Android :: Asset Image In WebView
Mar 29, 2009I'm trying to load an image (tried both gif and png) from my assets directory, into a webview. In my assets folder, I have an image called myImage.gif
View 7 RepliesI'm trying to load an image (tried both gif and png) from my assets directory, into a webview. In my assets folder, I have an image called myImage.gif
View 7 RepliesIs there any inbuilt function to load PDF file from Local Asset in Browser or Webview. Tried using loading file to Buffer .. But the content was not displayed. Dnt suggest me to install Application like DocumentToGo or any like that.
View 6 Replies View RelatedIs there any way to load PDF file from Asset/URL in Browser or WebView or any other way?
View 1 Replies View RelatedI'm trying to load/reference images from the app's assets folder from within a HTML page in a WebView. Unlike in most of the examples the HTML page itself is not located in the assets folder but is loaded from a server via http. The background of this question are some performance improvements which should reduce the loading time (and the amount of transferred data) by loading static images directly from the device. I'm not sure if Android has some restrictions here because there's a certain possibility to exploit the app by allowing access to the local file storage from a remotely loaded webpage.
View 2 Replies View RelatedWhen I started to display an image from the SDCARD in WebView, I got errors like:
" Not allowed to load local resource: file://".
I�ve found a solution for this, and you don�t even have to care about ContentProviders�
Here�s an example:
/* Using WebView to display the full-screen image */
WebView full = (WebView)findViewById(R.id.webview);
/* Set up the Zoom controls */
FrameLayout mContentView = (FrameLayout) get Window().
getDecorView().findViewById(android.R.id.content);
final View zoom = this.full.getZoomControls();
mContentView.addView(zoom, ZOOM_PARAMS);
zoom.setVisibility(View.VISIBLE);
/* Create a new Html that contains the full-screen image */
String html = new String();
html = ("<html><center><img src=""+fileName+""></html>" );
/* Finally, display the content using WebView */
full.loadDataWithBaseURL("file:///sdcard/data/data/com.youproject.example "utf-8",
""); Hope you found it useful, let me know how it works for you!
I used webView to show javaScript,one image was included in the javaScrip,but the webView not run the image on the contrary appear a "?"image.
My code:
CODE:..............
I put android_normal.png and android_waving.png in the assets and drawable folder
My app uses a WebView widget to load ads from Google AdManager. AdManager gives you an HTML snippet, which is 90% javascript to call their server for the image to load.
I put their html snippet into a string and use String.format to add in several variables that AdManager requires.
I enable javascript on the WebView (webView.getSettings().setJavaScriptEnabled(true);)
I load the string into the WebView (webView.loadData(myString, "text/html", "UTF-8");
result: the ad never loads (although the WebViewClient shows serveral .js resources loading).
If I take that exact string and create a file and then use webView.loadUrl("file:///android_asset/test.html"), the image loads properly.
Why would loadUrl work but loadData does not?
I've verified that javascript is running. I injected a little script to write out a text string and it works.
I want to use a WebView to enable dynamic loading of ads in my app. I'm currently running on a HDPI device, and images width a width of 480px are clipped/scrolled. If I use images with a size of 320px, they are zoomed in and rendered at too low a resolution.The content of the loaded WebView url is a simple web page with just an image tag wrapped in a link, as well a simple head. I've tried playing with the viewport meta-tag, but without any luck.
View 2 Replies View RelatedI am dynamically serving an image from my server, and attempting to display it in an img tag on an Android phone. This works perfectly in the normal Android browser, but when I try it in my app's Webview I just get a question mark. Running Android 2.1.1 on a Nexus One
View 1 Replies View RelatedI'm using the following code which only zooms the loadData. How is it possible to zoom the image inside? code...
View 1 Replies View RelatedI am developing image application,i am using WebView to display image, so I want to fix some height and width size for the image, this size applicable for all kind of size of images in WebView.
View 1 Replies View RelatedI want to make an image appear in webview to utilize the zoom functions.
View 1 Replies View RelatedI want to display an image from an url with an Webview at Android. With Android phones with Version 1.5 and 1.6 there is no problem. but the same pic and the same code on an AndroidPhone with Version 2.0 and the pic is totaly pixelated. Like Android is resizing the image first to a smaller one and then resizing it back to "normal" size. Unfortunately its important to display the pic without any quality loss. I tried to integrate it in the sourcefolder to show it as an normal image, but at Android 2.0 i get an exception because the image is to big. (At Android 1.6 there is no problem) Any ideas how i can display the image without quality loss with Android 2.0 ?
View 2 Replies View RelatedI'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
View 5 Replies View RelatedI am loading image url on to webview it fetching the image as well but I need to display it in resizeable it means the height to be reduced, help me to get reduced height of the image.
View 1 Replies View RelatedFrom digging around a bit, getAssets() is an inherited method from ContextWrapper. It returns an AssetManager, and using open() it can return an InputStream. What I'm attempting to do at this point, is use the GLSurfuceViewActivity, Cube and CubeRenderer to work and learn off of and read in vertex data from a binary file. I've already created the binary output by parsing a model obj file and added to the assets directory. My Shape class (modified from the Cube class) does not have access to calling getAssets() since it's not a subclass of Activity or ContextWrapper. Once I accepted that, I tried to think of the best way to read in the data (without storing it extra places) to the Shape class. What I did, and seems to be working okay, was modify the Shape and ShapeRenderer constructors to accept an AssetManger as a parameter.
View 3 Replies View RelatedI want to check, whether a file exists or not in the /assets/ folder.How could I do it? Please help.
View 1 Replies View RelatedThe Typeface can not read a TTY font from external file. I just want to know why. Why this feature is denied even in 1.5r1? And have any plan to open the feature?
View 6 Replies View RelatedI'm placing the file '.nomedia' into a folder in order to avoid Android's MediaScanner from detecting the media files in the folder. I need to copy this folder (including '.nomedia') from the APK's assets to the SD card (so other apps can make use of these media files, etc.). When I package the APK in Eclipse, it doesn't package the '.nomedia' file. Presumably it's detecting it as a hidden file. Any ideas how to fix this? Is there a secret aapt flag I can use? I'd like to avoid copying the folder and then manually creating a '.nomedia' folder, if possible.
View 1 Replies View RelatedIs it possible for the App to create a new file/asset and write this into the /assets directory. The reason being, that's the only way I can tell webkit will load a local file/resource.
View 10 Replies View RelatedI have been trying to figure this out for some time now. Is there any way to load the entire Assets folder instead of having to code it for every single item? Also, once the images are read, is there a way to have another app (already installed on the device) grab that data? The intent is declared in the manifest and on it's own with the items in the res/ drawable it works fine but to have more then one option I'm using the assets folder with subdirectories. The user choses an option, that directory loads through another app already installed, if that makes sense.
View 3 Replies View RelatedI need to be able to be able to call readAsset from outside of the main activity of my application. I have heard people mention needing to pass the Context around, but the language has been very vague. Can someone describe the steps necessary to add the ability to call readAsset to an existing class that is not the main activity? Creating a public function in the main activity and having others call that will not work as the place I need to add readAsset to, is in a separate thread.
View 1 Replies View RelatedDoes anyone know how to disable asset compression in eclipse builds? In other words, how to cause the -0 flag to be set on aapt?This is in order to put in a >1MB asset file, which requires compression to be turned off.
View 4 Replies View RelatedI am having File which contains Hebrew Content.. How to load that file.. I tried by using
webview .loadUrl("file:///android_asset/abc.htm") but it won't works.. Some garbage content was there.
My requirement is to open one app's Asset file from another app via content provider.(I am exposing that file with ContentProvider implementation)I am able to open few files and read, but while opening some files I am getting exception. Please find the implementation for opening Asset File.Can anyone point out me, in what scenarios, we will get this exception.
View 1 Replies View RelatedI am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on start-up copy these files to the sdcard so they are accessible from the irrlicht c++ code.Is this the best way to make the game media files accessible from c++?
View 2 Replies View RelatedI am trying to download a zipped file from the web on the first instance of the application; can someone point me to a tutorial for this (I don't see good documentation on developer.android)? I understand how to check if it's the initial start or not, and also how to use java.util.zip once I get the file, but it's the in-between where I'm lost.
View 1 Replies View RelatedI use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
I want to write some text file into asset folder Is it Possible to do..Expect sdcard .I want write it .
View 1 Replies View RelatedI've tried looking around google, xda search tool, have read all pages (3 of them) in Xposed wiki. I've been trying to cheat in a game called Galaxy On Fire 2 HD (I have purchased it), I've found some tutorials how to do that on iOS by modifying some binary files (assetsdatainships.bin and items.bin), on android those files are in game apk, and I cannot modify them without breaking signature.
I found Xposed framework and I think it could be perfect for my purposes. Is there an easy way to replace those asset files by my own? I have very little programming skills though, but I'll try. I've found a short example in wiki, but I don't understand it. I've read wiki tutorial 2 times but still have only vague idea how all this works.