Android :: Want Nine-patch Images In Phone For Web Development
Sep 7, 2010
I'm wondering if there is something like 9-patch in Android, but for web development? Disclosure: I have no idea about web development at all, but I was curious to know if it exists. And a simple web search with the term 9-patch didn't bring up any related results, so I figured it has either another term or it doesn't exist or is not used widely enough.
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Apr 6, 2010
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
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Aug 4, 2010
I want to know how can we create 9-patch images.
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Sep 24, 2009
I wish to customize the button images, but after I opened the png file, changed the color, reimported back into the draw9patch editor, the compiler spew out errors. how can I modify the 9 patch image of the default button?
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Feb 3, 2010
I have a question regarding 9 patch images. Is it possible to download 9 patch png files from a webserver then display it as a background of a layout while keeping the information inside the file like the stretchable pixel? I have tried using a 9 patch image coming from the resource drawable directory of my project and it displays correctly...stretching only those pixels marked as stretchable but when I tried to download a 9 patch image from my web server then the application will use the downloaded 9 patch image the stretchable pixels does not take effect..i mean instead of stretching only those pixels that where marked as stretchable it stretched the whole image.
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Nov 20, 2010
I Know this question has been asked and answered but i have a different problem. I have a app out right now that wont load images that are higher than 5mp but loads smaller ones. Im not sure if its 5mp or over 1mb, Im pretty sure its mp though, I have tested. How can I load pictures that are all sizes? My code is below, Please help, please post code not links, of must to links then links to code that can help.
Downloading The Image
CODE:...............
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Jun 18, 2012
i want to include web images in my app but i dont want to have the url in the source code, i want a txt file that is hosted on the server to tell the app where to find the images.
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Sep 22, 2010
I want to set a specific background image for all my buttons. So, I changed my PNG file into a Ninepatch drawable using the "draw9patch" tool(by specifying the line of strecth).Then, I applied this as background to my button using
"myBtn.setBackgroundResource(R.drawable.new_png);"
Now, the background appears for the button, but the lines of stretch are also visible on the android screen, wherever I'd specified them in the tool. Can you help? Is there something wrong in how I'm using the tool?
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Oct 8, 2010
I have an image with a fixed size , ex. 300 x 300 ; it was a background image of my view. But my view size was dynamic , so i need an image which can stretch , according to desired size. can any one tell me how to make it ? I know we have to use nine oatch drawable ? i don't know how to tool given with android sdk ? can any one tell me how to make image to png?
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Nov 2, 2010
I have an HTC dev phone but from what I can see on the HTC dev site (http://developer.htc.com/adp.html#overview) the latest version they list for flashing is 1.6. Anyone has any experience with these phones and whether a later (2.1 or 2.2) image can be found and flashed on them?
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Sep 6, 2010
I've been developing applications for a long time now, but now I want to jump into Phone applications development. There are four main candidates:
Nokia's Symbian
Apple's iPhone
Google's Android
Microsoft Windows Mobile Phone
considering documentation, market, samples and availabilty of emulators, I'm not a millionaire so I can't buy it unless I know it would mean profits!
I don't have much preferences as for languages, but to stay within C# would be nice, however I've been thru Assembler for a long time, so it's hard to scare me.
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Feb 13, 2010
I am writing an application that initially will be developed as web (probably Silverlight) and Android application. I found on Android website that SQLite is supported, but I plan to release the same app for Windows Mobile, Palm Web OS and iPhone as well.Could you please advice me on which database would be the best to work with for all platforms?EDIT:Maybe I should add that I would want all applications (mobile/desktop) to connect to a main server when internet connection is detected and synchronize all data that's changed.
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Nov 15, 2010
I would like to start doing some Android development, and would like a cheap device to deploy apps to, just for testing and demo purposes. Is it possible to deploy apps to, for instance, an Archos 28? I don't know much about Android development yet, and haven't found a good answer to this question elsewhere.
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Jan 6, 2010
I've been using my G1 under Windows 7 64-bit and Eclipse just fine.
However, when using my new Nexus One instead - and making sure that 'Use Debugging' is enabled - the Nexus One is not recognized and debugging on this phone is not possible.
Usig the Nexus One as a removable-drive (by mounting it) works fine.
How can I start using the Nexus one as a development device (on Eclipse)?
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Aug 20, 2010
I'm just getting started with Android app development on a Mac, and I keep getting a NullPointerException everytime I go into Strings.xml to edit it. Here's the steps I followed - The project compiles and runs fine, but if I add even a single character to Strings.xml, a popup comes up that says - "An error has occured. Please see the log for details. An error has occured. Please see the log for details." When I click details, all I see is - "An error has occurred. See error log for more details. java.lang.NullPointerException" Anything I'm missing completely? Code...
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Feb 3, 2009
I'm a mobile media product developer at a major media company in New York City, and we are looking for a vendor with experience in Android, web apps, and mobile in general. I understand Android is new, but if you've got something out there to see already, that would really help. Please reply with a brief description of your Android experience and a link or a word about yourself and your company.
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Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
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Sep 21, 2010
I try to implement a hover effect (effect when button is pressed) through putting a semi transparent PNG file on top of the button background and the button icon. Unfortunatly the button background file is a 9-PATCH-PNG which causes some trouble here: It "swallows" everything on top of its layer and doesn't allow to cover the stretchable areas (the fine light line around) of the nine-patch-png. In other words, the black lines the top and left edge of the 9 PATCH PNG cause not only stretching, but also padding behavior.
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Jul 29, 2009
In my app I am downloading images from a remote server and putting it into a gallery and displaying it. The problem is that when i do it on the emulator it works absolutely fine but when i do it on the phone few of the images come and a few are null. I tried many ways but I am not able to find the perfect way. The images on my server are of 50 kb max. But still some are downloaded and rest are not. it would be really great if someone could help me asap coz i need to make this app live by this weekend.
Here is the code snippet to download the images from the server.
CODE:.........
Also is there any other way of loading the images in a seperate thread like it happens in the android market.
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Jul 16, 2009
Android has a nice way of defining stretchable images called a nine-patch. See these docs for a description of the concept. The idea is to surround a png image with a 1-pixel border where you can define the stretchable areas and the padding dimensions of the image. This is absolutely brilliant and I'd like to use the idea in my iPhone app. Before writing my own nine-patch to UIImage loader I thought I'd see if one already exists. Google doesn't return any results so I don't have much hope, but it doesn't hurt to ask, right?
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Nov 29, 2009
I'm trying to create on of these images, but Eclipse won't accept it once I've used the draw9patch tool. I've found other people having the same problem, and saw this comment: I discovered later that the problem I was having was caused by the image not being exactly true to the nine-patch spec as defined in the documentation. Once I fixed the image to have a clean (i.e., no gradients etc) one pixel border it was fine. "'m not much good when it comes to image design. What does this mean, how do I create my original png file to meet the specification for Nine Patch?
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Jan 5, 2010
I have some 9-patch images on my app, and they work great on the medium density. When I load the app on a High density emulator/device, these images look grainy. It happens only to 9-patch images. The others look great after the pre- scaling. Is there a way to make them look good after the scaling, like the non-9-patch images?
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Mar 2, 2009
Can someone please explain or provide examples (links) of some valid 9- patch files? From reading the API description, I think my understanding is flawed. As an example, there's a 9-patch located at: http://www.maladroid.net/test.9.png Code...
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Jan 24, 2010
I'm trying to draw a nine patch onto a Canvas object on the Android. What seems strange is that although I generated my nine patch using the draw9patch tool, the constructor for NinePatch requires an additional byte array called the "chunk" to construct the nine patch. Why isn't this simpler? What is the "chunk"? And if you have done this yourself, how did you go about it?
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Sep 10, 2010
I am having problems with nine patch images ( **.9.png ). I have a widget layout and would like to use nine patch images for the widget's backgroud. Here is my background.xml...
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Nov 17, 2010
I am having a serious problem. What i have in my hand : Linux Kernel 2.6.29 with Android Eclair patches and some board specific patches(as .patch files). Linux Kernel 2.6.32 with Android Froyo patches.
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Jul 16, 2010
I will have to develop some android applications. Witch mobile phone is better for application development :
Google Nexus One / Htc Droid Incredible / Htc Evo 4G / Motorola Droid ?I have to develop on Android 2.1 and 2.2. All those devices will have the update I think.
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Apr 29, 2009
How can I retrieve all the images both in phone memory and external sdcard?
I need the image path, name and size information.
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Oct 11, 2010
I encountered this problem when updating my background to use a 9-patch image. The layout is fine on different screens using different sizes of the same image, but when I change the image to be a 9-patch it breaks the entire layout mysteriously.
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Jun 21, 2010
I am trying to use a nine patch image as a background in an android game. The image expands well in multiple resolutions but, my game has slowed down by 10 fps. I used to get a consistent 45 to 50 fps now I get 35 fps. The question is when we use a nine patch as a drawable and set it as a background in a view does it have any performance implications as opposed to a plain bitmap drawing.
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