Android :: Developing Java Game Script
Aug 18, 2010
I'm working on developing a game in Java for android phones and I was wondering if there was a place to view a complete game script so I could see all the components and how it's setup? Kind of like a dissection self-tutorial. Either a developer or website that offers game scripts in their entirety for android phones? I'm pretty new to Java programming and was just looking for a good example of a running game.
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Nov 24, 2010
I am new to Android and i have create some navigation base Application. now i Want to make some simple racing game so can anybody provide me tutorials for how to start developing?
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Jun 4, 2010
So I've been struggling with this and I am not sure why because it should be simple, but for some reason I just can not get my head around it !!
I am developing a game and when the user saves their game, I write out the last time I checked their stats using System.currentTimeMillis(). Then when they load in the game I want to see how many total seconds have elapsed since it was last saved. Naturally I thought of getting System.currentTimeMillis() and then deducting my saved value and then converting that into seconds using this :=
long timePassed = System.currentTimeMillis() - lastCheck; int seconds = (int) ((timePassed / 1000) % 60);
But on each load the seconds keep altering, but not within the right bounds. For example on one load it comes as 59 seconds, then it showed 23 seconds etc. Obviously my algorithm is slightly wonky but I can't work out why.
Could some one please elaborate where I am going?
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Apr 16, 2010
Anyone have download and played the "Air Attach"? In this game,
1.The man can go right when you touch and move finger to the right and can go left when touch and move finger to the left,
2.Touch and release, it is launching a missile
I'm also want to develop a game and have this function, Would you tell me how to implement it?
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Oct 7, 2009
Is there a way to use m4 macros when developing in Java for Eclipse?
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Apr 27, 2010
I have an existing C++ library that I want to compile into a static library, and call commands from it with Java on the Android platform. I am brand new to Android development, and just need to figure out how to set the Java interface up so my C++ lib works on the Android. Where do I start?
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Oct 13, 2010
I have developed a 2D game in Java Swing for a desktop application. My characters are simply JLables that move around over a static background image. I do the animations for the characters walk sequences by changing their image every certain number of game logic loop iterations. Being new to android, what would be the best way to port my game over to android since Swing is not supported? Is there something like a JLabel that can be used for characters? A whole different approach?
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Jul 20, 2010
I have android code that uses a background process to routinely (e.g. hourly) connect to a content source on the web to check for updated content. As new users download the app and run it for the first time, it seems (and this is just a "seems at the moment) that in this first-run situation, because the DNS for our servers are not cached already on the device, those first series of connections fail with dreaded UnknownHostException: Host is unresolved. And of course, the application tries again later and (again, "it seems like") it is all working -- perhaps because the OS has had time to actually resolve the address. So, my question(s) are: (1) Do other Android developers see this behavior with their deployed applications as well? First time, a series of "host unresolved" issues that work themselves out later. (2) Does anyone have a better strategy for "warming up the DNS" so-to-speak so that the first real connections work? or perhaps do you just re-try with some back-off looping when you encounter this exception? I was contemplating having a separate thread that tries to fetch a small text file from our server and have it just loop until it gets it and maybe (not sure about this part) block the other outgoing network connections until it succeeds.
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Apr 17, 2010
First of all, I just want to say I am a software developer, but I am not an Android developer. However I usually walk around and think on stuff. AndI've been recently thinking all the news concerning how fragmented Android is getting, with different Android versions and tweaks by different phone manufacturers, and then for developers you have different size formats. An example would be that HTC Tattoo might not be able to run everything that another phone might run, due to different screen formats, etc. And now the Android tablets are coming with different Android versions and different screen sizes, all from 5" to 11". Will this make developing Android applications harder? Apple has it safe here since they manufacturer all devices that run the iPhone OS: the pods, phones and now the pad so they can easily control and make sure not to loose any customers by introducing a new device. When Apple introduced iPad they had to make sure that all the old iPhone applications would work on the iPad. They solved that neatly by saying that iPhone applications will simply be stretched out to the double size and it would fit on the iPad. Unfortunately Android does not have the same luxury to do this. As I said, I am not an Android developer. Just a curious software developer For you guys who work actively in the Android community, does Google have a solution for this? Will you be able to run phone applications on the tablets? Is there a bridge between the devices? Are there any standardizations or will Android development become even more fragmented? you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-devel
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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May 19, 2010
i have two files
App.java
Gallery.java
App. java contains frontend buttons and functionalities Gallery.java lists the imagesin the sd card. i want to call Gallery.java in click event in app.java
App.java
package gallery.display;
import android.app.Activity;
import android.os.Bundle;
import android.view.View.OnClickListener;
import android.view.View;...........
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Mar 16, 2009
I'm trying to call a java method from javascript using addJavascriptInterface(); but seems does not work, it always display "failure"; java code...
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Aug 8, 2009
Java packages like Java.io, Java.Lang etc used in android, are they different from Java packages in windows ? means specially made for android ?
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Oct 23, 2009
i'm thinking to start developing in HTC hero. I want to know if i will have any problem because this phone is using SENSE UI interface (an interface developed by HTC). Any suggestion?
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Oct 20, 2011
i dont know about the java.How can i write application in 'c' for android.
And what are the steps?
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Sep 21, 2010
I just wanted to know if there are tutorials on emulator development? For each new phone being launched we require to build new emulators to emulate the features and look and feel.
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Jun 4, 2010
I am trying to develop soft keyboard in my language, Amharic (Ethiopian language). I start developing the soft keyboard by using the sample soft keyboard with is included in the android SDK. But I have the following questions to ask:
1. How can I include keyboard setting options such as vibrate on key press, sound on key press, etc. such setting options are available in English soft keyboard. If you have any idea about this, please help me.
2. The other question is related to copyright issue. If I can succeed in developing the keyboard and want to sell it in market, am I going to violate the copyright law? Because I have developed this application by using the sample soft keyboard.
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Jun 16, 2009
What is the best platform to develop apps for Android on? We have both Mac and Windows platforms available in our software team but are not aware of the pros and cons of each. If anyone could let me know what they prefer?
Should we also condider Linux?
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Aug 9, 2010
I have a couple of apps working using eclipse and the emulator. I now want to try the apps on my htc aria. I went through downloading the usb driver as the Android Developers documentations sans and a usb driver folder now shows up in my sdk folder. However, apparently there isn't a driver for the HTC aria in the folder.
After research some people suggested using htc sync. I donwloaded htc sync and let windows check that I had the latest version. However, my phone keeps saying that it can't find htc sync on my computer.
When I plug in my HTC aria, the device manager on my lap top recognizes two devices as listed below: My HTc under Android USB devices and a HTC Android Phone USB Device. I clicked on update driver for both devices, Windows found them on-line and verified that they were the latest. I dont understand why there are two drivers, but My HT seems to have a problem as listed below. One thing that I should mention is that I am using the dreaded VISTA.
Device Manager: Android USB Devices: My HTC Device status: Windows cannot initialize the device driver for this hardware. (Code 37) Click 'Check for solutions' to send data about this device to Microsoft and to see if there is a solution available.
Description: Windows was able to successfully install device driver software, but the driver software encountered a problem when it tried to run. The problem code is 37.
Problem signature: Problem Event Name:
CODE:.................
HTC Android Phone USB Device
Device Status: This device is working normally. Driver Provider: Microsoft Driver Date: 6/21/2006
So, the best I can tell is that there isn't a driver from the normal Android repository for the htc aria yet. And, for some reason my computer can't handle the htc sync drivers.
Will there be a usb driver for the htc aria that I can download from Android Developers in the future? Has anyone else been able to get htc sync to work with the htc aria? Is there anohter way to transfer my apps to the phone for development?
I guess that I can always use the ddms environment and transfer the app, but I really wanted a more graceful way to do this.
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Jan 12, 2010
If it's possible to develop on an android device or if it will happen anytime soon?
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Aug 12, 2010
I am working on an app that has a homescreen. This homescreen should behave like the android homescreen where you can switch between several views by flinging your finger over the touch screen.
The solution is easy. I have 3 view instances, right, left and current view. I get this instances from the viewflipper that I initialized earlier. Since I have a HTC G1 my sreen is 320 px in width and 480 px in height.
Imagine you capture the down value of a action down motion event when you touch the screen. Then you move your finger and the screen should move in exactly the same way so you have to recalculate the view's position. It works for me so far but I am facing a strange problem. When you touch the right view without moving you finger but keeping it on the screen for less then a second the view disappears and shows the left view.
Here is my code:..........................
I think such a Homescreen for your own app could be a interestion UI element.
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Feb 15, 2010
I am new to android games development on mobiles.can any one suggest me which API suitable to develop game. I am using Android 1.5 API for Android mobiles.I need help from you all.
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Nov 19, 2010
I'm newbie in developing Android Apps. Currently, I'm going to build an android Location Based Service apps for my undergraduate thesis. I've read some articles about displaying maps in Android but most of them are using Google Maps. Since I'm going to use my own custom map, is there any way to load my map in Android?
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May 18, 2010
I am new to Android programming and have tried writing a couple of apps myself. One thing i noticed is that my application was very poor wrt the UI and the design aspects. I want to know what tools/softwares are used for developing the UI for Android apps.
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Oct 14, 2012
I'm currently making a purely math and algorithm-based C++ library. Will I be able to use it when developing for Android? How? I guess writing some Java wrappers, but will it then be usable on all JVMs?
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Mar 28, 2012
I'm developing a solution that would allow a company to remotely download apps on to the devices and allow app updates- remotely to their numerous Android tabs, without any user interaction. I'm thinking about developing a custom Android ROM to facilitate this. They initially want to manage around 10 tablets on one location and then scale to a couple of hundred devices in various locations- which all need to be managed remotely.
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Oct 3, 2010
How to develop application with service only without any activities, so the user can't open the application but other applications can use the service.
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Mar 23, 2010
I am currently learning to develop Android applications, and to do this I have decided to develop a dictionary application. The UI, and search facilities are no problem to implement, but my question is, what is the best way to store the entries and definitions for the dictionary? Would XML be the best approach? I would be looking to include 500 - 1000 entries.
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Jan 19, 2009
is it viable to develop applications using a stock T-Mobile G1? I guess in contrast to the emulator the real thing is restricted when it comes to debugging.But, is there a simple way to just transfer my self developed, self compiled APK to the phone and install it there? I do not have to go through the market for that, do I? :) Then again I guess it's not as easy as with the emulator, just clicking "Run" in Eclipse - or is there a way to tell Ecllipse to transfer the freshly compiled software to the *locked* phone?Yes, I know I could get an unlocked Dev Phone 1, but, my question is whether this would be *required* or, if not, what my options as a developer are when working with a stock, locked, phone.
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