Android :: FootPrint And Its Various Libraries?
Jun 17, 2009I need to know the footPrint of Android and its various Libraries
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I need to know the footPrint of Android and its various Libraries
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It would also be handy to know how many memory is still available.I am writing a memory hungry application that tends to crash randomly (in native Code),and my suspicion is that it gets out-of-memory.
View 5 Replies View RelatedAfter rooting my phone to the Villain Rom 5.2 i didn't notice that is was missing Footprints until i wanted to use it. how i can find/ install it again..
View 6 Replies View RelatedI'm developing an android word game app that needs a large (~250,000 word dictionary) available.
I need:reasonably fast look ups e.g. constant time preferable, need to do maybe 200 lookups a second on occasion to solve a word puzzle and maybe 20 lookups within 0.2 second more often to check words the user just spelled.
Lookups are typically asking "Is in the dictionary?". I'd like to support up to two wildcards in the word as well, but this is easy enough by just generating all possible letters the wildcards could have been and checking the generated words (i.e. 26 * 26 lookups for a word with two wildcards). as it's a mobile app, using as little memory as possible and requiring only a small initial download for the dictionary data is top priority.
My first naive attempts used Java's HashMap class, which caused an out of memory exception. I've looked into using the SQL lite databases available on android, but this seems like overkill.
I got my new HTC Eris and took it on a trip to Seattle. Now I have all these swell pictures noted as "Footprints" but I don't see a way to get them out of the phone. It's great having the picture and the geo data, but how do I get them out of the phone? The Menu key yields an "Export" option but that just saves it to the SD card. Do I then have to remove the card to read it? And please don't tell me that the pictures are the low resolution postage stamp I see on the Eris screen!
View 12 Replies View RelatedI was really excited today when I saw the Tools r7 and ADT 0.9.8 were available and the latter had this note;
Fixes problems with handling of library project names that contain characters that are incompatible with the Eclipse path variable. Now properly sets up the link between the main project and the library project.
I create the library (foolib - no spaces, no caps, no punctuation). So far so good. I go to the main project, go to preferences --> Android. In the library box I add the new library. It appears. I press Apply. I press OK.
Nothing happens.
I return to the preferences, the library is no longer there JUST LIKE BEFORE.
I looked around for info on this in the group but couldn't find any... so far in my OpenGL programming I've just done everything directly, but I was curious if anyone had written any "wrapper" libraries for it besides min3d. Min3d is great (or is getting there) but it's GPL'd, making it unsuitable for a commercial product (if my understanding of the license is correct).
View 5 Replies View RelatedWe have been using gdbserver to debug our JNI code as follows. We have been less than successful -- breakpoints do not always get activated, sometimes we get SIGILL, and we seldom ever get a useful stack when the debugging stops on SIGSEGV, sometimes the program dies with SIGTRAP!!!
We have occasionally been able to have debug sessions with s/n, but since pretty much every SEGV has resulted in either a damaged stack, or at least, gdbserver can not find the stack, it's a pain.
Is there something we are missing? Is there some reason to use the 4.2.1 vs 4.3.1 toolchain? (Why are there two toolchains? I assume because of bugs in each that are fixed in the other... which bugs?)
We guessed that the "dalvik" process that we wanted to debug was app_process --- we found this out by looking at /proc/XXX/cmdline on our running activity.
This is what we do typically do(repo sync directory is in /build/m1 for me)
invoke:/build/m1/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/arm-eabi- gdb
(some of us use -tui, some of us run it under Xemacs, etc.)
We then do:
CODE:..........
We then start our activity, adb shell, discover the PID of the activity, discover the IP of the phone with "netcfg", and:
app_15 1815 49 107468 15744 ffffffff afe0d4a4 S org.credil.thomas_watson.videophoneservice
# gdbserver 0.0.0.0:1234 --attach 1815 Attached; pid = 1815 Listening on port 1234 Remote debugging from host 132.213.238.4
(gdb) target remote 132.213.236.179:1234
This is with a physical device. With an emulator, one has to, of course, run the adb forward stuff. (Too bad that doesn't work with a real device too, as then I would not need to run gdb over the wireless)
Program terminated with signal SIGKILL, Killed. The program no longer exists. (gdb) target remote 132.213.236.179:1234 Remote debugging using 132.213.236.179:1234 Error while mapping shared library sections: /system/bin/linker: No such file or directory. warning: .dynamic section for "/build/m2/out/target/product/generic/ symbols/system/lib/libc.so" is not at the expected address (wrong library or version mismatch?) ... many more GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code. tkill () at bionic/libc/arch-arm/bionic/tkill.S:52
(gdb) break sendframe Breakpoint 1 at 0x80401086: file /build/m1/packages/apps/ VideoPhoneService/libvideophoneservice/src/rooster.cpp, line 96.
(gdb) c Continuing.
Program terminated with signal SIGTRAP, Trace/breakpoint trap. The program no longer exists. (gdb)
(btw, an annoyance about googlegroups is that it seems that it looks at my SMTP from header, rather than From:... This basically means that I can not post from gmane.org via NNTP, which is a shame. Is there a secret NNTP access on googlegroups.com, I wonder?)
Is it possible to use a native C/C++ library? If so, are there any restrictions for those libraries to be used?
View 3 Replies View RelatedI'm currently making a purely math and algorithm-based C++ library. Will I be able to use it when developing for Android? How? I guess writing some Java wrappers, but will it then be usable on all JVMs?
View 3 Replies View RelatedI need to add few shared libraries to the andriod as part my application installation. Can you please suggest right information resources regarding the same.
View 2 Replies View RelatedIs it possible to use third-party libraries for display pdf?I mean to use custom pdf view, in which I can pass pdf url and view it in new Activity.I want include libs into project and use their as resources.
View 9 Replies View RelatedI have to add java libraries javax.xml to the my android project, while I am trying to add them it shows the error "Conversion to Dalvik format failed with error ".
View 7 Replies View RelatedI'm building an app where I want to architect the app layer separately from the service layer (not android services). So I'll create a service interface(the apis) and then create a class(es) that implement that service interface. Inside the android application layer, I want to code to just that service interface. I think this is similar to how the google maps apis works. the api interface and stubs are in the framework, then each device actually provides the implementation. I don't need to go that far, but I am wondering how I package this up. One, where would I put these interfaces, so I can code to them in the app layer (like Activities). Second, how do I tell Android where the implementing classes are? I'm guessing this is somewhere in the manifest? For now I think I would probably just build the service implementation with the application source code, if that's easier. Eventually I'd like to break that out and drop it in as a 3rd-party jar.
View 4 Replies View RelatedWith the NDK I can wrap a native library so I can call the methods from Java and package that library into my application.
Say I want to package a custom version of SQLite, is there any way to override the system library for SQLite, so I dont have to reimplement the SQLiteDatabase class?
I'm working on a project with a group that is using Eclipse, but I'm using Netbeans. Up until today this wasn't an issue. When updating from the repo they have added some source code as a library under a directory called /lib-src. When I try to compile the code I get an error that it can't find certain packages... these are the packages under /lib-src.
Using NetBeans I can add the library as a folder so now the references to those packages are happy. However, I'm getting this new error when compiling:
UNEXPECTED TOP-LEVEL ERROR:
CODE:.........
I can include the build-impl.xml file if you need it, but I don't think that is main issue.
I am completely new to the NDK.
I have done a couple of the tutorials including the hello from jni one and another one that calculates the sum of two numbers.
They involved using cygwin and the ndk to create the library so file and I have a bit of a grasp on how to insert my own libraries into the libraries layer of Android.
I have now been asked to access the native libraries on Android and see what I can use them for.
My question is can I do this?
The STABLE-APIS.txt document is a bit vague and mentions the following as Stable C++ API's in Android 1.5
cstddef
new
utility
stl_pair.h
Does that mean I can access them?
If so then how do I go about it?
I need to import a couple of jars that where compiled under the full implementation of java. I know that Android doesn't use all the packages that java has to offer. My question is: Is it possible to import them without creating errors? Is there a tool that can convert jars to android jars? if so, can some examples be provided.
View 1 Replies View RelatedIs it possible to install a java library in a folder and have this code dynamically linked into another program? In other words, i have a major code base that would be shared among different projects.Assume that all them are created with the same shared user id.
View 4 Replies View RelatedIs there a way we can parse apple plist xml using any libraries or otherwise.
View 4 Replies View RelatedI'm attempting to port a normal Java program over to Android, however I am having a problem with a huge number of missing Java packages (e.g., Android Java does not have java.lang.management). Is there a way for me to work around this, such as by adding the Java modules that I need?
View 2 Replies View RelatedI am into healthcare imaging. Wanted to know if there are any DICOM Libraries for Andriod.
View 2 Replies View RelatedI have a few already written C libraries which i want to embed into the library layer of the android architecture at the same level as the already existing libraries such as libc etc.... i dont want to insert it as .jar packages at the application or framework layer. is that possible.
View 2 Replies View RelatedMy app uses location services, and has the manifest entry:
<uses-library android:name="com.google.android.maps" />
Does anyone know if these libraries are guaranteed to be included on every Android phone? If not, how would I know if they are not there?
What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.
Since Android is still small, I guess it may be help-full to read iPhone OpenGL-ES tutorials as well, as I suppose the OpenGL-ES functionality is much the same.
I have found the following useful information which I would have liked to share:
Android tutorials: DroidNova: Basic tutorial covering polygons, no textures anddev forum with some tutorials
Other Android OpenGL-ES information: Google IO lecture regarding games, not much OpenGLES The The Khronos Reference Manual is also relevant to have, but its not exactly the best place to start.
iPhone OpenGL-ES tutorials (where the OpenGl-ES information is probably useful): http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html
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As for libraries which a beginner might use to get a simpler hands-on experience with OpenGL-ES, I have only found Rokon, which is recently started, thus has many holes and bugs. And it's gnuGPL licensed (at the moment) which means it cannot be used, if we wish to sell our games.
I want to build some libraries into executables that I need to use with my application. For example I need to build the C library slocate, so that I can use it in my application. Another example, I have to build sqlite-3.1 db to be usable with Python from ASE.
View 1 Replies View RelatedI currently have an application using the libraries swing, swing.table, and awt on a java applet that I have running. I want to know what are the steps to get the application running as a native android app. I heard that I could use programs like Phonegap to just release a web based app for multiple platforms, but I am new to Android Programming (so far I just made a Hello Android app). I searched swing and awt, but I could not find any useful info.
View 5 Replies View RelatedI am building an app that scrapes information from web pages. To do that I have chosen to use an HTML scraper called J soup because it's so simple to use. Jsoup is also dependent on Apache Commons Lang library. (Together they make up a total of 385kB ). So Jsoup will be used to Download the page and parse it. My question is if the use of these simplifying libraries, instead of using Androids built-in libraries, will make my app slower? (in terms of downloading data and parsing). I was thinking that the internal libraries would be optimized for Android.
View 4 Replies View RelatedI'm new to Java/Eclipse/Android, so this is probably an easy (if not stupid) question:
After creating a new Android project, I want to import some (what I think are standard) Java libraries. However, some import statements throw an error:
HelloAndroid.java:
import java.awt.Color; (The import java.awt.Color cannot be resolved)
import javax.imageio.ImageIO; (The import javax.imageio cannot be resolved)
while others don't:
import java.io.File; (no error)
I've done some googling and tried to add these classes to my class path by going to project->properties->libraries but I haven't been able to figure out what to do exactly.
I am working on a on-screen keyboard for Android, and I need to recognize starting points, turning points and end points of lines drawn by the user on the keyboard. A simple straightening function would be nice, as it is difficult to draw a perfectly straight line even with a stylus, not to mention finger-only touchscreens today.What I am trying to write is something like Swype. Any good libraries that I can use or make reference to?
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