problem with one app, which is instagram.Since I updated my android , I cant upload pictures on instagram anymore except for the pictures that were on the phone before the update.I tried uninstalling & reinstalling instagram many time & nothing happened.
View 3 Replies View RelatedJust like the iPhone has a UIImagePickerController to let the user access pictures stored on the device, do we have a similar control in the Android SDK?
View 3 Replies View RelatedI see three folders drawable-hdpi,mdpi,ldpi. Do I need to duplicate my images in all of these folders?Or can I just place my images in one or the other and it does not matter?
View 2 Replies View RelatedThere are images provided in android-sdk-windows-1.5_r2platforms android-1.5data esdrawable folder of SDK. Is there any way that we can use those directly in appliation. (without local copy)?
View 6 Replies View RelatedI don't see a place to upload an app icon or photos. Is there now way for users to see screens of your app before they buy it?
View 2 Replies View RelatedWhen i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?
View 1 Replies View Relatedin my application, i want merge serveral images dynamically accroding to the user's selection, and the merged image will be scrolled and zoomed.i extends View to OverlayImageView, which has the properties background Bitmap, layers Bitmap and Matrix. in the onDraw event, i draw the background Bitmap and layers bitmap sequently by the method canvas.canvas.drawBitmap(image, imgMatrix, null).however, if all the bitmaps are stored in memery, it leads to the Out Of Memory problem. so, i have to read the image in the onDraw event by the method BitmapFactory.decodeResource, but it's slow to response user's operation, for example, the scroll and zoom the image will leads to the onDraw event. so, does anyone have some good ideas?
View 2 Replies View Relatedi am afraid if Max space for android App is 14MB , how can i put 15MB images in my App. my application includes more than 500 PNG images which are confidentials and cann't be put on sd card. i need to put them in my assets is it something that can not be achieved in android?
View 8 Replies View RelatedI wrote a application that load images from facebook and i show in lmageview, using this below code. InputStream object = myDataFromServer; Bitmap bmpImage= BitmapFactory. decode Stream (object);imageView. setImage Bitmap(bmpImage);it works fine for me. But the trouble is when i run my application for a longer time, it gives me error, OutofMemoryError, and becuse of this error my application crash. so want to know is there any better way to handling images
View 4 Replies View RelatedMaybe it has been announced already and I missed it, but just in case: => http://developer.htc.com/adp.html !
View 3 Replies View RelatedMy app downloads a set of images from a website but I need to figure out the how to display them to the user. How can I display these to the user if they are coming from a ListView?Also, they'll need to be able to get back to the ListView.
View 1 Replies View RelatedIs it possible to get a list/cursor of all images taken by the camera? I would like to somehow be notified when the camera takes a picture, ie when the database of images changes. Currently I can use a contentobserver with the MediaStore.Images.Media.External_Content_URI, but that fires off a notification if any photo is added to the SD (ie a photo is download, another app adds one...)...is there any way to do this?
View 3 Replies View RelatedI have some images that I want to put on top of each other on random order. If it possible using one ImageView or do I need to create multiple image views based on number of images?
View 2 Replies View RelatedI'm just looking for some insight into what would be the best way for me to store images as part of my app.
I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job.
The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array.
But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name.
Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose.
I am new to android. i want to add images in a ListView like below shown links.
View 3 Replies View RelatedThe emulator provides a default user-data disk image. At startup, the emulator creates the default image as a copy of the system user-data image (user-data.img), described above. The emulator stores the new image with the files of the active AVD.
1)What does the default images mean?(userdata.img?)
2)What does the system user-data image mean?(userdata-qemu.img?)
String attr = xpp.getAttributeValue(0);
Drawable drawable = LoadImageFromWebOperations(attr);
stringBuffer.append(drawable);
I don't want to use imageview. It is appending string value to string buffer.how to do append images directly to string buffer?
I'm using the following code to grab images from the web. It uses Gridview and depending on position, picks a URL from an array. It works but the loading of images is often hit or miss. Almost every time I start the app, a different number of images load. It also has issues when changing from portrait to landscape view, 5 out of 10 images may be displayed then I'll turn the device and usually lose all the images. Sometimes a few do show up though. Any ideas on making this more robust?
try { URLConnection conn = aURL.openConnection();
conn.connect();
InputStream is = conn.getInputStream();
BufferedInputStream bis = new BufferedInputStream(is);
Bitmap bm = BitmapFactory.decodeStream(bis);
bis.close();
return bm;
} catch (IOException e) { Log.d("DEBUGTAG", "error...");
} return null;
I am simply trying to get the path of an image that the user selects and then convert it into a bitmap. The problem is, only some of the images in the gallery work when selected (by "work" I mean they are found to be a file that exists), while the others claim the file does not exist (even though the image is showing up in the gallery?). Even more strange is that this doesn't seem to be consistent, an image that was at one point considered to "exist" now claims to be nonexistent..............
View 2 Replies View RelatedI'm using the blow code to open the gallery and grab an image for an incon im gong to store in a database and access later to populate a listview attached to a simpleCursorAdapter...........
The code runs, and then starts force closing (what seems like) randomly. I'm convinced that I've gotten something confused somewhere but since the force closure happens at all different points of my app I dont know where to start looking.