Android :: OpenGLES Lighting - Should Not Change Position
Oct 7, 2010
I'm writing a little 3D engine for android to better learn the platform and opengl. I hope to eventually use it as a base for little 3D games.
I'm trying to implement lighting right now, and generally following the NeHe opengl android port tutorials. I have a simple spinning cube and 1 light that should not change position. Upon rendering my scene on a device the light appears to "dim" and re-lighten as cube rotates.
This is a swf video of the behavior:
http://drop.io/obzfq4g
The code for my "engine" is located here: [url]
The relevant bits are:
[url]
This is where I'm initializing opengl and setting up my scene. and [url]this is the code for actually rotating / drawing the cube mesh.
I wish I could formulate a better question; but I'm very stuck/confused and can't even think of an intelligent question to ask besides "does anyone know what might cause the kind of behavior I'm seeing?"
Also the slowness / choppyness of the animation in the video is a result of the screencap software. It's smooth throughout the whole rotation on the emu.
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Here is my class
CODE:............
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Here a screenshot made with ddms :
http://picasaweb.google.com/lh/photo/42bVsuIt8JldSIbPy8x2AA?feat=dire...
The Acer liquid running Android 1.6.
Can you check on other devices and tell me if you face the same issue ?
I would like to know if it's an Android issue or an Acer issue.
Here the code :.........................
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code:.............................
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MQuote:
Originally Posted by Rigmaster
Make sure you have the latest updates, which impact speed on the device in some unpredictable and unexpected ways. During system updates, your Evo may reboot and will take the g-sensor changes as last calibrated.
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