Android :: Rotate Animation Code Works On Emulator But Not Device / Fox For This?
Oct 6, 2010
I have implemented rotation of a custom view which runs perfectly on Emulator,but the screen goes blank without any error. When i disable the animation in code[commenting the lines] the view appears on device.
Please help me out. if there is any fox for this.
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Sep 7, 2009
I am trying to create an app that gets the location and telephone number of the phone. This is the Code I am using to get the telephone number (I am focusing on sdk 1.5) and in the emulator this works.
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Feb 2, 2010
I am getting error when I rotate the device (it was HTC with Verizon):
The application My App (process com.mycompany.android) has
stopped unexpectadly. Please try again.
So, I think I need to code for this issue. In order words, when rotate the device from landscape to portable or from portable to landscape, application needs to catch this event.
Is it right ?
How to make it ? What is wrong here ?
Is it possible to test on the emulator ?
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Jul 1, 2010
I just bought the Nexus One unlocked for AT&T and really like it. 1 wierd thing is that when I rotate the phone counter clockwise, the screen goes to landscape just fine; but when I rotate it clockwise it does not go to landscape "the other way". And, if I'm holding the phone 'normally' and rotate it 180 degrees ('upside down') it doesn't follow.My youngest daughter delights in telling me that her iPhone does this with no problem. What's up with that?
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Apr 2, 2010
I developed a custom content provider for extracting data from zip files. The provider works properly in the emulator but when I run the apk on the device I get no content provider followed by the url The manifest says (outside the application tag
CODE;..................
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Jan 21, 2010
I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures:......................
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Feb 14, 2013
I'm developing an App that sends keep-alive packets to its server to ensure the connection is still alive.
The server is java based and thus easily to run. I run the server on a virtual machine (Windows 7). After my App is connected and the first keep-alive packet is received (it displays a message in its console output) I disable the network interface in Windows. This step is very important because by disabling it, there is no way to send any packet back to the client informing it about network changes.
The clients are configured to send every 25 seconds a keep-alive packet, so you don't need to wait long.
When you use the sample JavaClient on Windows 7 it takes less than a minute after the keep-Alive packet and an exception is thrown which triggers reconnection (which currently can't occur). This is the expected behaviour.
When you use the sample Android App on an emulator (tested Android version 2 and 4) it is the same behaviour. So in less than a minute after the keep-alive packet it recognises that the connection is dead, throws an exception, this triggers reconnection.
Problem is now when this App runs on a real device (tested several, Xpearia Arc S, one Cyanogen Mod 4 on Galaxy S3 and my Galaxy S3). I've waited 5 minutes, but there was no exception. This behaviour is reproducable.
Since this is a sample App, it uses no wakelock or service, so to test it is important to have it in foreground all the time (don't switch to other Apps or homescreen) and increase your display timeout to a few minutes to ensure that it doesn't go off. Use Logcat-Output to get informed whats happening, because there is no output in the App itself.
Now Sample-Code is in the attachement. Something had gone wrong. The Code consists of 3 Eclipse projects which you can easily import.
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Oct 26, 2009
Is there a way to check if our code is running in the emulator vs a real device? I'm using a Map View which requires a signing key. I'm using the signature of the eclipse debug key when running on the emulator, but this won't work when I build a release version. I think I need to have a check to see if I'm running on a real device, and set it to the real release key at that time.
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Aug 6, 2010
I created a sqlite database to store playlists for a media player I am developing because of extended feature (rather than using the Content Provider). It works perfectly on the 1.6 emulator but FCs on anything higher than 2.0... what has changed that I need to know about as far as opening databases in SDK 2.0+? Here is the logcat.
CODE:.............
Here is the dbhelper class
CODE:................
why can't stackoverflow just use tags like a normal syntax highlighter.
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Jan 9, 2010
I've created a layout with an image view and a web view. The web view is set to have a default visibility of gone. When the activity fires up it displays the image view first and when the web view has finished loading its url, it marks itself as visible and the imageview is marked as hidden.
When the imageview is shown, I would like it to rotate repeatedly just for a little added pizazz.
I have never done animations before in Android and all the posts I found when I asked the internet were not helpful; thus, I have returned to SO for help.
So if I start with this...final ImageView splash = (ImageView)findViewById(R.id.splash);
How do I create a repeated rotate animation and apply it to the ImageView?
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Feb 13, 2012
I have a question: Is there any way to have such a thing: [URL] ..... in Xperia Play 2.3.4 gingerbread?
I do not want custom room... I would prefer apk or package for flashing .
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Sep 15, 2010
Does anyone know of an animation/method that can rotate an image around smoothly to face a point, such as where the user is touching?
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Sep 17, 2010
There are some shortcoming for system's rotate screen function:
1. It is too sensitive to result in many unwanted rotating actions.
2. Accelerometer consumed power greatly. I want disable it and control screen orientation by my own program. Is it possible?
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Aug 4, 2010
How to do Android 3D Application Pinch Zoom Pan Rotate?? can any one give me code for the same written inside ontouchEvent method
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Apr 5, 2009
How does PicSay move/resize/rotate an image on top of another image. Can someone please share some sample code/ideas on how to do this.
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Jul 25, 2010
I have an app that works only in portrait mode, and I have made the changes in my manifest file for every activity the orientation to be portrait. But when I rotate the device, the activity recreates again.
How to not destroy the activity?
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Jul 11, 2010
I have developed simple application of progress bar in that when I hit the button then it will do some work in background and one progress bar is visible on foreground. afte completing back ground work it display the same screen. It works fine if I don't rotate mobile but when I rotate mobile then it throws java.lang.IllegalArgumentException: View not attached to window manager
I know when we rotate the device or open keypad it starts activity restarted. But How to avoid this error. My code is.
CODE:..........................
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Oct 15, 2009
Learning about the NDK and JNI today. I was able to build, install and run the Quake demo that was ported to Android via the NDK 1.6. Worked great. I then started looking at the hello-jni example. This example works for me in the emulator, but does NOT work for me on the G1:
I/ActivityManager( 76): Start proc com.example.hellojni for activity com.example.hellojni/.HelloJni: pid=508 uid=10030 gids={1015} I/jdwp ( 508): received file descriptor 20 from ADB W/dalvikvm( 508): Exception Ljava/lang/UnsatisfiedLinkError; thrown during Lcom/example/hellojni/HelloJni;.<clinit> W/dalvikvm( 508): Class init failed in newInstance call (Lcom/example/hellojni/HelloJni;) D/AndroidRuntime( 508): Shutting down VM W/dalvikvm( 508): threadid=3: thread exiting with uncaught exception (group=0x4001da28) E/AndroidRuntime( 508): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 508): java.lang.ExceptionInInitializerError E/AndroidRuntime( 508): at java.lang.Class.newInstanceImpl(Native Method) E/AndroidRuntime............
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Jun 6, 2010
I have developed and tested my app on the emulator, and now want to install it on my HTC device. the apk installs successfully, however my database is not going with it. I have created my database using sqliteman browser b/c I have to insert a bulk data before the app starts. I have four tables in my db and call each in different activities and created all on the sqliteman. after the data is inserted I pull back the db onto the data folder of the emulator. it works perfect on the emulator but failed on the device. when I try to pull my db on the real device, it shows access denied problem
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Jun 22, 2010
This code:
CODE:...........
works as expected on the emulator (on Android 2.1 virtual device) but on phone (HTC Desire Android 2.1) it just clears the screen, can't see anything drawn. If I comment out the
CODE:..................
It works on the phone, but not if I have the gluLookAt call in onDrawFrame.
What's the problem with gluLookAt in onDrawFrame?
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May 1, 2010
I make a simple call to Vibrator.vibrate(long time);, but in the logcat I don't see anything related to it. How can I test if the vibration works using the emulator?
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Oct 14, 2010
The following code was copied from one project to another. No errors in project one.
In project 2 I get:
-The method onClick(View) of type new View.OnClickListener((){} must override a superclass method
-implements androd.view.View.OnClickListener.onClick
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Jun 23, 2010
I was able to get the animation to work on the emulator -- however my problem is that it animates for a second, but then then goes back to its original posistion right after it finishes animating. How can I stop this for happening.
This is how I animate my objects:
CODE:.................
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Sep 8, 2012
today i bought Point of View ProTab 25 Tablet. last night i read this thread "[ROM] Point Of View Protab 25 with root" and today i brought it home and every thing were working just fine. so i decided to root it by following the steps in the previous thread, so i flash it with the uploaded firmware, and after it finished, the device become very slow and the "auto rotate" didn't work.. so i flash it back with a firmware that i installed from: Point of View official website and now camera stop working..
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Oct 10, 2010
Google mapview does not load the actual maps in the emulator, just the grid. My overlays are displayed ok. sdk version 2.2. It works fine in a real phone. I use a debug key and trippel checked the manifest. It has been working in earlier projects. I just cant figure it out.. Any ideas, what to check?
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Mar 17, 2009
I'm currently hosting an app on my own server so my beta testers can test it. I've set up the apk MIME type to be application/ vnd.android.package-archive, and when I try to download the app from the emulator, it downloads the 53KB apk file and installs it. When I try to do the same thing from a real ADP1 device, it only loads 43KB. When I try to install it, the system says that I'm trying to install an app that already exists (called "Android System") and that doesn't require any permissions, but nothing happens when I proceed. logcat tells me
"D/asset (16379): failed to open Zip archive '/ sdcard/download/[name of the app].apk'
Bonus points! When I try to download the app from the emulator, I can see that in the accesslog of my server. Not so when I download it from the device, even after deleting /sdcard/download/* and clearing the cache through the settings. Almost as if the device was loading an old copy from a proxy server. I'm not sure which APN I'm using, but none of the T-Mobile APNs have a proxy AFAICS. Is there a way to circumvent the proxy, assuming that this is the case? And/or tell the proxy not to cache this apk file?
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Nov 8, 2009
Running into REALLY interesting problems with OpenGL ES. Basically when I start my program in 1.5 or 1.6 emulator, it works just fine but on HTC Hero 1.5 it does not. The problem is that the vertices are not being rendered but the gl.glClear() command is working just fine. I followed in with the debugger and it does go into the rendering function and such but still not rendering the vertices...
Here is the code in PasteBin (easier to read: http://pastebin.com/m706686e6 )
And here is the same thing pasted here:
CODE:............
Also I got my projection set in 2D ortho projection to match screen coordinates so that's why scale to 50,50 to actually make a bit bigger. I've tried using glDrawElements and glDrawArrays and nothing on the actual phone but works perfectly fine on the actual emulator. Any ideas where I might be going wrong? Why is the actual phone not rendering the vertices like the emulator is?
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Jul 9, 2010
I have an android application that parses some HTML, downloads an image, and displays it. I'm using an AsyncTask to do the HTML parsing and image downloading, but that shouldn't be relevant. I never have a problem when I'm on WiFi on my phone, when I'm using the Eclipse debugger on my phone, or when I'm using the emulator. When I have my phone on the cell network (even with pretty good reception), the image sometimes fails to display. I'm having a hard time figuring out what is wrong, since the problem cannot be reproduced in the debugger. Does anyone have any idea what could be wrong?
Update: I have narrowed it down to the image downloading function. This way my original code:.......................
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Sep 24, 2010
As we know, we can rotate a bitmap through 2 ways. The 1st way is: Matrix mt = new Matrix(); mt. postRotate (degree);Bitmap bitmap = CreateBitmap(src, 0, 0, w, h, mt, true); canvs.drawBitmap(bitmap, 0, 0, paint); In this way, we always need create new bitmap for every rotation, it is not good way for high performance game or app.The 2nd way is: canvas.save(); canvas.rotate(degree); canvas.drawBitmap(bitmap, 0, 0, paint); canvas.restore();In this way, we avoid creating new bitmap frequently, but the rotation bitmap is distortion, the bitmap quality is worse than first way.So, Is there 3rd way to rotate bitmap with high performance and good quality? Your any comments are really appreciated!
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Aug 1, 2012
The command "fastboot oem unlock" works on all android device?
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