Android :: Loading Images As Drawable Objects From URL

Jul 30, 2010

I am presently using the following piece of code to load in images as drawable objects form a URL.
Drawable drawable_from_url(String url, String src_name) throws java.net.MalformedURLException, java.io.IOException { return Drawable.createFromStream(((java.io.InputStream)new java.net.URL(url).getContent()), src_name); }

This code works exactly as wanted, but there appears to be compatibility problems with it. In version 1.5, it throws a FileNotFoundException when I give it a URL. In 2.2, given the exact same URL, it works fine. The following URL is an sample input I am giving this function.
http://bks6.books.google.com/books?id=aH7BPTrwNXUC&printsec=frontcover&img=1&zoom=5&edge=curl&sig=ACfU3U2aQRnAX2o2ny2xFC1GmVn22almpg
How would I load in images in a way that is compatible across the board from a URL?

Android :: Loading Images as Drawable Objects from URL


Android :: Images From Drawable Folder Loading Scaled

Oct 18, 2010

I recently rebuilt my project to target 2.2 from 2.1. In the old project, I did not specify a target SDK (the manifest did not contain something like:
<uses-sdk android:minSdkVersion="8" />).
This gave me an error in the console when running, but everything worked fine so I didn't fool with it.

The new project now uses <uses-sdk android:minSdkVersion="8" /> in the manifest. But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals. If I cut out the <uses-sdk android:minSdkVersion="8" /> tag from my manifest, they load properly without scaling.

Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false; Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag. How can I load them without scaling while still declaring the minimum SDK?

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Android :: How Are PNG Files Defined As Drawable Objects Resized Based On The Resolution

Oct 8, 2010

I have a PNG file that is 32x32 pixels. I use 8 of these as drawables in a row for my app. These drawables are not in the hdpi, mdpi, or ldpi folders. I've found that when starting any of the 3 standard size emulators, the screen view with all 8 drawables looks pretty much the same.

I note that the ldpi emulator I'm using (QVGA) has a resolution of 240x320. 8 x 32 = 256, so since I can see all my drawables (and space in-between) I'm betting something is changing their size.

I've read the Supporting Multiple Screens document at the Android developers page, but I still don't understand what is actually happening. Could you put your own words to explain what is happening to the size of my drawables and how the SDK knows to automatically modify them?

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Android :: Drawable From Mdpi Loading Instead Of Hdpi

Apr 29, 2010

I have set up my project with different drawable directories (ldpi, mdpi and hdpi). I have a background png with two different resolutions: 320x480 in drawable-mdpi folder, and 480x800 in drawable-hdpi. Both have the same filename. When I try to load the background as a style in the manifest (using android:windowBackground in the style) if I use the emulator for a 1.6 device, I get the correct one loaded(mdpi). However, if I try this on my Nexus, I see that at first the correct background from the hdpi folder is loaded, but it quickly switches to the mdpi one. I have tried also to set up the background in the layout xml file (android:src=...) but in this case only the mdpi one is loaded. If I delete the mdpi version, everything is loaded ok. Any idea on what is the problem?

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Android :: Set Drawable Without Using Lot Of Images?

Oct 3, 2010

When i have an ImageButton and a drawable and i want to do something like the Drawer or Twitter where when i press the button and the corner of the image is highlighted over the edge, in drawer its yellow, in twitter its white. Like the one below.How do i set my drawable without using a lot of images?

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Android :: How To Preview All Drawable Images?

Dec 15, 2009

Android framework has variety of icons and images - accessible as R.drawable.* - that can be used by applications for common tasks. Their names give some hint about what they are, but in many cases that's not sufficient. One has to use trial-n-error to find the right icon that fits one's purpose.

My question: Is there a way where I can preview all these images in one place, so that I can quickly decide which ones to use? I have looked inside android source code, but couldn't locate the root of these drawables.

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Android :: Emulator With WVGA Loading Image From Drawable Mdpi?

Jun 2, 2010

I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?

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Android :: Setting Button Images In Drawable XML

Mar 25, 2010

I am getting an error from Eclipse when I use this xml file (res / drawable/btnswitch.xml) to designate different button conditions

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable/btn_st_rd" />
<!-- pressed --> <item android:state_focused="true"
android:drawable="@drawable/btn_st_gr" /> <!-- focused --> <item android:drawable="@drawable/btn_st_gr" /> <!-- default --> </selector>

I call it in my layout file with this code:

<Button android:id="@+id/startTimer_btn" android:src="@drawable/btnswitch"" android:layout_width="wrap_content" android:layout_height="fill_parent" />
Eclipse says it can't run the configuration because I have errors but does not show any errors. And when I remove the xml code (to go back to my original code which just sets a background image for the Button) it says that now has errors. I have to restart Eclipse to get the original code to run again.

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Android :: Drawable - Folder For Storing Images In Project

Jul 16, 2010

I was working on Android 1.5, but now moved to the latest version. So there is only "drawable" folder in Android 1.5, but now There are 3 different folder for storing images in android project. And as i have found some articles for these 3 folders that

hdpi means High-dpi
mdpi means medium-dpi
ldpi means low-dpi

But still in confusion that what is the exact purpose of these 3 folders and when to use particular folder to store images in that?

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Android :: How To Pass Drawable As Parameter So Images Get Parsed?

Jul 22, 2010

I try to save a unique image to each object but I get this error, how should the constructor look for it to work that way? The constructor Beer(String, int, int) is undefined

m_beer = new ArrayList<Beer>();
final Beer b1 = new Beer("Tuborg", 7, R.drawable.tuborg);
final Beer b2 = new Beer("Carlsberg", 7, R.drawable.carlsberg);
final Beer b3 = new Beer("Urquel", 9, R.drawable.urquel);
public class Beer { //Members private String name;
private int color; //1 = Very dark 10 = Very light private R.drawable icon;
//Methods public Beer(String name, int color, R.drawable icon) {
this.name = name; this.color = color; this.icon = icon;
} public String getName() { return name;
} public void setName(String name) { this.name = name;
} public int getColor() { return this.color;
} public void setColor(int color) { this.color = color;
} public R.drawable getIcon() { return icon;
} }

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Android :: Building Drawable Images To Use On Surface Canvas

Sep 28, 2010

I have some images (.png format) that I use as drawables on the surface of canvas in my android app. The problem I have is mspaint only allows a rectangular image file, so whatever I draw on the screen always shows up in a box. Is there a (free) program or way I can edit the png files so that when they are drawn on the surface of my canvas, they are drawn to shape?

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Android :: Drawable Images - Cropping Edges To Make Rounded

Feb 16, 2010

I have a small project in which I download images from Internet in the form of drawable and use them in Imageview for which I have provided functionality similar to an Imagebutton but without the gray edges. The question is that is there any functionality in Android (similar to IPhone) by which we can crop the drawable from edges to make them rounded edged drawable. Even if its a "not-tested-neither-recommended" method, do let me know. I would like to work on this a bit.

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Android :: Drawable Resource Images - JPEG Files Supported

May 28, 2010

Can I have sub-folders to hold my drawable resources. For example can I store an image in, say, 'res/drawable/content/images/myimage.jpg' and then find that resource via a call to:
id = context.getResources().getIdentifier("com.mycompany.myprog:drawable/ content/images/myimage", null, null);
I have tried this and it doesn't seem to be working (but I may have something wrong). Is it supposed to work or do all the resources need to be in the root drawable folder? Also, are jpeg files supported and drawable resources?

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Android :: Images In Droid.R.drawable Considered Safe For Third-party Developers To Use?

May 19, 2009

Are the images in android.R.drawable considered safe for third-party developers to use?

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Android :: Change Tutorial To Access Images From Sd Card / Make Subfolders Within R.drawable?

Aug 9, 2010

How would I edit this tutorial so that it will grab images from the SD card? code...

Alternatively is it possible to make subfolders within R.drawable?

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Android :: Which Is Better Loading Of Images For ListView?

Jan 19, 2010

I am wondering if which of the two is better in loading images in a listview from web, is it by batch through some number of threads that are running simultaneously or one by one through thread queue? I have noticed (but I don't know if that is really the implementation) from the youtube app that the images are loaded by batch and it is kinda fast. Even for not only loading images but also requesting some data from the web as well. Does anyone have an idea?

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Android :: Development Loading Images From URL

Nov 20, 2010

I Know this question has been asked and answered but i have a different problem. I have a app out right now that wont load images that are higher than 5mp but loads smaller ones. Im not sure if its 5mp or over 1mb, Im pretty sure its mp though, I have tested. How can I load pictures that are all sizes? My code is below, Please help, please post code not links, of must to links then links to code that can help.

Downloading The Image

CODE:...............

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Android :: Images Not Loading On The Phone

Jul 29, 2009

In my app I am downloading images from a remote server and putting it into a gallery and displaying it. The problem is that when i do it on the emulator it works absolutely fine but when i do it on the phone few of the images come and a few are null. I tried many ways but I am not able to find the perfect way. The images on my server are of 50 kb max. But still some are downloaded and rest are not. it would be really great if someone could help me asap coz i need to make this app live by this weekend.

Here is the code snippet to download the images from the server.

CODE:.........

Also is there any other way of loading the images in a seperate thread like it happens in the android market.

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Android :: Incremental Loading Of Images

Aug 14, 2010

In my app I need to download a lot of images for data in a ListView. I do lazy loading and it works rather fast, but still there is a 1-3 secs delay before the first image shows up. My research in the delay shows that the data transfer takes 50% of the time.

Now, I believe that If I could do incremental loading of the images, I would be able to show half an image after just 75% of the delay, which is quite good.

I use Drawable.createFromStream which uses BitmapFactory.decodeResourceStream internally. But even though it takes a stream, it doesn't paint anything before all data is downloaded and decoded.

Do you know a way to load and paint images incrementally with the default Android lib? Or perhaps a good independent one out there?

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Android :: Dynamically Loading Images

Aug 31, 2010

I am stuck in an peculiar scenario, while developin an app in android.

My app, downloads image from internet and populates the same in a thumbnail format in the application.

As i am not aware of the number of picture's/thumbnails at design time, i am creating image view controls dynamically by using the below mentioned code.

CODE:...................

But in this scenario, all my images gets overlapped with each other. Wherein i want 3 images to be displayed on each row, which i am able to achieve through xml.

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Android :: ListView With Lazy Loading Of Images

Jul 22, 2010

I try to implements lazy loading of images in a listview. There is no android features to make this, so I should implement it by myself. Have anyone already done this? Take the solution care of scrolling and lazy loading new images and stop to load not more necessary images?

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Android :: Lazy Loading Images In A ListView

Dec 8, 2009

I trying a hand at ListViews and my current experiment is aimed at displaying some data in a ListView. The data to be displayed in each row is simple: an image and some text. The images come from a remote server and the textual data is hardcoded. I have a class that downloads images using AsyncTask and caches the list of images fetched as SoftReferences in a LinkedHashMap. I am also passing a reference of the view to this class, so when the image download/cache read is complete the class will set appropriate Bitmap in the view.
Code...

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Android :: Lazy Loading Images In ListView

Sep 22, 2010

I implemented the lazy-loading images in my ListView. I use a AsyncTask to download the image from the internet and bind it to the ImageView in the UIThread. It's working except that when I scroll the ListView vary fast, the downloaded images sometimes are binded into the wrong items in the list.I guess the problem is from the reuse of convertView in the BaseAdapter. Code...

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Android :: Lazy Loading Images In A ListView?

Feb 13, 2010

Here are 4 references that I have found for lazy-loading images into a listview in Android. The idea is to display a placeholder image, get the actual image in the background, update the ImageView in the list when the image is available. I've tried to do this in the simplest way possible using an AsyncTask in an Adapter. The outline of that approach is below. Is it flawed? Is there an agreed approach to handling this common task? Code...

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Android :: Load Activity Before Loading All Images?

Oct 25, 2010

In my android application i am trying to download images from remote server dynamically ( no of images dynamically come ). for downloading all images it is taking 30 to 40 seconds mean time user has to wait to see the activity . But it is the worst case that loading activity after loading all images. I want to load activity first then load images one by one.

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Android :: Css And Web Application - Loading Local Images

Oct 19, 2010

How do i load a local image from android assets from a generated (php) server-side html file?

eg.
>

img src="file:///android_asset/calendar-date-icon.png">

-or-

background:#ffffff url(file:///android_asset/calendar-date-icon.png)no-repeat;

cannot get either to work

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How To Move Set Of Images In Resources / Drawable - HDPI To Assets Folder

Dec 13, 2013

I am trying to move a set of images currently in the resources/drawable-hdpi folder to the Assets folder.

These images are copied to the private application directory when the app is installed.

When I do this the resulting image is smaller than when I had the image in the resources folder. i.e. the baked beans image is smaller than the others. If I load the baked beans images from the drawables folder it is the same size as the other product images.

I have tried to scale the image but it has no effect.

public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imView = (ImageView)rowView.findViewById(R.id.product_thumb nail);
ImageView imProduct = (ImageView)rowView.findViewById(R.id.product_icon) ;
tvName.setText((CharSequence) values.get(position).getName());

[Code]...

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Android :: Improve ListView Efficiency When Loading Images From SD

Feb 19, 2010

I am using a custom adapter for my ListView as per the efficient adapter sample by Romain Guy. In the getView() method of my adapter I am assigning an ImageView a jpg image stored on SD using the following code...

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Android :: Refreshing Lazy Loading Images Into A ListView

Sep 11, 2009

This is a very common scenario: displaying images in a ListView which have to be downloaded from the internet.Right now I have a custom subclass of ArrayAdapter which I use for the ListView. In my getView() implementation of the ArrayAdapter, I spawn a separate thread to load an image. After the loading is done, it looks up the appropriate ImageView and sets the image with ImageView.setImageDrawable(). So the solution I used is kind of similar to this one: http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listviewThe problem I'm having is that as soon as I make the call to setImageDrawable() on the ImageView, the ListView somehow refreshes all currently visible rows in the list! This results in kind of an infinite loop. Code...

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Android :: How To Loading Images (assets / Resources) Dynamically?

May 21, 2009

How do I load the image dynamically through the code? If its unclear, I mean, I want to load image files by name based on the condition in the code. If I use images as resources, the image names have to be hard coded. This is unacceptable to me. If I load image in a webview (with image src path dynamically), the time it takes to load is unacceptable to me. Can anyone suggest any other way to load the images dynamically?

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