Android :: Camera - Icon Image Resource For Take Picture Button?
Dec 8, 2009
On the G1 camera app, there's a handsome looking camera button which you can press to signal the app to take the picture. It's a round button with a little camera icon in it. Is that button resource available in android.R? I'd like to use it in my own app if possible?
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Jan 11, 2010
I'm writing an application for Android. I need to make some image processing on the picture taken from camera.I use Camera.PictureCallback to get the photo, and I get picture in byte array.The problem is I want to make operations on every pixel of photo (some filtering and other stuff) so I guess, have photo in byte array is not a bad idea. But I don't know how interpret information in this byte array... The only way I know to make the processing is use BitmapFactory.decodeByteArray() and then use Bitmap object. Is this a good way to handle a lot of image processing?
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Sep 29, 2010
I'm using the android SDK in Eclipse on Linux. I've used the code at itp.nyu.edu/~sve204/mobilemedia_spring10/androidCamera101.pdf to write an app to store an image captured through the camera onto SD card (there are various examples of this around). It works ok except that the image returned by the camera is not what's on the preview surface. Instead of getting the checkerboard image I expect, I get different versions of the android icon depending on which version of target I choose. If I render the image to an ImageView this is confirmed as it's the same as on the SD card.
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Mar 8, 2010
Essentially, what I'd like to do is to be able to press the 'back' button on my Hero to take a picture, rather than pressing the trackball.
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Jun 15, 2010
How can i get the resource id of an image if i know its name (in android)
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Sep 7, 2010
I want to download image from distant server and use it as resource. Is it possible ? How can I do this ?
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Jun 23, 2010
I'm wondering..
1)is it possible to set an imageview's resource to the URL location of an image?
2)is there a way of setting the x,y co-ords of where on the screen to draw the imageview?
3)How would I run a check to see if the space is taken up by another Imageview (must specifically be an imageview)
4) How would I make the Imageview "clickable" e.g if the user clicks the image it'll do something?
5) How would I dynamically create imageviews? E.g if a condition is true make another imageview
Perhaps I'm going about this wrong so I'll explain better what I'm looking to do.. basically I want to draw images on the screen which are located at URL's. I want to display N amount of images (There will be conditions which will decide how many images I'm displaying, so it'll have to be dynamically created) each image should take up approx 50x50 screen space. There will be other conditions to where the image should be displayed.. If an image exists at a certain co-ord it shouldn't draw over it, when the user clicks the image something else should happen.
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Apr 29, 2010
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
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Sep 8, 2009
I am using a GridView. It contains images. When I click on any item of this grid view I want this image Resource ID to be sent to another activity. Where can I display this image in larger size?
How can I get Image Resource ID and send it to other activity?
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May 24, 2009
I want to use the ninepatch image in the file system. but seems that it can be referenced via res.
how to get the auto-scale support for the images in file system.
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May 2, 2010
I am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.
Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.
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Sep 30, 2010
This one surely is a simple one but I haven't made sense of is yet. I'm working on an app in opengl es on android. everything goes well except when I load the textures. I manage to open load and create all the textures without any problem, but the image displays itself rotated of 90. it looks as if the application does not consider that its is in landscape when opening the image...I solved the problem by turning all my textures of 90 degrees but I would sure like to figure this one out Because it is the only thing that is not rotated, the top bar is rotated, the touch coordinated are rotated,
the h and w of the surface are good,
Here are some code snippets that I think are relevant:
CODE:...........
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Aug 6, 2009
Does setImageResource() in ImageView also draws the image instantly on the screen or does it require any other function call? i need to display the image as soon as i set the resource.
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Apr 19, 2010
Set the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.
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Aug 11, 2009
I'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
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Oct 27, 2010
Can anybody please guide me how to write the code for opening the new image after clicking the imagebutton in android. I have tried something like this:
package com.example.imageButton;
import android.app.Activity; import android.os.Bundle;
import android.view.View; import android.widget.ImageButton;
public class imageButton extends Activity {
private static ImageButton seqIBtn;//these are the three imageButton private static ImageButton vidIBtn;private static ImageButton infoIBtn; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); seqIBtn = (ImageButton) findViewById(R.id.btnSequence); vidIBtn = (ImageButton) findViewById(R.id.btnVideo); infoIBtn = (ImageButton) findViewById(R.id.btnInfo);}
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Jan 5, 2010
My 1.6 app works fine in both portrait and landscape modes on the default HVGA device. I'm now trying to support it on QVGA devices and am encountering build-time errors I don't understand. In my res/drawable-ldpi directory I have:
startstopin.png startstopout.png and a selector file
startstopbuttonimageselector.xml
which contains:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable-ldpi/startstopin" />
<!-- pressed --> <item android:drawable="@drawable-ldpi/startstopout" />
<!-- default --> </selector>
I've 'fixed project properties' and done a 'clean' build, to no avail. The error I get is:
Error: No resource found that matches the given name (at 'drawable' with value '@drawable-ldpi/startstopin').
Error: No resource found that matches the given name (at 'drawable' with value '@drawable-ldpi/startstopout').
I've tried adding a layout file in res/layout-small that explicitly references this selector file, but this triggers a similar build error and fails to address the original problem:
Error: No resource found that matches the given name (at 'src' with value '@drawable-ldpi/startstopbuttonimageselector').
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Jan 7, 2010
I have a picture set for one of my contact icons. I have since deleted the picture off my sd card but I still have the picture on my contact icon. Does anyone know how i could recover or save the icon picture. Where the file may be and what type of file is it?
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Aug 19, 2010
I cant figure out why my camera button is tiggering the volume and not the camera. Every time I press it to use my camera it keeps lowering my ringer volume and when im in the camera mode(from app) it wont snap any pics, it just takes me back to my main page and lower the volume. Can anyone help me out?
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Apr 21, 2010
I tried searching for this but couldn't find a thread that discussed it. My power button appears as though its been jammed. I dropped my phone on its corner where the power button is but I don't think thats what the problem is. Anyhow, recently my power button responds but I have to really press it hard and it as though the button is jammed cause it doesn't depress as far.
My question is that is there a way to designate the camera button to become the power button? I know on some phones you can make different buttons do different things and I was curious if this was possible on the Droid.
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Jul 27, 2010
I'd like a grid layout to be able to view images. Not really digging the sliding vertical layout of the stock Gallery.
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Oct 26, 2010
How to take a picture using the Camera App and have it NOT appear in the Gallery?
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Nov 29, 2009
I've searched and couldn't come up with an answer. I currently have a Droid Eris so I'm running 1.5. Is it possible to add an image to an email signature? (I've already edited my signature I would just like to add a logo) If it is not possible in 1.5, is it possible in newer version of Android? (2.0?)
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Sep 19, 2009
I tried an old(er) example / tutorial to capture a picture from the camera. But "android.hardware.CameraDevice;" cannot be resolved. Has the name changed or have somebody a good tutorial for android 1.6 and the camera? If I press a button, I want to open the Camera and make a picture. After that i want to save the picture on a sdcard and go back to my activity.
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Aug 30, 2010
How can I add a watermark in the picture (.jpeg)? I have this project in mind where I'd like to have such feature - to take a picture using the camera (already developed this) and then make it watermarked. So basically just take the .jpeg file and then blend it with some .png file that is semi transparent.
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Dec 29, 2009
In the following code, I am able to get the photo editor to come up after I take a picture, and am able to crop it. However, the aspectX and aspectY does not seem to be in effect, as the aspect ratio is not locked at all.
What I is that after taking a picture, the crop/editor comes up, with a fixed aspect ratio of 1:1.
CODE:............................
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May 1, 2010
I don't know how ti got there but I don't want it there. How do I get rid of it? I thought maybe it thought there was a bluetooth ear thing attached, but I have bluetooth off.
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Dec 30, 2009
I've got a Droid with Touchdown, which works perfectly except for one issue. Any picture/image that comes through in emails in Touchdown gets saved into the Gallery, making it very large and hard to open. I have figured out where to delete these images, but it is sort of a pain to have to go in and delete them out every couple of days. Is there some sort of setting that I am missing in Touchdown to prevent this?
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Jan 24, 2009
Will anybody guide me, I want to decode image bitmap picked from Picture application(on a android phone), so How should I achieve this. First thing is how to retrieve image from Picture application, after picking it, if I assign it to temp image variable, is there any method in Bitmap.Factory to decode this image into bitmap.
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Oct 28, 2010
Hi Guys! I'm coding a little app, but I don't know what I'm doing wrong. The App does the following: - Launches a Service which listens for an sms, then captures a picture with the cam and sends it to a predefined email adress. (no, i'm not trying to spy somebody out... I'm using the app to get a "3G-Webcam", sort of at least)
The problem: My App works great in the emulator, but as soon as I try it on my HTC Magic (cm6, android 2.2) it stops working.
CODE:.............
The permissions are all set, even the write to SD-card. What am I missing?
Note: I'm not using a surfaceview. Code:
CODE:......................
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