Android :: Simple Animation With 2 Images

Dec 16, 2009

I try to write an simple animation by using a handler.However whatever I try it does not function asynch which causes only the last image in the sequence being displayed.

CODE:...........

However it seems that all painting is done after the handler is completely done, meaning that the second image is shown and not the first.

I also tried the message handler implementation from the Snake sample but also here not with the expected result.

Can anyone give me an idea to show an image for a short definable period and switch back to the original image?

Android :: Simple animation with 2 images


Android :: How To Compare Two Simple Images?

Jul 21, 2009

I'll get straight to the point. Please note that I haven't code anything in this project just yet. This is only an idea. In human language, my goal is to: 1. Take a picture of a blank white A4 paper. 2. Verify (by code) that the picture is "White". (this's why I include 'simple' in the topic) I mean, the program should be able to tell if the user just took the picture of "white" paper and not any other colors. For the code... I can guess that the actual process should be: 1. Use Camera API to take a picture. // this step should be easy 2. Convert it to Bitmap. // this step should also be easy 3. Verify that it is "White". //*** now I need some help here. How can I do step 3? I look up the docs and found this is the Bitmap class: getPixels (int[] pixels, int offset, int stride, int x, int y, int width, int height) I can use this and compare the data pixel-by-pixel but it seems expensive. Could anyone recommend me a more proper way(if there is) to do this please?

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Android :: Simple Frame Animation - Memory Leak Activity

Apr 14, 2010

I am using a simple frame animation and when I exit and reenter my activity the activity is still referenced in memory.

//This is a sample activity I created to simulate the problem public class MemoryLeakActivity extends Activity {
@Override public void onCreate(final Bundle savedInstanceState) super.onCreate(savedInstanceState);
} @Override public boolean onKeyDown(final int keyCode, final KeyEvent event) {
final Intent i = new Intent(MemoryLeakActivity.this, LeakyActivy.class);
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Sep 7, 2010

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Basically when we have a list view and a detail view - lets have a 'transition' animation between them.

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Apr 19, 2010

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Android :: Loading And Showing A Lot Of Images In ImageView - Frame By Frame Animation - Hangs In Certain Moments

Feb 18, 2010

I've created an application that show around 250 images in ImageView. Images are loaded one after another, 15-30 images per second. Basically the whole thing gives an illusion of a rotating 3D object, at least it should.

The problem is next, app hangs when loading certain images(i.e. I see a few seconds of fluid animation and then animation hangs, jump 10-15 frames(images) ahead and continues. It always happens at the same places in animation cycle.

I though that Android might not have enough resources to handle something like this, so I've resized images to half their size, but it did't help. I've tried buffering images but that did't help either(actually, maybe a little, I think that animation looks a little bit smoother).

And now the weirdest thing. I use the touch screen to allow users to "rotate" the 3D object on those images, and while rotating I again experience those hangs at exactly the same places as with the animation.

All images are in .png format and their size vary from 15kB to 40kB.

I use the following code for the animation:

CODE:.....................

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Nov 17, 2010

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Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks

Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);

Seems there is a rule that the every 4th or 5th animation does not start ...

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Jul 29, 2010

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Android :: Load Images In OpenGL Without Having Thin Outline Appear Around Images?

Nov 2, 2009

I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.

For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.

Does anyone know how to load images in OpenGL without having a thin outline appear around the images?

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Android :: Adding Some Nine Patch Images Breaks All Of My Other Images

Apr 6, 2010

I'm working to convert some background images to nine patch so they scale better on different phones.
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4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?

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Jun 3, 2010

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Using the debugger it seemed the problem came from the main layout.

-> setContentView(R.layout.main); //After this line the app stops.

Here is my main.xml:

CODE:.............................

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Sep 19, 2009

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2) Is there a simple way to align the text on a tab?

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Aug 4, 2010

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Jan 16, 2010

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Android :: Simple ListPreference Is Not Working?

Aug 27, 2010

I'm betting im missing one small thing. I've looked on the developer site and i've read some tutorials and i'm just not seeing what i did wrong. I'm trying to use a ListPreference to decide which sound to play on a button click. I have this at the top:

public String greensound;
Here's my OnClick code:
case R.id.green:
SharedPreferences prefs=PreferenceManager.getDefaultSharedPreferences(this);
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Oct 20, 2009

I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.

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Feb 10, 2010

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sleep 5;

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mainWifi.setWifiEnabled(false);

But this causes a force close. ? actually every application I have made so far except hello world just gives me a force close. I have checked my permissions in the manifest etc.? I have a soundboard app that cannot play more than 7 sounds before it force closes? why?

Is it my phones hardware?

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Jun 13, 2009

I am new to android i have develop a some e book for android mobile but i never develop a game in android and i would like to develop a first simple just like tic toc . so plz help me where can i start with.

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Refer some good tutorial.

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