Android :: Need APK For Game Time
Oct 28, 2010Does anyone have an APK for game time. For some reason I cant get it from appbrain/android market but worked fine last year?

Does anyone have an APK for game time. For some reason I cant get it from appbrain/android market but worked fine last year?
I've written a game and I've noticed that after playing for about 20-30 minutes the performance starts degrading. By performance degradation I mean my average frames-per-second seem to slowly drop. I'm doing all my allocs at the beginning and the only things that alloc in game according to DDMS are Integer.toString operations (for integer values I need to draw with drawtext) and setBounds on some drawables.
I'm calling System.gc() periodically, when I know not much is going on in-game (e.g. between waves of enemies). I'm doing this in order to avoid GC from happening during critical gameplay periods. If you know the answer to any of the following, please do tell (even a guess would do) Why is performance degrading with time? What could be causing this? Is there a way to avoid allocs due to Integer.toString and Drawable.setBounds calls?
Does NBA game time not work on 2.1? I cannot find it in the market I've scanned a couple QR codes I've found on the internet and it comes up not found in the market. Really want to listen to the Bulls Cavs game today since I won't be near a TV.
View 6 Replies View RelatedWhat is most efficient way of keeping a check on time within a game thread? Currently I create a new Date() when the game starts and was thinking of creating another Date() within the game thread and comparing it with the first one. But with a screen refreshing at around 60fps (hence a new date object each time), I can't help thinking this is rather inefficient. What other ways are there of doing this?
View 8 Replies View RelatedSo I've been struggling with this and I am not sure why because it should be simple, but for some reason I just can not get my head around it !!
I am developing a game and when the user saves their game, I write out the last time I checked their stats using System.currentTimeMillis(). Then when they load in the game I want to see how many total seconds have elapsed since it was last saved. Naturally I thought of getting System.currentTimeMillis() and then deducting my saved value and then converting that into seconds using this :=
long timePassed = System.currentTimeMillis() - lastCheck; int seconds = (int) ((timePassed / 1000) % 60);
But on each load the seconds keep altering, but not within the right bounds. For example on one load it comes as 59 seconds, then it showed 23 seconds etc. Obviously my algorithm is slightly wonky but I can't work out why.
Could some one please elaborate where I am going?
I want to optimize my game and remove the stuttering. Is there a way to measure the time-consumings of all my functions in the game without having to change all my functions?
View 3 Replies View RelatedCREDIT TO GOODANDEVO.NET. u'll be redirected to the EVO-optimized site where you'll see a limited offer to get Let's Golf at no cost if you download the company's HD games bookmark, which can be uninstalled with no consequence after you get the game. As with all of Gameloft's HD games, Let's Golf usually costs a penny shy of . The game can't be transferred to another device or reinstalled (even if it's backed up), so don't uninstall it or do a hard reset unless you want to contact Gameloft to see if you can get it again.It isn't clear how much longer the free game will be available, so get it now! o download go to the gameloft.com site on your evo using ou default browser.
View 49 Replies View RelatedAlright I have 3 more Google Voice invites. Of course they aren't free! I have 3 numbers in my head between 1-20. Each person only gets 1 guess for the first hour. If all 3 are not taken in that first hour then everyone can guess until they get it. My girlfriend has posted the correct numbers somewhere in this forum, so that everyone knows I'm not just making up numbers.
View 43 Replies View RelatedI have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
View 1 Replies View RelatedI have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
View 8 Replies View RelatedMy calls to getFromLocationName() always fail the "first" time I start my app. I catch the IOException which has reason:
Unable to parse response from server
Then I make a second call and it succeeds. Once things are "awake" all future calls to getFromLocationName() succeed, it's just that first one, and there is a ton of latency.
I haven't run this on a device yet, just in the emulator. This seems like a network problem, but it is so reproducible I'm thinking I'm not initializing something properly. I'm using Android SDK 1.1.
How can I make progress bar to measure time (pause/playing/total time) of different video which is streaming from website?
View 2 Replies View RelatedI am getting a date/time string from web in the format of "yyyy/mm/dd'T'HH:MM:SS'Z'" and it is in UTC. Now i have to identify the current time zone of device and then convert this time to my local time. (FYI, Currently, UTC time is 10:25 AM, in india current time is 3:55 PM)
View 1 Replies View Relatedat the moment I am thinking about a new app and need some information to decide whether to develop on Android or an alternative OS. I am particularly interested in "time to first screen", "boot-up time", "time to first Audio" and "app-start" (can be any from the android market or even one of the pre-installed ones) time? Does anyone know a source or perhaps measured those numbers?
View 9 Replies View RelatedI want to develop a game, so I need to know elapsed time at lots places in my game. For example, to measuring FPS. I see there is some example use "System.currentTimeMillis" to measure elapsed time. But I see the warning on document: http://developer.android.com/intl/zh-TW/reference/java/lang/System.ht... "This method shouldn't be used for measuring timeouts or other elapsed time measurements, as changing the system time can affect the results." So, if this method should not be used for measuring elapsed time, then what will be suitable?
View 2 Replies View RelatedSo I wanted some DigitalClock help. I have set up a digitalclock, and here's what I want to do. Once the clock hit's a certain time, perform an action. How can I control the actions on the digital time to check for a certain time?
View 2 Replies View RelatedIs there any android widget that enable to pick the date and the time at the same time ? I already use the basic date picker and date picker:
http://developer.android.com/guide/tutorials/views/hello-timepicker.html
http://developer.android.com/guide/tutorials/views/hello-datepicker.html
but they are not that sexy and user friendly (I found). Do you know if a widget including both date and time exists? Thanks a lot,WW.
I'm searching for time and billing apps. I've tried Time Catcher, myTimeSheet, and Time Recording. None of these allows start and stop of clock for multiple entries throughout the day. Any tips for better time sheet apps?
View 1 Replies View RelatedI am trying to get a local time from a server UTC time. I get the UTC time form the server -- and i want to make it right for each individual Android phone whether it be in California or China. This is the code I am using now -- however it snot working.The time I get from the server is "2010-08-17 19:41:13.0" And the code I use to get the difference(in seconds) is the following: public static long getSecondsDifference(Timestamp timeStamp) { final Calendar calendar = Calendar. get Instance (Locale.getDefault()); int refrenceOffset = TimeZone. get Default (). getOffset(timeStamp.getTime()); final long referenceSeconds = (timeStamp. get Time() + refrenceOffset) / 1000; final long currentTimeSeconds = (calendar. getTimeIn Millis()) / 1000; final long differenceMinutes = (currentTimeSeconds - referenceSeconds) / 60; return differenceMinutes; The timestamp is from the java.sql.timestamp package.Right now the time where I am is 11:50AM -- and the method returns that the given server time is -53 minutes ago( so obviously doing something wrong
View 1 Replies View RelatedIs there a way to get the time or date stamp of the last time the GPS was updated?
View 6 Replies View RelatedI got Samsung Galaxy 5.
I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.
As whole game can not to fitted on one screen..
|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------
It looks like half of screen is cut like on "oft" of Gameloft is invisible
All text messages that I receive are 6 hours ahead of the actual time on the phone. Does anyone know how to fix this?
View 1 Replies View RelatedHey I think this was covered in a Hero forum but there was no good answer. Does anybody know why Handcent decides to not show facebook pictures from time to time?
View 2 Replies View RelatedMotoDroid 2.2. Since 2.2, the auto-rotate screen goes haywire from time to time. I normally use the vertical format, easier to type, but when it switches, not much screen left, and I have to go back and back to start over again.
View 4 Replies View RelatedI just got the magic yesterday and so far I'm loving it. Just have a couple questions about texting. When I receive a text it usually tells me the time in eastern time though I'm pacific. However, my sent messages come up with the right time. This makes it so that threaded sms is kind of useless. Everything is all out of whack. Also, every once in a while it just won't even give me a time and there has been once or twice(after fiddling with it for a bit) that it gave me the right time but it just went back to the wrong time right after. Could this be a problem with the phone or is it rogers' fault? I'm assuming it's getting the time from the network and they have it wrong(meaning I can't fix it) but I just wanted to see if anyone else has had this problem.
Also, is there any way to make it vibrate when I receive a text? I feel dumb for asking this as it seems like it should be something really obvious but I can't seem to find it anywhere.
Is there a way to keep the phone from changing time as you cross time zones?
View 4 Replies View RelatedI recently received an LG optimus f3 with android 4.1.2.
After activating the phone, it displayed the correct date and time for my time zone, so I didn't mess around with settings to reset the time, as I would with any other device.
However, I've noticed that the time changes to exactly an hour ahead, before changing itself back several minutes later.
I went to settings > date and time, but 24 hour time and selecting a date format are the only options listed.
I prefer to leave mobile data off when I am at home and can use the wi-fi. Is it necessary to have mobile data turned on, so the phone can receive the time from a cell tower, or is there a way I can set an internal clock?
When i'm connected to my router at home via wifi, the connection randomly drops from time to time. My laptop and TV is fine which are both running via the internet. The setting is set to stay connected always, even when the screen goes black.
Does anyone have a resolution for this? Perhaps static IP? if this is the answer, what should the settings be?
I was having the waketime/sleeptime problem that many, many folks have reported and my battery life was obviously crap...and took forever to charge as has also been noted. I had already turned off all the auto-update stuff that I did when I first got the phone. Then I read the many posts abut Facebook app being the problem, but when I tried that it turned out that I was still running the old version 1.2, so apparently that wasnt causing it on my Evo.
Not really wanting to do a factory reset, I thought I'd check for other app updates in case one of the other apps had 2.2 bug fixes. Ran a sync thru the AppBrain app, and it found three updates that I hadnt been notified of:
Once those updates were completed, my EVO immediately starting going to sleep as it used to. I watched it for a few hours after the update and it continued to show realistic numbers for wake vs. sleep. My battery was almost depleted at this point, so I powered it off, and did the battery pull for good measure before powering back on and plugging in to charge during the night. This was all late Thursday night. All day Friday my battery performed VERY well...much better than even during 2.1. I had it on charge most of the day while listening to Pandora at my desk. I unplugged it to go home and now checking it this morning, it's now been off charge for 14h 39m, show wake time of 33:44 vs. sleep time of 15:28, and shows 80% battery remaining! This whole scenario makes me wonder if one of those three apps had a similar bug to Facebook. If you have those...you might want to take a closer look.
I have tried searching the database for this and googled it and I couldn't find anything.
I'm not very experienced in Android, however, I am trying to develop an application. Within the application I want to check if the current time falls between time ranges
pseudo code
[HIGH]if (currTime > 9am AND currTime < 7pm)
{
//do this
}
else if (curTime>7pm AND currTime <10pm)
[Code]...