Android :: 480*320 Image Doesn't Fit On Landscape Full Screen / Do I Need To Change Resolution?
May 21, 2009
I am trying to display 480*320 image in fill_parent width and height but it doesn't fit on full screen. image seems a bit smaller in width.
do i need to change resolution or something else..
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Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
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Jun 23, 2010
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
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Sep 8, 2010
I am using VideoView component for streaming video in Android , but I am not getting the full screen display.
Kindly provide the code to display full screen in portrait/landscape mode.
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Nov 11, 2010
I was wondering which resolution I should convert my videos to in order to be able to view them in full screen on the X8?
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May 5, 2010
Is there an app to get a landscape virtual keyboard that is shorter? The text box above the kb is strangely huge and some if not all of that space should just show the page you are entering the text into.
If it's ebuddy, it should show one line of text and let you see the last message sent to you. If it's on a web page, then omit the text box entirely, we can read what we are typing into the boxes on the page last I checked. Anyone know of anything? It's a major annoyance for me.
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Aug 10, 2010
I hate to bother you all again, as this is probably me, a newbie, making some big blunder, but I'm baffled as to why my mapview only takes up a fraction of the screen. I've been following tutorials.
My layout:
CODE:.................
The specified screen resolution is, as in the droid, 854x480. It shows up in the emulator in horizontal mode (wide, not very tall). The map starts about a third of the way from the left and ends about a third of the way from the right. It starts at the top and ends about a third of the way from the bottom of the screen. I have no clue why that would happen, as I specified "fill_parent".
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Sep 3, 2009
My application required to draw image on full screen. now the phone screen size will be different. So will i have to make different image for each phone or i can use just one image and it can display on full screen in any device.
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May 10, 2013
I have an ANDROID tablet with screen resolution of 600*976 which is quite rare and is not supported by many ANDROID apps....here comes the question : is it possible to change the screen resolution of display? eg 800*480?
A12(C1B2)
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Sep 1, 2010
How To Resolution Tweak (req. Root) has anyone tried this on the eris (froyo) yet?
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Nov 26, 2012
i am trying to do a port from a rom that has a different screen resolution to the phone i want to port to i have the rom booting fine but at the wrong resolution.
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Dec 22, 2009
Accoding to emulator Resolution how to change the activity(Screen) controls size according to screen Resolution in android ? i have screen design like below. it is working in HVGA(320x480) resolution progressbar is coming bottom of screen but if i run in other resolution emulator VM (WQVGA432 - 240x432) i am getting the progressbar middle of the screen. i am not able to fix the in permenent(fixed) position. i am using below code in manifest file but no output
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true" />
i am not getting the solution so please give some idea for resolve the issue.
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Apr 3, 2014
I want to change the screen resolution of my device and I have an sh script for it.
Code:
#!/system/bin/sh
am display-size 1280x800
am display-density 160
How do I create a flashable zip file that can execute this script?
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Nov 1, 2010
I want to change the screen orientation from portrait to Landscape and vice-versa when the user shakes his/her android mobile phone, can any one help how to achieve this, because I do not know what event is fired, at the time his/her shaking thier android mobile phone. For Instance When the users touch the button in UI, touch event is fired, similarly when the user shakes his android mobile phone, what is fired.
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Aug 30, 2013
how to get an imade through database and set in image view and enlarging it by clicking on it.
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Jan 2, 2010
How do we change emulator screen orientation to landscape or portrait?
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Nov 11, 2009
Is it possible to show/hide the status bar without creating a new "full screen" activity?
I want to creating something like Firefox browser, where user can toggle the "full screen" mode.
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Nov 24, 2010
Now I am make video player. and try to make video screen size change.
I find MediaPlayer.OnVideoSizeChangedListener mSizeChangedListener =
new MediaPlayer.OnVideoSizeChangedListener() {
but this is callback function. not direct call function.
How to change video screen size?
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Jul 10, 2010
I have an application which is basically a surfaceview, where height/ width is set to fill_parent. I run it on a htc desire, but when I check the size of the view (or the canvas I obtain), it says 340x533, so some kind of scaling seems to be done. Also, I load a bitmap, which seems to be scaled. Do I have to do anything special to run my app in full resolution?
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May 22, 2009
I am working with big png images, 6000x6000 pixels, for example. I want to show a fragment, 320x480 pix for example, with full resolution, without scaling first the whole image. But I can't create an initial 6000x6000 bitmap because an obvious out of memory problem, and then extract a fragment. How can I do that with android API? Is it posible? or, I need an external advanced image API. or I need to write my own png decoder (I think that it should not be easy).
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Jul 5, 2010
I searched all over and cannot find something about this issue: My problem is all my photos in gallery look really low resolution until I zoom in slightly on the photo. At that point the detail snaps in. But when I just open it up it looks to be about half res. Any idea what is causing this and how to prevent it?
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Mar 31, 2012
I am trying to write a fractal drawer on my Milestone 2, it works well, but for some reason the screen resolution is 569X320 and not the full resolution of the screen.I've already added the targetSdkVersion="4" in the manifest file, but it didn't make a difference.
I'm basically creating a bitmap based on the view dimensions inside the surfaceChanged(SurfaceHolder, int, int, int) callback using the reported width and height parameters.When I print the width and height parameters received by the surfaceChanged method, those are 569x320.
For reference, the native screen resolution of the phone is 854x480.What am I missing?
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Jun 9, 2010
How do I change the lock screen image?
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Jun 9, 2010
I can't seem to find it, but is there a way to change the image on the lock screen?
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Aug 29, 2010
I'm testing an app on a Droid. It's a kind of card matching game. I'd like to keep the cards physically located in the same place on the screen regardless of a screen rotation. For example, I can put my thumb on a card, rotate the phone any way I please and the card stays fixed under my thumb. However, the orientation of the content of the card will change to match the current phone rotation. I handle this by transforming the card grid in onCreate. This works fine for 90 degree rotations, but if I do a fast 180 degree flip from one landscape mode to another the screen simply flips and the Activity is NOT destroyed and recreated.
This seems contrary to the documentation:
http://developer.android.com/reference/android/R.attr.html#configChanges
"public static final int configChanges Since: API Level 1
Specify one or more configuration changes that the activity will handle itself. If not specified, the activity will be restarted if any of these configuration changes happen in the system. Otherwise, the activity will remain running and its Activity.onConfigurationChanged method called with the new configuration. "
I am NOT specifying any configChanges in my AndroidManifest.xml file, so it seems that the activity SHOULD be destroyed and recreated. Why isn't it? Is there some way I specify that it should be destroy/ recreated?
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Mar 26, 2012
My current mobile phone is an LG/Sprint Optimus S, whose camera has 3.2 mpx resolution. My previous (and first) smart phone was an HTC Pure which runs Windows Mobile 6.5 and is perhaps better known as the Topaz, Pure being its AT&T edition. The camera on that phone does 5.0 mpx, so it's obviously much better. Even on just the small device screens, you can see the quality difference at a glance.
For a particular objective, I need to be able to take good pictures on the go, but have the Internet connection provided by my current Android device. In other words, I want to take pictures with the HTC, beam them to my Optimus, and then use that to send out the pictures. I was having a bit of trouble getting the devices to work well together in their native states, so I flashed a version of Froyo onto the old HTC. Having done that, I found that the Bluetooth connection between the devices worked quite well. But when I try to use one of the Android camera apps to take pictures on the HTC, it's not taking full advantage of the lens' capability. The photos show up on the screen about the size of a large postage stamp; in fact not much bigger than a thumbnail picture.
Do Android camera apps not work at any better resolution than 3.2?
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Jul 20, 2010
I'm trying to capture an image by calling camera utility from "MeidaStore.ACTION_IMAGE_CAPTURE". However, it seems there is only on resolution available 640x480, while the native camera support 8MB resolution.Any permission or extra param needed to get larger resolution option? It'd much appreciated if anyone can help on this.
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Sep 24, 2010
I am attempting to create a very graphically intensive android application. Almost all of the UI is based on bitmaps and I would like to support as many different devices as possible and to have the app look great in all of them.Is it possible to embed different resolutions for each image and have a different image displayed on each device. I am aware of stuff like hdpi folders etc. as well has units like dip etc., but that still leaves too many variables as to how the image is displayed. I would like to not have the images scaled at all to avoid losing image quality.For instance on my high resolution device I would like an image to be exactly 100px and then on a medium resolution device I would like a lower resolution image to display and be exactly 80px. If I use display independent units, I cannot ensure that the images will be of a particular size.
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Nov 24, 2010
I want to place three button images of same size equal to screen it is working fine in size 320 x 480,it occupies full 320 size but android is having different resolutions of phones of different sizes 480 x 800 and 240 x 320 how I has to place same image for all resolutions equally to occupy full screen ?
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Apr 13, 2010
As Android supports multiple devices from different manufacturers there are different screen resolutions supported.It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI.Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built.
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