Android :: Native Flash On Mobile Platforms?
Dec 18, 2009
Does anyone know if Flash will be able to run independent from the browser? I mean native apps in Flash, not just the player in a browser. The Symbian OS can do that, however I have yet to find an article which explicitly states what will become available in the case of the iPhone and the Android platform. I am not asking about dates, as those are the most fluctuation prone variables. I am part of a web/mobile apps development company which is eager to use flash to make applications even richer in content and user experience.
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Feb 2, 2009
I am thinking of developing a small application and I am trying to decide between various Mobile applications platforms - Android, iPhone and RIMM. I was wondering if any of you have any thoughts on any of these mobile platforms, there advantages/disadvantages etc. Also - how would you compare between the various app stores these mobile platforms have.
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Mar 20, 2010
Do any libraries or other development resources exist that can help reduce the effort involved in porting applications between various mobile platforms? In particular, I am interested in supporting iPhone, Android, and Windows Mobile. Some areas of concern include UI, client-server communication, and hardware support (e.g., camera, GPS, etc).
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May 11, 2010
I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important).
iPhone (iPod iPad)
Android
BlackBerry
Java ME,
Symbian
I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.
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Oct 31, 2010
I have heard that the iPhone does not support dynamic linking. I want to know whether any mobile platforms support dynamic linking, such as Android or BlackBerry?
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Jul 26, 2010
As i am being an Android developer, and android is supporting SQLite database, i would like to know that which are the other mobile platforms supports the SQLite Database so that i can make SQLite database common and can place it at one place,and thereafter i can make database transaction from different mobile platforms.
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Apr 27, 2010
I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task?
In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?
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Apr 26, 2010
I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved.
So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company?
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Apr 22, 2010
I tend to believe that developing mobile applications in an enterprise environment is best suited by developing intranet web applications. That said I have been asked to think about whether there are specific enterprise applications that could only be accomplished or would be more successful as native applications. I am curious as to what the Stack Overflow community thinks.
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Nov 24, 2010
I've talked to a lot of people recently who say they are expecting to stop writing native mobile apps and start writing web apps once HTML5 gets more fully baked in mobile OSs. I just finished my first HTML5 deep dive, and I'm not yet convinced.
Will HTML5 work as a replacement development platform for native apps, or are there certain things that require targeting the native runtime?
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Nov 13, 2010
I am interested in implementing an Augmented Reality application for mobile phones using Adobe Flash Platform.
Can you please let me know if any sources is available for me to find out how to start? I'm not sure what software I need to use to implement AR but as I can understand I need: ARToolKit Marker Generator to create the marker matching with the 3D image, then FLARToolKit to analyze the image from the marker and Papervision3D to create an object that shares that same space with the marker. Can you please let me know if what I wrote is correct and advise me how to start the implementation on Adobe Flash platform?
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Jan 19, 2009
Sign up here with Adobe to have a chance of getting involved with the pre-release Beta program for Flash Lite.
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Jul 23, 2010
looking for a mpeg4/flash mobile plugin so I can watch flowplayer videos on my HTC incredible
Thanks in advance.
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Nov 13, 2012
i have a sprint CDMA phone that i want to flash to use with my virgin mobile acount.
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Feb 5, 2012
I currently have a Nexus s, and ever since I upgraded to ICS I am no longer able to view flash content with Opera Mobile. It works fine with the stock browser.
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Feb 26, 2014
I have an iPhone 5s clone MT6572.
I think I've screwed up my phone. I performed a format with SP Flash tools and flashed a new rom. Stupidly I didn't take a backup of my IMEI number or a proper backup of my rom! . Luckily I found a CWM backup of my MP0B_001 file in my NVRAM folder and have managed to get my IMEI number back!
I have a problem though, I cannot get a mobile network signal but I CAN detect the sim card. It detects the network name and my mobile number but not a signal. Please see the attached image.
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Jun 16, 2009
What is the best platform to develop apps for Android on? We have both Mac and Windows platforms available in our software team but are not aware of the pros and cons of each. If anyone could let me know what they prefer?
Should we also condider Linux?
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Jun 7, 2010
Firstoff, I'm a complete newbie to Android platform development. What basically, I want to know right now is, whether there is any similar APIs available in Android SDK, which will allow events to take place, even if the main thread is blocked for some extensive operation? Something which is similar to ProcessEvents() or DoEvents() in some other platforms.
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Apr 11, 2010
I'm looking for cross-platform social gaming platforms, essentially for high-scores and achievements but also for multi-player.
Basically I came across two solutions: - ScoreLoop (http://www.scoreloop.com): lots of features but is closed for new developers (temporarily?) - Casmul [url]: less features and looks a bit... amateur.
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Sep 8, 2010
I am having issues having the user selecting a contact via the Intent "ACTION_PICK" with the URI "People. CONTENT_URI" for Android platforms 2.0 and above.I create a new intent with the action "Intent.ACTION_PICK" for the URI "People.CONTENT_URI" -- from there I send a managedQuery to get a cursor with the contact information I need, which is the contact's name, and contact's phone number for the contact that the user selected.This works well on platforms 1.1 through 1.6. However, on platforms 2.0 through 2.2, this method no longer works for me. 2.2 - can't see the contact's phone number. 2.1-update1 - same as above. 2.0.1 Can't see contact or phone number at all. When the intent is invoked, the user is encountered with "You have no contacts" even though he or she does. 2.0 - Same as above.Should I be doing something different for platforms 2.0 and above? I've searched around but to no avail.
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Jul 1, 2010
Build.VERSION.SDK_INT was added only in API level 4 (1.6). Is it possible to determine if phone has API level 3 (1.5) ?
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May 9, 2010
How does android make single app execute on multiple hardware devices. Does the Manifest have elements like screen size, resolution, CPU architecture etc?
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Jan 21, 2010
I'm not sure if this is the right place to ask, but you guys would know better than anyone.I am soooooo close to buying a Droid. I've toyed with a co-workers and I've read probably every page on these forums.The one thing it's missing for me is HD video recording. I see some newer phones coming out, like Bravo and Motoroi, and another from Inbric.
As for the Bravo and Motoroi, they both record in HD, so if they are Android, will they be EXACTLY like the Droid as far as operating system and user experience, differing only in build or possible speed differences
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Aug 13, 2010
First off, I'm a complete newbie to Android platform development. What basically, I want to know right now is, whether there is any similar APIs available in Android SDK, which will allow events to take place, even if the main thread is blocked for some extensive operation? Something which is similar to ProcessEvents() or DoEvents() in some other platforms.
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Mar 18, 2010
After having some development skills in Java, I thought I'd try to make my own apps for the Android Platform. But I haven't even installed the whole SDK yet and I've got already my first Problems. I downloaded the SDK r05 Starterpack and tried to install it, no Problems with the eclipse-Activation. But when I tried to download the platforms with the Android SDK and AVD Manager, I just failed.
After replacing the https:// with an http://(cause the safe way didn't work) I saw 6 things at the "Avilable Packages" Screen, but I only could install 2 of them. The Android SDK Tool r5 and the USB Driver Package r3. I saw the APIs too, but I wasn't able to install one of them, my problem is that it shows me; "This Package depends on 'missing SDK Plattform Android API X". X = The Number of the API(3;4;6;7). So, here's the big question, what did I do wrong? Or where can I download the Platforms?
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Sep 28, 2010
I haven't done any work with the Android or iOS platforms, but I have recently been pitched a project and I'm trying to see if it is even feasible.
Is there currently API hooks in the iOS and Android platforms for accessing / manipulating the voice / data streams? What I would like to do is encrypt all outgoing steams and decrypt all incoming streams before they reach and other processes that need that data.
I would assume that because the Android platform is open source one should be able to do this, it just may have to be hacked together. I'm more worried about iOS.
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May 15, 2012
I'm contemplating the idea of developing an application for the android. I have several years of experience developing web applications with Java and so figured it shouldn't be too hard to pickup a book and learn how to do it for the android platform. So far so good; that's why I love Java.
My question is in regards to how does the android development community go about testing their applications of the various android version and phones? I think I'm more concerned about the android version rather than the phones. I'm planning on getting the Sprint Evo 4G LTE coming out on Friday, so I'm obviously going to be able to develop and test for Android 4 and HTC Sense 4 (though I don't think that is as important right? Development is usually against the OS and not the UI manager, right?). But how would I go about testing against Gingerbread, Froyo, etc.? Do you guys keep a previous old phone (like my old HTC Evo 4G) and flash diferent roms in order to test the app against previous versions of android? Are there other solutions? If it's using an old phone, does this work off-network/service? I guess you could just dump the apk on the sd card and install as third party app and test it out. As long as the app doing require phone services or mobile data network (internet) you'd be fine if you have wifi access right?
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Jul 21, 2012
I recently switched to a Galaxy S3 after owning an Iphone 3GS for a few years. For me, playing music is one of the most important aspects of a smart phone, and I have somewhat specific requirements. I'm trying to figure out the best way to do this:
1. I have a large library of ripped and carefully tagged MP3s on my home PC.
2. I want to add to this library and keep it synced with my phone.
3. I want my phone to be my primary music player. As such, I want to:
3a. Play a song in the car, via the phone
3b. Arrive at work, plug my phone into my PC via USB or connect over the WiFi, and continue to play the same song, sourced from the phone, but output to my PC headphones
What I DON'T want to do is:
- plug headphones directly into my phone while at work
- use the phone interface to choose/play/stop music while at work
That seems simple enough, but so far I haven't found any software that will cooperate.
- "Google Play Music" won't track what was playing on my phone and then update it when I'm on my PC, the two are totally independent. I'm also not ready to totally commit to the cloud, as I have bandwidth limitations and spotty data reception when I'm not at home or work.
- Kies won't properly sort the music on my phone when the phone is connected, nor does it provide an easy interface for viewing or playing music from the phone
- Windows Media Player refuses to sort the songs on my phone properly. It has problems identifying artists and will sort albums alphabetically instead of in proper track order. It's possible that there's some tagging difference between every other program I've used and WMP, and maybe I can rectify this by retagging all of my music to work better with WMP, but that seems like an enormous task and I'd like to avoid it if possible.
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Apr 5, 2012
I'm currently using Firefox 11 as my computer browser, MIUI (GB version) Stock browser on my EVO 3D phone, and ICS Browser+ on my Transformer Prime tablet, and i've come across a problem.
I can't seem to sync my bookmarks properly.
I've been able to easily sync calendar, contacts, etc with my gmail.com account and such, but I absolutely refuse to use Chrome as my browser just for the sync ability.
I'd like to be able to sync between all 3 devices if possible (If not possible, at least sync between Firefox 11 on my computer and ICS Browser+ on my tablet?)
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Dec 4, 2009
I like how the phone allows you to link the contacts between the different platforms (Moto lur, Google, face book, twitter, etc) I have been slowly doing that with my contacts, and it's nice having all the information and updates for one contact in one place. My question is.. where is this "linking information" stored? If I get a new phone, will they still be linked? Am I wasting my time by linking all these contacts?
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