Porting A Windows Game If Possible
Jan 8, 2012
I've want to port a game from windows , it's an xbox1 game too, to android, obviously for more high end devices but It will work ,I've been developing s60v5 all my life and am new to android
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Dec 22, 2012
Is there a way to port windows phone on an android device. HTC Flyer P512
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Aug 9, 2013
would it be possible to port the official Sony Xperia Game Launcher to any android phone? I'm itching to play Wipeout, Tekken and Crash Bandicoot on my S4 but all the emulators suck
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Jun 18, 2009
My game runs fairly well on my phone, but i want to increase the performance by using opengl. However currently i use the Canvas. I am a beginner in opengl. I have to port all my drawing code to opengl. However can somebody give me directions. For example how do i do the following in opengl:
c.save();c.scale(0.3f+scale, 0.3f+scale, width/2, height/2) c.drawBitmap( bMsg.bitmap, width/2 - bMsg.bitmap.getWidth()/2,dy+height/2 - bMsg.bitmap.getHeight()/2, MESSAGE_PAINT);c.restore();
And why cant i just use Canvas as an abstraction layer (facade) for opengl. An implementation of canvas could call the correct opengl methods in order to render. Why do i have to port all my code. I thought the canvas was a good abstraction interface to a drawing surface, why do i have to bother with opengl? It looks like this is possible, when is see the following contructor: "public Canvas (GL gl)" Also the this seems usefull. SURFACE_TYPE_GPU Surface type: creates a surface suited to be used with the GPU So what should i do? Re implementing the GamePainter completely and call opengl functions directly? Or is there some kind of abstraction mechanism, so that i can use OpenGL with just a few lines of code?
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Aug 12, 2012
I want to port a Windows game (Harry Potter and the Chamber of Secrets Game PC; like this: [URL]... on the platform Android but I don't know how I do it (if I cannot do it, you can say me it unscrupulous)
I want to port this game as Machinarium is ported on Android
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Jun 28, 2013
I have created an simple game on Windows (7). The game is great but I think it will be better on a smartphone / tablet.
Now my question. Is it possible to port my game from Windows to Android or do I have to program it from scratch new? It would be also ok if I can use parts of my code on Android. I have a basic knowledge on android-programing.
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Sep 12, 2013
I have played multiple games with no issues for years. Now the Play Games application appears so I started using it. A few weeks of use and now my leaderboards & achievement windows are blank in the play app and instantly close in games.
I have tried clearing cache of apps and services & uninstalling and reinstalling some apps. Is there a fix for this?
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Nov 10, 2010
i cant wait to get my Xperia upgraded to 2.1! i have one issue though. i only have access to a work PC with XP but no admin account (big corp, so no chance of getting it temporarily) or my housemates Mac. my girlfriend has a laptop but she wont be home until next weekend are there any non-windows/non-admin methods of upgrading?
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May 21, 2010
I have had DC 2.08.1 installed for about 2 weeks with no issues. I decided to go ahead and partition the SD to utilized apps2SD as I was having memory issues. That process, while not smooth, went through okay and the SD card is working with the partition and apps2SD. However, ever since that was completed, my Windows 7 box no longer recognizes the phone either as a phone or as a drive. My Linux laptop recognizes the drive without issue.
Any suggestions on how I can reintroduce my phone to the Windows box, at least as a drive?
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Nov 6, 2012
how to structure a very simple (but computationally intensive) app which has the following general characteristics (no details needed).The app has some data (say 2MB) statically stored.When the app starts this data is preprocessed and a large structure of about 40Mb is created.
After the initialization, the app has one text field for input, one for output and a button (for start/stop).The user enters a query then press the start button.The app computes a result using the large array.If the calculation on the input takes too long, the user can stop the processing with the stop button and start again with a new input.
When I was doing this under windows/linux with C/C++, I had no problems: I used a large global array and two threads, one to draw interface and respond to user (mouse, clicks, etc.) and one to perform the computation.Which is the standard (best) way to structure this kind of app in Java/ Android ?
Should I use an Activity for the graphic interface and a Service for the computation ? Can I build the large array in the Activity when the app starts and pass a reference to it to the Service every time Start button is pushed ?
I just need to be pointed in the right direction, to avoid some blind alleys. In a sense using c/c++ would be better, but I read that developing in Java (for Android) is much easier so I will try first with Java and revert to C only if the app will turn out to be too slow.
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Oct 16, 2010
I got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
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Aug 26, 2009
Are there any fast tracks to porting Android to J2ME?
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Nov 18, 2010
I am interesting in: what is the best way to write applications (for example games or business apps) for so different platforms like Android and Phone 7 with minimal changes in source code, logic and other developing artefacts? Or it is impossible and i must write my application two times from the "ground" for each of devices? Please tell me about your experience?
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Oct 14, 2012
I saw at software development there is a way to port rom to rom, but the devices need to be in the same resolution. Thread: [URL] For the galaxy ace plus wich device is the good, and wich rom?
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Jan 21, 2013
The title pretty much explains my question. I would like to port apps from the Sony-ified stock ICS to Cm10.
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Apr 28, 2010
I thought I read this somewhere but cannot find it now, it could have been a dream too. But I thought I read that if you did the pre-order on the Incredible with Best Buy, and then ported your number to Verizon when you picked it up, you would get $50 off the cost of the phone that day. Since I cannot find this, it is starting to look like the SMART30 promo code on VZW's site would be better since you get $30 off the price.
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Oct 22, 2010
I'm interested in modding software and I would like to port Android to my Nokia 5800. So if there's anyone interested please give me some idea where to start, because there are many people that would like to make this idea possible. I was thinking about following:
I need to fetch Android ROM. I have chosen and downloaded v2.1 via SDK. - All of these files should be renamed to rofs3 and uda files according to Nokia firmware file names. - Correct bootloader is needed to make it running (for example OpeniBoot) - Drivers have to be extracted and edited for Android. The most important thing of all is display because its resolution is completely different than any seen Android phone. - Hardware shouldn't be a problem, it passed minimum requirements. So, is it possible to realize?
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Jul 13, 2010
I am trying to port Android to omap 3530. The system is booting to Linux 2.6.20-rc3 plus some patches from TI. I am trying to find appropriate kenrel patches to patch the OS.
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Apr 28, 2010
Is it possible to port a C++ application which uses the STL extensively to Android? I understand that currently the NDK does not support this, but is there any effort (open source or otherwise) underway to achieve this?If not is there a way to cross compile libstdc++ for Android?
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Jul 7, 2010
I am attempting to put my C++ program onto an Android phone but have run into several problems with the library linking. It seems most of the useful information I find on this topic through google is outdated (motz) or simply does not account for the complexity of my program. I have been able to run simple C programs but fail when attempting to use libraries outside of Android's Bionic/libc.So my questions are:
Is it possible to port pre-existing *.so libraries onto Android? If so, how could I do this without seg faulting?
Should I be using the CodeSourcery compiler (arm-none-linux-gnueabi-*)? How can I work around the lack of a separate thread library?
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Oct 16, 2009
The only thing that i like from the iphone are the games.Has anyone ever been successful at porting iphone games to the g1?Or even just being able to make some sort of emulator just for the games?Any answers would really be appreciated!if someone knows how i would love to see the game rope n fly or something similar to it. it seems like a simple game, i want to start to learn how to write my own stuff for android and then i would just try myself.but however i don't know how yet.Also since most people have g1's with multi-touch i was also wondering about any multi touch games? especially the skateboarding game touch grind.
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Nov 15, 2010
I got to thinking since people managed to port Android to the Iphone why couldn't we do vice versa? Is it because the Iphone OS is not open source?? The main reason I REALLY want to do this is for the awesome games. An emulator perhaps would be great
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Sep 2, 2010
It's been a day and a half since we brought home our Epic and the number is still porting over from Verizon. I've called sprint twice and they said they couldn't do anything. When I ported my number to my Evo from ATT, it only took like 10 minutes.
Anyone having issues like that?
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Feb 21, 2010
Theoretically, now that the Desire's Sense ROM has been leaked will we see a Sense UI ported over to the Motorola Droid? Is that even possible?
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Mar 22, 2013
My bro has a note running jb. He has a secgallery app which I cant install on my xperia u wid ics
I always get an error "App not installed".
I have decompiled the app... But m nt a modder so I dun knw what changes to make in androidmanifest or some other folder to run it..
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Nov 7, 2012
Port CM7 based rom for Galaxy Pocket GT-S5300?
I've tried, but always failed. Only appears Samsung logo when turned on. I follow these guidelines.
[URL]
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Jul 11, 2013
How to port based on stock rom? I tried to port pyramid's cm9.1 on my device. Both cpu is msm8260..
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Feb 14, 2012
If we can play some Unity 3D games (etc.: Counter-Strike) on android, so I have a question how to port these games to android?
Is there any way to play games like these?:
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