Android :: Rotated Screens Compared To Accelerometer On Dell Streak
Sep 16, 2010
I have update our game to be able to handle devices with rotated screens (http://android-developers.blogspot.com/2010/09/one-screen- turn-deserves-another.html#links). I used a Motorola Flipout as a reference device and that one works great. The problem is that when the update with that fix came out I started to get reports that our game had stopped working for Dell Streak.
Do anyone know if there are special problems with screen rotation related to accelerometer output on Dell Streak?
And do anyone know what Dell Streak returns on the android.view.Display.getRotation() function call?
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Sep 17, 2010
Im starting to develop for android and i would like to test my aplication in my Dell Streak, its running 1.6 and my OS is Windows 7.But i dont get have any ADB Interface in computer > device manager, i have it under Portable Devices. Beside that i have everything correct, but Eclipse Device Chooser has no Android device listed.What can i do to have my Streak listed.
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Jun 24, 2010
I used a Nokia 770 for over a year, and the difference between a 3.5"-3.7" screen and the tablet's 4.1" screen is pretty glorious. Now that such a screen size is making it's way to the modern fold (first with the HTC Evo 4G, and now the hotly anticipated Motorola Droid X), I can't help but feel the humble increase isn't enough to feign serious interest over your run-of-the-mill screen size. Certainly, it's bigger, but is it enough? When the Dell Streak first showed up, I instantly knew I wanted it. 5" is the perfect gap between large screen pocket device, and 9"-10" non-pocket device.
Yet, it seems the Streak's coverage is little, even though it's already out in the United Kingdom, and showing up here stateside in under a month. Why is it? Am I beyond the fray, and am alone in thinking that 5" is perfect rather than overkill? Or are people afraid Dell might jump the shark (since this is their first phone, and is putting a lot forward)? Or am I not seeing the bigger picture here, at all?
Why are the 4" phones getting all the drolling mouths and oh-la-la's, while a 5" phone is coming in no time at all to shut down the competition?
For comparison, a little evidence before I sound like a look spouting off:
Here, even on this forum it seems evident:
Dell Mini 5 (32/265)
Motorola Droid X (126/2,940)
HTC EVO 4G (5,132/92,865)
The Droid X forum has more than ten times the post activity, even though the Dell Streak has been a tangible product for twice as long. The EVO 4G forum has well more than that, but excuses to it, since it's been available to the public for longer than the Streak has.
Google Trends: http://www.google.com/trends?q=Dell+Streak,+Motorola+Droid+X,+HTC+Evo+4G
Streak's popularity on the internet has nosedived down after it's hands-on at D8, and quickly Droid X's searches are taking it's place. Meanwhile the non-Dell phones increase in both news and search activity.
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Jul 2, 2012
I've recently won a Dell Streak 5, but it appears to have been shipped without the Market or Play apps - when trying to download through the Google Play site, it tells me to open the shopping bag icon on my device - unfortunately, their isn't one!
I had a Dell Streak previously (until some git stole it on a train - I will find you Mr Thief, if you're reading) so i know market is available on the device - my g-mail account even contains all the old apps i have paid for when i was last using the same device
i'm aware i can probably install non-market apps using apk files, but due to laziness i really want to avoid this.
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May 19, 2012
Here is my vold.fstab WHICH I think is the problem
dev_mount storage_internal /mnt/sdcard 7 /devices/platform/sdhci-tegra.3/mmc_host/mmc1
dev_mount external_sdcard /mnt/external_sd auto /devices/platform/sdhci-tegra.1/mmc_host/mmc2
dev_mount external_usb_disk /mnt/usb_storage auto /devices/platform/tegra-ehci
This is for a Dell Streak 7 ( a tegra 2 device) for a CM9 port.
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Jul 26, 2010
I was wondering if anyone knew if you could use a bluetooth keyboard like the dinovo mini with the dell streak with the captivate.
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Jul 20, 2010
Anyone notice compared to other screens the saoled display makes whites look kind of bluish?
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Jun 9, 2009
I am developing a game. In which the user controls movement using the accelerometer. Sounds effects can also be enabled. However when laying the phone flat down and playing the game without the accelerometer gives nice 0,0,0 values. However when play WITH SOUNDS on, i get a buch of weird values: while the phone is NOT moving.
This is really a big bug that makes life hard for Game Developers. I tried to take an avarge of the last 5 values from the sensor.. but this is not enough.. The harder the sounds plays: the higher the weird sensor values. When using the headphones: almost no weird values. Seems that sounds interferes with the accelerometer sensor.
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Aug 12, 2010
When will the Dell Streak be available for purchase from the AT&T store? I have a defective Captivate and have another week or so to return or exchange it for another phone. I originally wanted the Streak but it wasn't out at the time.
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Jun 13, 2013
I wiped inner SD, recovered image, complementary of marvin, however I am still hanging on dell logo. Inner SD is confirmed to be working (at least on the surface), because it can still transfer files with fat32 partition.
I can access recover, fastboot, everything, just no qualcomm.
I flashed DSC 2.0 and streakmod recovery, still no go. WHAT CAN POSSIBLY BE WRONG WITH MY PHONE???
I bricked my phone and wiped EVERYTHING from the INNER sd card, which in hindsight seems to be a terrible choice.
How do I repartition it to the original condition??
I also don't know how to name them, or put them in the right location
I believe when all is finished I can finally use stock recovery + rom... Right now it just gets stuck at dell logo no matter what recov/rom i flash.
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Jul 27, 2010
I had a little time with the captivate today and noticed it has 4(i think) horizontal scrolling screens for apps. What happens when you fill those? Does it automatically add another one or what?
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Dec 25, 2013
I just got a Dell Venue 8 which comes standard with Android 4.2.2 and it continuously reconnects to my wifi network. It just cycles through Connecting -> Authenticating... -> Saved, Secured with WPA and then starts over again with connecting. All other devices work on the network so it isn't the router. I've tried to toggle wifi on and off, toggle airplane mode on and off, forget and reconnect to the network, and turning it off and on and nothing has corrected it. I haven't found much googling this issue or on Dell's support page.
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May 9, 2010
I want to show an arrow that indicates the direction towards a goal, using the orientation sensor and current GPS position. Everything works well, except that I want to rotate the arrow image in my ImageView.
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Nov 24, 2010
I need to put some text over an imageview.
CODE:..........
But this doesnt displays the text only the picture. And also I have to rotated this text. Is this even possible with TextView?
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Jul 26, 2010
Can someone help me with what app and program i can use to connect my Droid X to my webcam on my Dell Mini?
I have a buddy who can do this on his iPhone and has 3-4 "security" web cams set up at his house that he can view on his iPhone.
If that phone can do it, i know ours can!
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Nov 4, 2012
I have a droid razr. I can get netflix on my phone but my laptop has no wifi. Is there a way to stream netflix to the laptop so I can see on a bigger screen?
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Jun 8, 2009
When camera is launched in portrait mode, the viewfinder screen is 90 degrees rotated and stretched out. I read couple of places that this is a known bug with sdk1 but i am still finding this problem with cupcake. Has anyone having any idea is this issue is fixed in cupcake or in donut? any clues how to move ahead. setOrientation and changing the preview size didn't help. Even I read somewhere Surface flinger class needs change: http://groups.google.com/group/android-framework/browse_thread/thread...
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Mar 14, 2010
I am having trouble finding information related to which i should choose, OpenGL ES 1.1 or 2.0 for 2D graphics.
OpenGL ES 1.1 on Android is a bit limited to my knowledge, and based purely on sprite count the only useful renderer is draw_texture() (as far as i know). However, that does not have rotation and rotation is very important to me.
Now with the NDK adding support for OpenGL ES 2.0, i am trying to figure out if there is anything that preforms as well as draw_texture(), but can handle rotation.
Anyone have any information on if 2.0?
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Oct 5, 2010
I would like to display some UI Elements on a android xml layout file. I try to make an application, where two players can sit at each end of the mobile device, and play against each other.
So need to show some Button 180 degrees rotateted.
Is this possible? I tried android:gravity, but this did not work.
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Jun 11, 2009
I am using the code from ApiDemo Camera Preview and it runs fine on my Gphone but the preview is rotated and stretched.
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Jun 15, 2010
I would like to know as to what will happen to the thread which has been created by an activity and the device is rotated. I have observed that the onDestroy method is called when this happens. Will the thread be killed too?If the thread is not killed, how can I reassociate the thread with the activity as a new instance of the activity is created on rotation.
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Jun 26, 2009
I am getting a crash intermittently when my Activity starts up either initially or when the screen gets rotated I get several log messages which I have been unable to get any insight from: timeout expired mFreezeDisplay=1 mFreezeCount=0 App freeze timeout expired Force clearing freeze then lots of: Lock_layer timed out (is the CPU pegged?) Key dispatching timed out then I get ANR annotation: keyDispatchingTimedOut the trace has alot of sending signal 3 to alot of PIDs
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Jan 25, 2010
I am finding that performance degrades after one or more screen rotations, and I presume that this is likely to be because an App's main Activity is destroyed and recreated each time the screen is rotated and that my app must be leaking memory when that happens.I have read that, contrary to what one might expect, not all the objects created by an app's main Activity (or in classes called by that Activity) are destroyed when the activity is destroyed. Specifically, I think I have read (although I can't now find where) that if the View uses a large bitmap member object then the Activity's onDestroy() method should be over-ridden and the bitmap should be explicitly recycled.Are there other objects that need to be destroyed or removed when the Activity is destroyed? What about Listeners? Is there a comprehensive tutorial or guide on this subject?
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Feb 24, 2010
I am using the MapsDemo example for a mapping application where I rotate the map in direction of travel. This works well even without the canvas smoothing in the example.
However, I haven't yet managed to adjust the dispatchTouchEvent code to counter the map rotation effect for the user touches (right now when the map is rotated 90 degrees a user's horizontal sweep will move the map vertically etc). The sample code only offers the teaser:
CODE:..........
And while I am at it - Is it still possible to position the zoom controls separately, so that they do NOT rotate when the map rotates? I read that the getZoomControls() is deprecated.
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Apr 18, 2010
I have tried to freeze orientation: setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
But thought screen stays in portrait orientation, the activity is still recreated.
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Aug 25, 2010
I have a ListView that can have one or more clickable items. When I apply a rotate animation the coordinates that are clicked correspond to the original position of the ListView items. For example a list with one item in portrait mode rotated 180 degrees will have the item upside down on the bottom of the screen, but the item gets the click event when I click the top of the screen. 180 degrees is just an example I want to be able to move an arbitrary angle.
I've looked through all the listView properties but none seem to have any effect on the clickable coordinates. I would assume willChangeTransformationMatrix would do the trick but it doesn't, neither does invalidate or invalidateViews. Is there a property I'm overlooking or how would I go about moving the coordinates to the right place?
sample code- list items highlight correctly when clicked, rotate with dpad_center, after rotated items highlight when original position is clicked. I've tried animating the animation, animationSet, and layoutAnimationController all same result.
CODE:...............
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Sep 5, 2010
When I load an image frome the media gallery into a Bitmap, everything works fine, except that pictures that were shot with the camera while holding the phone vertically, are rotated so that I always get a horizontal picture even though it appears vertical in the gallery. how can I load it correctly?
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Sep 30, 2010
This one surely is a simple one but I haven't made sense of is yet. I'm working on an app in opengl es on android. everything goes well except when I load the textures. I manage to open load and create all the textures without any problem, but the image displays itself rotated of 90. it looks as if the application does not consider that its is in landscape when opening the image...I solved the problem by turning all my textures of 90 degrees but I would sure like to figure this one out Because it is the only thing that is not rotated, the top bar is rotated, the touch coordinated are rotated,
the h and w of the surface are good,
Here are some code snippets that I think are relevant:
CODE:...........
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Nov 22, 2010
I have a very simple widget application which consists of a linear layout with a background and an image button. In the AppWidgetProvider on Update method, I register the click of the button to broadcast an intent. When the widget first loads, everything runs fine and the click is captured. The problem occurs when the screen is rotated, and the click is never captured again even if the screen is rotated back. What do I have to do to re-register the click when the screen rotates? below is some segments of code I am using.
AppWidgetProvider
@Override
public void on Receive(Context context, Intent intent)
{super.on Receive(context, intent);
if(intent.getAction().equals("test.CLICK"))
{Closemouthed(context);}}
@Override
public void on Update(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds)final int N = appWidgetIds.length;
// Perform this loop procedure for each App Widget that belongs to this provider for (int i=0; i<N; i++) {
int appWidgetId = appWidgetIds[i]; RemoteViews views=new RemoteViews(context.getPackageName(), R.layout.widget);
Intent click intent=new Intent("test.CLICK");
Pending Intent pendingIntentClick=Pending Intent.getBroadcast(context, 0, click intent, Pending Intent.FLAG_UPDATE_CURRENT);
views.setOnClickPendingIntent(R.id.change_mode, pendingIntentClick);
SetInitialLayout(context);
appWidgetManager.updateAppWidget(appWidgetId, views);}
super.on Update(context, appWidgetManager, appWidgetIds);}
Manifest
<receiver android:name=".Widget" android:label="@string/widget_name">
<intent-filter>
<action android:name="android.appwidget.action.ACTION_APPWIDGET_CONFIGURE" />
<action android:name="android.appwidget.action.APPWIDGET_UPDATE" />
<action android:name="test.CLICK" />
</intent-filter>
<meta-data android:name="android.appwidget.provider" android:resource="@xml/widget_mode_switcher" />
</receiver
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Mar 7, 2010
I have create a subclass of View and overwritten onDraw() - see some test code below. It draws a line consisting of some points. Before the line is drawn the canvas is rotated and restore after the drawing. The angle by which the canvas is rotated increases by 5 degrees every time onDraw() is called. The view is invalidated about once a second causing the view to be redrawn. Due to the rotated canvas the line drawn looks like a clock hand rotating counter-clockwise. This works - but not always. Sometimes the line is not drawn for one or more seconds, although I know from the log statement that onDraw() was called. Sometimes means: The line may be not shown after 8 seconds, then again after 35 seconds and so on. If the canvas is not rotated the problem does not occur. This also happens when I use a SurfaceView instead of a View. It does not only occur in the simulator but also on my G1 - both using Android 1.6.
CODE:.............
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