Android :: Make Progress Bar To Measure Time (pause/playing/total Time) Of Different Video?
Aug 29, 2010How can I make progress bar to measure time (pause/playing/total time) of different video which is streaming from website?

How can I make progress bar to measure time (pause/playing/total time) of different video which is streaming from website?
I want to develop a game, so I need to know elapsed time at lots places in my game. For example, to measuring FPS. I see there is some example use "System.currentTimeMillis" to measure elapsed time. But I see the warning on document: http://developer.android.com/intl/zh-TW/reference/java/lang/System.ht... "This method shouldn't be used for measuring timeouts or other elapsed time measurements, as changing the system time can affect the results." So, if this method should not be used for measuring elapsed time, then what will be suitable?
View 2 Replies View RelatedI would like to make an app that measures little time intervals (nanoseconds) so I need to know about time resolution and precision regarding such measures with an Android device.
In other words:
- Is it feasible to get reliable values of the current time with nanosecond resolution?
- If so, is feasible to measure such little time interavals? I mean, is there any way to tell the app/OS to focus on measuring the time interval specified in the current thread instead of allowing other processes to make the measuring task not precise?
I've tried to measure the time between the execution of two different lines in code but the results are not always the same, somehow random, then I suppose Dalvik and its process management is causing this to be unreliable and random. What I need to do is to measure distances by getting transmission and reception of audio tones of 16-20 KHz (done in [1] with iOS), thus needing resolution and precision.
I want to optimize my game and remove the stuttering. Is there a way to measure the time-consumings of all my functions in the game without having to change all my functions?
View 3 Replies View RelatedI was wondering what your guys battery status was. Mine is at 30% left. Unplugged 5 Hours. 42% display total time 1:56 min. 39% browser 1:22 min. I was wondering if someone get similar figures.
View 12 Replies View RelatedI own myself an I7500 (firmware V 1.5 Baseband V i7500 xxii5)
my question is if there is a way to see the total time of my incoming and outgoing calls?
in the call log i can see the duration of each call but there seems not to be any way to see the total time for all ofmy calls...
any ideas - apps that i have not found or thought?
I want to create a progress dialog that will be run for a predetermind time after that it will be automatically dissmissed.how to do it in android
View 2 Replies View RelatedApparently ProgressBar.setProgressDrawable has bug, if called to set new drawable, progress bar disappears completely. Is there any other way to change progress bar color dynamically at run time?
View 6 Replies View RelatedThis may be a simple question but i am a beginner ,i need your suggestion on this. i have two Activities A1 and A2 .When i click the image on A1 screen i have to display progress bar until A2 screen appears(A2 activity has huge task to do).
I tried:
CODE:...............
This couldn't display progress bar .I know that i am making a mistake but i couldn't figure out.
I am unable to use the following to code to play multiple sounds/beeps simultaneously. In my onclicklistener I have added
... public void onClick(View v) { mSoundManager.playSound(1);
mSoundManager.playSound(2); } ...
But this plays only one sound at a time, sound with index 1 followed by sound with index 2. How can I play atleast 2 sounds simultaneously using this code whenever there is an onClick() event?
public class SoundManager {
private SoundPool mSoundPool;
private HashMap<Integer, Integer> mSoundPoolMap;
private AudioManager mAudioManager;
private Context mContext;
public SoundManager() {
} public void initSounds(Context theContext) {
mContext = theContext; mSoundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap<Integer, Integer>();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
} public void addSound(int Index,int SoundID)
{ mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1));
} public void playSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f);
} public void playLoopedSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f);
} }
I'm new to Android and have the Nexus 4. I have a question about a music timer. I'm playing/streaming my music through Google Play Music. Is there a way to make it stop playing after a set amount of time, say 1 hour? I can't find a way to make it do that. I bought automate it pro but setting up the rules didn't quite work like I thought.
View 1 Replies View RelatedMy calls to getFromLocationName() always fail the "first" time I start my app. I catch the IOException which has reason:
Unable to parse response from server
Then I make a second call and it succeeds. Once things are "awake" all future calls to getFromLocationName() succeed, it's just that first one, and there is a ton of latency.
I haven't run this on a device yet, just in the emulator. This seems like a network problem, but it is so reproducible I'm thinking I'm not initializing something properly. I'm using Android SDK 1.1.
i have the golf channel app installed, on telus network. I cant get the videos to play, keep getting message "cant play video at this time:
View 4 Replies View RelatedIn an Android application I run a task in a separate thread. While the thread is running it updates a progress bar in the main window to let the user know what's going on. The problem is, that if a user starts the thread a second time the progress bar won't be reset. It will just sit on 100% without doing anything.
The whole source is available on github. As an example take the BackupThread and JsonBackup (the main class). Note that "RestoreThread" shows the same behaviour, but I assume that in both cases the problem is identical. On to a quick walk through:
At around line 300 in JsonBackup.java, I open a new ProgressDialog. As it's a new instance, I assume all is initialised properly. On my current working copy I have added a line setting the progress to "0", but that didn't change anything. In the same block, I create the backup thread and run it.
The next bit of code of interest is the moment when the thread communicates it's progress back to the main application. This happens around line 185 of BackupThread.java. The message is handled in line 80 of JsonBackup.java which will update the progress bar.
So far for the code walkthrough. One thing that struck me while writing this is line 87 of JsonBackup.java. I think it would be best if the thread sent a different message, explicitly stating that it's done. But I assume this is not the real problem here. I say this because the progress dialog properly dismisses itself once it reaches 100%.
So, if this whole thing is run once, everything works as expected. Now assume, that the user leaves the application, but the OS decides to leave it loaded in memory. Later the user comes back and wants to create a new backup. Then the app won't work as the progress hangs at 100%. If you kill the app, so it's completely unloaded it will work again. So I assume that some object instance is still in memory and has an unclean state when re-run. But for the life of me, I cannot find what's going on. As a tangent I might add: Apart from the Notepad tutorials, this is my first Android app, and bla di blah blah. What am I missing here...?
I am getting a date/time string from web in the format of "yyyy/mm/dd'T'HH:MM:SS'Z'" and it is in UTC. Now i have to identify the current time zone of device and then convert this time to my local time. (FYI, Currently, UTC time is 10:25 AM, in india current time is 3:55 PM)
View 1 Replies View Relatedat the moment I am thinking about a new app and need some information to decide whether to develop on Android or an alternative OS. I am particularly interested in "time to first screen", "boot-up time", "time to first Audio" and "app-start" (can be any from the android market or even one of the pre-installed ones) time? Does anyone know a source or perhaps measured those numbers?
View 9 Replies View RelatedSo I wanted some DigitalClock help. I have set up a digitalclock, and here's what I want to do. Once the clock hit's a certain time, perform an action. How can I control the actions on the digital time to check for a certain time?
View 2 Replies View RelatedIs there any android widget that enable to pick the date and the time at the same time ? I already use the basic date picker and date picker:
http://developer.android.com/guide/tutorials/views/hello-timepicker.html
http://developer.android.com/guide/tutorials/views/hello-datepicker.html
but they are not that sexy and user friendly (I found). Do you know if a widget including both date and time exists? Thanks a lot,WW.
I'm searching for time and billing apps. I've tried Time Catcher, myTimeSheet, and Time Recording. None of these allows start and stop of clock for multiple entries throughout the day. Any tips for better time sheet apps?
View 1 Replies View RelatedI am trying to get a local time from a server UTC time. I get the UTC time form the server -- and i want to make it right for each individual Android phone whether it be in California or China. This is the code I am using now -- however it snot working.The time I get from the server is "2010-08-17 19:41:13.0" And the code I use to get the difference(in seconds) is the following: public static long getSecondsDifference(Timestamp timeStamp) { final Calendar calendar = Calendar. get Instance (Locale.getDefault()); int refrenceOffset = TimeZone. get Default (). getOffset(timeStamp.getTime()); final long referenceSeconds = (timeStamp. get Time() + refrenceOffset) / 1000; final long currentTimeSeconds = (calendar. getTimeIn Millis()) / 1000; final long differenceMinutes = (currentTimeSeconds - referenceSeconds) / 60; return differenceMinutes; The timestamp is from the java.sql.timestamp package.Right now the time where I am is 11:50AM -- and the method returns that the given server time is -53 minutes ago( so obviously doing something wrong
View 1 Replies View RelatedIs there a way to get the time or date stamp of the last time the GPS was updated?
View 6 Replies View RelatedI am currently having some problems controlling the audio on my phone via bluetooth in my car.
When I press the button for the next track on Pandora, that would automatically activate the Android Music Player and play whatever I have stored on the SD card. Ultimately, what I have is 2 sources of music playing at the same time.
Only way to fix it is to get rid of the SD card. OR I can switch tracks using the phone itself.
I realize that this problem isn't limited to the Droid X. I've read about this happening on the Incredible as well.
Anyone know whether a patch (or Froyo can fix this)?
Is there a way to make the Toast last for longer time? I have tried this code
Toast t = new Toast(this); View v = View.inflate(this, R.toast_layout, null); t.setView(v); t.setDuration(Toast.LENGTH_LONG); t.show(); t.show(); t.show();
By calling show() method more than once, I hoped this would give a similar effect to lasting for longer time with some flickering, but I didn't see any difference. Is there some limit to the number of times that show() method can be called on the same Toast? e.g. just once per toast instance and further calling has no effect?
All text messages that I receive are 6 hours ahead of the actual time on the phone. Does anyone know how to fix this?
View 1 Replies View RelatedHey I think this was covered in a Hero forum but there was no good answer. Does anybody know why Handcent decides to not show facebook pictures from time to time?
View 2 Replies View RelatedMotoDroid 2.2. Since 2.2, the auto-rotate screen goes haywire from time to time. I normally use the vertical format, easier to type, but when it switches, not much screen left, and I have to go back and back to start over again.
View 4 Replies View RelatedI just got the magic yesterday and so far I'm loving it. Just have a couple questions about texting. When I receive a text it usually tells me the time in eastern time though I'm pacific. However, my sent messages come up with the right time. This makes it so that threaded sms is kind of useless. Everything is all out of whack. Also, every once in a while it just won't even give me a time and there has been once or twice(after fiddling with it for a bit) that it gave me the right time but it just went back to the wrong time right after. Could this be a problem with the phone or is it rogers' fault? I'm assuming it's getting the time from the network and they have it wrong(meaning I can't fix it) but I just wanted to see if anyone else has had this problem.
Also, is there any way to make it vibrate when I receive a text? I feel dumb for asking this as it seems like it should be something really obvious but I can't seem to find it anywhere.
Is there a way to keep the phone from changing time as you cross time zones?
View 4 Replies View RelatedI recently received an LG optimus f3 with android 4.1.2.
After activating the phone, it displayed the correct date and time for my time zone, so I didn't mess around with settings to reset the time, as I would with any other device.
However, I've noticed that the time changes to exactly an hour ahead, before changing itself back several minutes later.
I went to settings > date and time, but 24 hour time and selecting a date format are the only options listed.
I prefer to leave mobile data off when I am at home and can use the wi-fi. Is it necessary to have mobile data turned on, so the phone can receive the time from a cell tower, or is there a way I can set an internal clock?
I have created a activity and set a the title bar to contain a progress bar like this: this.requestWindowFeature(Window.FEATURE_PROGRESS);getWindow().setFeatureInt(Window.FEATURE_PROGRESS, 500);But it turns out to be a horizontal bar, how can I make this a spin bar? (without creating a custom title bar)
View 1 Replies View Related