Android :: Translation Animation In Code?

Jun 23, 2010

I was able to get the animation to work on the emulator -- however my problem is that it animates for a second, but then then goes back to its original posistion right after it finishes animating. How can I stop this for happening.

This is how I animate my objects:

CODE:.................

Android :: Translation Animation in code?


Android :: Rotate Animation Code Works On Emulator But Not Device / Fox For This?

Oct 6, 2010

I have implemented rotation of a custom view which runs perfectly on Emulator,but the screen goes blank without any error. When i disable the animation in code[commenting the lines] the view appears on device.
Please help me out. if there is any fox for this.

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Android :: Alpha Animation - Staying In Last Animation Frame When Animation Is Completed

Nov 17, 2010

I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?

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Android :: How To Design "manual Animation" Into Droid Game Without Code Delays?

Oct 3, 2010

I am writing a game for Android and I think I have a fatal flaw in my architecture and/or code. The architecture is basically two threads, one that just continuously draws the screen and the other than controls the movement of the drawables on the screen based on the user's touch screen input. In the latter thread, I'm basically doing manual animation (insert correct term here), meaning I move the drawables on the screen via methods that change the Drawables Rect as the game progresses. The "no-no" I believe I'm doing is inserting delays into these methods, so that it "appears like an actual animation." This all works fine and dandy because I have no reason to process any user input during these animations, but it's really bugging me that I'm designing a flaw into a lot of hard work with my game. I'm sure many of you can relate to this in terms of code design.

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Android :: Translation Tools Available?

Sep 25, 2010

I am just going through a translation of resource files and I am wondering if there is additional support. At the moment I have both the base strings.xml and the localised version opened parallel in Eclipse. This quite works, but I am thinking of the following tools: - Showing both (or more) versions of a key together - Showing missing keys in a version - Integrating a lookup service (Google Translate, Wikipedia). I didn't find anything like this, is such a tool available?

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Android :: J2ME Converting/translation

Apr 25, 2010

I want to know if exists a converter for a j2me source-code to android. Listen, itīs not a runner, like a midp runner for android, it īs a converter for a source code. A tool for translate a source code for a new plataform, from j2me to android.

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Android :: Translation App Use In Europe Without Connection?

Jul 9, 2010

I understand EVO 4G is CDMA thus can't be used roaming in European countries say in Germany (mostly GSM I believe).
Is there a way to still use "Google Translate" without connection? (is there another translation app, which can be completely downloaded to SD Card and can be used without 3g or wifi ?)

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Android :: Translation App That Works Offline?

Aug 19, 2010

Google Translate is great, but it's crippling fault is that it needs a data connection to work. Obviously the only time I am going to need language translation tools, is the same time I don't want to pay for roaming data access!!

Are there any good (and preferably free, or minimal cost) language apps for Android that work offline? I need English > Italian initially, but the major languages would need to be supported too.

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Android :: Have Translation Service In Droid App?

Feb 24, 2010

How can a translation service be called in an Android app? Can we have an app that can translate multiple languages into another?

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Android :: Instant Dictionary Translation Interface

Jun 27, 2010

Is there such a thing in Android...? For example, I'm writing an email and would like to lookup a word, but don't want to switch to the other app, is there an app which can invoke the dictionary within another app...?

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Android :: How Does PostScale Affect Translation Part Of Matrix?

Aug 7, 2010

Ive been trying to implement a limit to prevent the user from scaling the image too much in my multitouch zoom app. Problem is, when i set the max zoom level by dumping the matrix, the image starts to translate downward once the overall scale of the image hits my limit. I believe it is doing this because the matrix is still being affected by postScale(theScaleFactorX,theScaleFactorY,myMidpointX,myMidpointY) where theScaleFactorX/Y is the amount to multiply the overall scale of the image (so if the theScaleFatorX/Y is recorded as 1.12, and the image is at .60 of its origional size, the overall zoom is now .67). It seems like some sort of math is going on thats creating this translation, and was wondering if anyone knew what it was so i can prevent it from translating, and only allow the user to zoom back out.

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Android :: Canvas And Its Transformation Matrix Have Different Translation Values

Aug 31, 2010

I might be completely off-base here, but I've spent the last two days trying to figure this out and, without success, you're my only hope.What I'm doing is simple:

* I have a canvas where I draw a circle with center on (10, 10), with radius = 5;

* Then, I obtain the canvas transformation matrix

* And then I create a new rectangle, I map it using the matrix and I use the canvas to draw it.

My problem: basically, the rectangle is being drawn in a different position along the Y-axis.I outputed the transformation matrix and, by default, it is translated by zero in the X-axis and by 25.0 in the Y-axis. Please note that I made NO transformations, either translate, scale or rotate. I am unable to understand why this is happening and how to avoid it.

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Android :: Kernel / Userland Input Events Translation Process

Oct 22, 2009

I am now learning how android handles linux input events from kernel raw input events to the userland level KeyEvent and so on. And I want to handle input events in native language. I've do some experiments on handling events using NDK but the touch screen events are very hard to handle(when I touch the screen, It generates a lot of kernel events).

I've read the eventhub class in framework base dir in the android source repo. And I now I know how android collects linux kernel raw events using eventhub class by reading from /dev/input/event* , but I still have no idea how it translates these raw events into the userland logic input events like KeyEvent. The file keyinput service only wrappers eventhub to JNI functions but there are no translation. So please give me some hints on the kernel event and userland event translation process.

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Android :: Use An OpenCV Rotation And Translation Vector With OpenGL ES In Droid?

Sep 14, 2010

I'm am working on a basic augmented reality application on Android. What I did so far is detect a square with opencv and then using cvFindExtrinsicCameraParams2() I calculated a rotation and translation vector. For this I used 4 object points, which are just the corners of a square around (0,0,0) and the 4 corners of the square in the image.

This yields me a pretty good rotation and translation matrix. I also calculated the rotation matrix with cvRodrigues2() since using this is easier than the rotation vector. As long as I use these to draw some points in the image everything works fine. My next step is however to pass these vectors and the matrix back to java and then use them with OpenGL to draw a square in an OpenGLView. The square should be exactly around the square in the image which is displayed behind the OpenGLView.

My problem is that I cannot find the correct way of using the rotation matrix and translation vector in OpenGL. I started of with exactly the same object points as used for the openCV functions. Then I applied the rotation matrix and translation vector in pretty much any possible way I could think of. Sadly none of these approaches produce a result which is anyway near what I hoped for. So my question is can anyone tell me how to use them correctly?

So far the "closest" results I have gotten, was when randomly multiplying the whole matrix with -1. But most of the time the squares still look mirror inverted or rotated for 180 degrees. So I guess it was just a lucky hit, but not the right approach.

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Android :: Build A Language Translation Tool For Smart Phones?

Nov 8, 2010

I am implementing a language conversion tool, to convert Spanish to English, on a variety of smart phones: Android, BlackBerry, iPhone, Windows Phone 7.

How do I implement language conversions? Searching, I am not finding a tutorial about this, and I don't having any experience with this.

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General :: No Menu In Translation App?

May 18, 2013

I have the Google Translate app on my Samsung Galaxy Tablet (running ICS) and it works great, including the offline. I also have it on my Samsung Galaxy Ace phone (running Gingerbread 2.3.7) but I cannot even see a menu option (whichis needed to use the offline facility) on the phone version. I have downloaded the latest verions from Google Play. Review of Google Translate say the offline bit shuld work with Android 2.3 and later..

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Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks

Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);

Seems there is a rule that the every 4th or 5th animation does not start ...

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General :: HTC Legend - Twitter And Translation Functionality?

Jan 26, 2012

I'm interested in having a Twitter app in my HTC legend in order to translate some tweets, if possible Japanese tweets.

Last year I was using TweetDeck wich translated the tweets, even from Japanese in English, but I know don't why, since september i'm unable to translate them anymore.Twitter app on Android with the translation functionality ? (To translate from Japanese if possible)

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Android :: Frame Animation Callback When Animation Is Complete

Jul 29, 2010

Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?

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Android :: Change Existing Apps Code Of G1 - Calendar And Camera Code

Feb 19, 2009

I wanna to add some code in Camera Apps code , so that it will invoke my Application and do the thing as per my desier. Is it possible to change the Application code? If any one already tried this then plz let me know, how to proceed and build if i change some code. How to integrate my application with camera apps.

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Android :: Put Algorithm Code To Create Binary Library / Link This In Main Function Code?

Jan 27, 2010

I can build a daemon with my algorithm code and main function.I put all files in one folder under /development and make This executable file works successfully

Now I want to separate my algorithm code and main function code. I hope to build a binary library with my algorithm code and main function will link this binary library to use.

Where to put my algorithm code to create binary library and how to link this binary library in main function code?

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Android :: Integrating Code With Home Screen Code

Jan 22, 2010

I am trying to integrate my code to the android Home Screen code. I want to launch my activity frm the HomeScreen by click of a button. I Did the code & then build it but when i click the button i m getting error as Application not installed on phone.

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Android :: How Can A Code In Library Project Call Code In App Project?

Oct 8, 2010

In an effort to reduce duplication, I have my app's workspace split into 3 projects:
Main (A library project, where all of the common code lives)
Free (To make the free version)
Paid (To make the paid version)
Behavior in the free version and the paid version must differ sometimes. How can I "call into" the final projects from the library project? Here is some sample psuedo-code to illustrate my question: Code...

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Android :: Animation One After Other?

Aug 19, 2010

I have two TranslateAnimation on a TextView and i want them to execute one after other.. but using the below code, only the second one executes.. how can i solve this

CODE:......................

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Android :: How To Speed Up Animation?

Jul 21, 2009

I have a static background image, and a foreground that needs to be animated. I tried a couple different approaches but the animation seemed choppy. One thing I did was having 2 different views, constantly calling invalidate() on the foreground view. Another was to have only 1 surfaceview, redrawing the background image and the foreground on each step of the animation.

While a surfaceview offers an optimal way to do heavy-duty animation, having to redraw the background every time kills the performance. Neither produced a smooth animation. What is the best way to perform this kind of animation - static background and animated foreground?

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Android :: TextView Animation

Feb 8, 2010

I am working on some animation application where i am trying to apply 2 kind of animation on the TextView.

During onCreate() of the activity I am rotating it by 45 degrees & on onTouch() event i want it to translate & then rotate it to proper shape.

But on onTouch it comes to normal shape & then translate & then again rotate.

How to keep old state of the TextView?

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Android :: Animation Is Slow

Oct 22, 2009

I'm trying to perform a simple animation, but it seems quite choppy. This is it: Animation anim = new Translate Animation(0,0,-50,0); anim.set Duration(500); anim.setInterpolator(new LinearInterpolator()); myLinearLayout.set Animation(anim);the animation does what it's supposed to do, just very choppy - is there any reason why it's so slow? The linear layout I'm applying it to is pretty simple, just has a few children.

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Android :: App's With 2D Graphics And Animation

Feb 2, 2010

I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.

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Android :: Animation Slows Down

Jun 29, 2010

I have a continuous frame animation which runs 24 frames per X seconds, which is working fine, Now when i run another two animations ( Alpha animation ) at the same time , i notice performance drop , that is frame animation slows down.

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Android :: Add Some Animation On App Widget

May 31, 2009

When writing an App Widget based on Cupcake, I create a remote view like this:

views = new RemoteViews(context.getPackageName(), R.layout.widget_loading);

However, the widget_loading.xml contains <ViewAnimator>. The ViewAnimator don't have @RemoteView tag, so it's can not be inflated in remote view.

To fix this, I define a MyViewAnimator (which most likely the ViewAnimator in android) with @RemoteView tag in my project. Then use MyViewAnimator class in the layout xml file. But it failed, there was a exception that class loader cann't find MyViewAnimator class.

So the problem is: how to use any animation in the remote view? Is it possible adding some visual effects on app widget?

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