Android :: Memory Game - Can't Figure Out The Code That Matching 2 Button With The Same Image
Dec 15, 2009
I was trying to do a memory game on android, but i can't figure out the code that matching 2 button with the same image..
CODE:..................
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Mar 15, 2009
I wrote an app that, among other things, renders feed articles using WebView. Now I get error reports that seem to originate in WebView:
-- NewsRob Version: 1.7.0/170 -- Android Version: sdk=2, release=1.1, inc=128600 -- Thread State: RUNNABLE -- Stacktrace: java.lang.NullPointerException at android.webkit.CacheManager$1.run(CacheManager.java:391) at java.lang.Thread.run(Thread.java:935)
I've got another report with the same content, but a different incremental version of the sdk (126986). Probably one from the US and one from the UK. So now I would love to know why the code blows up and if there is anything I can do about it. And with the source files and line numbers I felt in good shape to so. If only I could match them to the public code repositories ;-(............................
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Dec 21, 2009
For instance, let's take android.permission.GET_PACKAGE_SIZE. Searching for this string in Android 1.6 *.xml source files only points to a single application that uses it, frameworksas estsAndroidTests.
So the next step is to search through the .java files in a hope that I'll eventually find the code that might look like it queries for a package size. Is this the supposed way of discovering permission use?
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Jun 17, 2010
Java.lang.OutOfMemoryError: bitmap size exceeds VM budget I am getting this message in my log. As I investigated and found out while loading contact image this error comes.I checked size of the image file and it was normal so came to a conclusion that other processes filling up the memory and hence at the time this image is being loaded ,VM running low of memory.
My question is that, is there any tool to figure out which process is responsible for occupying memory so that we can look into the process for the exact reason.
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Oct 28, 2010
If user repeatedly presses back button, I need a way to detect when they are on the very last activity of my task/app and show "Do you want to exit?" dialog befor they return to Home Screen or whatever previous app they had running.
Its easy enough to hook onkeypressed(), but how do I figure out that this is a "last" activity in the task?
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May 12, 2010
I think I've got a memory leak somewhere. I'm running DC v2.08.1 and I've got a low memory error. It may be because I flashed from Fresh 2.0D to this without wiping, but I'm not sure. Does anyone have any ideas how I can figure it out without wiping. I'd really rather not wipe again.
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Oct 27, 2010
Can anybody please guide me how to write the code for opening the new image after clicking the imagebutton in android. I have tried something like this:
package com.example.imageButton;
import android.app.Activity; import android.os.Bundle;
import android.view.View; import android.widget.ImageButton;
public class imageButton extends Activity {
private static ImageButton seqIBtn;//these are the three imageButton private static ImageButton vidIBtn;private static ImageButton infoIBtn; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); seqIBtn = (ImageButton) findViewById(R.id.btnSequence); vidIBtn = (ImageButton) findViewById(R.id.btnVideo); infoIBtn = (ImageButton) findViewById(R.id.btnInfo);}
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Feb 12, 2009
I need to draw a background of 320 x 480 (fullscreen) for a OpenGL game. What I did was to stretch the texture to 512 x 512 and mapped it to 320,480 quad and then drew the rest of the game elements. I tried changing the texture image to 256x256 and no noticeable improvement in speed. Game was horribly slow even on the real device. It is actually slower on the device than on the emulator... I think i am the first one to have such a situation.. I am drawing a max of 12 triangles only 2 for background and rest are 64 x 64 textures. on 5 quad made with 10 triangles. I have disabled Depth, Lighting already. Only blending enabled as I use transparent PNG for texture of sprites. render cycle is like this - draw the background - draw the sprites (only 5) [with 10 triangles only] - swapbuffer... Please don't advice me to use 2d canvas, bitmap etc... I need to do it in OpenGL only. don't think OpenGL ES 1.0 is so incapable that it can't give me atleast 25-30 fps with just 12 triangles which you one 256x256 texture and one 64x64 textures (used by 5 quads...
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Nov 11, 2010
I'm currently developing an Android game where the user controls a plane and evades obstacles. I'm using simple draw commands into a Canvas.
I want to know what is the best way to move a background image to give a sense of speed to the game. Is there a way to make the background- image repeat endlessly or should I load the image twice and move them one behind the other one. Can anyone guide me on this one?
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Jun 21, 2010
I am trying to use a nine patch image as a background in an android game. The image expands well in multiple resolutions but, my game has slowed down by 10 fps. I used to get a consistent 45 to 50 fps now I get 35 fps. The question is when we use a nine patch as a drawable and set it as a background in a view does it have any performance implications as opposed to a plain bitmap drawing.
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Feb 17, 2010
I am creating a game using the irrlicht c++ 3D graphics engine port to android platform. The graphics engine is written in c++. I need to be able to load meshes and textures etc from c++ code. My current plan is to place all the game asset files in either the res/raw directory or the assets directory then on start-up copy these files to the sdcard so they are accessible from the irrlicht c++ code.Is this the best way to make the game media files accessible from c++?
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Jan 30, 2010
I'm looking for a memory card game (where you need to find matching pairs of cards) to play with it with my Android phone but there are so many different, I can't make a clear choice and would like to avoid trying all of these
So, if you've tried some of them and have an advice about it, could you please give me the name of your favorite memory game?
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Aug 23, 2010
Does an average game on psx4droid use? i have about 200mb left on my sd card and was wondering if i was going to need another card and what size i should get to suffice.
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Nov 8, 2010
I am using the Snake Demo as a base learning tool. Question I have is if I use parts of it, modified bigtime, can I use the code in my game release legally?
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Aug 3, 2010
Will the code cause a memory leak? Essentially I switch between various layouts in my application using setContentView(), and I have member variables of my activity that maintain references to various views (buttons/text views) on the layouts. Am I correct in thinking that if the activity class has a reference to a button and then changes layouts the layout wont be garbage collected because it will still hold a button reference? If this is the case, can I just null the button variable before changing layouts?
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Jan 31, 2013
Ascend P1
Is it possible to put game data in memory card and run the game. i mean should the game data be on internal storage in order to run the games or it is ok with memory card too? will the game search for game data only in internal storage or it searches the memory card as well?
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Nov 20, 2010
I downloaded nesoid and rom gripper from the market. I then downloaded 2 game roms from rom gripper. If I delete nesoid and rom gripper from the market will the two roms be deleted as well. If not where are the roms and how do I delete them.
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Apr 15, 2010
I have some headache with an error about the system going out of memory. When I run the game fo first time there's no problem, but when i quit - with finish();- and then start the app again, it gives me an error.
The LogCat error says:
VM won't let us allocate 5529600 bytes ....
Caused by: android.view.InflateException: Binary XML file line #14:
Error inflating class java.lang.reflect.Constructor ....
Caused by: java.lang.reflect.InvocationTargetException ....
Caused by: java.lang.OutOfMemoryError: bitmap size exceeds VM budget.
it's strange because if I finish the activity and start it again without exiting the app then it's everything OK....but when i finish the app and push the button to load that activity... it crashes with this error and come back to the main menu...
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Feb 23, 2010
I am trying to store an image in phone memory /data/data/com.myapp/ files/here.jpeg but I keep getting an exception. If I try to store the image using the normal 'FileOutputStream' it works fine. Can anyone point out what am I doing wrong? I want to store an image in my phone memory app folder so that when user is setting wallpaper the image can be listed in 'gallery.I do not want to store the image on sd card.
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Jul 10, 2010
I am trying to reduce the size of images retrieved form the camera (so ~5-8 mega pixels) down to one a a few smaller sizes (the largest being 1024x768).It looks like the OOM happens during the createBitmap. Is there a more memory efficient way to do this? Perhaps something that doesn't require me to load the entire original into memory?
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Feb 2, 2009
Is it possible to boot the phone (ADP1) from a compiled android image stored on the memory card without affecting the contents of the image flashed on the phone?
I would like to do this so I can work with development images, but I didn't want to mess with the factory image.
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Oct 30, 2009
I'm getting some reports from the remote stack trace plug-in, with this error (see below)
What I'm doing, is findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions1);
And then when I need to change the image, findViewById(R.id.instructionsBack).setBackgroundResource (R.drawable.instructions2);
From the error, I'm guessing that the old image is staying in the memory and preventing the new one from loading?
What's the correct way to do this kind of thing? Code...
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Nov 9, 2010
How I copy a image to internal memory and recover after that?
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May 21, 2010
I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget keeping all my images in memory without loading them again.
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Nov 10, 2010
When i have download the game or application and install in the phone, it install those on the Internal Phone memory. Does it have option to install in on the memory stick? i didn't found it the setting.
As our internal phone rest only 120MB only, we can only install not much application. Does every one know about how to change this option?
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May 19, 2010
In would like to write a simple Android application that takes a picture from the camera and uploads it to a webserver. Additionaly, I would like it to print in the screen the response from the server which is a simple text string.Do you know if there is any sample code that does something like that?
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Jan 5, 2010
I have a list that shows items containing text and image. I have to download the images from the remote server and show as list item. things are working fine. The real problem is my list could have around 100 list items and each item has image downloaded from remote server. It is giving me OutofMemory error when I fetch around 70-80 elements. Could anyone tell me the best way to manage this situation?
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Sep 16, 2010
This is the sequence part of this question: http://stackoverflow.com/questions/3674441/combining-2-images-overlayed
so the problem is: if the image size is too big - it'll got an exception (out of memory exception)
what i want is, to handle even if the handset got the lower spec hardware, it doesn't go to that exception (but it'll take a longer time to process the image) is it possible to do that?
The code snippet is like this:
CODE:......
And that block of code is inside the async task.
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Sep 8, 2010
I want to store image in sdcard using android coding,Anybody know the code for image store in sdcard using Android coding..
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Mar 17, 2010
I have a picture in res/drawable directory: res/drawable/picture.jpeg.
Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"?
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