Android :: Decode Large Resolution Images?
May 5, 2009
I want to decode high resolution pics something like 8 mega pixel images and view it. when I try to decode them I get out of memory exception. Decoding of single 8 mega pixel also fails . From the Imagamanager code and other post I could use BitmapFactory.Options inJustDecodeBounds I could get a scaled down version of the Image . code...
Is there any way to decode part of the Image and fill it on the screen and by scrolling decode other region of the image and display it.
View 3 Replies
Jun 19, 2009
I am tring to get a image from the images stored on the sdcard of my Android but i am getting a skia error using BitmapFactory When I just take the image directly without using BitmapFactory class I get the image. But the purpose of using BitmapFactory is scaling down the image size by using inSample =4;
but I get skia as the error..................
View 3 Replies
View Related
Oct 19, 2010
I'm downsampling an image via BitmapFactory.decode then base64 encoding the bytes to ship to the server. (long story on the latter part of that formula) It seems this process nukes all Exif data in the image data. Am I approaching this the wrong way or is this a fact of life?
View 2 Replies
View Related
Apr 5, 2010
In android, to support all the screen resolution, i have created the layout, layout-small, layout-large folder in res folder, and i have .xml file in all the folder. I can get the output in normal screen and small screen resolution, but in large screen emulator i am getting the xml file in normal folder.it is not reading the xml file in large screen emulator. i am using Android 1.6
View 3 Replies
View Related
Jul 17, 2009
This is with reference to http://groups.google.com/group/android-developers/browse_thread/threa....
Large gif images of size more than 4MB can not displayed in android.
Is this is a known issue in android?
View 4 Replies
View Related
May 22, 2009
I am working with big png images, 6000x6000 pixels, for example. I want to show a fragment, 320x480 pix for example, with full resolution, without scaling first the whole image. But I can't create an initial 6000x6000 bitmap because an obvious out of memory problem, and then extract a fragment. How can I do that with android API? Is it posible? or, I need an external advanced image API. or I need to write my own png decoder (I think that it should not be easy).
View 3 Replies
View Related
Oct 16, 2010
Is there any apps to modify or reduce the resolution of camera images?Even on the lowest resolution the images taken from my EVO 4G are rejected from a Blackberry phone when sending as MMS.
View 1 Replies
View Related
Mar 24, 2009
The image size is about 1mg, which takes long time to transfer to server in 3G network. How can I reduce the resolution of image ? Is there any parameter we can set before taken picture?
View 2 Replies
View Related
Jul 22, 2010
I'm developing an image editor for Android. When I do some operations with small pictures (600x600 - 1024x768), the program work well. But when I do some operations with big pictures, I always obtain an OutOfMemory Error. I read read many post trying to have the image in memory. Also I looked at the Android's Gallery, trying to simulate the effect of loading the image with lower quality and get the complete quality after a while. But I doesn't get to work with large images.
I thought of using the parameter inSampleSize but I raised the problem of having to perform operations on the image and save it with the original size, so it no longer serves me. The only thing I've done is use the parameter inJustDecodeBounds and display an error to the user if the image exceeds the available memory.
Is there any possibility of working with large images with no memory problems? I need urgent help.
View 19 Replies
View Related
Jun 9, 2010
Referring to the code example of mine
http://stackoverflow.com/questions/2997703/android-remote-image-getting-problem
how can i accommodate bigger resolution images in android.
when i try to display bigger resolution image from Internet it give me null bitmap.
any one guide me whats the solution?
View 1 Replies
View Related
Oct 23, 2009
I want make it support multiple screens(small,normal and large).I am 100% sure the all of layouts are working perfectly now, but large screen,the problem is that all XML files of layouts in layout-large can't load,The platform always load default XML file(these are under layout folder) at large screen environment.
View 4 Replies
View Related
Jun 26, 2010
I have a program that should work on Android 1.5, but when it's run on newer devices with higher resolution screens, it should support the full resolution and not emulate a lower resolution screen. As far as I can tell from the documentation, this should be simple.
I just specify
code:.........
The problem is that if I tell Eclipse to compile for 1.5, it refuses to accept this. It reports an error (targetSdkVersion is an unknown tag) and refuses to compile or run. If I tell it to compile for 1.6 it works fine, of course. But if I then try to install on a 1.5 AVD, the program immediately crashes with a java.lang.VerifyError. I'm clearly missing something simple. How do I get it to compile an apk that works under 1.5, but still includes the targetSdkVersion tag?
View 3 Replies
View Related
Apr 8, 2013
How do I convert phone resolution Bootanimation to tablet resolution?
I have 4 boot animations that I want to convert to work on my Nexus 10 full screen.
Also, how to be able to edit [URL] to show 10 instead of 4 or completly remove the number so it works nicely on both my Nexus 4 and Nexus 10.
View 1 Replies
View Related
Jul 18, 2013
I'm working on an Android app, that connects to a .crl file on the Internet and gets some data from it. I need to be able to decode this file (like the ASN.1 JavaScript decoder) and then use the decoded data.
how can I access the decoded data from my Android app? Is there some way to reference the decoded text online?
View 2 Replies
View Related
Mar 29, 2010
In my application during downloading of images, for some of the images i got the error like
D/skia (374): --- decoder->decode returned false
View 2 Replies
View Related
May 27, 2010
I need to decode HTML entities, e.g. from ¶ to ¶, and & to &.
URLEncoder.decode(str) does not do the job (convert from % notations). TextUtils has a HTMLencode, but not a HTMLdecode.
Are there any function for decoding HTML entities?
View 1 Replies
View Related
Sep 16, 2010
I would like to build a live streaming and viewer.
The streaming is H264/MEPG4 raw data.
How to decode these raw data on Android?
I can not find usable API in Android SDK to do it.
View 2 Replies
View Related
May 27, 2009
Does anyone know how to decode the camera data from the PreviewCallback? I need to capture camera preview frames and process the bitmap obtained by decoding the frames before displaying.
View 8 Replies
View Related
Oct 27, 2009
For my current application I collect images from different "event providers" in Spain.
However, when downloading images from salir.com I get the following logcat output: 13970 Gallery_Activity
I Fetching image 2/8 URL: http://media.salir.com/_images_/verticales/a/0/1/0/2540-los_inmortale... 13970 ServiceHttpRequest
I Image [url] fetched in [146ms] 13970 skia D --- decoder->decode returned false
Searching for that error message didn't provide much useful results.
View 4 Replies
View Related
Jan 24, 2009
Will anybody guide me, I want to decode image bitmap picked from Picture application(on a android phone), so How should I achieve this. First thing is how to retrieve image from Picture application, after picking it, if I assign it to temp image variable, is there any method in Bitmap.Factory to decode this image into bitmap.
View 2 Replies
View Related
Sep 15, 2010
Is there any good way to decode video raw data such as H264 and MPEG4? I try to develop a live viewer which receives video frame from Internet. So, I need a decoder to decode these raw data. Porting ffmpeg library seems a good idea, but there are only few information about this. There are two questions: 1. How to porting ffmpeg to android? 2. How to use ffmpeg in android(Hello world example)? Any suggestion is welcome.
View 6 Replies
View Related
Sep 23, 2010
I am getting following encoded html as a json response and has no idea how to decode it to normal html string, which is an achor tag by the way.
View 2 Replies
View Related
Jun 4, 2009
I want to know an image's width before decode it, so that I can set Options.inSampleSize if the image is too large. Any advice to do that?
View 3 Replies
View Related
May 7, 2010
I am trying to open a remote Stream of a JPEG image and convert it into a Bitmap object code...
The decoder returns null and in the logs I get the following message:
DEBUG/skia(xxxx): --- decoder->decode returned false
Note:
1. the content length is non-zero and content type is image/jpeg
2. When I open the URL in browser I can see the image.
What is that I am missing here?
View 1 Replies
View Related
Nov 2, 2009
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
View 4 Replies
View Related
Apr 6, 2010
I'm working to convert some background images to nine patch so they scale better on different phones.
The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
View 3 Replies
View Related
Nov 6, 2011
I have a couple of videos, that I would like to strip the audio from, and was planning to use FLAC, and/or similar lossless codec; but before I do this, what codecs can Andriod decrypt? According to Android Central, it can decode FLAC, but only in Android 4.0 and higher, and I'm currently on Android 2.3.4 on a HTC Amaze 4G...
Is there any software I could get, in order for it to decode/decrypt FLAC correctly?
I don't mind using any other lossless audio codec, as long as Android 2.3.4 supports it...
View 5 Replies
View Related
Apr 19, 2012
Need to display images downloaded and extracted from a zip into the "/files" directory of the app. the images are getting in there properly as far as i can tell - i am able to extract them from the emulator and view/open them from my desktop. but every attempt, every variation of code i have found and tried so far has failed (Tag: skia / Text: --- decoder->decode returned false).
My latest construct, which does work for image files downloaded separately and uncompressed :
Code:
String imgFile = new File(getFilesDir(), "myImage.jpg").getAbsolutePath();
ImageView myImageView = new ImageView(this);
Bitmap bm = null;
try{
bm = BitmapFactory.decodeFile(imgFile);
myImageView.setImageBitmap(bm);
} finally{
mainLayout.addView(myImageView);
}
And here is the construct i am using to handle the zip extraction. I assume this is where the problem lies but i am clueless as to what i could possibly do differently and to what effect:
Code:
ZipInputStream zis = new ZipInputStream(fis);
BufferedInputStream in = new BufferedInputStream(zis, 8192);
ZipEntry ze;
while ((ze = zis.getNextEntry()) != null){
File dest_file = new File(getFilesDir(), ze.getName());
[code]....
View 2 Replies
View Related
Jul 18, 2010
Just curious how many have this issue.If you are unsure select the link below and find out pls.
View 30 Replies
View Related
Oct 27, 2010
I get the YUV to RGB function 1&2 (from stack overflow)but the result is wrong like this http://163.18.62.32 /device.jpg I dont understand what's wrong in the step my device is Moto Milestone with 2.1 update 1 function 1 public int[] decodeYUV420SP( byte[] yuv420sp, int width, int height) function 2 int[] rgbBuf = new int[height width];decodeYUV(rgbBuf,_height ,.width);than convert to Bitmap and show on Bitmap bm = Bitmap.createBitmap (rgbBuf,width, height) ;View01.setImageBitmap(bm);
View 1 Replies
View Related