Games :: Multiplayer Android Game Engine

Apr 25, 2008

Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.

Games :: Multiplayer Android Game Engine


Games :: Multiplayer Scrabble Game

Sep 30, 2010

Addictive multiplayer scrabble game and you can play friends!

Wordfeud - multiplayer word game for Android

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Games :: Setting Up Open Source 3D Android Game Engine / Want License?

Mar 29, 2010

I am setting up an open source 3D game engine for android. What license should we use? Thought we'd go with something like BSD or maybe GPL/LGPL, but getting confused about it. Want a license that helps developers - doesn't hinder them - and an engine that's as open as possible.

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Games :: Catchphrase Lovers - PhoneFraze - Multiplayer Family/party Game

May 13, 2010

Catchphrase lovers..PhoneFraze (multiplayer family/party game) is now available!

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Games :: Best Game/graphics Demo To Show Off Android Graphics Engine

Mar 31, 2009

I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?

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Android :: Android Game Engine For 2d And 3d Games

Nov 19, 2010

There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development.

Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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Games :: Multiplayer Interactive Games For Android & IPhone

Aug 30, 2010

Are there any multiplayer interactive games where someone with an Android phone can play with someone who has an iPhone? I'm looking for something like Words With Friends where two people who have iPhones can play scrabble together.

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Games :: How To Get Android Games With Online Multiplayer ?

May 28, 2010

I'm looking for any Android games that I can play on my Evo (1 more week !) online with other random players. I tried searching appbrain, but I had a hard time finding any good ones. My GF has a scrabble-like game on her iPhone that sets her up with random players and its pretty fun. Anything of the sort ? (not necessarily scrabble, any online game would be great).

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Android :: Best Game Engine?

Aug 16, 2010

I'm just starting into Android game development, and I'm looking into using an open-source game engine as the foundation of some of my ideas. Does anyone have any favorites? So far, AndEngine looks the most promising...I've also looked at Rokon. Any other notable engines I should be looking at.

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Android :: Multiplayer Game Communication

Sep 6, 2010

I have to develop a multiplayer game. The game will be supported between different platforms: 1) Two android clients. 2) Android client and a web application (something like facebook and android client for Texas- Holdem game).

I want to handle the communication between the platforms through a service.

I have asp.net (C#) background so I thought to implement the communication using WCF service but I am not sure this is the best choice?! Can you please tell me if my choice is good or should I choose other approach to implement the communication?

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Android :: Online Multiplayer Game

May 21, 2010

I am getting started in android development and I really want to create some form of online game. My goal is to start out with a turn- based game and move onto advanced multiplayer games. I want to have users associated with their google account, provide some sort of matchmaking to pair people together, have their stats stored in a database, and use the stats for various leaderboards and such. I have read over an older discussion on this list at http://www.mail-archive.com/android-developers@googlegroups.com/msg75... . There was a lot of good information that I gathered but I still have some questions. What I have so far is an apache web server on a laptop that I don't need right now (2.0Ghz Core 2, 3GB Ram).

I have never really used Java (although I'm learning it for android), but I know C/C++, Perl, and Python. I am in the process of learning mysql databases, which will help with a lot of the stats features I want to implement. I have built a HTTP/1.1 persistent server in C before which did JSON parsing and used a threadpool so I am somewhat familiar with the low-level network calls needed. However, I'm thinking that a free server software must exist that would offer more security and better load-balancing than the server I created. One solution I am thinking is to just use the Apache web server, have android make a request to a perl module I create on the server, and then have the server look it up on a database and so forth. Then the server will just keep sending back the player locations or whatever. Will the Apache web server slow me down for what I am trying to do or I am looking at everything the wrong way? Are there some settings in Apache that I could tweak to give me better latency such as persistent connections?

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Android :: I/O Streams - Multiplayer Game?

Nov 11, 2010

I am developing a multiplayer game on android. I am having a Java server and android client. The android client issues multiple requests and receives responses from the server. However the performance is not smooth. At times the data received at the Java server is not what I send from android. It is junk or zeroes. However, some times, data is correctly received.

I was wondering is there any data loss in between and why? I am using java.net on both ends. Please let me know if anybody was facing a similar problem anytime during android development.

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Android :: Gamine Game Engine 0.2

Apr 29, 2010

I've just released version 0.2 of Gamine, an open source 3D game engine for Android devices: This release adds lots of major features, including particle effects, OBJ file import, picking, text rendering, transparent rendering, and more. Although it's still a very early version, I believe it is now complete enough to be used for real games. So give it a try, and I'd really appreciate any feedback about it.

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Android :: Multiplayer Game Handle Communication

Sep 7, 2010

I want to develop a multiplayer game. The game will provide communication between different platforms:

1) Two android clients (client applications that communicates through a service).

2) Android client and a web application (internet application) which is something like facebook (web) and android client for some kind of game. I want to handle the communication between the platforms ((1) android to android and (2) android to web) through a service.

I have asp.net (C#) background so I thought to implement the communication using WCF service, but I am not sure this is a good choice. Can I handle the communication using WCF or should I use other approach? Can you please recommend me a good approach to implement the communication?

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Android :: Setting Up Multiplayer Game Over Internet

May 28, 2009

I'm wanting to add 2 player mode to a game, but I want this mode to be able to run over the internet.

My idea is to setup a game state server that would maintain information on the moves made or current game state.

The game clients would send information to this server and request updates via xml.

I would just like to know if this is the best way / only for to clients to send game information to each other over the internet? Any advice on this would be good.

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Android :: Create A Simple Game Engine

Aug 17, 2010

I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...

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Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

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Android :: Best 2d Engine And Tools For Create Game?

Mar 30, 2010

I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?

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Android :: Socket - SurfaceView - Multiplayer Game Problem

Apr 18, 2010

I'm developping a simple realtime action game 4 Android. It works nice. but now i want deal with animation FPS and i'm facing a big problem i can't solve since couple days now.

I started from the famous Lunar Android sample using facebook. got 55-60 frame per second on my G1. it smelt good for my game i thought ... BUT when i plugged the surface view in my game i got a poor 6-9 Frame per second making the game unplayable.

After debugging removing all content of my doDraw used by the thread controlling the surface view i found the problem.

The problem is not the quantity of sprites i displayed but the concurrency between threads used for receiving my game data over TCP and the UI thread i use to control surface view.

If when i start displaying the game i stop the my socket protocol threads (reader, writer) the game is refreshed at 25 FPS which is not 50 FPS but large enought to make the game playable.

So my question is how in realtime game for android i can send / received data (and not delayed of course) without killing the game refresh rate.

Last thing i use canvas and not open gl but i don't need open gl and i really see the problem comes from the multithreading.

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Games :: Does Local Multiplayer Games Exist?

Nov 29, 2009

Local multiplayer games? Like games that I could play over bluetooth with someone next to me that also has an android phone? Also, are there any skee-ball games? I don't know if I'm not searching for the right thing or not. Honestly, I'm not quite sure what to search for sometimes.

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Games :: Multiplayer Games - Invite People

Oct 12, 2010

What other games are like Word Feud where you can invite people you know and play as you go? I've tried a few other online multiplayer games, but they don't have the invite, notification and "play when you want" style that Word Feud has. I was looking for Battleship, Connect Four, Monopoly, Tic Tac Toe style of games but I can't find any.

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Games :: Cross Platform Multiplayer Games

May 4, 2010

I've searched this for like 3 days and I either suck at search or you (yes, YOU) NEEED this.I reckon we need to list ALL the cross-platform multiplayer games out there.That is games that can be played Android vs. iPhone vs. Nokia vs. Facebook etc.The premise here is all my friends have iPhones and Facebook (noone owns a nokia anymore but we'll include it for diversity's sake) and lonely old me sold off my slowPhone/iCrash and now have a Desire - BUT i still want to play multiplayer and i might even get a few to join the revolution when i showcase my superior controls/speed/installynessability etc.

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Games :: Want Popular Multiplayer Games For Phone

Oct 30, 2010

I can't seem to find any popular multipayers games. Armageddon Squadron's room is a ghost yards. It seems like polarbit has great games but no one plays them online. Can anyone suggest any other flying, shooting, racing games that people actually play. I am not interested in quest games or Wow types games. I know some games have the capability but no one uses it.

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Android :: Game Engine Deployment Strategy For Phone?

Apr 15, 2010

In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

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Games :: HD Games - Only 1/4 Of The Whole Game Screen Is Viewed - Liked Zoomed The Game

Oct 16, 2010

I got Samsung Galaxy 5.

I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.

As whole game can not to fitted on one screen..

|--------------------|
| |
| |
| |
|Gamel |
| |
|--------------------

It looks like half of screen is cut like on "oft" of Gameloft is invisible

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Android :: P2P Multiplayer Game - With XMPP/Google Talk B - JXTA Peerdroid C

Mar 4, 2010

I am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P.

The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client?

Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/).

Maybe i am overcomplexing things here (as i do sometimes)

I just want to know the easiest way to do simple P2P for a boardgame.

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Motorola Droid X :: Galcon - New Multiplayer Game

Aug 17, 2010

Galcon, previously a PC game, has now been released on Android!

It's $3 and you can play it both single-player and multiplayer. It's pretty fun. Matches are over fairly quickly so it's good to pick up and play for a couple minutes.

The game works fine on my Droid X, but there seems to be an issue with Swype and the text input boxes. You can't Swype to type--instead, you have to tap each letter. Also, you can't seem to delete using Swype. Also, there is a bug where the number 0 won't register in the text box. These are pretty minor issues since entering your username and password is about the only typing you'll do in this game, but it's something to be aware of.

QR Code:

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Android :: Multiplayer Games Emulation

Aug 17, 2010

Anybody know if there is anyway of having multiplayer games on android emulators? i have seen that it is possible on the pc emulators... surely is do-able on android?

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Motorola Droid :: Project INF - Multiplayer Shooter Game

Feb 4, 2010

Anyone play this game? Is it any good?

ProjectINF - ChickenBrick Studios

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Games :: Need Multiplayer Games Fro Phone

Nov 21, 2010

Why isn't there a multiplayer tetris game for android? I want to play my girlfriend tetris! With that said, what are some of the best multiplayer games I can play with my girlfriend? We love puzzle type games. Any good tetris multiplayer alternitives?

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