Android : Get Bitmap Infomation Before Decode An Image File?
Jun 4, 2009I want to know an image's width before decode it, so that I can set Options.inSampleSize if the image is too large. Any advice to do that?

I want to know an image's width before decode it, so that I can set Options.inSampleSize if the image is too large. Any advice to do that?
Will anybody guide me, I want to decode image bitmap picked from Picture application(on a android phone), so How should I achieve this. First thing is how to retrieve image from Picture application, after picking it, if I assign it to temp image variable, is there any method in Bitmap.Factory to decode this image into bitmap.
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View 1 Replies View RelatedI have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
How to load an image file (on SD card) into a Bitmap on Android?
View 1 Replies View RelatedI'm working on an Android app, that connects to a .crl file on the Internet and gets some data from it. I need to be able to decode this file (like the ASN.1 JavaScript decoder) and then use the decoded data.
how can I access the decoded data from my Android app? Is there some way to reference the decoded text online?
Need to display images downloaded and extracted from a zip into the "/files" directory of the app. the images are getting in there properly as far as i can tell - i am able to extract them from the emulator and view/open them from my desktop. but every attempt, every variation of code i have found and tried so far has failed (Tag: skia / Text: --- decoder->decode returned false).
My latest construct, which does work for image files downloaded separately and uncompressed :
Code:
String imgFile = new File(getFilesDir(), "myImage.jpg").getAbsolutePath();
ImageView myImageView = new ImageView(this);
Bitmap bm = null;
try{
bm = BitmapFactory.decodeFile(imgFile);
myImageView.setImageBitmap(bm);
} finally{
mainLayout.addView(myImageView);
}
And here is the construct i am using to handle the zip extraction. I assume this is where the problem lies but i am clueless as to what i could possibly do differently and to what effect:
Code:
ZipInputStream zis = new ZipInputStream(fis);
BufferedInputStream in = new BufferedInputStream(zis, 8192);
ZipEntry ze;
while ((ze = zis.getNextEntry()) != null){
File dest_file = new File(getFilesDir(), ze.getName());
[code]....
I have a large bitmap (say 3888x2592) in a file. Now, I want to resize that bitmap to 800x533 and save it to another file.I normally would scale the bitmap by calling Bitmap.createBitmap method but it needs a source bitmap as the first argument, which I can't provide because loading the original image into a Bitmap object would of course exceed the memory (see here, for example).Is there a way to read a large image file with 10MP or more and save it to a new image file, resized to a specific new width and height, without getting an OutOfMemory exception?I also tried BitmapFactory.decodeFile(file, options) and setting the Options.outHeight and Options.outWidth values manually to 800 and 533, but it doesn't work that way.
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View 1 Replies View RelatedFor bitmap image..this code is not working
CODE:...............
I am using BitmapFactory.decodeFile to load Bitmaps of images into my application. However, the function returns null on large images (such as those from the camera). The filepath is definitely correct, I just can't figure out why it would return null. I tried supersampling, but it didn't seem to help.
Does anyone have any idea why it would do this or how I could more easily load images taken from the camera into a Bitmap?
Here's the code I am using...
I have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView...
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All thing is good ,i can see live-cam but, to fit image in screen like " Bitmap.createScaledBitmap(orgBitmap, width, height / 2 , true)" Seeing bitmap is getting slow , the bigger bitmap is , the more speed down finally, shut-downed.
how to fit image in screen without pain?
I have a basic application that uses just squares and circles that appear when the screen is toched. I want to be able to save this created image, the design is build on a bitmap image, and displayed on the canvas so I want to be able to save that as an image to the mobile device.
code for saving this?
Is there a way to load an image file into an ImageView object, and then define a transparent color for this object?
View 1 Replies View RelatedMight sound crazy, but it's what I need to do. I want to take a Bitmap object and use the XMLPullParser/XmlSerializer to write this to a flat file. Obviously I will need to read the XML tag back into a Bitmap object.So somehow I have to turn my Bitmap into a String and then turn that String back into a Bitmap. I will do some searches on Base64 to see if I get any good examples.
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View 2 Replies View RelatedI know how to read a bitmap file into a byte array. How is the byte array then converted to a Java Bitmap?
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View 7 Replies View RelatedAt canvas there are many methods (canvas.rotate (35); canvas.drawBitmap (myBitmap, x, y, null); and many other things), but the method of mirror reflexion of image is absent (or I have not found it). At Bitmap too not that is not. Is it possible to reflect horizontally on canvas the image given Bitmap?
View 1 Replies View RelatedI have a somewhat large (i.e. not fit in most phones' memory) bitmap on disk. I want to draw only parts of it on the screen in a way that isn't scaled (i.e. inSampleSize == 1)
Is there a way to load/draw just the part I want given a Rect specifying the area without loading the entire bitmap content?
So I'm loading images from a web service, but the size of the images are sometimes smaller or bigger than other images and the visualization looks silly when I put them in a ListView in android. I'd like to fix the size of my ImageView so that it only shows a portion of the image if it's larger than a preset amount. I've tried everything I can think of setting the setMaxWidth/setMaxHeight, setting the scale type to centerCrop, using ClipableDrawable wrapping my BitmapDrawable, setting using Drawable.setBounds(). I've tried setting in the XML and programmatically, but neither worked. I'm very surprised setting max width/height didn't do anything. Below is the XML I'm using ImageView definition in my layout file
View 1 Replies View RelatedI am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
I would like to load a cropped version of a bitmap image into a Bitmap object, without loading the original bitmap as well. Is this at all possible without writing custom loading routines to handle the raw data?
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