Android :: Large Screen On 1.6 - All XML Files Of Layouts In Layout-large Can't Load
Oct 23, 2009
I want make it support multiple screens(small,normal and large).I am 100% sure the all of layouts are working perfectly now, but large screen,the problem is that all XML files of layouts in layout-large can't load,The platform always load default XML file(these are under layout folder) at large screen environment.
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May 13, 2010
I am having layout which I want to render on to different sizes of mobile (like WVGA854). Resource structure is like
reslayoutmain.xml
reslayout-largemain.xml
By default it is taking layout main.xml file itself of layout. Its not pointing to layout-largemain.xml. its throwing exception:Activity can not start resource not found. So can any one guide me how can I acheive this and how to support mutiple screens with different layouts like large,small and default along with images specified in respective dip folders.
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Sep 26, 2012
I have 5 layout folders. layout, layout-small, layout-normal, layout-medium and layout-large.
My app is heavily image based. As a result I have created the proper images. mdpi, hdpi and xhdpi. I don't think I need to worry about ldpi since screens are only getting bigger.
With this in mind and the need for me to now create a good landscape layout for all my pages, how do I go about this? Is it simple layout-land? No need for large/small/normal again right?
Considering that I've got all my hdpi and xdpi images do I even need layout-medium, layout-large and layout-normal? Because the images will be adjusting themselves based on screensize surely I can use one layout and have that work for all screens..?
It's all getting very confusing now that I'm trying to add a landscape view to my app. It doesn't do it very well at the moment so I will probably have to design a landscape friendly layout so I can understand that I would need to rebuild all my layouts for this particular use (We're talking about 100 layous here but oh well, I can manage it. )
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Jul 20, 2010
I am looking for an application that can handle large PDF files smoothly. I have tried adobe reader, pdf viewer and RepliGo. They were not very impressive, therefore I have come here for suggestions. Repligo reader I think was better out of the three but I couldn't view a PDF file that had scanned images on it. Was hoping someone could recommend an app that could handle large PDFs and PDFs that contained scanned images.
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Sep 29, 2010
Apparently you can't have a file in "assets" larger than 1MB (except for certain file types) because it's considered too large to uncompress. But I'm finding mixed info about how to circumvent this limitation. Some say that you can put the files in "raw" and avoid the limitation but others say that files in "raw" are compressed too.And there's the -0 aapt option that can be used to turn off compression for certain file types, but there's no way to specify aapt options in Carbide. I realize that I can break the file into pieces, but that's error- prone on both ends.And using one of the known uncompressed file types not only confuses things but also runs the risk that the Android PTB will decide to start compressing that file type.
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Jul 30, 2010
I want to upload files on a web server in my android app.Currently i am able to upload files around 5mb from the device but more than this gives a outofmemory exception and also makes app very unstable.i am looking for a method using which we can upload the data in the app background plus of bigger size.
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May 1, 2010
I'm using the stock Android 2.1 gallery to view images. I have a large JPG image (approx 7000x7000 pixels) of bicycle route map for my city. I tried zooming and scrolling with the gallery image viewer, but it cannot zoom in close enough to read the map detail.
Is there a better image viewer app out there that is good for zooming and scrolling large JPG images?
I would like to use Google maps, but the bicycle route mode still does not work in the Android app.
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Jul 14, 2010
I've tried downloading/transferring several files to my incredible over 3g. Tried downloading a couple times through the stock browser and also i've tried downloading through dropbox but every time the download gets randomly interrupted sometime between when 20mb - 100mb is done. I am not getting any calls or texts or anything that would interrupt it - it seems like the phone is going to sleep in the middle of the download or something. The files I am trying to transfer are approx 200mb .MP4 files and .MP3 files. Anyone know how to fix this problem and/or know of an app that will let you download or transfer large files from my home computer or from HTTP through my web host? On my BB Storm I had to use opera browser to download large files so maybe a different browser would work?
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Jun 10, 2009
I am working on an android app that needs to act on a few data files totaling around 30MB. I put together a test and the emulator failed with OutOfDiskSpace. Debugging on a device failed with even a smaller data size. After reading through the google groups, it appears that the application size limit isn't stated anywhere and nobody from google has been forthcoming with specifics about this. Given that there are iPhone apps that are over 100MB in size, putting such a small limit on Android apps seems weird, except just for the fact that you have a relatively small amount of total available app storage space (< 100MB).What techniques do you use to deal with this limit? If you have an app that needs more than 10MB, do you put it on a web server and deal with downloading it the first time? If so, how do you handle access control so that only your app can get the data?
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Jun 21, 2012
I'm looking to make a large library of files available through an app. (nearly a 3gb folder and growing.
User would download the APP and then have access to an ever growing library of files they can then choose to download whatever they want from it.
Can this be done by a simple RSS reader?
I don't want the files available to anyone without the app installed. It would only be a text list of the files, clickable to download.
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Jul 9, 2010
i have a severe problem with eclipse, where i need to compile a somewhat larger class. by "larger" i mean, the class has about 5000 lines of code... problem is that on saving this project, eclipse takes several seconds (30-40) to "build the workspace". to be exact, it says "50%" and keeps saying that for 30-40 seconds. then, it breaks with the following error:
[console]:
[2010-07-09 15:28:39 - Dex Loader] Unable to execute dex: null
[2010-07-09 15:28:39 - myProject] Conversion to Dalvik format failed: Unable to execute dex: null
[problems window]:
Conversion to Dalvik format failed: Unable to execute dex: null this error is reproducible and keeps popping up until i comment out several thousands LOC, so that the file still has this 5k LOC, but ~2000 of them are comments. THEN it works...
i know that 5000 LOC are no really good programming style, but i need to do it this way for now ... (i have to write this much records to a sqlite database and since sqlite doesnt feature multiple sql-queries in one rawQuery-command i have to execute a single rawQuery() for each and every data record i need to push into the db.... - until i write a file reader to read this data from a file (that needs verification etc)), i'm stuck with this solution...)
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Jul 2, 2010
I was wondering if the Android had any limitations that would prevent 300+ MB's worth of videos to be included in the application?
Currently, I have several iPhone apps that do this, and due to demand, I am looking at the possibility of porting them over to the Android.
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May 12, 2012
How to download large files over 100MB by phone.
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Apr 8, 2010
Please could anyone suggest an approach for transferring a >2MB video from a ContentResolver into a Bytestream, without running out of memory?
See question: http://stackoverflow.com/questions/2599305/android-outofmemoryerror-w...
Here's the current code, which throws an OutOfMemoryError on the byteBuffer.write(buffer, 0, len) line when transferring large videos:
// get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString);
public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString);
InputStream is = cR.openInputStream(tempuri);
byte[] b3 = readBytes(is); is.close(); return b3;
}
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Dec 22, 2009
I've been havng trouble emailing pictures with my HTC hero ("unable to send mail" notices) and wonder if others have had similar experiences. The problem seems to be worse with anything greater than the lowest resolution. Even 400kbyte pictures are a problem. I assume this is just a file transfer problem, not a camera app problem (the app from which the file is mailed). Mails w/o attachments go thru 100% of the time.
I spoke with someone at sprint today, and the first thing they told me was that I need to have at least three bars of signal strength, then I was told that higher resolution pictures can't be sent from the hero.
Given that Sprint does not have more that two bars in most of northern new jersey, this is a bit of a problem. If this is true, I don't think they should be calling this a data service.
For the most part, internet browsing and even video like youtube and TED work fine, and most the time I can get an EVDO connection.
Playing with it a bit, it looks to me like the issue is maintaining a solid data link to upload the file. I'd expect better with a TCP/IP connection, as I've had some experience designing that sort of thing. Late at night, if I get two bars and set the phone down so the signal strength does not waver, I can generally send even a 5 mpixel picture that's nearly 1000k.
I've tried this with the mail set to allow up to 1000k transfers and with no limit on transfer size, and that has no effect.
Some specific questions I have are:
1) Are others having this problem?
2) Anybody have a solution?
3) Anybody notice if it's network congestion related?
4) Anybody know anything about messing with the TCP/IP settings like timeouts and retrys to hold a connection on a spotty rf network?
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Jul 26, 2010
I want to be able to upload my large 100mb recorded hd video to youtube via carrier's 3g connection instead of wifi when I don't have wifi available. It pops up with a message saying you must be connected to wifi in order to upload large files. Anybody know how to enable this feature?
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Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
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Nov 3, 2010
I Have some long videos (2-5 minutes). I have tried sending them through email, and tried uploading them directly to facebook. When I try this it says the file size is too large. How can I get them to facebook?
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Mar 23, 2012
I've been watching my battery life recently as I hate my phone dying during the middle of the day and was wondering if battery life would be affected by playing large music files?
I listen to spotify quite a bit and haven't really noticed my battery severely affected by playing music for a long time but this week I was listening to a podcast which was 160MB (2Hr music podcast if you were wondering) and my battery life plummeted. This would also correlate then to why my battery life plummets when listening to other large podcasts.
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Mar 30, 2010
From Android widget screen guidelines,we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels?
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Jan 7, 2010
Can anyone suggest a widget or something so that i can have a large clock on my home screen? I downloaded a digital widget but its not large enough. I want the time to be BIG on my home screen.
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Sep 23, 2009
I am not sure, if this is the correct platform to talk about it, however I would like to know something about 'How Android supports the large screen display'. I mean here that suppose I want to port the Android SDK to a large portable device having a large display as compared to HTC G1 mobile screen, what all the OS modules (e.g surface manager, kernel: display driver etc) I need to look upon/modify.I guess what I am asking here is not a new subject as I can already see by below links that the Android OS is ported for large screen devices.
1. http://www.icpdas-usa.com/vp_23a1.html Specifications & Additional Information Models VP-23A1 VP-25A1 System Software OS Android 1.5 SDK Provided Standard ViewPAC SDK for Windows and Linux by GNU C language CPU Module CPU PXA270 or compatible (32-bit and 520 MHz) SRAM 128 MB
2. ARCHOS 5 Internet tablet shown on http://www.marketwatch.com/story/archos-brings-the-android platform-t... and on http://www.archos.com/products/imt/index.html?country=in〈=en as.
Let me know your opinion about it, any kind of clue will be appreciated.
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Oct 5, 2010
I have layout issues in my application on Samsung Galaxy Tab. It has a 7" TFT display with 1024x600 resolution.
Galaxy Tab prefers images in "res/drawable-hdpi" to the ones in "res/ drawable". That is understandable. However resources in "res/layout" are used instead of the ones in "res/ layout-large". Does it have a logical explanation? Or what am I doing wrong?
What is a large screen for Android?
CODE:.......................
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Aug 15, 2010
I am trying to get a slide down animation to work, and it seems to work except that it starts with a big black screen instead of the screen that was there. So I have layout1 and layout2. When I start the animation using ViewFlipper.showNext it puts a big black background over layout1 and then slides in layout2. If I use ViewFlipper.startFlipping() it slides in layout2 out as it is sliding in layout1 -- which is what I would expect.
My slide_down.xml looks like this:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="0" android:toYDelta="100%"
android:duration="4000" android:detachWallpaper="true"/> </set>
My java code looks like this:
ViewFlipper vf = (ViewFlipper) findViewById(R.id.DropDownList);
vf.setAnimation(AnimationUtils.loadAnimation(this, R.anim.slide_down));
vf.showNext(); or vf.startFlipping();
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Sep 15, 2010
I'd like to test an application on a variety of screen configurations so I know that it'll work (and the layouts will look right) on tablets and other oddly sized devices.
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Aug 15, 2010
I'm looking for large home screens applications/widgets to make the use of my HTC Wildfire home screens - like the original ones.
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Dec 6, 2009
I am trying to detect if the screen size is normal, large or small. I am using
Configuration conf =view.getResources().getConfiguration();
(conf.screenLayout&Configuration.SCREENLAYOUT_SIZE_MASK) == Configuration.SCREENLAYOUT_SIZE_NORMAL
When testing with the emulator this works for screen sizes normal and small, but large (480x800 & 480x854) returns that it is normal...
I have found very little information on using the configuration to detect the group, has anyone got any experience with this?
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Oct 2, 2010
I've had a look at the existing PDF readers,
I've tried Repligo which amazingly doesn't seem to allow full screen, and also seems a little - blurry? At least it remembers what page I'm at.
The Adobe reader seems to render oddly when I zoom in - doesn't remember where I am in huge files when I close the program, and is generally really short on options.
I'm used to Goodreader on the iphone - that had cropping, you could lock your zoom level so you could freely scroll around without having to readjust for columns - it was just really good. Is there anything like that?
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Sep 6, 2010
I'm creating a game where there's a screen that, for the most part, is shared by four different activites - but a key portion of the screen will be completely different, depending upon which activity is active. Basically, on the left will be an image of the player and along the bottom there will be a row of buttons (let's say for Armour, Weapons, Magic, Skills). This leaves the top-right portion, which will need to dynamically change to represent the button pressed. (So, one moment the top-right portion is the armour selection activity, and the next it's the weapon selection activity, and so on.)
Is this possible? Can I have a layout within a layout and dynamically point the nested layout at a (nested) layout.xml of my choosing? Or, am I looking at just duplicating most of the layout four times (for the four different activities?) Or, am I going to be looking at linking the four activities to a (the top-right) view component, and then having to dynamically construct all of *that* view's child views based on the currently active activity? Well, that's about as much sense as I can make this question make.
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May 6, 2009
I am trying to create an activity layout that has a top level vertical linear layout like so:
CODE:................
This works ok as long as the wordDefinition text isn't very long. But, when I set the text to something very long, it pushes the back button off the bottom of the screen. Why? Isn't the ScrollView supposed to scroll the text in the child TextView?
I've tried playing with weights (e.g., giving the top text view a weight of .2, the scroll view a weight of .7 and the button a weight of .1, but to no avail.
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