Android :: Memory Efficient Image Resize
Jul 10, 2010
I am trying to reduce the size of images retrieved form the camera (so ~5-8 mega pixels) down to one a a few smaller sizes (the largest being 1024x768).It looks like the OOM happens during the createBitmap. Is there a more memory efficient way to do this? Perhaps something that doesn't require me to load the entire original into memory?
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Jun 19, 2010
I'm retrieving image from URI and displaying in Imageview.I need to re-size image from URI to fit size of the Imageview.Please help me how I can do this.
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Jul 23, 2010
How to resize the imageButton to fit the image exactly..This is the code that i tried, but the image is placed at the position that i am locating using android:scaleType but i can't able to reduce the size of imageButton.
The code that i tried is ...
CODE:......................
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Jun 1, 2009
Can i resize an image to a lower resolution as i am getting an OutOfMemoryException when trying to display image with 2048x1536 resolution or more?
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Mar 13, 2009
I want to resize the image dynamically before i set the background of the Image button... If there is any method?
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Oct 11, 2010
I have a layout in which I resize an image by doing a transformation with prescale. After the scale the image has the right size, but the layout container around it cuts its size of. I want the layout container arround it to show to complete image. I just tried invalidate on the image, the container as well as requestLayout().
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Nov 28, 2009
I can not figure out how to resize a wallpaper image. When I crop it and add it to my wallpaper its bigger than my screen... so I dont see the full image.. its driving me crazy! Any ideas??
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Apr 9, 2013
how to resize 9/png images(HDPI/MDPI) to LDPI SIZED?
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Apr 15, 2010
I have some headache with an error about the system going out of memory. When I run the game fo first time there's no problem, but when i quit - with finish();- and then start the app again, it gives me an error.
The LogCat error says:
VM won't let us allocate 5529600 bytes ....
Caused by: android.view.InflateException: Binary XML file line #14:
Error inflating class java.lang.reflect.Constructor ....
Caused by: java.lang.reflect.InvocationTargetException ....
Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget.
it's strange because if I finish the activity and start it again without exiting the app then it's everything OK....but when i finish the app and push the button to load that activity... it crashes with this error and come back to the main menu...
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Feb 23, 2010
I am trying to store an image in phone memory /data/data/com.myapp/ files/here.jpeg but I keep getting an exception. If I try to store the image using the normal 'FileOutputStream' it works fine. Can anyone point out what am I doing wrong? I want to store an image in my phone memory app folder so that when user is setting wallpaper the image can be listed in 'gallery.I do not want to store the image on sd card.
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Feb 2, 2009
Is it possible to boot the phone (ADP1) from a compiled android image stored on the memory card without affecting the contents of the image flashed on the phone?
I would like to do this so I can work with development images, but I didn't want to mess with the factory image.
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Oct 30, 2009
I'm getting some reports from the remote stack trace plug-in, with this error (see below)
What I'm doing, is findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions1);
And then when I need to change the image, findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions2);
From the error, I'm guessing that the old image is staying in the memory and preventing the new one from loading?
What's the correct way to do this kind of thing? Code...
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Nov 9, 2010
How I copy a image to internal memory and recover after that?
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Jan 5, 2010
I have a list that shows items containing text and image. I have to download the images from the remote server and show as list item. things are working fine. The real problem is my list could have around 100 list items and each item has image downloaded from remote server. It is giving me OutofMemory error when I fetch around 70-80 elements. Could anyone tell me the best way to manage this situation?
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Sep 16, 2010
This is the sequence part of this question: http://stackoverflow.com/questions/3674441/combining-2-images-overlayed
so the problem is: if the image size is too big - it'll got an exception (out of memory exception)
what i want is, to handle even if the handset got the lower spec hardware, it doesn't go to that exception (but it'll take a longer time to process the image) is it possible to do that?
The code snippet is like this:
CODE:......
And that block of code is inside the async task.
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Oct 12, 2010
As part of my Android app, I'd like to upload bitmaps to be remotely stored. I have simple HTTP GET and POST communication working perfectly, but documentation on how to do a multipart POST seems to be as rare as unicorns.
Furthermore, I'd like to transmit the image directly from memory, instead of working with a file. In the example code below, I'm getting a byte array from a file to be used later on with HttpClient and MultipartEntity.
CODE:..............
This all seems fairly clear to me, except that I can't for the life of me find out where to get this ByteArrayPartSource. I have linked to the httpclient and httpmime JAR files, but no dice. I hear that the package structure changed drastically between HttpClient 3.x and 4.x.
Is anyone using this ByteArrayPartSource in Android, and how did they import it?
After digging around in the documentation and scouring the Internet, I came up with something that fit my needs. To make a multipart request such as a form POST, the following code did the trick for me:
CODE:.....
The HTTPMultipartMode.BROWSER_COMPATIBLE bit is very important.
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Sep 27, 2010
In my android application I an storing an image file in internal memory using below code-
FileOutputStream fos = con.openFileOutput(fileName, con.MODE_PRIVATE);
fos.write(baf.toByteArray()); // baf - ByteArrayBuffer
fos.close();
Can anyone please help me to read this image file from internal display it in an activity?
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Nov 15, 2010
What I'm trying to do is this: I want my application to download an image from the Internet and save it to the phone's internal memory in a location that is private to the application. If there is no image available for the list item (i.e. it can't be found on the Internet), I want a default placeholder image to display. This is the image that I have defined in my list_item_row.xml file as the default.
In my ListActivity file, I am calling an instance of a CustomCursorAdapter class I have written. It is in CustomCursorAdapter where I am iterating through all the list items and defining what content needs to be mapped to the views, including the image file by trying to read it from internal memory.
I've seen several questions on this subject, but the examples either are specific to external phone memory (e.g. SDCard), involve saving strings instead of images, or involve using Bitmap.CompressFormat to reduce the resolution of the file (which is unnecessary in my case, as these images will be small thumbnails of already-small resolution). Trying to piece together code from each example has been difficult, hence my asking about my specific example.
At the moment, I believe I've written valid code, but no image is displaying for my list items, including the default placeholder image. I don't know if the problem is being caused by invalid download/save code, or invalid read code - it doesn't help that I don't know how to check internal memory to see if the image exists.Anyways, here's my code...
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Dec 15, 2009
I was trying to do a memory game on android, but i can't figure out the code that matching 2 button with the same image..
CODE:..................
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Aug 23, 2010
I need to know how he takes drawable object. I'm collecting some ImageView objects in array, they have background images that are rather big in resolution so they take lot of memory...
I have read somewhere that it will automatically create image with resolution that my imageView have, so i think it will take less memory than first one. Please tell me, if i set scaleType property, will it scale that image? Will that help me to save memory?
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Nov 2, 2009
In my app I am drawing bus routes on top of a MapView. The routes have anywhere between a dozen and a few hundred GPS coordinates that describe the route that the bus takes. The problem I'm having is that once I draw out all these lines panning/zooming the MapView is incredibly slow (even clicking the 'Back' button takes a minute to happen). I'm not sure how relevant it is, but I put in some debug code then checked the logcat output and the MapView is repeatedly calling the draw() method of the Overlay whether anything has changed or not. This is happening several times a second and is causing a massive amount of garbage collection to happen (2-3 MB every second).
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Jun 21, 2010
Is there any efficient linear algebra library for android? I need to compute matrices of different sizes(also bigger than 4x4) and rectangular too.
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Nov 24, 2010
I want to do the following and am kind of stuck on these for a few days:
1) I was trying to draw poly lines ( I have encoded polylines, but have managed to decoded those) that move when I move the map(the only solution that I found was for Geopoints to be transformed into screen co-ordinateswhich wont move if I move the map !)
2) I have used helloItemizedOverlay to add about 150 markers and it gets very very slow.any idea what to do ? I was thinking about threads(handler)
3) I was looking for some sort of a timer function that executes a given function, say, every 1 minute or so.
4) I was also looking for ways to clear the Google map from all the markers/lines etc
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Aug 3, 2010
My application requires that when a snapshot is taken it must store in memory and next time when I restart the phone I must get a thumbnail of that photo in list of photos and the full scale photo when I click on it.There are 2 ways I know.
1. Store images directly. Concern here is every time it has to hit directory to get image which takes some time.
2. Store all images in single xml. Concern here is XML will be too big and takes time to parse.
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May 26, 2009
What's the most efficient way to clone a JSONArray?
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Aug 21, 2009
I have some image names stored in a database, but the images themselves are in the /res/drawable folder of the application. I need to assign these images to some views at runtime, and I'm currently doing it this way:
// public static final String DRAWABLES_PATH = ":drawable/";
int resId = getResources().getIdentifier(packageName+DRAWABLES_PATH +imageName,null,null); mButtonX.setBackgroundResource(resId); //
Is there a more efficient way to do it? Or should I be storing the images directly in the database (they are many)?
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Aug 22, 2010
I'm using a mixture of the "Efficient Adapter" and the EndlessAdapter from CommonsGuy, and sometime the holder in getView() is null.
CODE:.............
I've put the rest of the code for both of my classes here, as it's rather large to paste inline.
Once the whole data set is loaded, scrolling up & down causes rows to disappear and re-appear too.
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Dec 29, 2009
Currently I'm using a HashMap to map the strings to int and the int values need to be frequently accessed. I'm looking for a better way to do this if possible with minimal object creation, and preferable being able to store the values as primitive ints without wrapping them with the Integer class. (Basically, the reverse of the SparseArray's int->object mapping.)
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Jun 24, 2010
It happens that the user click on enter where i dont want to include it as a part of my input the string can end with 3 times so just replacing one wont do the job
My solution was:
CODE:........
Or just to point there without the new but i want later to dump the garbage. Or at least to dump values to the gc now ....
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Apr 12, 2010
I currently have a Service in Android that is a sample VOIP client so it listens out for SIP messages and if it recieves one it starts up an Activity screen with UI components. Then the following SIP messages determine what the Activity is to display on the screen.
For example if its an incoming call it will display Answer or Reject or an outgoing call it will show a dialling screen. At the minute I use Intents to let the Activity know what state it should display. An example is as follows:
Intent i = new Intent();
i.setAction(SIPEngine.SIP_TRYING_INTENT);
i.putExtra("com.net.INCOMING", true);
sendBroadcast(i);
Intent x = new Intent();
x.setAction(CallManager.SIP_INCOMING_CALL_INTENT);
sendBroadcast(x);
Log.d("INTENT SENT", "INTENT SENT INCOMING CALL AFTER PROCESSINVITE");
So the activity will have a broadcast reciever registered for these intents and will switch its state according to the last intent it received...............
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