Android :: Setting Webview Background Image To Resource Graphic
Aug 11, 2009I'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
View 5 RepliesI'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
View 5 RepliesI am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.
Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.
I'm using the following code which only zooms the loadData. How is it possible to zoom the image inside? code...
View 1 Replies View RelatedIn my android application i am using a image as background initially. Then on top of that i need to place small images and on top of the small images i would like to place a textview with some text on it.
I am using below code for that.With this am able to place the small images but the textview if i am trying to place it place in the next row and not over the image.
I also tried with adding the image as the background and then placing textview but at that case the padding and size of the image is not getting decreased.
Is there any way that i can have the images of size 60 by 60 and place a textview on top of these images.
Please share your valuable suggestions.
In my application I want to set the ringtone to one of the resources in my project. I have not got this to work, yet.
I'm setting the default ringer to a resource in my application with the following code.
CODE:...............
I can play the resource via the RingtoneManager with this code:
CODE:........
This plays the sound I would expect.
However, if I ask the RingtoneManager to play the default ringer, it plays the default android ringer. Here is the code I'm using to play the default ringer:
CODE:........
The question is... Why is the "setActualDefaultRingtoneUri" method call not setting the default ringer?
I tried doing a ProgressBar and I wanted to change the background and the progress bar using my own drawables from the drawable resource. Is this possible? I just don't want to spend time creating my own custom component if can be done relatively easy.
View 4 Replies View RelatedI'm going to be using
setBackgroundResource(R.drawable.background)
in my onCreate() method.
When I create the XML file with the and its colors, what type of resource am I creating? "values", "layout"?
How can i get the resource id of an image if i know its name (in android)
View 1 Replies View RelatedI want to download image from distant server and use it as resource. Is it possible ? How can I do this ?
View 2 Replies View RelatedI'm wondering..
1)is it possible to set an imageview's resource to the URL location of an image?
2)is there a way of setting the x,y co-ords of where on the screen to draw the imageview?
3)How would I run a check to see if the space is taken up by another Imageview (must specifically be an imageview)
4) How would I make the Imageview "clickable" e.g if the user clicks the image it'll do something?
5) How would I dynamically create imageviews? E.g if a condition is true make another imageview
Perhaps I'm going about this wrong so I'll explain better what I'm looking to do.. basically I want to draw images on the screen which are located at URL's. I want to display N amount of images (There will be conditions which will decide how many images I'm displaying, so it'll have to be dynamically created) each image should take up approx 50x50 screen space. There will be other conditions to where the image should be displayed.. If an image exists at a certain co-ord it shouldn't draw over it, when the user clicks the image something else should happen.
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
I am using a GridView. It contains images. When I click on any item of this grid view I want this image Resource ID to be sent to another activity. Where can I display this image in larger size?
How can I get Image Resource ID and send it to other activity?
I want to use the ninepatch image in the file system. but seems that it can be referenced via res.
how to get the auto-scale support for the images in file system.
This one surely is a simple one but I haven't made sense of is yet. I'm working on an app in opengl es on android. everything goes well except when I load the textures. I manage to open load and create all the textures without any problem, but the image displays itself rotated of 90. it looks as if the application does not consider that its is in landscape when opening the image...I solved the problem by turning all my textures of 90 degrees but I would sure like to figure this one out Because it is the only thing that is not rotated, the top bar is rotated, the touch coordinated are rotated,
the h and w of the surface are good,
Here are some code snippets that I think are relevant:
CODE:...........
Does setImageResource() in ImageView also draws the image instantly on the screen or does it require any other function call? i need to display the image as soon as i set the resource.
View 7 Replies View RelatedSet the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.
View 2 Replies View RelatedOn the G1 camera app, there's a handsome looking camera button which you can press to signal the app to take the picture. It's a round button with a little camera icon in it. Is that button resource available in android.R? I'd like to use it in my own app if possible?
View 2 Replies View RelatedWhat i want is when first time application runs then it should show only image in the full screen and one progress bar. And in the background there should be a url like http://www.google.com should be loaded in WebView. Once the url loads fully then my first screen which contains progress bar and image should move away and new screen with loaded url comes up. Is it possible to load the url in the webview as a background and once loaded then only webview should appear.
View 2 Replies View RelatedI wanna need to know how to set progressbars for webview,when i click submenus or links from that webpage.
View 1 Replies View RelatedI cant find anywhere how to change the Text COLOR in a webview. I can change the background color but not the Text.
Any Ideas? I want my webview to be white text on a black background instead of black text on a white background.
Ive got a input tag in an HTML page in an Android WebView. I want the background to be transparent. It is (via background-color: transparent) UNTIL the user selects it (gives it focus, to input data). Then the background is white.
I've tried background-color on textbox and textbox:focus and Ive tried -webkit-appearance: none. None of these worked.
Anyone messed with this?
I update the html in a webView using loadData() followed by a reload(). I get the new data to display but the scroll of the page has not updated.I want to keep the view of the page at the bottom. I can wait a long time and it still doesn't update.Once I click the webView the scroll bars adjust and I can drag to the bottom of the page and see the new text.Things I have tried:
- multiple settings and calls in onPageFinished(). None worked because the getContentHeight() hasn't changed yet.I have also tried to scrollTo(100 + getContentHeight) and that doesn't work.
- pageDown(true)
still no good, thinking i could simulate my click.adding a few br tags. This worked a bit, but the number of br's has to equal the number of lines of new text. Since the number of new lines is not something that can be exactly determined based on orientation and screen variables it's not a good fix.
I'm trying to load an image (tried both gif and png) from my assets directory, into a webview. In my assets folder, I have an image called myImage.gif
View 7 Replies View RelatedI have a button defined in my XML file. The button works exactly like you would expect...that is until I add the line at the bottom (android:background="drawable/leftarrow1"). Then the button is no longer click able in the activity, but the new background shows up like I want. What gives?
<Button
android:id="@+id/switch_left"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_center Vertical="true"
android:background="@drawable/leftarrow1" />
When I started to display an image from the SDCARD in WebView, I got errors like:
" Not allowed to load local resource: file://".
I�ve found a solution for this, and you don�t even have to care about ContentProviders�
Here�s an example:
/* Using WebView to display the full-screen image */
WebView full = (WebView)findViewById(R.id.webview);
/* Set up the Zoom controls */
FrameLayout mContentView = (FrameLayout) get Window().
getDecorView().findViewById(android.R.id.content);
final View zoom = this.full.getZoomControls();
mContentView.addView(zoom, ZOOM_PARAMS);
zoom.setVisibility(View.VISIBLE);
/* Create a new Html that contains the full-screen image */
String html = new String();
html = ("<html><center><img src=""+fileName+""></html>" );
/* Finally, display the content using WebView */
full.loadDataWithBaseURL("file:///sdcard/data/data/com.youproject.example "utf-8",
""); Hope you found it useful, let me know how it works for you!
I used webView to show javaScript,one image was included in the javaScrip,but the webView not run the image on the contrary appear a "?"image.
My code:
CODE:..............
I put android_normal.png and android_waving.png in the assets and drawable folder
My app uses a WebView widget to load ads from Google AdManager. AdManager gives you an HTML snippet, which is 90% javascript to call their server for the image to load.
I put their html snippet into a string and use String.format to add in several variables that AdManager requires.
I enable javascript on the WebView (webView.getSettings().setJavaScriptEnabled(true);)
I load the string into the WebView (webView.loadData(myString, "text/html", "UTF-8");
result: the ad never loads (although the WebViewClient shows serveral .js resources loading).
If I take that exact string and create a file and then use webView.loadUrl("file:///android_asset/test.html"), the image loads properly.
Why would loadUrl work but loadData does not?
I've verified that javascript is running. I injected a little script to write out a text string and it works.
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
View 2 Replies View RelatedI am dynamically serving an image from my server, and attempting to display it in an img tag on an Android phone. This works perfectly in the normal Android browser, but when I try it in my app's Webview I just get a question mark. Running Android 2.1.1 on a Nexus One
View 1 Replies View RelatedI am developing image application,i am using WebView to display image, so I want to fix some height and width size for the image, this size applicable for all kind of size of images in WebView.
View 1 Replies View Related