Android :: How To Drag Screen?
Jul 26, 2009I'm really need to know how I can do the "drag screen" like home screen. Anyone can help me? An example will help so much.
View 6 RepliesI'm really need to know how I can do the "drag screen" like home screen. Anyone can help me? An example will help so much.
View 6 RepliesI am able to create and drag and drop activity successfully but the only problem I faced is if I drag the view more than about 30 times, the drag event will stop to initiate and I am unable to drag anything. What is the causes?I am using onTouch() to drag the view.
View 1 Replies View RelatedI've an ImageView in a LinearLayout, how can I detect when user drag his finger from any place in the screen to inside of ImageView?
View 1 Replies View RelatedI have an ICS phone, the problem is on the lock screen I can't pull the status bar down in any type of lock screen (slide, pattern, PIN, etc). My question is how do I enable status bar dragging on lock screen? I know how to compile or decompile APK files, but I dont know what should I change to enable this.
View 1 Replies View Relatedis there any drag and drop support in android? Couldn't find any
View 4 Replies View RelatedI am stuck with one requirement, i am involved in developing a display application.
I need to switch between activities on a fling
When the user presses Long Press and then drags, i should be able to move my view, i.e. the image itself.
Currently i am planning to override the OnTouch Callback But LongPress is only given by a gesture.
I am making an user interface and i want to drag any one of them.how can i with ontouchevent.
View 2 Replies View RelatedI have to drag and drop items of ListView, which typically have an image and text. How can I implement this.
View 3 Replies View RelatedIs it possible for an app icon to drag over and interact with a widget, similar to the action of deleting an icon or adding something to a folder?
View 2 Replies View RelatedHey Is it easy/possible to drag marker objects in a MapView?
View 10 Replies View RelatedIs it possible to drag and drop table rows in android? Say the user holds down on a table row, the row would would become transparent and be draggable around the screen & then depending where the user dropped it, the table row would be inserted there.
View 2 Replies View RelatedI noticed that AbsoluteLayout is deprecated in the latest SDK. AbsoluteLayout is an important piece to implementing drag and drop. If it disappears in a later release, what will be the solution to implement drag and drop?
View 2 Replies View RelatedCan i create the same kind of navigation that I have on the main screens? That is, I want different screens that I can navigate between using the touch-and-drag?
View 4 Replies View RelatedI've been reading through the docs, and I cannot figure out how to cancel a "drag" on a Seekbar once the bar has been completed.
For example, when I drag the bar to the end, I want an event to happen. However, if I keep my finger on the screen and drag my finger past the SeekBar, it keeps firing off that event even after I reset the progress of the Seekbar. How can I prevent this action from happening?
How can I drag a marker on the map?
How to handle it in onTouchEvent()?
I had written one code that actually drags. But it feels like the map is moving instead of the marker. That code is...
How to drag an image by touching in android?
View 2 Replies View RelatedI want to write an app for my thesis that it will have some items/icons and i will drag'n'drop them in a box and then it will make a query in a database and return the result..but i can't find information on how to combine the drag'n'drop with the box...
View 2 Replies View RelatedI am doing an android application and I know its possible to show or hide the notification bar.
but is there a way to show it but Disable the ability to drag it down?
I want to know how to manual sort with ListView by using drag and drop? for example, the user can drag an item from position 2 to position 1. Someone said there is a play list activity that can support it in music application. But I cannot find it in my SDK 1.0. Who can provide some suggestion? If there is a demo, it is more better.
View 3 Replies View RelatedI'm sorry to double post, but this is very important to me. I am making an intranet website that exactly fits the screen of the device it will be used on (Archos 7 home tablet in this case, Android 1.5).
All browsers (default, dolphin, steel, UC) interpret tap&drag on a website as scrolling. I don't want this. Ideally, I want it to be registered as mouse actions. Is there a way to do this?
I need your help in differentiate between touch event and drag. since I need to do action when user touch the screen and another action when it touch and drag. I wrote the code below but it only works for touch but not for drag. ret is the return value of the onTouch method. Code...
View 4 Replies View RelatedI am working on some example in which i want to drag the image corresponding to touch in Android. Does anybody have an idea about how I can do it?
View 4 Replies View RelatedI am working on something that needed custom drag-and-drop functionality, so I have been subclassing View, doing a bunch of math in response to touch events, and then rendering everything manually through code on the canvas in onDraw. Now, the more functionality I add, the more the code is growing out of control and I find myself writing a ton more code than I would expect to write in a high level environment like Android.
Is this how it's done, or am I missing something? If I'm not doing anything fancy in the UI, the framework handles the majority of my interactions. Built-in controls handle the touches and drags, and my code is pretty much limited to business logic and data. Is there a way to leverage the power of some of the UI controls and things like animations while also doing some of it manually in the onDraw canvas? Is there an accepted standard of when to use one or the other (if indeed the two approaches can be mixed)?
I have a table-top style game board consisting of 10x10 squares. Each square is a PNG image. On top of these squares I want to place tiles which can be drag and dropped on top of the squares.
What would be my best approach concerning Views?
Is it possible to have two layers where layer one is a grid of ImageView's which represents the board. Would it then be possible to let the tile be an ImageView also which could be "stacked" on top of the ImageView's which represents the board?
I am working on a MapView app in Android. I have three markers that I want to be able to use the Google Map API getlocation-function on, later on. In order to try it out I would like to move the marker with a drag and drop-function, and then check the location.
Anyone who has gotten a drag and drop to work on an android marker, or know a way to start figuring it out?
Let's say I have a ListView of items:
Cat
Dog
Mouse
And these are bound to the ListView via an adapter to a database.
What I want to be able to do is to be able to re-order the list view,. For example I want to somehow drag "Mouse" up to the top of the list above "Cat". Once I have an order set, I then want to "save" the list and its order back to the database.
Is there any way to do this? Has someone made such a custom ListView that I could use? The only alternative I can think of is to long press on a list view item and have a "Move up by one", "Move to top", etc. context menu that moves items around in the list.
I just recently got an android phone and found that the drag and drop on my site doesn't work! I understand why it wouldn't, but has anyone found a solution to this? I'm using JQuery to implement the D & D...
View 1 Replies View RelatedI am designing an application which requires Drag&Drop functionality to transfer items from one list to another.
Is there any way to drop item into another list, as i have seen applications to drag and drop items in the same list(Reordering the list)?
Is there a way through the android maps API, where I can detect the map center after pan animation has completed? I want to use this information to load markers from a server dynamically.
View 2 Replies View RelatedIn the Android API examples there is a Snake game. This game uses a class called SnakeView, which inherits from TileView.
I am doing something very similar to this. I am inheriting from TileView to create a class (SkyView), which will become a square board for a board game (similar to the board for Checkers).
However, I would like for my game board to be 400x400 pixels in size, which will be bigger than the screens of some Android devices (such as the G1). And I would like for the user to be able to freely scroll and drag the board around with their finger (both horizontal and vertical scrolling/dragging).
Can someone please point me in the correct direction for implementing this? The board must be no smaller than 400x400px in size. And however much of the board that can be displayed at once on the screen, should be displayed at once.
Should I wrap my SkyView widget in an AbsoluteLayout and use Scrollbars? If so, what Scrollbar properties to I need to use? I played around with Scrollbars in both directions but couldn't get it to work. Is there another view layout I should put it inside? Code examples would be nice! Thanks for the help. I am at a loss with this one.