Android :: Way We Can Parse Apple Plist Xml Using Any Libraries?

Oct 14, 2010

Is there a way we can parse apple plist xml using any libraries or otherwise.

Android :: Way we can parse apple plist xml using any libraries?


Android :: Apple PList Form Of XML - Can I Parse It Through Droid Java

Oct 11, 2010

Can we parse the iPhone/iPad based pList XML from Java on Android?
Please tell me if any such library you have used or know about?

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HTC Droid Eris : Mac Apple Tether Eris As A Modem For An Mac Apple Laptop?

Dec 11, 2009

Anyone find a way to use their Eris as a modem for an Mac Apple laptop?

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Android :: Access Larger Files - More Than 1 Mb Plist Files - From Assets Folder

Nov 4, 2010

I am working on an android app. Where i need to parse some plist files from assets folder. I do understand how to use assets in android but now problem is that file sizes are more than 1MB and so android gives error Data Exceeds UNCOMPRESS_DATA_MAX (2183588 vs 1048576). how to access such larger files from assets? Also I cant reduce a file into small buffers because i am just sending it to "DocumentBuilder.parse(in)" as a whole so can not use buffer. The error is on line: Document doc = db.parse(in).

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Android :: Libraries STILL Not Working

Sep 10, 2010

I was really excited today when I saw the Tools r7 and ADT 0.9.8 were available and the latter had this note;

Fixes problems with handling of library project names that contain characters that are incompatible with the Eclipse path variable. Now properly sets up the link between the main project and the library project.

I create the library (foolib - no spaces, no caps, no punctuation). So far so good. I go to the main project, go to preferences --> Android. In the library box I add the new library. It appears. I press Apply. I press OK.

Nothing happens.

I return to the preferences, the library is no longer there JUST LIKE BEFORE.

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Android :: OpenGL ES Libraries

Jul 13, 2010

I looked around for info on this in the group but couldn't find any... so far in my OpenGL programming I've just done everything directly, but I was curious if anyone had written any "wrapper" libraries for it besides min3d. Min3d is great (or is getting there) but it's GPL'd, making it unsuitable for a commercial product (if my understanding of the license is correct).

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Android :: Using Gdbserver And JNI Libraries

Oct 15, 2009

We have been using gdbserver to debug our JNI code as follows. We have been less than successful -- breakpoints do not always get activated, sometimes we get SIGILL, and we seldom ever get a useful stack when the debugging stops on SIGSEGV, sometimes the program dies with SIGTRAP!!!

We have occasionally been able to have debug sessions with s/n, but since pretty much every SEGV has resulted in either a damaged stack, or at least, gdbserver can not find the stack, it's a pain.

Is there something we are missing? Is there some reason to use the 4.2.1 vs 4.3.1 toolchain? (Why are there two toolchains? I assume because of bugs in each that are fixed in the other... which bugs?)

We guessed that the "dalvik" process that we wanted to debug was app_process --- we found this out by looking at /proc/XXX/cmdline on our running activity.

This is what we do typically do(repo sync directory is in /build/m1 for me)

invoke:/build/m1/prebuilt/linux-x86/toolchain/arm-eabi-4.2.1/bin/arm-eabi- gdb

(some of us use -tui, some of us run it under Xemacs, etc.)

We then do:

CODE:..........

We then start our activity, adb shell, discover the PID of the activity, discover the IP of the phone with "netcfg", and:

app_15 1815 49 107468 15744 ffffffff afe0d4a4 S org.credil.thomas_watson.videophoneservice

# gdbserver 0.0.0.0:1234 --attach 1815 Attached; pid = 1815 Listening on port 1234 Remote debugging from host 132.213.238.4

(gdb) target remote 132.213.236.179:1234

This is with a physical device. With an emulator, one has to, of course, run the adb forward stuff. (Too bad that doesn't work with a real device too, as then I would not need to run gdb over the wireless)

Program terminated with signal SIGKILL, Killed. The program no longer exists. (gdb) target remote 132.213.236.179:1234 Remote debugging using 132.213.236.179:1234 Error while mapping shared library sections: /system/bin/linker: No such file or directory. warning: .dynamic section for "/build/m2/out/target/product/generic/ symbols/system/lib/libc.so" is not at the expected address (wrong library or version mismatch?) ... many more GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code. tkill () at bionic/libc/arch-arm/bionic/tkill.S:52

(gdb) break sendframe Breakpoint 1 at 0x80401086: file /build/m1/packages/apps/ VideoPhoneService/libvideophoneservice/src/rooster.cpp, line 96.

(gdb) c Continuing.

Program terminated with signal SIGTRAP, Trace/breakpoint trap. The program no longer exists. (gdb)

(btw, an annoyance about googlegroups is that it seems that it looks at my SMTP from header, rather than From:... This basically means that I can not post from gmane.org via NNTP, which is a shame. Is there a secret NNTP access on googlegroups.com, I wonder?)

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Android :: FootPrint And Its Various Libraries?

Jun 17, 2009

I need to know the footPrint of Android and its various Libraries

- Hide quoted text -

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Android : Possible To Use Native C/C++ Libraries?

Apr 1, 2009

Is it possible to use a native C/C++ library? If so, are there any restrictions for those libraries to be used?

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Use C++ Libraries When Developing For Android?

Oct 14, 2012

I'm currently making a purely math and algorithm-based C++ library. Will I be able to use it when developing for Android? How? I guess writing some Java wrappers, but will it then be usable on all JVMs?

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Android :: How To Package Shared Libraries In Apk?

Oct 14, 2010

I need to add few shared libraries to the andriod as part my application installation. Can you please suggest right information resources regarding the same.

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Android :: Possible To Use Third-party Libraries For Display Pdf?

Sep 30, 2010

Is it possible to use third-party libraries for display pdf?I mean to use custom pdf view, in which I can pass pdf url and view it in new Activity.I want include libs into project and use their as resources.

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Android :: Add Core Java Libraries

Dec 26, 2009

I have to add java libraries javax.xml to the my android project, while I am trying to add them it shows the error "Conversion to Dalvik format failed with error ".

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Android :: Working With Apis/Libraries

Oct 2, 2009

I'm building an app where I want to architect the app layer separately from the service layer (not android services). So I'll create a service interface(the apis) and then create a class(es) that implement that service interface. Inside the android application layer, I want to code to just that service interface. I think this is similar to how the google maps apis works. the api interface and stubs are in the framework, then each device actually provides the implementation. I don't need to go that far, but I am wondering how I package this up. One, where would I put these interfaces, so I can code to them in the app layer (like Activities). Second, how do I tell Android where the implementing classes are? I'm guessing this is somewhere in the manifest? For now I think I would probably just build the service implementation with the application source code, if that's easier. Eventually I'd like to break that out and drop it in as a 3rd-party jar.

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Android :: Replacing System Libraries

Sep 4, 2009

With the NDK I can wrap a native library so I can call the methods from Java and package that library into my application.

Say I want to package a custom version of SQLite, is there any way to override the system library for SQLite, so I dont have to reimplement the SQLiteDatabase class?

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Android :: NetBeans Not Liking Libraries In Lib-src

Apr 17, 2010

I'm working on a project with a group that is using Eclipse, but I'm using Netbeans. Up until today this wasn't an issue. When updating from the repo they have added some source code as a library under a directory called /lib-src. When I try to compile the code I get an error that it can't find certain packages... these are the packages under /lib-src.

Using NetBeans I can add the library as a folder so now the references to those packages are happy. However, I'm getting this new error when compiling:

UNEXPECTED TOP-LEVEL ERROR:

CODE:.........

I can include the build-impl.xml file if you need it, but I don't think that is main issue.

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Android :: Access In Native Libraries?

Apr 12, 2010

I am completely new to the NDK.

I have done a couple of the tutorials including the hello from jni one and another one that calculates the sum of two numbers.

They involved using cygwin and the ndk to create the library so file and I have a bit of a grasp on how to insert my own libraries into the libraries layer of Android.

I have now been asked to access the native libraries on Android and see what I can use them for.

My question is can I do this?

The STABLE-APIS.txt document is a bit vague and mentions the following as Stable C++ API's in Android 1.5

cstddef

new

utility

stl_pair.h

Does that mean I can access them?

If so then how do I go about it?

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Android :: Use Jar Libraries In Compiled With Packages

Sep 28, 2010

I need to import a couple of jars that where compiled under the full implementation of java. I know that Android doesn't use all the packages that java has to offer. My question is: Is it possible to import them without creating errors? Is there a tool that can convert jars to android jars? if so, can some examples be provided.

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Media :: Apple Airplay For Android?

Oct 4, 2010

Apple Airplay seems quite impressive and it is possible that it might gain some momentum. As an owner of both Android and Apple products I'm thinking that it would have been great if it was possible for Android devices to support the protocol to send/receive audio/video either trough the OS or an application. I suspect that there might be both legal and technical obstructions. What do you think - Will there be AirPlay support for Android?

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Android :: Apple Why G1 Has No 3.5mm Headphone Input?

Feb 11, 2009

We all know about Apple asking Google to not include multi-touch but according to an Apple employee they also asked not to include the 3.5mm input due to an interesting patent. http://www.googleandblog.com/why-no-g1-35mm-headphone-jack/3750/

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Android :: Apple App Football Pool

Sep 13, 2010

Really wish someone would develop an Android App like this one: Football Pool '10. Really handy if you are in a football pool

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Android : Need Calendar App Like Apple Iphone One

Jul 1, 2010

I know this is probably painful to the readers eyes. but does anyone know of a calendar application which is like the Apple Iphone one? it has a great feature where you see if a day has an event via a dot, if you select/highlight this day, then in the margin at the bottom of the screen you see a scrollable list of the days events. I like this as I don't, have to switch from day view to month view, or click each day in turn to see upcoming events. I really don't want to have to learn the SDK to write my own, so here's hoping...

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Android : Apple Now Bastardizing Droid X

Jul 26, 2010

The linked article is from the consumerist. Apple Says Droid X Also Has "Death Grip" Problem - The Consumerist

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Android : Five Reasons To Be Scared Of Apple

Feb 19, 2010

I thought I share this article with you.Are we suppose to?

Five Reasons To Be Scared of Apple Cracked reveals five reasons why you should be scared of Apple.

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Android :: Creating Application Shared Libraries

Sep 16, 2010

Is it possible to install a java library in a folder and have this code dynamically linked into another program? In other words, i have a major code base that would be shared among different projects.Assume that all them are created with the same shared user id.

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Android :: Work Around Missing Java Libraries

Nov 24, 2009

I'm attempting to port a normal Java program over to Android, however I am having a problem with a huge number of missing Java packages (e.g., Android Java does not have java.lang.management). Is there a way for me to work around this, such as by adding the Java modules that I need?

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Android :: DICOM Libraries - Healthcare Imaging

Oct 11, 2010

I am into healthcare imaging. Wanted to know if there are any DICOM Libraries for Andriod.

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Android :: Adding C Libraries To Library Layer

Jun 21, 2010

I have a few already written C libraries which i want to embed into the library layer of the android architecture at the same level as the already existing libraries such as libc etc.... i dont want to insert it as .jar packages at the application or framework layer. is that possible.

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Android :: Are The Maps Libraries Included On Every Phone?

Jul 13, 2010

My app uses location services, and has the manifest entry:

<uses-library android:name="com.google.android.maps" />

Does anyone know if these libraries are guaranteed to be included on every Android phone? If not, how would I know if they are not there?

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Android :: OpenGL-ES Games - Tutorials And Libraries?

Oct 27, 2009

What tutorials and libraries are available which can help beginners to develop 2D and 3D games on Android using OpenGL-ES? I'm looking for tutorials which can help me learn OpenGL-ES, and I'm looking for OpenGL-ES libraries which can make life easier for beginners in OpenGL-ES.

Since Android is still small, I guess it may be help-full to read iPhone OpenGL-ES tutorials as well, as I suppose the OpenGL-ES functionality is much the same.

I have found the following useful information which I would have liked to share:

Android tutorials: DroidNova: Basic tutorial covering polygons, no textures anddev forum with some tutorials

Other Android OpenGL-ES information: Google IO lecture regarding games, not much OpenGLES The The Khronos Reference Manual is also relevant to have, but its not exactly the best place to start.

iPhone OpenGL-ES tutorials (where the OpenGl-ES information is probably useful): http://web.me.com/smaurice/AppleCoder/iPhone_OpenGL/Archive.html

[url]

As for libraries which a beginner might use to get a simpler hands-on experience with OpenGL-ES, I have only found Rokon, which is recently started, thus has many holes and bugs. And it's gnuGPL licensed (at the moment) which means it cannot be used, if we wish to sell our games.

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