HTC Incredible : Get Mp3 Collection Onto Phone?
Sep 8, 2010I feel like this should/may have already been asked, but what's the easiest way to get my mp3 collection onto my Droid Incredible? Is it even possible?
View 3 RepliesI feel like this should/may have already been asked, but what's the easiest way to get my mp3 collection onto my Droid Incredible? Is it even possible?
View 3 RepliesHow do get these to work I tried using better cut but can't figure it out [Icon_Pack]. The Droid Collection_v1.0-xda-developers.
View 4 Replies View RelatedNow that girls in home, girls on river, etc have been removed from the market can someone tell me where I can find them?
View 2 Replies View RelatedI used to work with phones and am aware that most Android phones have two boxes you can check/uncheck the first time you turn them on. One says something about using your location for Google apps. The other says something like "allow Google to collect anonymous location data". When I got a new phone today, the clerk turned it on when I wasn't paying attention as part of the setup process and checked both boxes without checking with me first. Where can I disable these features now that the phone has already gone through its initial setup process?
Edit: Found the answer to one of these shortly after posting due to a better-worded search. Apparently turning off "Use wireless networks" and "Use GPS satellites" under "Location and security" turns off anonymous collection of data. (I had seen these while searching the phone earlier, but the caption does not make it clear that checking them enables Google to collect anonymous location data even when you aren't running any apps. It's only when you uncheck them and try to check them again that it pops up with this information.)
Anyone know of such an app? It sure would be nice to have a list on my DX when I'm in a store to ensure I don't buy any dupes.
View 5 Replies View RelatedAs the HTC Evo 4Gs are slowly making their way into the hands of people (after the Google I/O event), it seems that 720p videos are making their way onto Youtube. I've collected a handful so that people could see what was representative of the Evo's video. I've noted whether they are indoors or outdoors since the amount of light can have a significant impact on the quality of the video.
View 15 Replies View RelatedI have a particular collection of code along with some XML files that I need to share with every application I will make.
At the moment I can't because as far as I am aware there is no way to do this. This seems like a massive oversight by the development team.
If the code needs changing, I have to change it in every app that I create - and will create in the future.
Are there any ways to share code in android yet? I am using Eclipse for development.
What would be the best way to access the USB as a serial port on a android device (HTC Magic) ?
I am thinking about a OBD-II interface, can I do this on a startdard phone or more likely I'll need a modified firmware ?
Ok before you start salivating and jumping up and down like a hysterical clown, read the following disclaimer
"At the moment you can not do this, but very soon you will. In fact it is being developed as we speak"
Still interested? Read on
Mozilla, our (second) favourite web browser has had an open source media library and player for some time ( called songbird ). The interface looks cunningly similar to i-tunes, and keeping in tradition with mozilla's theme and addon creation the plugins, themes and addons are pouring in.
According the their roadmap support for extrnal USB devices like mp3 players, cellphones and PDA's is coming very soon, in the next development phase. Which means one thing for you and me, the ability to sync our media collection with our G1's
Does anyone have any of andrew bells android google mini figurines that they don't want. I'm looking to buy some specific ones.
View 11 Replies View RelatedI'm writing an Augmented Reality codes that should works in realtime,
But the VM's garbage collection hinders my program's performance.
I checked my program's execution time for each in OnPrevFrame(byte[], Camera)
and it execution time increases from around 50ms to 120ms at just after each garbage collection.
I copied parts of logs below. (local time is just before and after of signal processing, and global time is time stamps for every onPreviewFrame() calling )Also I executed onPreviewFrame without any signal processing on it, but
the garbage collection is also carried showing debugging message around 60ms it spends for memory release.
Is this garbage collection come from releasing byte[] yuvs image data? ( i uses 320x240 thumb nail )
then this clearly comes from Java's limitation, so there will be no hope for improvement unless
I found a way to directly access camera device? do you think this is feasible? Hope listen to others' comments.
I'm trying to write code that draws accuracy circles around a gps location based on a time param. I have no problem setting up the GPS, or of calculating how to draw the circles.What's been killing me is that the Overlays always overwrite one another.So I can never have more than one circle.I've looked at all the examples and tutorials online but they seem to be obsessed with putting in icons or with Drawing from some database or array.If I understood correctly I should be able to do itemizedoverlays and just draw as i go without having to track each readout in an array.
View 9 Replies View RelatedI'm drawing a rect to a surfaceview. Nothing special, just a test like this, in the surfaceview-extended class:
private int mPosX = 0; private Paint mPaint = new Paint(); Code...
the rect just bounces around the screen. I'm watching DDMS, I still see the garbage collector being called, even with this simple draw loop. There is no other application code being executed.
I'm wondering if it's realistic to expect the gc to not be called at all if we take care to not allocate any objects during our draw loops. I'm trying to extend this example to do some smooth animations, but every once in awhile the gc is called and you can see the drawing stutter. Although none of my application code is allocating any new objects, I don't know what the underlying API is doing inside surfaceview etc, and I doubt we can control that. Just wondering if this is not possible, I'd prefer to abandon this game idea up-front if we can't guarantee smooth animation.
I've got a class called PhoneContact with 3 properties:
Title, Description and PhoneNumber
If I have a collection of these, how would I go about binding these to a ListView containing a TextView for each property?
I am developing a camera application , where the frame rate is important. However, camera uses a preview callback function which allocates a byte[] array of 230400 bytes, which makes it necessary for the garbage collection to step in. Can someone suggest me a way to avoid garbage collection stepping in?
View 10 Replies View RelatedHi, I have discovered while using DDMS that the basic OpenGL system calls in my code are allocating memory and causing the garbage collector to fire! It's not the system calls themselves causing the problem but the use of direct byte buffers to pass data in.
The direct byte buffers I use in calls such as glVertexPointer & glTexCoordPointer lead to java.nio calls to read the byte buffers, leading to objects of type org.apache.harmony.luni.platform.PlatformAddress being created.
These buffers are the same as in the example OpenGL code. I am creating a ByteBuffer using allocateDirect() and then creating an IntBuffer using ByteBuffer.asIntBuffer() to pass data to the OpenGL functions. The problem occurs as the system is reading the buffers.
Is there a way around this? Maybe using something other than direct byte buffers? It seems that using this method, OpenGL code of any complexity (ie a lot of OpenGL system calls in every frame) is doomed to pause a lot. I am aware that these calls should be kept to a minimum, but I still need to use a certain amount of them.
I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a hiccup in drawing and interaction for garbage collection. Usually it's less than one tenth of a second, but sometimes it can be as large as 200ms on very slow devices. I am using the ddms profiler (part of the Android SDK) to search out where my memory allocations come from and excise them from my inner drawing and logic loops. The worst offender had been short loops done like,
for(GameObject gob : interactiveObjects)
gob.onDraw(canvas);........................
I have screen 1 of my app which I want to transition smoothly into screen 2.
I want the transition to be smooth but I don't mind a slight pause before or after the transition. Before the transition I dump a lot of objects that are no longer needed from screen 1.
However, as luck would have it (!), the garbage collection almost always takes place during the transition causing the frame rate to drop and the transition looks terrible :(
Is there a way for me to either force the garbage collection to complete before the transition or delay until after the transition is finished? I have tried System.gc() in various places but it doesn't seem to help performance.
I need many hours of video for my 2 year old for long flights. Is there anywhere in the android universe with downloadable video content similar to itunes and amazon? My iTunes and amazon video collection will not play on android device.
View 10 Replies View RelatedI have a Service which uploads a big file to a webserver. This works fine on the emulator (android 2.1). But if i run it on a Nexus One Froyo phone it starts out fine. But after a while it is in an infinite GC loop. The whole phone becomes unusable:.........................
View 5 Replies View RelatedIn my ListView, there's one line of code in my ViewBinder that causes lots of garbage collection as I scroll through the list, about every two seconds...
D/dalvikvm(16312): GC freed 13171 objects / 659576 bytes in 162ms D/dalvikvm(16312): GC freed 13122 objects / 654128 bytes in 129ms D/dalvikvm(16312): GC freed 13134 objects / 655416 bytes in 142ms D/dalvikvm(16312): GC freed 13129 objects / 654840 bytes in 129ms D/dalvikvm(16312): GC freed 13149 objects / 655000 bytes in 110ms D/dalvikvm(16312): GC freed 13150 objects / 655720 bytes in 127ms D/dalvikvm(16312): GC freed 13075 objects / 652256 bytes in 111ms D/dalvikvm(16312): GC freed 13232 objects / 659040 bytes in 136ms D/dalvikvm(16312): GC freed 13106 objects / 653920 bytes in 110ms D/dalvikvm(16312): GC freed 13155 objects / 655152 bytes in 110ms
The offending code is here, which formats a price for each item in the list: String price = cursor.getString(columnIndex); final float pricef = Float.parseFloat(price); price = new StringBuffer("$").append(String.format("%. 2f",pricef)).toString(); ((TextView)view).setText(price);
If I comment out the line with String.format, the garbage collection goes away. So what's the "right" way to do this to avoid allocations? That database field holds an unformatted text string which I'm trying to format into proper currency format (example: format "1.5" to "$1.50")
I've taken the time to write down a collection of Android tips and tricks (along with a few tutorials) based on my own experiences and what I've learned in various forums. For those of you who want to check it out, here's the link:Android Tips & Tricks and Tutorials I wonder if anyone know of a trick that isn't listed in the guide? If so, please share it with me My hope is that the collection will grow.One thing I learned today actually is that when you type with the on-screen keyboard on the HTC Hero, instead of hitting then space for a new sentence, you can just double tap on the space bar and it will do a full stop, space, and then capitalize the next letter. It's much smoother.
View 3 Replies View RelatedDoes anyone know if there is an Icon of the Incredible? I would like to replace the old telephone receiver icon on the dock with an Icon of the Incredible. If not could someone make me one from a picture or explain how to reduce the pic to a sice for the Icon? Currently I downloaded the Windows 7 icon pack from the market and i'm using the default cell phone icon which looks like an old canybar Nokia.
View 4 Replies View RelatedI bought an Eris on the 28th, but returned it sunday within the 30 day grace period to wait for the incredible. And its killing me xD.I had to switch back to my winmo 6.1 HTC vx6900, and switching back from android is rough. Truly, it is a day to day struggle that we must cope with one step at a time. Tasks that used to be so simple, like editing a contact or sending a text, are now unwieldy by comparison.Who else here has had to do this? Am I alone in having to deal with this?
View 9 Replies View RelatedSo i think i might have the first shattered Incredible screen. I dropped it from two feet onto the metal camera protruding part. It hit with very little force. You can barely even see the mark from falling. So i pick it up and notice the entire screen is shattered when the screen was face up, the screen didn't even hit the ground! I can't believe how thin the Incredible screen is, it literally crumbled jut from the force of a light fall. I'm unimpressed in the build quality of the glass. I want to contact HTC about this and see if they can help me out, it seems like a manufacturing defect, maybe a weak screen? I need to find the biggest case that i can find for my replacement, one that could absorb a fall if it falls on the back part. I am thinking maybe a pillow as a case? That might help. Now im out ANOTHER 100 bucks to make an insurance claim on this. I highly recommend people keeping the insurance, the screen blows up even if it is not directly the part that hits if it is dropped.
View 49 Replies View RelatedIs it possible to set it up so I can send a text from my computer using my cell phone # and not my google voice # ?
View 1 Replies View RelatedI recently bought a window mount off ebay for my Inc and have been loving listening to Pandora and using the Navigation program while driving.
This weekend I drove a couple of hours back and forth to see a friend and both times I had issues with the amber notification light starting to blink. I had the phone plugged into the Verizon car charger. Could it be that the battery was getting too hot and this was the phones way of notifying me? I live in Florida so it would make sense that the phone was getting rather warm in the window mount.
Anybody else have this issue?
Can this cause any damage to the phone or the battery? Am I OK as long as I pull the phone down out of the heat whenever I notice this happening?
Does anyone know a way to call a phone number that is in a calendar entry on the Incredible? This is a feature I used 10 times a day on my blackberry and I can't believe there wouldn't be some way to do it on the incredible. I am a sales rep and when I set up an appointment I put the name of the office and then I type the phone number right next to the name. When I opened the entry on my bb I could then click on the number to initiate a call. The incredible doesn't seem to recognize the phone number as anything different than text..
View 7 Replies View RelatedIs there any way to set the screen timeout while you are on a phone call? There are lots of times that while on a call you need to hit a number to transfer and the screen times out way to fast and you end up accidentally, while trying to get the screen to wake up, that you hit the wrong number whlie the screen is dark. There has to be a setting somewhere for this. Any suggestions?
View 1 Replies View RelatedDid we ever find a fix to keep the phone from vibrating while in a phone call when you get a message?
I don't mind a beep in my ear, but the vibration needs to go.