Android :: What Happens To Thread As On Destroy Is Called When Device Is Rotated
Jun 15, 2010
I would like to know as to what will happen to the thread which has been created by an activity and the device is rotated. I have observed that the onDestroy method is called when this happens. Will the thread be killed too?If the thread is not killed, how can I reassociate the thread with the activity as a new instance of the activity is created on rotation.
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Aug 6, 2010
Here is a thread example in Android SDK sample (BluetoothChat).code...
In order to destroy this thread, first to close the socket. But this thread is still running at the blocked call mmInStream.read() even mSocket.close is successfully run.
Question: How to properly destroy a thread stuck in blocked call?
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Jul 25, 2010
I have an app that works only in portrait mode, and I have made the changes in my manifest file for every activity the orientation to be portrait. But when I rotate the device, the activity recreates again.
How to not destroy the activity?
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Dec 8, 2009
I am getting the 'AudioTrack::start called from thread' when starting an AudioTrack. I am using it in a thread. I asume I shouldn't but why? I see it as a major limitation.
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Jul 25, 2010
I have a listactivity as a startup screen in my application. Which is displaying database records using custom cursor adapter. On create I set the filterable flag - getListView().setTextFilterEnabled(true)
My cursoradapter overrides runQueryOnBackgroundThread which runs corresponding query. The problem is that after typing some text and hitting enter, runQueryOnBackgroundThread never gets called. However, when the item click in the same view launches another activity(detail view of the record) and I come back to the original list activity, hitting back button, then text filtering works just fine. I don't call setTextFilterEnabled anywhere except during the initialization process and I can't really find any other API affecting this behavior, so any guesses why text filtering doesn't work initially, but all of the sudden starts working when I come back to the list activity from child activity?
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Mar 22, 2010
I have a problem with a suddenly dead(?) OpenGL Thread. After an indeterminate time (30 seconds to a couple of minutes) the onDrawFrame of the Renderer simply doesn't get called anymore. I get no exception, no ForceClose, no ActivityNotResponding, no nothing! I can still open the Menu, have another Handler/Runnable-cycle logging out "Alive", etc Recently I introduced some native stuff (physics-library). But I can verify that there is no native problem, as there is obviously no native crash and after the GLThread died, I can still do like: Log.d("Before native call") nativeCall(); Log.d("After native call") Maybe anyone of you experienced something similar to this?
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Oct 6, 2010
What does the following exception mean? And how can I fix it?
This is the code:Toast toast = Toast.makeText(mContext, 'Somthing', Toast.LENGTH_SHORT);
This is the exception:
D/VVM ( 684): java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
D/VVM ( 684): at android.os.Handler.(Handler.java:121)
D/VVM ( 684): at android.widget.Toast.(Toast.java:68)
D/VVM ( 684): at android.widget.Toast.makeText(Toast.java:231)
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Feb 12, 2009
I'm an experienced C++/Java dev who has been truly enjoying that past two days of getting neck deep into the Android SDK. I can foresee a lot of sleepless nights ahead Now, being arrogant due to experience (lol) I basically wrote a hello world Activity, got it to work and promptly decided to write an out of process service with accompanying client for project #2. Android is so well thought out (if not exactly documented although that's an 'over time' issue inmho) that I had basically implented everything but callbacks into the client before realizing (and feeling like a total idiot) that there's a very nice example called RemoteService (lol @ me - again) Basically, this validated everything I'd been doing, although I did notice that because my client is in its own project and namespace and my service is in another project and namespace (but the same Eclipse workspace) that I had to have the service entry in my service's manifest AND my client's manifest (that one took me a while to figure out) in order to bind on the service. Anyhow, everything's great, I am starting to love on Android (figuratively) but I've run into <BRITISH-NESS>a bit of a sticky wicket, eh, wot?</BRITISH-NESS>.
When my client Activity binds on my service (which is running in its own process) and calls the equivalent of 'registerCallback', the interface is added perfectly to the RemoteCallbackList object and I can immediately (right on the next line of code) use the interface to send a notification to the client. Now, my problem is that when my main service thread tries to pull the interface out of the RemoteCallbackList via the broadcast methods, the RemoteCallbackList is always 'empty' - it returns 0 from beginBroadcast. After double checking ensure that I AM actually adding it to the list (because I've been a collossal idiot before) and that I am getting success back from 'register', I immediately think it's a threading issue, so: I add logging code to the service in key places to log what the thread id is repeatedly, and I think "uh, I think I need to use a handler of some sort to make the call back in the thread that handled the registration" and to double check I call beginBroadcast right after 'register' and find that it always returns back the correct number of callback interfaces. So it VERY much appears to be a threading issue (to me) so now I'm a bit stuck I've written a handler so that my main service thread can request the correct thread to actually call 'beginBroadcast' and then thought 'how is it going to know what thread that is...?' and instead am now thinking I need to pass, via a handler or something, the incoming interface from the thread that runs when the client calls the equivalent of 'registerCallback' to my main service thread. What part of the proper paradigm am I missing? BTW, as an example of the thread IDs, my main service thread is #1, the runnable I use for tasks in the main service thread shows an ID of #1, the message handler I was thinking I could use, shows an ID of #1, but the thread ID I get in my code in the service that runs when the user registers their callback is #7.
If I plan to notify clients when the service notices something it thinks they need to know, do I need to notify (somehow) the clients via the thread with ID #7 or do I need to pass the interface I get when the user registers their callback from thread #7 to thread #1 and call 'register' on the RemoteCallbackList from thread #1? Sorry for the verbosity but I figured more is better than less. Again, everything works great except this one little part.
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Mar 24, 2010
I am using a DefaultHttpClient and a ThreadSafeClientConnManager to share the httpClient across threads. That part is working well. However, when I execute an HttpPost in one thread, and call httpPost.abort() from another. It does not return immediately and continues blocking until the socket timeout is reached in most cases. Am I missing something else? I've tried using: connectionManager.closeIdleConnections(30, TimeUnit.SECONDS); connectionManager.closeExpiredConnections();
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Sep 30, 2010
I am getting reports of 'Can't create handler inside thread that has not called Looper.prepare()' once I added ScoreNinja to my Android app, and released it to the market. It seems that it isn't happening all the time as the ScoreNinja highscore has lots of entries from users. I have looked on the web for help but there are no clear directions on what to do. I have used the ScoreNinja code exactly as shown on the scoreninja website. BTW If anyone is having problems with ScoreNinja only displaying one score, check to see if the launchmode is not set to 'singleinstance' in your manifest. This fixed it for me!
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Feb 14, 2010
I'm new to Android development, and I'm trying to write a small widget. This code works on the emulator and the text is set to "test", but when i run it on my Nexus One it doesn't. It just appear like onUpdate isn't called. Anyone have any good idea what i'm doing wrong?
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Jan 18, 2010
I make 'hello world' app :-) and wrote a Log code in onCreate. and then give "android.intent.category.DEFAULT" and "android.intent.category.HOME"
This situation appears emulator(1.5, 2.0, 2.1). but HTC hero(1.5, original htc rom) didn't! it just call one time! Which is normal? and If calling twice is normal, why are they call twice?
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Mar 19, 2009
I have documented cases of an activity's onResume method getting called HOURS after the G1 is - well, not asleep, since a WakeLock is in use, but "idle" with the screen off (indeed, it had been off in one case for 6+ hours).
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Oct 26, 2010
I am running into an issue with the way my asynctasks are executed. Here's the problem code:
firstTask = new background().new FirstTask(context);
if(firstTask.execute().get().toString().equals("1"))
secondTask = new background().new SecondTask(context);
What I'm doing here is creating a new asynctask object, assigning it to firstTask and then executing it. I then want to fire off a separate asynctask when the first one is done and making sure it returns a success value (1 in this case). This works perfectly on Android 2.0 and up. However, I am testing with Android 1.5 and problems start popping up. The code above will run the first asynctask but doInBackground() is never called despite onPreExecute() being called. If I am to execute the first task without the get() method, doInBackground() is called and everything works as expected. Except now I do not have a way to determine if the first task completed successfully so that I can tell the second task to execute. Is it safe to assume that this is a bug with asynctask on Android 1.5? Especially since the API says that the get method has been implemented since API 3. Is there any way to fix this? Or another way to determine that the first task has finished?
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Aug 6, 2010
I have developed an application which is working fine.
In that i have used some static variables and also set Application level variables.
My problem is that even after setting finish() on each activity, application is showing in Running mode.
After closing the application, when i start the application after sometime, it will set the last changes.
How can i destroy my application?
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Jul 14, 2010
I have an activity defined as below:
CODE:............
A strange thing is that, when running on emulator, and the back key is pressed, the activity was destroyed (I saw onDestroy() called in log). But when running on my Nexus One phone, and the back key is pressed, the activity is not destroyed (I didn't see onDestroy() called in log).
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Sep 7, 2010
How can I implement a run() method of thread if I create a Thread Global?
I mean If I create a Thread Globally then can I implement its run() method {" public void run()"} anywhere in my Application?
In the run() method I have to write the code to perform some action.
IF I can do it then please can anyone show me briefly how to do it particularly.
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May 21, 2009
I am writing an application in which i need to handle messages between the main thread(the deafult UI related thread) and the user created Gamethread.
The requirement is like this.
An activity(say "Activity_X") is setting the view by "setContentView(some "View_Y")". In "Activity_X" i have implemeted "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for creating menus & a switch case for action to be taken on selecting those menus.Menu has items like "resume/pause/zoom/" .
All action to be take on selecting these menus are implemented in "View_Y" in a separate Gamethread by extending "Thread" class.
So whenever a menu is selected in "Activity_X" i need to send a message to "View_Y". And on receiving this ,a particular action/method should be called in View_Y(GameThread).
How can i achieve this using Handlers?Is there any other way of doing this? Please do share with me some code snippets for these.
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Dec 2, 2009
what puzzle me so much is that i can't destroy a GLSurfaceView while i don't want to exit the activity.
the fact is when i destroy a GLSurfaceView which had show in the screen (that means it has binded to the activity's SurfaceHolder), the activity exits without any prompting. Perhaps ,the Context which provided in the Construction of GLSurfaceView joins the two things together. so my conclusion is that a GLSurfaceView can only be destroyed when exit the activity. is there anyway to destroy a GLSurfaceView without exit activity? is there someone can provide a clue?
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Apr 28, 2010
I have an Activity with an inner Handler. The problem is that after the activity is destroyed, the Handler is receiving messages for the destroyed activity. This breaks things because the activity is in an inconsistent state. I'm thinking this might be a bug in Android - it should probably delete all the messages in the queue when the activity is destroyed. There doesn't appear to be any way I can manually delete all messages in the queue (except by calling removeMessage(int what) with every possible variation of what, which seems a bit ridiculous). The only other solution I can think of is to create my own is_destroyed instance variable and check it in handleMessage(), but again that seems like a ridiculous hack. Has anyone come across this problem before?
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Aug 3, 2009
I have a activity MyActivity, which "kills" yourself using the finish () method. The problem is: after the kill operation, method onDestroy is called, but the object of type MyActivity is never garbage-collected (I forced the GC run). It is causing a memory leak, because MyActivity is launched many times, by other activities. Does anyone know when the Activity object is supposed to be garbage- collected, and what can be done to avoid the issue I mentioned?
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Mar 5, 2010
Is it possible to programmatically create and/or destroy AppWidgets?
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Aug 23, 2010
I have one doubt about back button. If one activity is running on foreground and if I press back button then it will destroy the activity. Now my question is is destroy and kill a process is different? cause if I open DDMS I can see same process is running..Only if I stop that process in DDMS then only it disappear. Is that process will take any memory space after pressing back button..
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Sep 12, 2010
"It's not limited to Android devices, but it seems that increasingly Android more than other platforms is shipping with the worst mobile bloatware. It's a bad trend that's going to lead to consumer backlash and it's destroying the credibility of Google's Android vision."
Entelligence: Will carriers destroy the Android vision? - Engadget
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Apr 7, 2009
I am unable to completely destroy my app. My app is thread based app. Once i exit the app by calling on Destroy method, it is exiting properly. If i try to relaunch the application is says "The application stooped unexpectedly, try again". If i again select my app it is launching. It means in a alternative attempt its launching. as i am guessing, its not making Null for few static objects. once it shows the exception has explained above it is making all the objects null, so that i am able to relaunch. Pls can some one suggest how to overcome this issue. How to completely destroy the application?
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May 9, 2010
I want to show an arrow that indicates the direction towards a goal, using the orientation sensor and current GPS position. Everything works well, except that I want to rotate the arrow image in my ImageView.
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Nov 24, 2010
I need to put some text over an imageview.
CODE:..........
But this doesnt displays the text only the picture. And also I have to rotated this text. Is this even possible with TextView?
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May 27, 2010
I have a separate thread running to get data from the internet. After that, I would like to update the ListView in the main thread by calling adapter.notifyDataSetChanged(). But it does not work. Any workaround for that?
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Jul 22, 2009
I want to do the drawing in another thread to speed up the game(it is way to slow right now). I was told to do this but don't quite understand why that would speed things up. Is it GameView that should implement Runnable? Should I make the thread sleep when not drawing? where should I start the thread? package com.android.WWS;
import android.app.Activity; import android.content.Context; import android.graphics.*; import android.os.Bundle; import android.view.SurfaceView; import android.view.KeyEvent; import android.view.View; import android.view.View.OnKeyListener; import java.lang.Runnable; import java.lang.Thread;...................
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Nov 26, 2009
Anyone using this? Sure it has a price, but this thing isnt using ANY battery life on my phone... I thought these apps running in the background (chat apps) were supposed to destroy battery? I leave this thing on nearly 8 hours a day, and hardly see any battery drain. The UI could use a few tweaks and themes, but for reliability its awesome!
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