Android :: Want To Use 2 Wvga Screens / While Viewing Html Page
Oct 15, 2009
We have ported Android on our Development Board and are able to do the Web Browsing . We have 2 WVGA screens on our Development Board . We wanted to know if it possible for us to use the second screen when using the web browser to display large web pages . (Usually we scroll down , but we want to display it on the 2nd screen as much as possible. Any hints or suggestion in this regard would be really appreciated.
View 2 Replies
Jun 11, 2010
Seems certain emails I get that are in HTML I cannot view.I just get a blank page or maybe one hyperlink.Any input on this?I didn't see anything as far as setup to resolve this.We're using an exchange server so any google email apps probably wont help.
View 4 Replies
View Related
Mar 11, 2010
I'm working on an application that needs to get the source of a web page from a link, and then parse the html from that page. Any starting points where to look to start writing such an app?
View 3 Replies
View Related
Apr 30, 2009
After I have loaded WebView with a html page, is it possible to get the position of the region that is currently being displayed within the WebView widget?
View 2 Replies
View Related
Jan 2, 2010
I want to parse an html page downloaded from a web server and have pretty much trouble with that. I am trying with saxparser, is there any better solution? With sax I am trying to pre-process the page to make it XML compliant (replace <br> with <br />), but I still have some troubles because of errors in the page (a couple of mismatched tags and "&" in attributes value ISO &). Is there any way to make sax parser ignore these errors and keep on parsing? I tried to use ErrorHandler interface, but I could not catch anything.
View 7 Replies
View Related
Dec 16, 2009
I use webview app to open a web page (url). This web page has a form with a select element to choose. I would like to tell to select a specific value without click the element. Is that possible?If not how I could ?
View 1 Replies
View Related
Sep 18, 2009
How to reference resources (images) from a HTML page in webview? I am trying to display an image in HTML and the image is an android resource. <html> <body> <img src=" ? " /> </body> </html>
View 2 Replies
View Related
Apr 9, 2010
I have a bunch of pages that render normally on the Android 1.6 native browser as well as on the iphone Safari browser, but are heavily zoomed out and small by default on the Android 2.1 native browser.The pages are zoomed out by about 4x making them appear very small.Of course I can manually zoom in, but I dont want the users to have to deal with that.Anyone else face this issue, and is there a fix for this that doesn't break how it works on other browsers?
View 2 Replies
View Related
Nov 10, 2010
I saved some html pages in sdcard. so , i want to display those pages through webview . can any help to do this task?
View 2 Replies
View Related
Apr 5, 2010
I use webview app to open a web page (url). This web page has a form with a select element to choose. I would like to tell to select a specific value without click the element.
View 2 Replies
View Related
Oct 4, 2010
I'm trying to load/reference images from the app's assets folder from within a HTML page in a WebView. Unlike in most of the examples the HTML page itself is not located in the assets folder but is loaded from a server via http. The background of this question are some performance improvements which should reduce the loading time (and the amount of transferred data) by loading static images directly from the device. I'm not sure if Android has some restrictions here because there's a certain possibility to exploit the app by allowing access to the local file storage from a remotely loaded webpage.
View 2 Replies
View Related
Nov 1, 2010
I have heavily edited the original text and instead of the how question I am posting the code that produces the effect I wanted, namely a floating menu on top that stays fixed as I scroll whatever is in the middle with a lower menu at the bottom of the screen. Ain't life sweet - Might even work on the iPhone as well.
Why I posted was like I said in the original question. I'm fiddling with creating the initial lay out for a "mobile" application for the disabled, have tonnes of data, dictionary files, icons for the purpose etc. I want to have the app running as HTML to make it as portable as possible, i.e. make it runnable on Android, Iphone, Maemo... whatever.
I got some hints by looking at the example at http://www.quackit.com/css/codes/css_floating_menu.cfm as well as a lot of trial and error and finally minor edits by a paid freelancer.
Below you can find some crude (to put it mildly) HTML/CSS (cut the CSS part and load a style instead in the HTML's you create for cleaner code) but for now, let's look at the prototype concept.
CODE:...........
You can see the working example on your Android device or in your Android emulator http://globability.org/webapp/aaa.html
Need to get the sound working though - but nearly there :)Links to the different web based version and thoughts behind application can be found on:
The project this application springs from can be found on [url] - Look under prototypes (it is the top one under the heading protypes).
View 1 Replies
View Related
May 13, 2010
I;ve been trying to create a custom button in android using this tutorial - http://www.gersic.com/blog.php?id=56
It works well but it doesn't say how to change the font size or weighting. Any ideas?
There was another question on here and the only answer was to use html styling but you can't change a font size in html without using css (or the deprecated font tag). There must be a better way of setting the pixel size of the font used on buttons?
View 1 Replies
View Related
Nov 14, 2010
Swype WVGA 2.10.52.13753.apk - English and Deutsch language
View 8 Replies
View Related
Jan 7, 2010
I wrote a reading software. I implemented the page turning effect when user tap the screen to turn to next/pre page. The display is ok on G1 (320X200 size) but it can not works well on Droid(480*854 size), the font looks a litter fuzzy, not clear as G1. I explain my codes for page turning:
1) create a canvas A
2) create bitmap.
3) set bitmap on canvas A
4) draw the new page content on canvas A
5) the current showing page has been saved in bitmap before since we do from step 1) to setp 4),
6) In order to implement the turning effect of scrolling from left to right, I draw the old bitmap part and draw the new bitmap part until the whole new bitmap has been drawn. all of bitmaps are drawing by canvas.drawBitmap() in onDraw() function.
7) when step 6) is done, it means the new page has been shown on screen, and the bitmap has been saved to use in next page turning.
The above is the whole actions for my page turning. On G1, no problem. But on Droid phone, the font is not clear, I tried if I directly draw text by canvas in OnDraw() not through bitmap, It is ok, but it can not implement the page turning effect that I need. I don't know why, could you please help me to take a look and tell me where is wrong or miss some steps?
View 2 Replies
View Related
Jun 29, 2010
Sometimes when I run a FWVGA or WVGA emulator it causes my app to run in compatibility mode (small inner rectangle instead of full screen / MDPI instead of HDPI). If I delete the emulator and recreate another one this usually solves the problem. My app can support HDPI, MDPI, and LDPI screens. My Android Manifest Support Screens says Small Screens = true Normal Screens = true Large Screens = false Resize able = true Any Density = true, Usually the front page looks like this: http://4.bp.blogspot.com/_hmNcPpDB070/TCmGaxEdS-I/AAAAAAAAAEQ/g0tlmQu. But when it screws up it looks like this: http://2.bp.blogspot.com/_hmNcPpDB070/TCmGvlOUqtI/AEY/mLUVGxN. Does anyone know what causes this or if there is a solution? It's not a major problem, just annoying.
View 3 Replies
View Related
Feb 20, 2010
This seems like a simple problem to me, but I can't figure it out. I have a fullscreen layout that displays differently if the screen is taller (854 instead of 800 pixels). I've tried putting the xml into layout-notlong-hdpiand layout-long-dpi respectively, but both my WVGA and FWVGA emulators go for the "long" version (as described in the doc).
Is there any way to distinguish between the two besides using the deprecated -800x480/-854x480 qualifiers?
View 5 Replies
View Related
Oct 7, 2009
I have been able to scale-up my application in WVGA skins pretty easily for my app.But in WVGA mode the widget seem to be not working as desired.Sometimes the widget just gives the message "No more room in the Home Screen" even though there is space.Some times it takes up the whole screen without considering the size mentioned in the configuration files.And even strangely sometimes it hust gives me the desired behaviour.Are there are any know issues for the WVGA mode as far as widgets are concerned.
View 2 Replies
View Related
Sep 15, 2009
Are there any apps in the DONUT sdk that has support for the WVGA (looking just not for resized or compatibility mode, but having the proper assets to support 240dpi WVGA) Just looking around, dialer look awkward, so does few others ..
View 5 Replies
View Related
Mar 24, 2010
I'm developing an Activity with a simple LinearLayout with a button. When I try the activity on my hardware (WVGA 480x800 screen) the activity only fills the standard size (480x320) while the OS itself fills the whole screen.
What could be the issue.
CODE:..................
View 1 Replies
View Related
Jul 27, 2010
I had a little time with the captivate today and noticed it has 4(i think) horizontal scrolling screens for apps. What happens when you fill those? Does it automatically add another one or what?
View 2 Replies
View Related
Oct 31, 2009
What are the 4x1 app widget sizes for WVGA and FWVGA in both portrait and landscape?
View 9 Replies
View Related
Oct 29, 2009
I been working on default skin before, if i change my skin to WVGA , my layout displays only in a portion of the skin and the rest of screen is black.
although, i can see android's home screen in full view. do i need to change my skin settings or my layout itself?
View 2 Replies
View Related
Aug 6, 2010
I am trying to use open intents simulator and do all the settings according to the instructions. But when i tried to run a sample program, after running, its directly going to the "connections settings page" in openintents.apk.
View 49 Replies
View Related
Jun 2, 2010
I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
View 4 Replies
View Related
Jul 22, 2010
The problem I am having is that when I run a FWVGA or WVGA sized emulator it sometimes runs at a MDPI size instead of HDPI. Here is an example with pictures. I create the AVD with the proper hw.lcd.density setting and screen size and it randomly does this. There doesn't seem to be a pattern. I used to be able to just delete the AVD and create it over again and it would fix itself for a while but now it's getting worse.
View 1 Replies
View Related
May 9, 2010
I'm designing an HTML page for display in Android browsers. Consider this simple example page:
<html>
<head><title>Simple!</title>
</head>
<body>
<p><img src="http://sstatic.net/so/img/logo.png"></p>
</body>
</html>
It looks just fine on the standard HVGA phones (320x480), but on HDPI WVGA sizes (480x800 or 480x854) the built-in browser automatically scales the image up; it looks ugly.
I've read that I should be able to use this tag to force the browser to stop scaling my page:
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=0;" />
... but all that does is disable user scaling (the zoom buttons disappear); it doesn't actually prevent the browser from scaling my image. Adjusting the scale factors (setting them all to 2.0 or 0.5) has no effect at all.
How can I force the WVGA browser to stop scaling my images?
View 3 Replies
View Related
Feb 2, 2009
I am developing simple RSS Reader kind of application.In my applicaion i cant go back from Webview page to previous page.i can go back from all pages except the page where i have used Webview.What could be the reason?why i cant go back?
View 3 Replies
View Related
Apr 30, 2010
I took a WVGA quality video and uploaded it to youtube. The video looks great on the phone but looks crappy on youtube. What am I doing wrong?
View 4 Replies
View Related
Jun 1, 2010
On my htc desire, all of the apps are blurry, they are not WVGA resolution as you would expect from a $390 phone!
View 15 Replies
View Related