Android :: Create Graphic Interfaces Dinamically

Feb 23, 2009

I trying to create an application similar to the notepad3 tutorial. The main difference is that I need to be able to create different "note formats". Is possible to obtain an xml file from the web and use it in the creation of an android interface? I have researched about the Metawidget library that is a very useful tool for android but I haven't been able to create interfaces dynamically.

Android :: Create graphic interfaces dinamically


Android :: Hide Application In Home Dinamically

Jun 10, 2009

I want to know if there is a way or workaround to hide an application to be shown in the Home activity, but doing this dynamically from my own app code.

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Android :: XML - RPC Interfaces / Exception On Permissions

Mar 4, 2010

I have some well-debugged XML-RPC interfaces on a site that work wonderfully from both PHP and from JAVA. Using Eclipse I am able to write Java apps using either the Redstone or Apache XML-RPC libraries quite simply. These test cases using the 2 libraries utilize JavaSE-1.6 (jre6) libraries as well as one of the 2 xml-rpc libs referenced above.

My problem is making this work on Android. I have added ADT to my Eclipse setup and easily executed the HelloWorld test using a virtual 1.6 or 2.1 Android device - no problems. Whenever I go into the Build Path in Eclipse and add the external jars for either the apache or redstone XML-RPC libs my console goes wacky with a ton of the following:
Ignoring InnerClasses attribute for an anonymous inner class that doesn't come with an associated EnclosingMethod attribute. (This class was probably produced by a broken compiler.)

If I push ahead and debug the code when it actually ships off the XML request I get an exception out of the XML library on permissions of some sort. Why does this only happen in an "Android" project. These libraries seem to have no problem running in Non-Android standard java configs. Once we proof the ability to talk to our server we can proceed down the road of actually porting our app to Android.

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Android :: Best Practice For Responsive User Interfaces

Jun 16, 2009

I am quite new to Android and Java. Before I was working with C++ where the events where dispatched with messages. Now I would like to create the same user experience for Android platform and I would appreciate any of your suggestions or comments on what is the best way to bind events to user controls.

Here is an example from C++:

ON_MESSAGE(WM_RECORD_START, &CMainFrame::OnRecordStart)//Method OnRecordStarts() executes on WM_RECORD_START_MESSAGE...................

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Android :: IPhone - Creating Good Interfaces?

Jan 8, 2010

I'm porting an iPhone app to Android and I'm having trouble designing an interface that looks and feels "Android." I've read all of the design documents in the Android Dev Guide and looked through all the Google-designed apps, but I feel like the layout of activities is largely undefined. Are there any resources that could help me transition my iPhone design to the Android platform? Here's a quick example of one of my issues. On the iPhone, every view that presents user generated content gives the user a "+" button in the upper right hand corner of the screen to add an item. It's consistent across the built in apps, and it's *mostly* standard among third-party apps.

I don't know what to do with the "+" button on Android. The guidelines say important actions should be present on the screen and not hidden within a menu, so let's say I put it on the screen. It shouldn't go at the bottom of a long list of items, because the user shouldn't have to scroll down every time they want to create a new item. That leaves me with a static button. But there are no standard toolbars, so I'm going to design my own iPhone-esque bar at the top of the screen with a "+" button? I know this probably sounds like a rant, and I'm sorry. I feel it would be worthwhile for someone to sit down and document how common iPhone UI practices should be transitioned to Android apps. I care a lot about UI design - I think it's one of the most important factors in app development -- and I'd hate to see every transitioning developer approach this differently. At any rate, does anyone know of existing resources that might help me out? What's the best designed app you've used for Android? A few examples of great "Android" interfaces would go a long way.

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Android :: Framework Base Interfaces Not Find On Target

Jul 22, 2010

i have created an application XYZApp and put it in package/ apps directory of eclair source code and i have added one directory name XYZFrame in framework/base and XYZFrame dir have native code, jni and interfaces. These interface define in framework/base/XYZFrame/ Interfaces/ directory are imported and implemented in class of package/app/XYZApp. The XYZFrame is added in build/core/pathmap.mk and compiled. The compilation is done and apk for XYZApp is created. I installed the XYZApp.apk in to galaxy phone using adb. Now when i execute the XYZApp. apk on galaxy phone, i m getting an error (interfaces not found and fail to link). These interfaces are defined in framework/base/XYZFrame/Interfaces/. i think that framwork/base/XYZFrame/Interfaces are not available on phone Or problem is some thing else.

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Android :: Names Of Network Interfaces On Motorola CLIQ XT?

Apr 12, 2010

The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/.
For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ XT is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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Android :: Does Provide Any Versioning Mechanisms For AIDL Interfaces?

Nov 4, 2010

We're planning to export an application layer AIDL interface. What are some best practices with regards for managing version compatibility? Does Android provide any version-related mechanisms for AIDL interfaces?

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NfcAdapter Interfaces

Mar 27, 2012

I am developing a NFC application using eclipse indigo.I use android.nfc package and can import the following:

android.nfc.NdefMessage
android.nfc.NdefRecord
android.nfc.NfcAdapter
android.nfc.NfcEvent

But I can't seem to be able to import

android.nfc.NfcAdapter.CreateNdefMessageCallback
android.nfc.NfcAdapter.OnNdefPushCompleteCallback

I get the following error: The import ... cannot be resolved.I am rookie on android, but I don't see why these two interfaces can't be imported. I used an example from andorid developers site called beam.java and it imports those interfaces in the exact same manner.

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Android :: Building User Interfaces At Runtime With Layouts From Server

Mar 23, 2009

What is the recommended way to build user interfaces on the device based on layouts provided by a server at runtime? I am aware of this: <snip source="http://developer.android.com/reference/android/view/ LayoutInflater.html"> For performance reasons, view inflation relies heavily on pre- processing of XML files that is done at build time. Therefore, it is not currently possible to use LayoutInflater with an XmlPullParser over a plain XML file at runtime; it only works with an XmlPullParser returned from a compiled resource (R.something file.) </snip>

I could imagine these possibilities: - Parse XML by myself and build the ui tree. (Seems inappropriate to me since there is already maintained code which is able to do this.)

- Transform XML on server to a simpler format which is cheaper to parse on the device. (Inappropriate as above.)

- Preprocess the XML layout on the server the same way the build does. Transmit it to the client, and then try to load it. But how? android.content.res.XMLBlock is hidden (@hide) and I don't know how to classify the stuff in package com.android.layoutlib.bridge.

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General :: Possible For Android To Route Traffic Between Interfaces? (Network Bridge)

Sep 13, 2013

I have a specific 3G Simcard (specific APN) that can access to my network. I would like to share my 3G connection through wifi (for example)

After some tests, I can see that there is no network bridging between my 3G interface and my wlan0 interface.

So if I understand correctly, I need a rooted phone to do that ? ("route add" command line etc...)

Of is there an easiest way to bridge the traffic between two interfaces on an Android OS ?

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Android :: Better Graphic And USB Programs

Mar 18, 2009

I do not consider my G1 to be a phone. My old second hand Nokia 6100 was a better phone because it was so small and light weight. Why I bought the G1 is because I consider my G1 to be a Mini Laptop. But we need better program for it. I need a graphic program like the Paint Shop Pro 4 where I can resize and fix photos. I still have not figured out how to connect to WiFi and call the USA for free (I am in Vietnam) BUT G Voice should be doing something in a few weeks. I will wait for them. Tonight I downloaded the USB connection program so my G1 can make my computer in my hotel connect to internet but edge network here is expensive. I did find a way to stop the phone from Sniffing the EDGE network. I mess up the name in the APN code by adding xxx to the end. Then it will not connect to DATA.

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Android :: ImageView With Graphic From The Www?

Feb 27, 2010

I want to show a graphic inside my activity. A graphic thats from the www. Just like http://www.google.de/logos/olympics10-sskating-hp.png.

Wenn, in general I would download the graphic, convert it (maybe with photoshop or something), rename it (if neccassary) and copy it to my drawable folder. Then I can use its id inside my xml layout.

Now I want this procedure dynamically.

Which is the quickest way to do so?

I dont want to use WebView for this...

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Android :: Managing Large Graphic Set

Sep 14, 2009

I'm writing a game for a computer class that I'm currently taking for school. The game has a lot of graphics associated with it (mostly in .png format). There is too much data to simply include it as part of the 'res'. The way i'm currently doing it, is to store all of the graphics in a single zip file, in a folder on the SDCard, e.g., / sdcard/Game/PlayerImages.zip (or whatever). And then i'm using the ZipInputStream to read from those, then using the BitmapFactory to decode the stream and then draw them on the canvas. The problem that I'm having is that this method is terribly slow if I add a lot of images into the zip file. The best way I have found thus far is to name the .png files within the zip numerically, then use a for-loop to jump directly to a specific file, but this is still a very slow way of doing it. I would like to use a single file (like zip) to hold all of the files for several reasons. 1., i'm trying to use a file container so i can simply update graphic 4.png and then push it into the zip file (for example) from a server. 2., because android sees all image files on the sdcard when you open the gallery application. 3., easier to prevent data manipulation by doing an md5/sha-1 checksum on 1 zip file, rather than every time a file is opened if it weren't in a container.

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Android : Use Existing Graphic Elements?

Jun 18, 2009

I would like to create a user interface which would contain network indication icons (3G, WiFi...) and I would like to use existing graphic elements which are displayed in notification bar.

Does anyone know how to get these existing elements and use it in custom layout?

I guess these icons are all ImageView elements and I am wondering whether it is possible to retrieve them with findViewById() method...

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Android : How To Change Color Of A Complex Graphic?

Jun 10, 2010

I have a graphic in Adobe Illustrator (lets say a cat) that I want to use in an Android application. I would like to have the user be able to change the color of the fur using a color picker. What can I save the graphic as (SVG?) to allow me to programatically control the color from with the android app? Do I have to have a separate image for each color of the cat?

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HTC Hero : Changes To Android Market / Feature Graphic?

Nov 18, 2010

Sorry to disturbing you, but everybody got a message from Android Market about the changes. It says: A "feature" graphic, landscape aspect ratio, 1024 x 500 (required). What is a feature graphic? I googled it but didn't find any example.

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Android :: Moving A Graphic On Different Screen Sizes With The Right Ratio

Apr 4, 2010

I tracked the behaviour of the different screen sizes when I increased the position of a graphic by 10 pixel. Unfortunately happened what I already thought. When the display is bigger, I'm able move a graphic a lot of times more to get to the bottom of the screen. So the ratio between the graphic and its environment is not correct anymore (so not 10 pixel as on normal screen) although the change of the graphic on the different screens looks correct (On big screen it is bigger, on small screens it is smaller). When I move the graphic from the top of the screen to the bottom, I can move that on 480x800 about 65 times, on 480x854 70 times, and on the 320x480 screen only about 25 times. So the target must be to calculate the right ratio so that 10 pixels on the small screen are 17 pixel (or sth. similar) on big screens. What approaches do I have to do that? I already thought about getting the value of res.getConfiguration().screenLayout to know if I have a small, normal, or big size to be able to calculate anyhow the right ratio, but this both seems to be pretty cumbersome and moreover I get values from res.getConfiguration().screenLayout I can't explain. I launched 6 emulator instances and got the following values from res.getConfiguration().screenLayout:

240x320 QVGA low density: 17 320x480 HVGA medium density: 18 480x854 WVGA high density: 34 480x800 WVGA high density: 34 240x400 WQVGA low density: 34 240x432 WQVGA low density: 266435490 (yes, I really get this value!)

This approach seems to be useless because I cannot even distinguish between 480x854 and 480x800, much less of the last value which seems to be corrupt.

How can I solve it to move a graphic on the different screens with the right ratio? How do game developers solve this when they support all screens?

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Android :: Add Graphic Elements In Droid Using Code Into Main.xml?

Apr 16, 2010

How can I add graphic elements in android without the use of drag it into main.xml?
I mean using code to make them

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Android :: Setting Webview Background Image To Resource Graphic

Aug 11, 2009

I'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.

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Android :: Parse Messages (xml Format) - Read Value And Display Graphic

Oct 29, 2010

I am able to read incoming messages via bluetooth from my phone. I want to parse the incoming stream (new CAN message in xml format every 100 ms), read the value in the message and display a graphic on the main screen of phone. Need help in parsing this dynamic incoming stream. Programming in Java in Eclipse for Android.

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HTC EVO 4G :: No Graphic Icon / When Phone Is In Mode

Jun 29, 2010

I know the specs for the EVO show it does 1xRTT, but I am not seeing a graphic icon showing when the phone is in this mode. I travel quite a bit and with my Hero I know areas where I would be switched over to 1XRTT, but now the EVO still only ever shows 3G. Can anyone verify if there is a dedicated icon for 1XRTT or has HTC rolled everything under the 3G icon?

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Media :: Good Graphic Novel / Comics?

Apr 24, 2010

I'm trying to find some really good Comics to read on the Droid. Is there a site that kind of has previews or details about Comics available on the Droid? I tried google searching but even with Advanced Techniques you get a bunch of Comics about Robot Droids.

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HTC Hero :: Way Of Disabling Graphic Which Goes Across Screen?

Oct 9, 2009

I have a rooted orange hero to mcr2.3 On the lockscreen, is there a way of disabling the graphic which goes across the screen? The graphic contains the time and the word orange etc. I would like an arty picture on my lockscreen but the time graphic spoils it. Catch my drift?

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HTC Desire HD :: 3D Game Performance - Better Graphic Processor

Nov 9, 2010

Lot of people are saying that the Samsung Galaxy S has a better graphics processor than the DHD so it's better for gaming. I was wondering if anyone has tried any of the Gameloft HD games on the DHD yet, or the Playstation emulator?

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HTC Desire :: Graphic Equalizer For Music Player?

Apr 15, 2010

Is there one kicking around or in dev?

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Sony Ericsson Xperia X10 Mini/pro :: How To Delete Graphic Key

Nov 14, 2010

In android 2.1 I have to do three moment to get access to the mobile and thefore I want to delete the graphic display key. How do I delete the graphic key? It is not possible to inactivate this function.

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Android :: Change Android Graphic Display To Directfb

Jun 2, 2010

I have to run the android on a directfb using device. Now I need to change the android graphic backend from framebuffer to directfb. Could anyone kindly explain the steps I need to go through to get this done.

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Android :: Cannot Upload "Promotional Graphic" To Droid Market

Sep 4, 2009

I've created 4 separate .png files with the appropriate specs (180w x 120h, PNG, full bleed, no border art) for 4 projects. I cannot upload any of them to my projects. In each case, I receive the error: "The promotional graphic must be a PNG or JPEG image file."

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HTC Incredible :: Change "Droid" Graphic When A Call Coming In?

Nov 23, 2010

I am new here. I am loving my new Incredible.
But I was wondering if there is a way to change the "Droid" graphic when a call is coming in. I would like either a choice of graphic or no graphic at all.

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