Android :: Activity Won't Fill WVGA Screen
Mar 24, 2010
I'm developing an Activity with a simple LinearLayout with a button. When I try the activity on my hardware (WVGA 480x800 screen) the activity only fills the standard size (480x320) while the OS itself fills the whole screen.
What could be the issue.
CODE:..................
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Dec 14, 2009
Any idea why this doesn't create an activity that looks like a popup instead of an activity that completely fills the screen?
CODE:.............
I assumed that I only needed to set the layout height and layout width to something other than "fill_parent", but it still shows up as a black screen that completely fills the screen.
Ultimately, I simply want to create a popup, but I do not want to use an AlertDialog. Is this possible?
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Sep 1, 2009
I am using an activity with the dialog theme set, and I want it to be full screen. I tried all sorts of things, even going through the WindowManager to expand the window to full width and height manually, but nothing works. Apparently, a dialog window (or an activity with the dialog theme) will only expand according to its contents, but even that doesn't always work. For instance, I show a progress bar circle which has width and height set to FILL_PARENT (so does its layout container), but still, the dialog wraps around the much smaller progress bar instead of filling the screen. There must be a way of displaying something small inside a dialog window but have it expand to full screen size without its content resizing as well?
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May 11, 2010
I'm new to android but I've been working my way through the tutoials. Still trying to get my head round layouts in a non-html world and was wondering how to achieve the following....
1) I'd like to set a tiled background to fill the screen behind the whole activity
2) I'd like to place a graphic and a button underneath it centred in the middle of the screen.
3) When the user clicks the button I'd like to start a new activity and presumably I have to do something to the current activity so the user can use the back button to get back to it.
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Jan 7, 2010
I wrote a reading software. I implemented the page turning effect when user tap the screen to turn to next/pre page. The display is ok on G1 (320X200 size) but it can not works well on Droid(480*854 size), the font looks a litter fuzzy, not clear as G1. I explain my codes for page turning:
1) create a canvas A
2) create bitmap.
3) set bitmap on canvas A
4) draw the new page content on canvas A
5) the current showing page has been saved in bitmap before since we do from step 1) to setp 4),
6) In order to implement the turning effect of scrolling from left to right, I draw the old bitmap part and draw the new bitmap part until the whole new bitmap has been drawn. all of bitmaps are drawing by canvas.drawBitmap() in onDraw() function.
7) when step 6) is done, it means the new page has been shown on screen, and the bitmap has been saved to use in next page turning.
The above is the whole actions for my page turning. On G1, no problem. But on Droid phone, the font is not clear, I tried if I directly draw text by canvas in OnDraw() not through bitmap, It is ok, but it can not implement the page turning effect that I need. I don't know why, could you please help me to take a look and tell me where is wrong or miss some steps?
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Jul 22, 2010
The problem I am having is that when I run a FWVGA or WVGA sized emulator it sometimes runs at a MDPI size instead of HDPI. Here is an example with pictures. I create the AVD with the proper hw.lcd.density setting and screen size and it randomly does this. There doesn't seem to be a pattern. I used to be able to just delete the AVD and create it over again and it would fix itself for a while but now it's getting worse.
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Apr 17, 2010
I've noticed that all of the official literature regarding the Incredible describes the screen as WVGA OLED -not AMOLED. Can a screen be OLED without AM (active matrix) technology - and if so, what will the difference be between the Incredible's screen and the N1's AMOLED display?
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Jul 31, 2009
My dialog shows a relativelayout, which is set to fill_parent in both width and height. However, it doesn't fill the whole screen. I tried settting the window flags to full screen but that didn't help either. Can someone tell me how to do this?
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Mar 6, 2010
I'm battling with Android's retarded layout system. I'm trying to get a table to fill the screen (simple right?) but it's ridiculously hard.
I got it to work somehow in XML like this:
<?xml version="1.0" encoding="utf-8"?>
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent">
<TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1">
<Button android:text="A" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/>
<Button android:text="B" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/>
</TableRow>
<TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1">
<Button android:text="C" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/>
<Button android:text="D" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/>
</TableRow>
However I can not get it to work in Java. I've tried a million combinations of the LayoutParams, but nothing ever works. This is the best result I have which only fills the width of the screen, not the height:
table = new TableLayout(this);
// Java. You suck.
TableLayout.LayoutParams lp = new TableLayout.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.FILL_PARENT);
table.setLayoutParams(lp); // This line has no effect! WHYYYY?!
table.setStretchAllColumns(true);
for (int r = 0; r < 2; ++r)
{
TableRow row = new TableRow(this);
for (int c = 0; c < 2; ++c)
{
Button btn = new Button(this);
btn.setText("A");
row.addView(btn);
}
table.addView(row);}
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Feb 28, 2010
Having this XML view code...
Why my ListView shows only the first item and does not fill the screen?
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Oct 19, 2010
In my android application on click of image i would like to display a page which could provide a notepad facility to user. I placed a edit text with fill parent but the cursor starts from the middle of the screen.
Is there any way that i can start the cursor from the beginning.
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Jul 8, 2010
How can I fill the screen with 2 horizontal colors, such that the down one will get 10% of the screen? (like a toolbar)?
I'm trying modify the Linear Layout example to Code...
on the down "panel"(is it a panel?) the text is not shown complete.
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May 11, 2010
How can I create 3 equally wide TextView which fill parent across the screen? I tried doing this, but the width of the TextView are different: it is 149, 89, 89.
CODE:...................
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May 6, 2010
I have a very small scratch on my screen after having this phone for 2days and I was wondering if there was a product to fill it in.
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Aug 17, 2010
Ive been raking my brains trying to figure out how to play 720p movies on my HDTV in 16:9 aspect ratio (or 1.78), whereas it would fill the screen of the HDTV nicely just like Niko does it in this thread Video Demo: HTC Evo playback of HD/720p movies over HDMI out. I have a couple of 720p bluray movie files on my PC that i want to encode but now im not even really sure if they are really 720p. When i upload them into handbrake, it says that the source resolution is 1280x544 and the other one 1280x528 with a 2.35 aspect ratio. Doesnt the second number have to be 720 in order to be considered true 720p HD resolution? Everytime i try and change the 528 to 720 on hanbrake, it doesnt let me. And also handbrake doesnt havent an option where you can change the aspect ratio. When i finish encoding, i get the stupid black bars. i realize the video file might have been shot in a 2.35 aspect ratio or whatever but when i play it in VLC it allows me to change it to 16:9. Basically, I want the video to come out in 1280x720, 16:9, 1.78 resolution and aspect ratio as its default settings. This would be much easier if VLC was playable on Android. At the end of the day, im just trying to find out how to watch 720p video on the HDTV in fullscreen or almost fullscreen (i know theres a couple of inches of black bars in 16:9) just like the guy in the thread above.
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Aug 20, 2010
I have a layout that has just a ScrollView visible. It has a relative layout as its child. This layout has several other layouts (mainly text views) as its children. When the text is not big enough, the scroll view does not expand itself to fit the whole screen. Instead, it shows a gap at the bottom where the background shows. I tried setting fillViewPort=true on the ScrollView, but that just made the first child layout (RL1) to fill the screen.
CODE:....................
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Oct 3, 2010
I've started learning about drawing things to the screen with Surface view and canvases, but I've run into a problem. At the moment, all I want to do is draw a background image to the screen, and have it fit the screen, regardless of size or resolution. I've figured out how to draw the image just fine, but it doesn't fit the screen at all.
Here is my situation: I'm developing on an Archos 5 internet tablet. It has a 4.8 inch screen and a resolution of 800x480 - putting it in the "Large" class of screens and "Medium" class of pixel density for Android. My background image is 800x480 - my thinking was that it would be displayed perfectly on my device, and scaled down on smaller screens.
But this isn't happening. When I place my image in the "medium" density drawables folder, the image seems "zoomed in" and I can't see it all on my device. And when I emulate the app with different screen sizes, it's all over the place.
I'm drawing my image in a Panel which extends Surface View. Here is the code:
Code:
package com.plant.drawing;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.view.SurfaceView;
import android.view.SurfaceHolder;
import android.content.Context;
[Code] ....
In my layout, I set this panel's properties of layout height and width to "wrap content." I'm really new to Surface views and the like, so I'm sure I'm simply not doing something - but what can I do to make this image fill the background of any size screen? The image is a .png, by the way.
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Sep 20, 2010
I noticed that the red zone games do not fill the whole screen. Is this normal?
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Feb 5, 2010
hi all proud parent of a newborn eris here. was wondering if there is a way to enlarge a contact photo for the screen when that contact is calling you?
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Nov 18, 2009
I'm new to Android,but I've had smartphones.I've had an iphone and win mobile phones. I'm not sure I'm understanding how to import video to the droid. I tried just making a folder on the sd card and pasting a video(mp4) in it, but the droid doesn't recognize it.Then i used Motorola media link, it worked, but the picture quality didn't seem as sharp on the droid than it did on the iphone(didn't compress it when i transferred) and can't seem to figure out how to expand video to fill screen.
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Sep 20, 2010
When I play video on my Milestone it doesn't fill the screen. There is a small black border all the way around the picture. Does it on video recorded with device and with video loaded on SD. Anyway to make it fill the screen?
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Sep 6, 2010
I have 2 buttons side by side in RelativeLayout (170dip each) but in landscape view, they are too narrow - I want to increase their widths automatically for landscape. I need a 'fill_parent' for two buttons at once kinda thing.
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Mar 3, 2010
example scenario is: from login screen - main screen - then when i clicked a hide button inside the mainscreen, the app will need to go in the home screen, and when im going to click the app again the main screen would be called and not the login screen
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Mar 3, 2010
example scenario is: from login screen - main screen - then when i clicked a hide button the app will go to home screen, and when im going to click the app again the main screen would be called.
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Nov 2, 2010
I have a TabActivity, and each Tab corresponds to its own Activity. In one of them, in the onCreate method, I use startActivityForResult to show a dialog (specifically, Bump's BumpAPI activity).
code:...............
The problem is that when the screen orientation changes, it tries to create the tab's activity again which makes another BumpAPI dialog, resulting in multiple stacked on top of each other. Do I have a hook into the started activity to cancel the previous one when the orientation changes?
A workaround seems to be to add a button that when clicked, starts the second activity, but that adds an unnecessary step.
Also, I can't fix the screen orientation for the entire tabActivity because some of them require typing and users may want to use their physical keyboards.
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Jul 16, 2010
I used Toast to make notification, but it seems it will appear even its activity is not in the current screen and some other activity has been started.I want to check this situation, when the activity is not the current one, I'd not send the Toast notification. But how to do ?
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Nov 14, 2010
Swype WVGA 2.10.52.13753.apk - English and Deutsch language
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Jun 29, 2010
Sometimes when I run a FWVGA or WVGA emulator it causes my app to run in compatibility mode (small inner rectangle instead of full screen / MDPI instead of HDPI). If I delete the emulator and recreate another one this usually solves the problem. My app can support HDPI, MDPI, and LDPI screens. My Android Manifest Support Screens says Small Screens = true Normal Screens = true Large Screens = false Resize able = true Any Density = true, Usually the front page looks like this: http://4.bp.blogspot.com/_hmNcPpDB070/TCmGaxEdS-I/AAAAAAAAAEQ/g0tlmQu. But when it screws up it looks like this: http://2.bp.blogspot.com/_hmNcPpDB070/TCmGvlOUqtI/AEY/mLUVGxN. Does anyone know what causes this or if there is a solution? It's not a major problem, just annoying.
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Feb 20, 2010
This seems like a simple problem to me, but I can't figure it out. I have a fullscreen layout that displays differently if the screen is taller (854 instead of 800 pixels). I've tried putting the xml into layout-notlong-hdpiand layout-long-dpi respectively, but both my WVGA and FWVGA emulators go for the "long" version (as described in the doc).
Is there any way to distinguish between the two besides using the deprecated -800x480/-854x480 qualifiers?
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Oct 7, 2009
I have been able to scale-up my application in WVGA skins pretty easily for my app.But in WVGA mode the widget seem to be not working as desired.Sometimes the widget just gives the message "No more room in the Home Screen" even though there is space.Some times it takes up the whole screen without considering the size mentioned in the configuration files.And even strangely sometimes it hust gives me the desired behaviour.Are there are any know issues for the WVGA mode as far as widgets are concerned.
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