Android : Use Existing Graphic Elements?
Jun 18, 2009
I would like to create a user interface which would contain network indication icons (3G, WiFi...) and I would like to use existing graphic elements which are displayed in notification bar.
Does anyone know how to get these existing elements and use it in custom layout?
I guess these icons are all ImageView elements and I am wondering whether it is possible to retrieve them with findViewById() method...
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Apr 16, 2010
How can I add graphic elements in android without the use of drag it into main.xml?
I mean using code to make them
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Mar 18, 2009
I do not consider my G1 to be a phone. My old second hand Nokia 6100 was a better phone because it was so small and light weight. Why I bought the G1 is because I consider my G1 to be a Mini Laptop. But we need better program for it. I need a graphic program like the Paint Shop Pro 4 where I can resize and fix photos. I still have not figured out how to connect to WiFi and call the USA for free (I am in Vietnam) BUT G Voice should be doing something in a few weeks. I will wait for them. Tonight I downloaded the USB connection program so my G1 can make my computer in my hotel connect to internet but edge network here is expensive. I did find a way to stop the phone from Sniffing the EDGE network. I mess up the name in the APN code by adding xxx to the end. Then it will not connect to DATA.
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Feb 27, 2010
I want to show a graphic inside my activity. A graphic thats from the www. Just like http://www.google.de/logos/olympics10-sskating-hp.png.
Wenn, in general I would download the graphic, convert it (maybe with photoshop or something), rename it (if neccassary) and copy it to my drawable folder. Then I can use its id inside my xml layout.
Now I want this procedure dynamically.
Which is the quickest way to do so?
I dont want to use WebView for this...
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Sep 14, 2009
I'm writing a game for a computer class that I'm currently taking for school. The game has a lot of graphics associated with it (mostly in .png format). There is too much data to simply include it as part of the 'res'. The way i'm currently doing it, is to store all of the graphics in a single zip file, in a folder on the SDCard, e.g., / sdcard/Game/PlayerImages.zip (or whatever). And then i'm using the ZipInputStream to read from those, then using the BitmapFactory to decode the stream and then draw them on the canvas. The problem that I'm having is that this method is terribly slow if I add a lot of images into the zip file. The best way I have found thus far is to name the .png files within the zip numerically, then use a for-loop to jump directly to a specific file, but this is still a very slow way of doing it. I would like to use a single file (like zip) to hold all of the files for several reasons. 1., i'm trying to use a file container so i can simply update graphic 4.png and then push it into the zip file (for example) from a server. 2., because android sees all image files on the sdcard when you open the gallery application. 3., easier to prevent data manipulation by doing an md5/sha-1 checksum on 1 zip file, rather than every time a file is opened if it weren't in a container.
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Feb 23, 2009
I trying to create an application similar to the notepad3 tutorial. The main difference is that I need to be able to create different "note formats". Is possible to obtain an xml file from the web and use it in the creation of an android interface? I have researched about the Metawidget library that is a very useful tool for android but I haven't been able to create interfaces dynamically.
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Jun 10, 2010
I have a graphic in Adobe Illustrator (lets say a cat) that I want to use in an Android application. I would like to have the user be able to change the color of the fur using a color picker. What can I save the graphic as (SVG?) to allow me to programatically control the color from with the android app? Do I have to have a separate image for each color of the cat?
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Nov 18, 2010
Sorry to disturbing you, but everybody got a message from Android Market about the changes. It says: A "feature" graphic, landscape aspect ratio, 1024 x 500 (required). What is a feature graphic? I googled it but didn't find any example.
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Apr 4, 2010
I tracked the behaviour of the different screen sizes when I increased the position of a graphic by 10 pixel. Unfortunately happened what I already thought. When the display is bigger, I'm able move a graphic a lot of times more to get to the bottom of the screen. So the ratio between the graphic and its environment is not correct anymore (so not 10 pixel as on normal screen) although the change of the graphic on the different screens looks correct (On big screen it is bigger, on small screens it is smaller). When I move the graphic from the top of the screen to the bottom, I can move that on 480x800 about 65 times, on 480x854 70 times, and on the 320x480 screen only about 25 times. So the target must be to calculate the right ratio so that 10 pixels on the small screen are 17 pixel (or sth. similar) on big screens. What approaches do I have to do that? I already thought about getting the value of res.getConfiguration().screenLayout to know if I have a small, normal, or big size to be able to calculate anyhow the right ratio, but this both seems to be pretty cumbersome and moreover I get values from res.getConfiguration().screenLayout I can't explain. I launched 6 emulator instances and got the following values from res.getConfiguration().screenLayout:
240x320 QVGA low density: 17 320x480 HVGA medium density: 18 480x854 WVGA high density: 34 480x800 WVGA high density: 34 240x400 WQVGA low density: 34 240x432 WQVGA low density: 266435490 (yes, I really get this value!)
This approach seems to be useless because I cannot even distinguish between 480x854 and 480x800, much less of the last value which seems to be corrupt.
How can I solve it to move a graphic on the different screens with the right ratio? How do game developers solve this when they support all screens?
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Aug 11, 2009
I'm trying to set the background of a webview to a drawable image resource in Android.From the sdk it seems something like this would work but it doesn't.
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Oct 29, 2010
I am able to read incoming messages via bluetooth from my phone. I want to parse the incoming stream (new CAN message in xml format every 100 ms), read the value in the message and display a graphic on the main screen of phone. Need help in parsing this dynamic incoming stream. Programming in Java in Eclipse for Android.
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Jun 29, 2010
I know the specs for the EVO show it does 1xRTT, but I am not seeing a graphic icon showing when the phone is in this mode. I travel quite a bit and with my Hero I know areas where I would be switched over to 1XRTT, but now the EVO still only ever shows 3G. Can anyone verify if there is a dedicated icon for 1XRTT or has HTC rolled everything under the 3G icon?
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Apr 24, 2010
I'm trying to find some really good Comics to read on the Droid. Is there a site that kind of has previews or details about Comics available on the Droid? I tried google searching but even with Advanced Techniques you get a bunch of Comics about Robot Droids.
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Oct 9, 2009
I have a rooted orange hero to mcr2.3 On the lockscreen, is there a way of disabling the graphic which goes across the screen? The graphic contains the time and the word orange etc. I would like an arty picture on my lockscreen but the time graphic spoils it. Catch my drift?
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Nov 9, 2010
Lot of people are saying that the Samsung Galaxy S has a better graphics processor than the DHD so it's better for gaming. I was wondering if anyone has tried any of the Gameloft HD games on the DHD yet, or the Playstation emulator?
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Apr 15, 2010
Is there one kicking around or in dev?
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Nov 14, 2010
In android 2.1 I have to do three moment to get access to the mobile and thefore I want to delete the graphic display key. How do I delete the graphic key? It is not possible to inactivate this function.
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Jun 2, 2010
I have to run the android on a directfb using device. Now I need to change the android graphic backend from framebuffer to directfb. Could anyone kindly explain the steps I need to go through to get this done.
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Nov 10, 2010
I'm trying to modify two TextViews in exactly the same way. I thought I can give them same id and with findViewById() and setText() methods change those TextViews in two lines. But it seems only one TextView is changed.Is there a way to do this?Or I have to make different ids for every element, get every element by findViewById() method and set it's text?
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Aug 23, 2010
I could not get any inner elements during the xml parsing. looks like parser see only outer tag A. Could you show me error?
CODE:.......................
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Apr 25, 2009
Just wonder what limitations there are for UI elements in AppWidgets? I tried a ListView and was met with an error. I saw the other post that EditText isn't available.Just wondering if there was a full list somewhere?
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Jun 1, 2010
I'm having trouble positioning the layout elements. The AutoComplete in my TableLayout and the button after it are expanding the TableRow larger than the width of the screen. Anyone have an idea why? Below is my XML code as well as a picture of the problem...
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Sep 4, 2009
I've created 4 separate .png files with the appropriate specs (180w x 120h, PNG, full bleed, no border art) for 4 projects. I cannot upload any of them to my projects. In each case, I receive the error: "The promotional graphic must be a PNG or JPEG image file."
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Sep 1, 2010
In my application I change layouts very frequently with most of the user interactions. Each time when a new layout is drawn, the applications memory size is increasing. I can see this in DDMS. This is absolutely fine. I have analyzed my application with memory analyze tool and it shows that there around 42 Table layouts at some point of time and this number increase as user does more interactions with the app. Now my question is why doesn't the GC collect the stale layout objects. Does GC collect on UI widgets also??? I feel it does but can any one tell me what may be the reason for GC not collecting my UI elements.
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Feb 3, 2010
I need to add some parts of my UI programmatically. I'm doing this because I need to set the ids of some elements up in such a way that they can be easily access in a for loop. So far I have this xml:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/attr_row" android:layout_width="fill_parent"
android:layout_height="wrap_content"> <EditText android:id="@+id/attr_name"
android:hint="Attribute" android:layout_width="0dip" android:layout_weight="2"
android:layout_height="wrap_content" android:inputType="textPersonName" />
<EditText android:id="@+id/attr_val" android:hint="Value"
android:layout_width="0dip" android:layout_weight="3"
android:layout_height="wrap_content" android:inputType="textPersonName" />
<ImageButton android:id="@+id/drop_attr" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:background="@drawable/btn_delete_states"
android:layout_gravity="center_vertical" /> </LinearLayout>
At the moment, I inflate this xml five times like so:
for (int i = 0; i<5; i++) { LinearLayout attrList = (LinearLayout) findViewById (R.id.attr_list);
LayoutInflater inflater = getLayoutInflater();
View row = inflater.inflate(R.layout.attr_row, null);
LinearLayout extraAttr = (LinearLayout) row.findViewById (R.id.attr_row);
ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT);
attrList.addView(extraAttr, i, params); }
The link below shows two pictures - the layout hierarchy and the result in the emulator. http://picasaweb.google.com/bengoldcross/Android?authkey=Gv1sRgCJ785I...
As can be seen, the xml is inflated five times successfully but only one is actually displayed. Inspecting the hierarchy viewer a bit more explains why. The layout being displayed is at location x=0 y=111 all the others are being rendered at x=320 y=111. It would appear they are being displayed a) off screen and b) on top of each other. So, why are they and how do I stop it from happening?
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Jun 10, 2010
Here's a quote from Android's Dev Guide: A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it). For example, if your application needs to display a scrolling list of images and another application has developed a suitable scroller and made it available to others, you can call upon that scroller to do the work, rather than develop your own. Isn't it a bad practice to make an app dependent on other apps?
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Oct 1, 2010
I was wandering if there was a easy way to do the following without android layout
place an image central top
place a button center center
place a button left bottom
place a button right bottom
it doesn't sound that difficult no ?
well I can't figure out a way to place the elements as I want using stupid xml layout.
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Aug 5, 2010
I have a database filled with records in the following format: . What I want my application to do is select records from an external database, and display those records on the phone screen using a SurfaceView.
Currently, I have an Activity, and a Service responsible for the record-gathering portion of the application. The Activity passes an intent to the Service, and the Service responds by returning the records that need to be displayed. The records are stored in my program as instances of the Data class, and merely have the screen-coordinates of where the element should be drawn in the View (I am just drawing a circle for every record in the DB).
For the sake of brevity, I won't include the service but I will include a skeleton of the Activity class and the Data that I wish to display.
CODE:.................
The problem that I am having pertains to the SurfaceView. I realize that many people are going to suggest that I use just a regular View, but my application involves a lot of elements, so a SurfaceView would be much more suitable for my needs. Below is a skeleton of my SurfaceView class that contains a nested class to manage the threads.
CODE:............
The problem that I'm having is that once I make the initial call to the Panel class, I'm going to be getting new records from the service, and consequently, my Info Map data-structure is going to get updated. However, my Panel class just gets stuck in a loop and never receives any new Data objects. All examples of SurfaceViews I've found have involved updating them methods within the SurfaceView class itself (e.g. touching the screen and creating a new image, etc.) Sadly, I'm stumped on this particular problem. Is there a better approach for designing my Activity/SurfaceView interaction? Is an additional View required?
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Mar 9, 2009
From http://d.android.com/guide/topics/ui/declaring-layout.html, it said "Instantiate layout elements at runtime. Your application can create View and ViewGroup objects (and manipulate their properties) programmatically."
Can you please tell me how/where I can find example for that?
For example, how can I convert the following layout into Java code of my MyWidget. So that when I put "<MyWidget...>" in my layout xml file, it will automatically build a Gallery inside the MyWidget? code...
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Sep 2, 2009
This is probably a very "newbie" question as I'm relatively new to the android sdk, but figured this would be good place to ask.
Say you have a layout with several textviews that all have sequential IDs (ie, tBox1, tBox2, tBox3, etc).Is it possible to reference each box in a loop? Something like:
do { iCount++; View tvBox1 = findViewById(R.id.tBox[iCount]); }
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