Android :: How To Play Three Images As An Animation On Widget
Apr 19, 2010I want to star an animation with three images on an app widget, and It should be pause, resume and stop.
View 5 RepliesI want to star an animation with three images on an app widget, and It should be pause, resume and stop.
View 5 RepliesI try to write an simple animation by using a handler.However whatever I try it does not function asynch which causes only the last image in the sequence being displayed.
CODE:...........
However it seems that all painting is done after the handler is completely done, meaning that the second image is shown and not the first.
I also tried the message handler implementation from the Snake sample but also here not with the expected result.
Can anyone give me an idea to show an image for a short definable period and switch back to the original image?
Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?
View 2 Replies View RelatedI search a way to play a custom animation (as slide animation on the emulator) to do a transition between the end of an activity and the begin of an other?
View 2 Replies View RelatedWhen writing an App Widget based on Cupcake, I create a remote view like this:
views = new RemoteViews(context.getPackageName(), R.layout.widget_loading);
However, the widget_loading.xml contains <ViewAnimator>. The ViewAnimator don't have @RemoteView tag, so it's can not be inflated in remote view.
To fix this, I define a MyViewAnimator (which most likely the ViewAnimator in android) with @RemoteView tag in my project. Then use MyViewAnimator class in the layout xml file. But it failed, there was a exception that class loader cann't find MyViewAnimator class.
So the problem is: how to use any animation in the remote view? Is it possible adding some visual effects on app widget?
First off, the EVO rocks. I just switched from iphone and I can't believe me as a developer let myself be held hostage by the restrictive Iphone practices for so long. I shouldn't switched LONG ago. My question is simple. I'm playing around with the evo and love the little weather animation that plays with the HTC widget when I unlock the phone. My question is how do you get that animation to play every time you unlock it? It seems to happens only when it feels like it.
View 15 Replies View RelatedI've created an application that show around 250 images in ImageView. Images are loaded one after another, 15-30 images per second. Basically the whole thing gives an illusion of a rotating 3D object, at least it should.
The problem is next, app hangs when loading certain images(i.e. I see a few seconds of fluid animation and then animation hangs, jump 10-15 frames(images) ahead and continues. It always happens at the same places in animation cycle.
I though that Android might not have enough resources to handle something like this, so I've resized images to half their size, but it did't help. I've tried buffering images but that did't help either(actually, maybe a little, I think that animation looks a little bit smoother).
And now the weirdest thing. I use the touch screen to allow users to "rotate" the 3D object on those images, and while rotating I again experience those hangs at exactly the same places as with the animation.
All images are in .png format and their size vary from 15kB to 40kB.
I use the following code for the animation:
CODE:.....................
I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?
View 1 Replies View RelatedI love the look of the Fancy Widget over the Beautiful Widgets. However I was playing around with the features of BW and I like the unlock animation. Well... I set up BW to have that and then I deleted it and added Fancy Widget and I still get the unlock animations. Worked even after a reboot.
View 1 Replies View RelatedGot my Desire this week as a free upgrade from Orange, really impressed with it and glad i resisted from getting the iPhone. Anyway a question if anyone can answer, why doesn't the weather animation constantly play/scroll, it only does it once when you turn on, up to now(this week) its been sunny/cloudy so only seen the clouds scroll across the screen once but you don't see them again. My brother has an HTC but i don't know which one apart from its a Windows OS not android and his constantly scrolls. Is the android OS different than the Windows or do i need to activate something in the menus?
View 6 Replies View RelatedI can write a widget with a Button or ImageButton and assign a StateDrawable as background or sourcein order to make an effect when you click it. Besides that I have problems with the side of each button, my main problem is this: how do I change the StateDrawable if I want to change the image of the button from the AppWidgetProvider but still want to preserve the click effect like a StateDrawable. The power control widget in Android does things like that.
View 2 Replies View RelatedDoes anybody know where I can find the power widget source code that comes with Android and in particular the images?
View 3 Replies View RelatedI'd like to programmatically move between images in the Gallery widget, with animation.
I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything.
In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg.
dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT))
However I can't get this working for some reason. Anyone tried this?
I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable.
Does anyone know how I might be able to do this?
I need to have a layout for my widget, but I don't know how to arrange my images on widget screen. I need to have 4 small Images on first row then 2 Images on 2nd row 1 Image on 3rd row and 1 Image on 4th row Could someone create the xml file ?
View 1 Replies View RelatedAny way to play a sound file while the bootanimation is playing on CM11(specifically beanstalk, but being as it is cm based...) the reason im asking is because i would like the option to play a sound file of my own choosing rather then have no sound at all.
View 2 Replies View RelatedWhat way is most efficient for updating an widget that will be a clock(Timer/Alarm), but for a clock to really works, like a clock it would be needed to update at least twice in a minute (30 sec period or less).
But that can't be effective? Have looked at some of the "threads/topics" here at StackOverFlow but haven't found any information regarding effectiveness.
(Don't own an android device yet, so I can't really test battery draining and cpu)
Don't you find having to load that first page to use Google Play and install something really annoying?
Isn't there a way round this? It's very annoying when you've only got GPRS and you have to wait for that page to load to install a 20kb apk.
It would be great to be able to turn images on and off, or have another interface to Play installed sidebyside with images turned off. Or, firewall just that first page... use hosts file? iptables?
edit: Forgot to add that there is a kludge in a sense - use your browser with images turned off, login and click install, then wait for it to sync. But I'd rather not wait and it would be good to have an alternative interface...
I wrote a home screen widget with one image on it. When the image is clicked, browser will be opened for a url link.
Generally, it is working. But a weird thing is that, when I click background, then click the picture, the browser will not be open. Until I click the second time on the picture, the browser opens. The steps to reproduce is below:
Click on the home screen widget background.
Click on the image on the home screen. The browser is not opened.
Click on the image again. The browser is opened.
If I didn't click on the background, the image will react to click very well, i.e. browser will be open when the image is clicked the first time.
The widget XML file is as below:
CODE:..................
With the HTC Bookmarks widget on the Eris how do you add images to the bookmarks you add? All of the bookmarks i've added are just black, and i can't for the life of me find out a way to cange the image.
View 10 Replies View RelatedI would like to get the htc hd2 weather widget (with clock and animation) on my xperia x10.
how is this possible? I've been on the net for the past 2 hours but cannot seem to find anything.
Is there any way to play video in Android App widget.
View 1 Replies View RelatedI have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.
Somewhere in my app code:
Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks
Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);
Seems there is a rule that the every 4th or 5th animation does not start ...
Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?
View 1 Replies View RelatedI'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
I cannot seem to find a way to put music controls for Google Play Music on my home screen. I can put a link to a specific playlist and I can put the Google SoundSearch widget on my home screen but not an actual widget that allows me to quicklly pause play skip etc. It shows up on my lockscreen but I see no option for the home screen. Am I missing something?
I know the playback controls are now available in the notification pane but having to swipe down is an extra step. I seem to remember a widget before....
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies View Related1.myJpegFile = new File("images/jpegImage.jpg");
2.output = new BufferedOutputStream(new FileOutputStream(myJpegFile));
3.encoder = JPEGCodec.createJPEGEncoder(output);
4.encoder.encode(myJpegImage); Please could you give me the equivalent code for line no. 3 and 4 in Android?
I just received an MP4 video that plays really well on my Hero. But it is not visible in the photo gallery of my phone. It's grayed out. When I go into my SD card with a file manager and click on it the movie will play perfectly but it won't play though the photo gallery manager.My real issue is that I have to go into a file manager to find the file and play it instead of using a widget to call up a program that will play it. There is obviously something in the phone that can handle the MP4 format and I just need to know what program to use.
View 4 Replies View RelatedRecently I've been having an issue with Google Play Music where when I play a song, it plays for a second then pauses, so I have to press play to get it going again. This occurs repetitively which means I can't listen to music.
It happens on songs that are being streamed and on songs that are on the device.
Funnily enough, if the song is played through ES file explorer and the little play music popup window comes up, it plays fine.
I've got this issue on both my devices, a tf101 running 4.3 and a nexus 5 with stock 4.4 rooted.
Edit: just remembered, I've also got this issue with MX Player and videos. I can't figure out what's wrong.
Streamed videos played through the gallery video player work fine.