Android :: Downloading Game Assets To SD Card
Apr 23, 2010
I'm developing an Android game that has to download some assets to the SD card to keep the size of the app as small as possible. I was thinking of using an uncompressed zip file to bundle all the assets.
A requirement from the client is to protect these assets as much as possible. Being part of the apk is considered enough protection, but if I do this the apk size will be enormous. If I just put a zip bundle in the SD card, then anyone can unzip it and explore its contents.
Is there a simple way to do this without retorting to horrid DRM?
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Oct 8, 2009
What I am trying to do is simply copy over entire folder full of mp3 files onto sdcard within an app. I am doing this out of "assets" folder because raw folder does not allow mp3 files to be named the way I need them to. Here is what I dug up so far but not sure if this will work. I am lost.
InputStream ins = getResources().getAssets().open(""); int size = ins.available();
// Read the entire resource into a local byte buffer. byte[] buffer = new byte[size];
ins.read(buffer); ins.close(); FileOutputStream fos = new FileOutputStream("/sdcard/myfolder/");
fos.write(buffer); fos.close();
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Oct 9, 2010
I had a message pop up saying I needed a spyware, malwRe, antivirus program. Any ideas about this? This only happened after I downloaded a chess game off the market
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Nov 3, 2010
The game Gun n Glory is stuck on 'downloading' its been like this for about a week now.
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Jul 12, 2012
I've installed several games that need to download aditional game data, but so far I couldn't manage to download anything. For some reasons, the download never starts and it gives an error. I tried using logcat to see if there are any errors but I couldn't find a clue.
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Oct 7, 2010
I created a separate project and activity that downloads an image from a URL, converts it to a Bitmap, and then uses a FileOutputStream to save that file to the SD card. When in the separate project and free-standing activity, this worked fine, and I could see that the image is stored on the SD card. public class PictureDownload extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
downloadFromUrl("http://www.coutblog.com/prism/uploads/0030.jpg", "newpic.jpg");
displayPic("newpic.jpg");............
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Jan 19, 2010
Does anybody know the difference between downloading something such as a wall paper.. it asks you to download or down load to sd card.. i just downloaded to wall paper.. what would the difference be?
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Feb 4, 2010
I have created a rather large game, 18 megs, and am sick of getting 1 star because of the size. Now normally I would just figure out how to do this on my own but since this is something I'm only doing because Google dropped the ball and may soon rectify,I would really appreciate it if some one would provide me with code to do the following.
1. Make an HTTP connection to a server and dowload a .zip file to the SD card. 2. Then unzip the file to a directory on the SD card. 3. Finally delete the .zip file.
Has anyone done this before? What are the gotchas? I'm sure doing this comes at a cost, such as having to insure the graphics have been downloaded, failed downloads, and if you have a future update you have to manage updating the graphics yourself, am I missing anything?
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Jul 23, 2010
How to save/download an apk. file online from my cell to my memory card, so I can use a app installer to open it.
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May 11, 2010
I used DoubleTwist to get all my music from iTunes. I was curious, how long do you think it should take to download around 900 songs from DoubleTwist to a Class 6 Micro SD card?
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Apr 10, 2010
Why is everything saving to my phone and not my sd card,bear in mind I am a newbie.Using HTC Desire.
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Jan 27, 2010
Whenever I download a pic off internet or from a background app it says it downloaded to as card but I cant find it in any of my folders. Also is there any way to access your card from the phone?
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Nov 5, 2010
I just got my Desire on Monday at US Cellular and I will admit I didn't do much research I just took the word of some friends that have been droid guys for a while. I am pretty disappointed that I have run out of internal space and I don't even have a tenth of the apps I was hoping to get. Is there a way I can download them to the SD card without rooting my phone or waiting for the froyo update?
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Sep 15, 2010
HTC Hero: Rooted with 2.1 and previously running absolutely fine but for some reason today I'm not able to save/download anything.
I tried to download a picture off the internet and it was saying there was not enough space (even though the phone memory has 122mb free thanks to Apps2SD and my SD card has over 3GB free) so I tried to email the picture from my PC, received on my phone and when I try to download the picture it says you need an SD card to do this... but the card IS being seen by the phone because my apps are running, I can access music and pictures that are on it.
I unmounted the card and then remounted it and my phone went into a loop, trying to reinitialise and couldn't do it. So I just restarted the phone and, again, all apps work but cannot save or download anything.
I'm trying to avoid wiping everything and starting from scratch but seeing as I've been meaning to move to 2.2 I think it might be an idea...
Deffo seems to just be an SD card problem, had an old MMS message, tried to save it and it wouldn't worked. Used the SaveMMS app and that brought up a long error string which basically pointed to a problem with the SD card. What confuses me though is that I can still read from it (playing music) and I just deleted a couple of pictures off it which surely constitutes editing?
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Jan 30, 2010
I'm looking for a memory card game (where you need to find matching pairs of cards) to play with it with my Android phone but there are so many different, I can't make a clear choice and would like to avoid trying all of these
So, if you've tried some of them and have an advice about it, could you please give me the name of your favorite memory game?
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Nov 3, 2011
How do I move the music from my internal storage to my sd card?I always used to use my laptop but it's fried now.
DROID BIONIC
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Jun 26, 2010
So if i ever had to reboot or something so I don't have to buy it again.
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Aug 20, 2013
I have an Asus MeMo Pad HD7 and I have alot of Game Apps from Google Play installed on the Tablet's Internal onboard storage and I'm starting to run out of storage space. I know you can't install Game Apps directly to an external SD Card but can the Games be moved to the SD Card from the Tablet's on board storage so I can free up storage space then later on move the Game Apps from the SD Card back to the Tablet's onboard storage? If so what is the process of doing that?
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Aug 2, 2010
What is the file path where you should download the ROMs/basebands too on your SD card?
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Feb 8, 2010
I am trying to download a ringtone onto my phone (which apparently gets downloaded to my sd card under download) but its saying I have no available space. Its a 2 gig mem card and i have 1.7 gigs left on it thats completely free. And my phone has 99mb of internal memory free. So a few hundred kb ringtone should not be saying this.
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Oct 27, 2009
That would be so awesome if someone made an Android Game out of the card game found in those games. That card game was the shiz!
Minigames of Final Fantasy - Wikipedia, the free encyclopedia
The one's I'm referring to are Triple Triad and TetraMaster. Tetra Master is the best one, someone, anyone?
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Jan 31, 2013
Ascend P1
Is it possible to put game data in memory card and run the game. i mean should the game data be on internal storage in order to run the games or it is ok with memory card too? will the game search for game data only in internal storage or it searches the memory card as well?
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May 22, 2010
I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?
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Nov 12, 2010
I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.
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Oct 23, 2009
I've got some photos stuck in an MMS that I tried to download before I realised that I didnt have the correct MMS APN settings in (due to swapping to the Modaco ROM). The correct settings are now in but the MMS is stuck at "downloading" status. Is there any way I can rescue it, there is no forward option and I've successfully sent and recieved MMS since.
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Jun 14, 2010
CODE:..............
In this case 'i' is -1 meaning nothing read. Why would nothing be there if the file is there, the variable 'files' has the file as well. Do I need to do anything to the file I put into the Assets folder in get it to be readable? When I use a small text file it works. When I use a 10 meg file, it does not. (The 10 meg is a Sqlite database I need to install)
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Aug 20, 2009
As my app is too big in size and it seems a long job downloading resources from web server. i want to move my files from assets folder in the app to sdcard on first run. is this possible?
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Oct 6, 2009
It has come to my attention that Android can only deal with asset files that are around 1M or so. My problem is that i'm creating an app that requires access to 5 csv files. The largest of the files is 130M. I want to be able to package these text files with my app. Is there anyway around this? My app needs to be able to run without Internet access so storing these files on a server is not an option.
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May 23, 2010
How can i parse a local xml file in the assets folder using pull parser. cant get pull parser to work, always throws io exception. i think i cant get the path to the file, or connecting to the file.
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Jun 25, 2009
I have a large (900kb) asset in the assets directory which is only used once by the app at initialization time. Is there way for me to delete this file at runtime? If not delete change it's contents to "0" and effectively reduce its size to almost nothing. There isn't really any point of having this take space on the phone's limited memory.
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