Android :: Enabling Normal Applications And Handling Large Screens Such As Tablets

Sep 14, 2010

I've been studying the screen support of Android and yes, while it is flexible, I still don't see how you can support a "really large" screen like the Samsung tablet is going to have. I think no matter what you end up with lots of wasted real estate. The problem is the Android doesn't automatically "scale up" your application if you run in compatibility mode - rather, it fits it into a postage stamp instead. Because of this, how can you really make an app that will "never" have some postage stamping at all, unless you use all 9patch drawables and Absolute Layouts? (Well, you could draw the GUI yourself, which is what my Reloop Sequencer does). As an example, my drum machine app, Electrum Drum, has a certain layout for the buttons and pads. Now, on a larger screen, it would be nice to just make all the buttons and pads bigger. I need the same layout relationships between all the elements though. Basically I just want a "scaled" up version of the UI. Maybe I can achieve this with 9patch drawables and relative layouts? The issue is I could certainly make "large" graphical elements (if not use a 9patch drawable) but there is no way for something, for example, to know that hey, I have LOTS of space I can use.

Let's say for example, that you want a completely different layout on a tablet - say you want more buttons, etc, on your layout now. You can't do it because there is no way for the android app to "know" that this "large" screen is actually larger than "large". A Droid X probably reports itself as large, although the screen is only 4.x inches or so, where you would not have room for those extra buttons. This is no where near as large as 7" or 10", even at a pixel density of 170 or 240. I think the default behavior would have been better to scale up images in compatibility mode, and if the dev could provide higher res images then it would use them of course (put them in the large high dpi folders), but I don't see how a layout itself can scale correctly in really large cases like a tablet. We need some better explanation of how to handle these cases. I still don't understand how a normal app is going to be enabled to scale up easily. It would have been easy if Android would have just "magnified" the view, but it doesn't.

Android :: Enabling Normal Applications and Handling Large Screens Such as Tablets


Android :: Any Application For Handling Large PDF Files?

Jul 20, 2010

I am looking for an application that can handle large PDF files smoothly. I have tried adobe reader, pdf viewer and RepliGo. They were not very impressive, therefore I have come here for suggestions. Repligo reader I think was better out of the three but I couldn't view a PDF file that had scanned images on it. Was hoping someone could recommend an app that could handle large PDFs and PDFs that contained scanned images.

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Android : Detect Screen Size Group (normal,large, Small)?

Dec 6, 2009

I am trying to detect if the screen size is normal, large or small. I am using

Configuration conf =view.getResources().getConfiguration();

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When testing with the emulator this works for screen sizes normal and small, but large (480x800 & 480x854) returns that it is normal...

I have found very little information on using the configuration to detect the group, has anyone got any experience with this?

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Android : Internal Autoscaling Feature Only For Large Screens?

Sep 4, 2010

I am developing a game with canvas. I want use the Android internal
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screens. Is it possible to enable this graphics (in the drawable
folder) scaling function only for large screens. For smallscreens my
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I attempted the following in the manifest.xml:

<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="false"
android:anyDensity="false" />

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Android :: Strategy For Installing Large Applications On Archos 5 Tablet

Nov 14, 2009

I have an app which has a download size of about 7MB and an installed/ configured size of about 25MB. So far, I've been handling this by using the SD card for the baulk of the data. This works fine although the installation process is a little cumbersome. I notice the smallest of the Archos 5 tablets is 8GB.

Can someone confirm whether this is all part of the internal memory? In other words, can /data/data/com.mypackage fill this memory (potentially). If so, does this mean there is a good chance that getExternalStorageDirectory() will quite often return null? Because people will have less need to use an external SD card.

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Android :: Include Large Videos Files In Droid Applications?

Jul 2, 2010

I was wondering if the Android had any limitations that would prevent 300+ MB's worth of videos to be included in the application?

Currently, I have several iPhone apps that do this, and due to demand, I am looking at the possibility of porting them over to the Android.

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Oct 23, 2009

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Jul 10, 2010

I'm currently working with OpenGL ES 1.1 and using the DrawElements convention along with Vertex, Normal, Texture Coordinate, and Index arrays.

I recently came across this while researching the idea of using Normal/Bump mapping which I previously though impossible with OpenGL ES: http://iphone-3d-programming.labs.oreilly.com/ch08.html

I can generate an object-apace normal map already from my 3D modeler, but what I'm not completely clear on is whether or not the Normal coordinates array will be necessary any longer if implementing a 2nd texture unit for normal mapping, or will Lighting + Color Texture Combined with a Normal map via the DOT3_RGB option be all that is required?

EDIT - After researching DOT3 Lighting a bit further, I'm not sure if the answer given by ognian is correct. This page, [url] gives an example of it's usage and if you look at the "Rendering & Final Result" section bit of code, there is no normal array ClientState for Normal Arrays is never enabled.

I also found this post here,[url] which explains it well... but leads me to another question. In the comments, it's stated that instead of translation of normals, you translate light direction. I'm confused about this as if I have a game with a stationary wall... why would I move the light around just for one model? Hoping someone can give a good explanation of all of this...

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Aug 5, 2013

I'm getting a Note 8.0 soon and was wondering if I could get a mouse with this. I'm buying a Bluetooth keyboard for sure and was wondering if I could use both at the same time. So my questions are:

- Can you use any Bluetooth/wireless mouse on this tablet?
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Android :: How To Run Linux On Hand - Held Tablets?

Aug 22, 2010

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Mar 21, 2014

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Dec 29, 2012

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[URL] ......

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Jan 25, 2012

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[URL]

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Jul 24, 2013

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Oct 3, 2010

I bought the Augen Gentouch78 to start dabbing in development for Android tablets, but this device is gravely excruciating to use (and I'm returning it). Is there a way to configure the emulator to tablet specs (namely Samsung Galaxy Tab)??

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Sep 20, 2012

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Aug 15, 2013

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Mar 18, 2013

Who can optimize apps for tablets.

GT-N8013

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Dec 27, 2013

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Oct 6, 2012

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Jul 31, 2013

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Sep 20, 2010

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