Android :: Social Gaming Platforms

Apr 11, 2010

I'm looking for cross-platform social gaming platforms, essentially for high-scores and achievements but also for multi-player.

Basically I came across two solutions: - ScoreLoop (http://www.scoreloop.com): lots of features but is closed for new developers (temporarily?) - Casmul [url]: less features and looks a bit... amateur.

Android :: Social Gaming Platforms


Games :: Score Loop Android Social Gaming SDK Open To All

May 14, 2010

Please note: Discussion for this thread has been shifted to the Developer category, since I realised it's more developer than gamer focused. Dear Developers and Friends, I'm Junde from Scoreloop and we're extremely pleased to announce the public release of our Scoreloop Core Social SDK for Android! (and iPhone) Along with the release comes an updated developer area to more easily configure game settings, and a new support forum/FAQ to assist with implementation. To download, just sign up at Scoreloop | Download At the same time we'd also like to announce the addition of the MySpace SDK, so that you can now enable your users to connect to their MySpace social graph. To reward the first developers to integrate this functionality, MySpace is offering 1M ad impressions on their Android/iPhone App to the best social integrations with the MySpace support by June 30th.
Our goal is to give game developers the tools and infrastructure they need to make better, more social games, in a fully customizable and modular way. With the public release of Core Social, every developer is now able to do just that.
Here's a brief list of some features you immediately have access to:
- Global Leaderboards
- Friend Finding
- Social Network Publishing (MySpace/Facebook)
- Social Discovery (Cross-Promotions / Friend Recommendations)
- Player Challenges
- Online Profiles
- In-Game Currencies
- Location Awareness
- Achievements (iPhone only, soon Android)
- Downloadable Content: Virtual Goods/Services (coming soon on Android)
With the Core Social SDK release, it comes with a default lightweight high scores board, where you can customise backgrounds and colours, as well as a more advanced and customised features version.Lightweight, very easily integrated High Scores board. (Colours and images customisable)Or a more advanced custom integration, with exciting gameplay challenges using coins. Screenshot from Toss It! and Jewels Do drop us a visit at www.Scoreloop.com. We look forward to playing your exciting Android games!

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Games :: WP7 Gaming And Android

Oct 11, 2010

Just saw the WP7 launch event via live blogging from WPcentral, and they said that 3D games like ilo and milo (which is like super mario 64/galaxy) runs very smoothly. If these WP7 phones have the 1GHz Qualcomm QSD8250 Snapdragon processors, then the Nexus One, HTC Desire, etc which have the same processor can run games of this quality at at the same speed right?

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Android :: Accelerometer For Gaming

Jul 10, 2009

I'm designing a game for Android and I would like to use the accelerometer for some aspects of control. Has anyone come across a tutorial or example for something like this?

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Android :: 3.0 Gaming Smartphone Is Coming

Aug 12, 2010

Sony Ericsson will release a new product PlayStation phone, which will utilize Android 3.0. (news from Android 3.0 gaming smartphone Coming )It looks amazing, which looks like a mini play station.

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Android : Console Gaming News App

Jul 7, 2010

Is there a nice polished app that just gives game reviews/scores, new releases, basic news about Playstation, Xbox etc?

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General :: Android Lagging While Gaming

Oct 20, 2012

I have Galaxy W but I noticed that the games have a little lag. That normal maybe because my phone is not dual core. But I have read that lot of people are complaining about lagging in games even if they have a phone with good specifications like Galaxy S2 & S3. I understood that this is from bad optimization for Android, cause the games are direct port from iOS.

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Android :: Developing On Different Platforms

Jun 16, 2009

What is the best platform to develop apps for Android on? We have both Mac and Windows platforms available in our software team but are not aware of the pros and cons of each. If anyone could let me know what they prefer?

Should we also condider Linux?

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Games :: Future Of Android 3d Gaming Is Better GPU Worth It?

Aug 26, 2010

so I wanted to get an Evo, but then I saw all these graphic tests and found The EPIC to have amazing GPU. Now I really like the evo for htc sense, bigger screen and looks. But I want the epic for its GPU. I dont care much for the keyboard. Im afraid the GPU on evo will be outdated and not run games anymore. Im afraid cuz my cousin got a Moment and he cant run any of the good 3d games, i got my pre before him and I can run better 3d games then him.Should I get the epic just for the GPU? Do you guys even see android gaming taking off and using the epic's internals or will the GPU of EVO(Adreno 200) be fine for current and future android games. As I see it, most devs are using the N1 to develop on, so im guessing the GPU in the evo should be fine right? or should I be safe and get the Epic GPU and be able to use the keyboard for gaming, but not be satisfied by looks? (maybe when i use it in person ill fine in love with the looks lol)SHORT VERSION Should i get the EVO and not be worried about highend 3d games sucking/being laggy? Is the GPU on the Evo good enough because it is the current standard for 3d games? Dont most developers develop on n1, thus the Evo gpu will be perfect? Also I think A lot of developers are optimizing games for the snapdragons. is any of this true?

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Android :: How To API ProcessEvents / DoEvents / Other Platforms?

Jun 7, 2010

Firstoff, I'm a complete newbie to Android platform development. What basically, I want to know right now is, whether there is any similar APIs available in Android SDK, which will allow events to take place, even if the main thread is blocked for some extensive operation? Something which is similar to ProcessEvents() or DoEvents() in some other platforms.

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Android :: Compare Mobile Platforms

Feb 2, 2009

I am thinking of developing a small application and I am trying to decide between various Mobile applications platforms - Android, iPhone and RIMM. I was wondering if any of you have any thoughts on any of these mobile platforms, there advantages/disadvantages etc. Also - how would you compare between the various app stores these mobile platforms have.

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Android :: Portability Among Mobile Platforms

Mar 20, 2010

Do any libraries or other development resources exist that can help reduce the effort involved in porting applications between various mobile platforms? In particular, I am interested in supporting iPhone, Android, and Windows Mobile. Some areas of concern include UI, client-server communication, and hardware support (e.g., camera, GPS, etc).

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Android :: Dev Efforts For Different Mobile Platforms

May 11, 2010

I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important).

iPhone (iPod iPad)
Android
BlackBerry
Java ME,
Symbian

I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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Android :: Can't Select Contact On Platforms 2.0 And Above

Sep 8, 2010

I am having issues having the user selecting a contact via the Intent "ACTION_PICK" with the URI "People. CONTENT_URI" for Android platforms 2.0 and above.I create a new intent with the action "Intent.ACTION_PICK" for the URI "People.CONTENT_URI" -- from there I send a managedQuery to get a cursor with the contact information I need, which is the contact's name, and contact's phone number for the contact that the user selected.This works well on platforms 1.1 through 1.6. However, on platforms 2.0 through 2.2, this method no longer works for me. 2.2 - can't see the contact's phone number. 2.1-update1 - same as above. 2.0.1 Can't see contact or phone number at all. When the intent is invoked, the user is encountered with "You have no contacts" even though he or she does. 2.0 - Same as above.Should I be doing something different for platforms 2.0 and above? I've searched around but to no avail.

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Android :: Determine API Level For Platforms - 1.6

Jul 1, 2010

Build.VERSION.SDK_INT was added only in API level 4 (1.6). Is it possible to determine if phone has API level 3 (1.5) ?

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Android :: Make Single App Across Platforms?

May 9, 2010

How does android make single app execute on multiple hardware devices. Does the Manifest have elements like screen size, resolution, CPU architecture etc?

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Motorola Droid :: Are All Android Platforms Same?

Jan 21, 2010

I'm not sure if this is the right place to ask, but you guys would know better than anyone.I am soooooo close to buying a Droid. I've toyed with a co-workers and I've read probably every page on these forums.The one thing it's missing for me is HD video recording. I see some newer phones coming out, like Bravo and Motoroi, and another from Inbric.

As for the Bravo and Motoroi, they both record in HD, so if they are Android, will they be EXACTLY like the Droid as far as operating system and user experience, differing only in build or possible speed differences

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Android :: Snesoid Controller / Size Of My Gaming Platform

Oct 5, 2010

So I was thinking. Cause I got those fat thumbs, and playing mu snesoid can be tricky. I have a SNES controller. I also have a SNES controller Male USB. Now if I can find a R USB to M micro USB, can I plug that in on my D2 and use that? I realize this would effectively make my controller 3x the size of my gaming platform. But would it work?

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Android :: Similar API Like ProcessEvents() Or DoEvents() On Other Platforms?

Aug 13, 2010

First off, I'm a complete newbie to Android platform development. What basically, I want to know right now is, whether there is any similar APIs available in Android SDK, which will allow events to take place, even if the main thread is blocked for some extensive operation? Something which is similar to ProcessEvents() or DoEvents() in some other platforms.

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Android :: Native Flash On Mobile Platforms?

Dec 18, 2009

Does anyone know if Flash will be able to run independent from the browser? I mean native apps in Flash, not just the player in a browser. The Symbian OS can do that, however I have yet to find an article which explicitly states what will become available in the case of the iPhone and the Android platform. I am not asking about dates, as those are the most fluctuation prone variables. I am part of a web/mobile apps development company which is eager to use flash to make applications even richer in content and user experience.

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Android :: Dynamic Linking On Mobile Platforms

Oct 31, 2010

I have heard that the iPhone does not support dynamic linking. I want to know whether any mobile platforms support dynamic linking, such as Android or BlackBerry?

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Android :: Downloading Platforms With SDK And AVD Manager Failed

Mar 18, 2010

After having some development skills in Java, I thought I'd try to make my own apps for the Android Platform. But I haven't even installed the whole SDK yet and I've got already my first Problems. I downloaded the SDK r05 Starterpack and tried to install it, no Problems with the eclipse-Activation. But when I tried to download the platforms with the Android SDK and AVD Manager, I just failed.

After replacing the https:// with an http://(cause the safe way didn't work) I saw 6 things at the "Avilable Packages" Screen, but I only could install 2 of them. The Android SDK Tool r5 and the USB Driver Package r3. I saw the APIs too, but I wasn't able to install one of them, my problem is that it shows me; "This Package depends on 'missing SDK Plattform Android API X". X = The Number of the API(3;4;6;7). So, here's the big question, what did I do wrong? Or where can I download the Platforms?

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General :: Turn Old Android Phone Into Portable Gaming Device?

Dec 18, 2011

So I upgraded from my Droid X to an Galaxy Nexus. I have a perfectly good - freshly sbf'd Droid X that none of my family wants or needs so I'm thinking it could be a decent portable gaming device for my boys when we travel. Just toss it in the Otterbox and let em have at it.

I always see the iPhone folks talk about giving their kids their old iPhones to use as an iTouch and I'm thinking I'd like to do that with my DX if it's feasible.

I'm just not sure it would work as well. Can I simply create a new gmail acct to register it at when going thru the setup we we can download some free games from the Market? What about the phone activation process - can I just skip that?

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Android :: Which Mobile Platforms Supports SQLite Database

Jul 26, 2010

As i am being an Android developer, and android is supporting SQLite database, i would like to know that which are the other mobile platforms supports the SQLite Database so that i can make SQLite database common and can place it at one place,and thereafter i can make database transaction from different mobile platforms.

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Android :: Accessing The Data - Voice Streams And IOS Platforms

Sep 28, 2010

I haven't done any work with the Android or iOS platforms, but I have recently been pitched a project and I'm trying to see if it is even feasible.

Is there currently API hooks in the iOS and Android platforms for accessing / manipulating the voice / data streams? What I would like to do is encrypt all outgoing steams and decrypt all incoming streams before they reach and other processes that need that data.

I would assume that because the Android platform is open source one should be able to do this, it just may have to be hacked together. I'm more worried about iOS.

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General :: How To Test Multiple Android Platforms / Versions

May 15, 2012

I'm contemplating the idea of developing an application for the android. I have several years of experience developing web applications with Java and so figured it shouldn't be too hard to pickup a book and learn how to do it for the android platform. So far so good; that's why I love Java.

My question is in regards to how does the android development community go about testing their applications of the various android version and phones? I think I'm more concerned about the android version rather than the phones. I'm planning on getting the Sprint Evo 4G LTE coming out on Friday, so I'm obviously going to be able to develop and test for Android 4 and HTC Sense 4 (though I don't think that is as important right? Development is usually against the OS and not the UI manager, right?). But how would I go about testing against Gingerbread, Froyo, etc.? Do you guys keep a previous old phone (like my old HTC Evo 4G) and flash diferent roms in order to test the app against previous versions of android? Are there other solutions? If it's using an old phone, does this work off-network/service? I guess you could just dump the apk on the sd card and install as third party app and test it out. As long as the app doing require phone services or mobile data network (internet) you'd be fine if you have wifi access right?

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HTC Droid Eris :: Potential Of Android Decent Handheld Gaming Sytem

Apr 23, 2010

With the soon arriving Adobe Flash Player 10.1 coming out for 2.1 devices, Do you think the Android system will make a turn for the better supporting flash games and even AIR which will lead us to amazing places. Or do you think that with the low processor speed that Eris has that it will be a "meh" beneficial update that will help with certain webpage views but not full compatibility gaming.

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HTC EVO 4G :: Wifi Hotspot For Gaming

Jul 5, 2010

Just thought I'd let everyone know, it DEFINITELY is possible. Before having an EVO I asked around all over and not many people would commit to saying it worked. I'm just here to say it works GREAT.

just got pinged at 95 ms and it works fine. Halo 3, Warcraft 3... they all work fantastic. Pretty much no different than my previous "high speed" cable connection.

I'm paying the $30 for the mobile hot spot and I have to say it's 100% worth it. I still only have 3g, no 4g yet... can only imagine how nice it will be then.

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Android :: Designing Service For Consumption On Multiple Mobile Platforms

Apr 27, 2010

I am building and designing a (mostly) read-only interface to some data. I'll be uing ASP.NET MVC to build a psudo-restful API. I'm wondering if anyone can provide some resources for building full-client applications for various mobile platforms, iPhone, Android, Blackberry, Windows Mobile, etc. I'm thinking that serving up XML data is going to be the most simple and universal, but parsing XML in objective-C for example doesn't sound like fun to me, but maybe there are some good libaries out there to help ease this task?

In other words, what formt will be the quickest to implement on the client side? Are there any JSON parsrs for iPhone or Android? I know there are .NET JSON parsers, but not sure about other platforms -- is ther another format that might better? Or should I stick with pure XML and deal with it on each platform differently?

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Android :: Most Cost Effective Way To Target Multiple Mobile Platforms

Apr 26, 2010

I have been given the tasks of speccing a mobile application, which will need to run on approx. 1000 devices. These devices already exist, and consist of iPhones, BlackBerrys, Androids, Windows Mobile and Netbooks. The application will have simple reporting capability, and a collection of forms. Anyway, the obvious solution would be to develop some browser based solution, although given the occasionally connected nature of the devices, there's a potential for data to get lost / not saved.

So instead of creating a complex application for each platform, I was thinking we could build what is effectively a form generator, with basic offline storage capability (text files), designed to run on each device, and have the device generate a form, based on for example an XML file that it could request from a server somewhere, resulting in minimal specialist development costs, and the ability to run most of the logic from the server end, with the devices being dumb clients that render forms and upload the data when there is an available connection. Anyway, my question summarised is, how have you made the decision on supporting multiple devices for your application. Is this always an unavoidable problem, and you just have to make the call to support 1 or 2, or pay for developers to write code for each platform, or alternatively supply pre-installed devices to the company?

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