Android :: Game Engine Deployment Strategy For Phone?

Apr 15, 2010

In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

Android :: Game engine deployment strategy for phone?


Game :: Best Strategy To Implement This Behavior In Android App?

Jul 2, 2010

In my Android app, I have some data that needs to be synced daily but also needs to be updated every hour when a user is inside the app. I have already implemented a service that gets called from an alarm for the daily update. I'm having a problem with developing a strategy to do the hourly sync. I could use an hourly alarm too and fire the same intent, but since your app can be killed at any time, there would be no way to cancel it (and since they use the same Intent, doing a cancel would cancel ALL alarms including my daily sync, so that's probably not good). The other option is to use a Timer that's set when inside the app, and have that fire my Intent when inside the app. I'm assuming all Timers get canceled when an app is killed right? But my app consists of several activities and I want the timer to work across all activities, how do I do that? I dont want to duplicate code - we're already using a subclass for Activity and ListActivity.

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Game :: Android A Synchronous Service Calls Strategy

Sep 29, 2009

Client makes remote call to the service (returns void) and provides a callback object Service executes some long running logic on the background thread and then uses callback object to trigger ether success or failure which (since these manipulate visual elements) The scenario runs fine. The question is - can I use AsyncTask to make code less verbose (how?) and would be there any advantages in doing it
that way Or should I just get away from client callbacks alltogether and execute remote service calls retrofitted to return some value.

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Android :: Best Game Engine?

Aug 16, 2010

I'm just starting into Android game development, and I'm looking into using an open-source game engine as the foundation of some of my ideas. Does anyone have any favorites? So far, AndEngine looks the most promising...I've also looked at Rokon. Any other notable engines I should be looking at.

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Games :: Trained _ New Strategy Game / Need Feedback

Nov 14, 2010

I am new to this scene, I have just uploaded a game to the android marketplace. Only one person have downloaded the game so far, so I would like to get some feedback on how you can actually have people recognize your game and try it out, maybe by including more text in the name (Like Trained strategy, Trained puzzle etc etc..), or by other means? All comments are welcome on the game itself too!Game is ready for release on WP7 and Iphone/Ipad as well. The game is a boardgame where decent strategy and pattern recognition skills are needed. I think its suitable from 7 years and up. I am quite sure young people will develop their pattern recognition skills by mastering this game.

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Android :: Gamine Game Engine 0.2

Apr 29, 2010

I've just released version 0.2 of Gamine, an open source 3D game engine for Android devices: This release adds lots of major features, including particle effects, OBJ file import, picking, text rendering, transparent rendering, and more. Although it's still a very early version, I believe it is now complete enough to be used for real games. So give it a try, and I'd really appreciate any feedback about it.

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Games :: Multiplayer Android Game Engine

Apr 25, 2008

Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.

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Android :: Create A Simple Game Engine

Aug 17, 2010

I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...

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Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

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Android :: Best 2d Engine And Tools For Create Game?

Mar 30, 2010

I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?

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Games :: Setting Up Open Source 3D Android Game Engine / Want License?

Mar 29, 2010

I am setting up an open source 3D game engine for android. What license should we use? Thought we'd go with something like BSD or maybe GPL/LGPL, but getting confused about it. Want a license that helps developers - doesn't hinder them - and an engine that's as open as possible.

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Games :: Best Game/graphics Demo To Show Off Android Graphics Engine

Mar 31, 2009

I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?

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Android :: Android Game Engine For 2d And 3d Games

Nov 19, 2010

There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development.

Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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Android :: Need Test Strategy For Phone App Running On Various Handsets

Nov 24, 2010

We have been working on making a Android Application. The issue we are facing is the support across various Handsets, which actually are increasing by everyday. Our application deals with Android Calendar. Does anyone have idea about as to how we can span across the various handsets, is there a way where we can give types of handsets supported, or MARKET can handle it on its own?

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Android :: Packaging SQLite DB For Deployment?

Jul 10, 2009

I have an SQLite DB file. I wish to include the sqlite file with my apk. How do i do that?

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HTC Incredible :: What's Best Strategy To Get This Phone?

May 14, 2010

Long story short, my Dad gets a discount on monthly data plans on VZW through his job, so I don't want to order the Incredible online or by mail because it would be a hassle to set up the contract that way. And after reading other forums people are having a ton of problems with finding when their orders will arrive, canceling credit card billing, etc. So next week I'm coming home from school, my current phone is broken, and I need a new phone before I start a new job on the week of the 24th. If I went into one of my four local Verizon stores on Monday, Tuesday, or Wednesday, what are some tips to get the phone in-store? Are there any chances of finding one or advice you guys could offer on getting employees to pull strings?

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Android :: Emulator Application Deployment Error

Mar 8, 2010

I have developed an application in Rhodes framework and deployed the application in an Android emulator. When I try to access the application i get the following error, SD card error, Application can't access the SD card while it's mounted.Please unmount the device and stop the adb server before launching the application. I have tried to unmount the SD card in the emulator but I am unable to do that.

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Android :: How To Get Physics Engine Runs Smoothly In Phone?

Mar 30, 2009

Does anyone know of, or have implemented, a physics engine which runs smoothly in Android? I have spent the last couple of days trying Phys2D and JBox2D, however both perform very poorly - I am struggling to get even a few objects to simulate smoothly as frequent garbage collection spoils it. One question I do have is will these run smoother on an actual G1 device or is the performance of the emulator accurate?

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Android :: Strategy For WCF Server With Net Clients?

Apr 15, 2010

I am using WCF to write a server that should be able to communicate with .Net clients, Android clients and possibly other types of clients. The main type of client is a desktop application that will be written in .Net. This client will usually be on the same intranet as the server. It will make an initial call to the server to get the current state of the system and will then receive updates from the server whenever a value changes. These updates are frequent, perhaps once a second. The Android clients will connect over the Internet. This client is also interested in updates, but it is not as critical as for the desktop client so a (less frequent) polling scenario might be acceptable.

All clients will have to login to use the services, and when connecting over the Internet the connection should be secure. I am familiar with WCF but I am not sure what bindings are most appropriate for the scenario and what security solution to use. Also, I have not used Android, but I would like to make it as simple as possible for the person implementing the Android client to consume my services. So, what is my strategy?

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Android :: Sprint Plan Savings Strategy

Sep 8, 2010

I have two EVO's, and I'm on the absolutely unlimited everything plan for both phones, which means that on a monthly basis Now, if I moved down to unlimited everything plan except for calls to landlines, I could save a lot. As I understand that plan, all calls to any cell phone are unlimited, but I would have a minutes cap on land line calls during the day on weekdays. So, can I use some kind of App to make land line calls during the day on weekdays and avoid the charge to my limited land line minutes? I would want an App that allows calls to be received and placed. I think there is an App for that, but it requires a new number to be registered?

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Android :: Any Benefit In Centralized Contact Strategy?

Jul 8, 2010

I know that Android will help merge/link duplicates, but I keep wondering if I should consolidate my contact management in one place. That is your contact management strategy? Centralized? Distributed? Where do you keep your contacts? My gut is telling me to keep them all in MS-Exchange, and delete all contacts in the other places, and just keep them updated in MS-Exchange... At the same time, since Android is a Google based phone, perhaps consolidating in Google/Gmail is the right answer...

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Android :: Just In Section - Only Viable Strategy For New Application?

Sep 3, 2010

So I've recently released an application on to the Android Market. Whilst it was in the "Just In" section I was seeing decent download numbers, but since then interest seems to have dropped off significantly. I think now people can only find my app through a specific keyword search, which doesn't make me particularly confident about it ever becoming popular.

What can you do when your app has passed the 'Just In' stage but has not reached the 'Featured' stage? The majority of applications seem to be in this middle stage so I think other people must have a similar problem. It seems like the 'Featured' section just makes the popular apps more popular, and makes it really difficult for newer apps to ever catch up with them. Does anyone know if the situation with the Apple App Store is any different?

It seems to be possible to refresh your app and make it appear in the 'Just In' section again if you update it sometime after, but I can't find any real guidelines on this. Is anyone familiar with the specific rules for this, and is repeatedly riding the 'Just In' buzz the only viable strategy for a new app?

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General :: Nexus 7 - Strategy War Games For Android?

Aug 5, 2012

Is there any strategy war games for android? Like click and point type.?

Nexus 7 using xda premium

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Android :: Strategy To Distribute Application Without Putting On Market

Nov 24, 2010

We are planning on this strategy to distribute our application to clients. We would like to get your your thoughts, if you have done something similar, in terms of whether we are missing something. We have tested this approach and it works.We want to distribute our application to our clients without putting it on the market as we do not want every one to download it. We want our clients to be able to easily get future upgrades to the application. Here is how we are planning to do this:

1. export the apk file using the Eclipse wizard.

2. put this apk file on a website. The user will be able to go to this website on the browser on the phone and install the 1st version of the app.

3. next versions of the app will have an incremented android:versionCode, and android:versionName in the manifest. A button in the settings will point to a link which will have the next version of the app. So to upgrade the user will click on this settings button and download the next version and click on the apk file to replace the old version.All subsequent versions of the app will be signed by the same certificate using the export wizard in Eclipse

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Android :: Strategy For Branching In Subversion With Mobile Releases

Oct 5, 2010

I'm developing a series of applications for mobile devices, we'll call them Orange, Cherry, and Pear. Now, because of my familiarity with Blackberry, I chose to begin implementing the first of these three applications, Orange, on the Blackberry platform. I found a way to integrate a number of Blackberry platforms (since they use relatively the same API among different BB operating systems, with some exceptions) into the same codebase. Currently, my codebase looks something like this:I thought that perhaps another thing I could do would be to create separate projects, for instance orange-blackberry and orange-android. This might clutter my svn repository, however, since we keep all of our projects in the same repository. So, inevitably, I will have orange-blackberry, orange-android, cherry-android, cherry-blackberry, pear-android, pear-blackberry, along with a series of project folders for any other application I create. So, I'm looking for some feedback about what might be the best way to manage all of this chaos. Also, if you could throw in some ideas about the logistics of transferring from my current implementation to the newer one, (i.e. what svn commands I should use to maintain history.

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Android :: Using Activity Lifecycle Methods / What's Best Strategy For Binding?

Sep 15, 2010

I'm binding to a local Service (that is, not using IPC and AIDL) from several activities. I want to ensure that I'm not holding references to this service from activities that the user isn't using. My options are: 1.) to bind to the service in onCreate() and unbind in onDestroy(). 2.) bind in onStart() and unbind in onStop(). 3.) bind in onResume() and unbind in `onPause(). Or some combination of these. Which is the best-practice way of binding and unbinding to a local service? Do I not need to be concerned with holding local connections from stopped activities? Additionally, once bound to this particular service I am retrieving a Cursor which is attached to my ListActivity via a CursorAdapter. The data retrieved by the Cursor may have changed while the Activity was out of view so I want to requery it when the Activity is shown again. If I bind in onCreate() I can requery in onRestart(). If I bind in onResume() each time the data will be fresh because I'll query it in the Service's connected callback.

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Android :: Strategy For Installing Large Applications On Archos 5 Tablet

Nov 14, 2009

I have an app which has a download size of about 7MB and an installed/ configured size of about 25MB. So far, I've been handling this by using the SD card for the baulk of the data. This works fine although the installation process is a little cumbersome. I notice the smallest of the Archos 5 tablets is 8GB.

Can someone confirm whether this is all part of the internal memory? In other words, can /data/data/com.mypackage fill this memory (potentially). If so, does this mean there is a good chance that getExternalStorageDirectory() will quite often return null? Because people will have less need to use an external SD card.

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Android :: Design Strategy - Large HTML In Apps Bookmark Location

Nov 8, 2010

I write Windows/iPhone/Android apps that mostly display large documents (HTML) in an HTML container view. What is a good strategy to determine where in a document the users has scrolled to so that when the app runs again, it goes to that location in the HTML document? ll of my software can 'listen' to javascript. Is there a way to find in a HTML page, perhaps with javascript, where the visible section is?

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HTC Eris :: Need A Backup Strategy?

Oct 24, 2010

This Eris is rooted, with KaosFroyo v37 and Pirelli Z-rated tires. It's fast, stable, functional - everything I'd hoped. I have a nandroid save of the unit on v34, which I'd like to keep - just in case. If I do a nandroid backup, of v37, will it write over v34? I have mybackup pro and Titanium free. This Eris isn't used for music or video, so memory is far from used up. Given these conditions and resources, and considering my ignorance, what's my best backup strategy?

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Android :: How To Store Path Of Game Pawn In Turn Based Game?

May 22, 2010

I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?

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