Android :: Beta Testers Needed For Fast-paced Retro Game

Oct 15, 2010

I'm bedroom developer and I'm finishing my first android game, Flee, which (hopefully) will be released in the coming weeks. I'm a bit scared to release it into the wild, cause I have only tested it in two different phone models (Samsung Spica, Motorola Milestone), and wouldn't like to receive a lot bad rating because of an elusive bug in the most popular phone. In exchange I offer myself to beta-test your apps/games, and if I find a proper way (because the market does not allow gifts right now), I'll give a free copy of the paid game to the testers. Reply in this forum or send me an email and I'll send you back the apk and the link to the survey.

Android :: Beta Testers needed for fast-paced retro game

Android :: Beta Testers Needed For Email Me App?

Nov 8, 2010

I'm making a few updates to my app called "Email Me." It's already on the market, but I want to make sure the changes I'm making to the pro version work before I push them out. The app is very just creates a pre-populated email to send to yourself (or whomever is set up in the configuration). I updated the app to allow you to use custom icons for the home screen shortcuts, but I also cleaned up the code a bit and I want to make sure nothing got messed up as a result.

If you're interested, please email me at This is the pro version that's on the market for $.99 and anyone that helps me test will get the final version before I release it. Please note that I'm only looking for a few testers.

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Android :: Beta Testers Needed With DROID For GMoN

Nov 30, 2009

I read in the comments for my app G-MoN, that it crashes on the droid. It runs perfectly on my Milestone. So the differences in gsm and cdma version might be the problem. I modifed the attached G-MoN version to run also on cdma phones. Please try it. If there are still crashes, please send me a logcat copy if possible. G-MoN is a wardriving scanner.

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Android :: Beta Testers Needed For Free Application Internet Radio / Ripper?

Sep 10, 2009

Broov Internet Radio/ripper : Free Android application. We need beta testing to be done for our Internet radio/ripper application in Android platform supporting 1500+ radio stations based on genre, region and popularity of channels and also with PLS and M3U file support. Please contact to test and use the Internet radio application free .. and send feedback to improve it. and ugrade it for you people..

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Games :: Helicopter Game - Testers Needed

Oct 24, 2010

I have just released my first game to the android market called "Helicopter Game". I am having trouble detecting if users are experiencing any problems with the app because few people are posting comments. I would appreciate if anyone could try the game and let me know how it is.

Make your own Themes for the game!
Here is a tutorial:
Helicopter Game Themes

- Show restart option instantly (Aggie12)
- Offer solid colored cave (Rota)
- Option to turn off OpenFeint (Game starts up faster)
- lag issues fixed
- apps2sd enabled (froyo users)
- ability to pause (using settings button during game)

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Games :: Beta Testers For Augmented Reality Photo Game

May 3, 2010

Do you enjoy photography and android apps? Are you excited about the potential behind augmented reality? Please contact me if you are interested in beta testing a location-based augmented reality game.

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Android :: Beta Testers For Bus Schedule App?

Sep 22, 2009

Looking for folks with android hardware to help beta test Buster, a nationwide location based public transportation schedule app. Must have an Android phone with Internet and GPS, and live in one of the three initial test cities: Austin, Denver, or Sacramento. Testers who submit bugs or suggestions which are fixed or implemented will get a lifetime free subscription to the service.

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Samsung Behold 2 :: Barnacle Wifi Tethering - Testers Needed

Jul 29, 2010

As per requests I have started a new thread. I would like a few people to test it out and see if they can get it working. I have been using it for a few weeks now and has worked perfectly on various Wireless devices that can connect to AD-Hoc Networks. Here are the steps that I followed: Code:

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Android :: Beta-testers Of Manga-reader - Android 2.1

May 2, 2010

I've created a manga-reader application for Android 2.1 and I'm currently looking for betatesters who will receive the application for free and report errors and suggestions back to me.

I preffer people with real handsets (not just running emulators) to get a good idea of how the application runns in real life.

Also, it would be prefferable, but not nececarily nececary for the beta-testers to actually have a good interest in japanese manga (scanlated to english of cause).

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Android :: Appwidget With Fast Updating Needed

Feb 15, 2010

I would need a fast updating (minimum 5 frames/second) appwidget which can be on the desktop all the time (like the cpu usage or other things mostly measurement gauges).The appwidget is not a "must" but I've found it easy to configure for any customer so the management is easy and I need those gauges to be shown like an appwidget on the desktop.The only problem is the update speed - I've seen that appwidget is not really thought for my needs. In my case it's not about phones, the small unit will always have power supply so draining the battery is not an issue. I could tweak the 30 minute update time but it doesn't helps too much - the appwidget framework is simply too slow with all that serialization and would eat too much CPU. What other solutions can be used? I've seen that a system service (LoadAverageService for example) would do the job but that one is not really configurable, has to be compiled into Android so I kinda don't like it. The same is valid with custom app screens or any other solution which needs an custom Android build. So this is a last solution if nothing else works.

A good solution could be if the Appwidget framework would accept other views than the enlisted ones (AnalogClock, Button, Imageview, etc.) and the update would be done internally in the widget, not through the appwidget serialization chanels.

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Android :: What Hardware Is Needed To Run Emulator Fast?

Sep 23, 2010

My home PC is an Intel E6300 with 4GB RAM. My company PC is an Intel i5 quadcore with 4GB RAM. I ran the latest Android emulator (came with SDK) on both PC's (both running Windows 7 x64), and it was unbearably slow on both PC's.On my home PC, I ran Windows Phone 7 emulator and it worked smoothly. I booted up with my Hackintosh on the same PC and ran iPhone simulator and it also worked smoothly.Anyways what kind of hardware is required to run Android emulator that smoothly, i7 with 16GB RAM? Or the Android emulator is so slow that even the top-of-the line desktop CPU's are not enough and I should get a real Android device?

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Games :: Seeking Testers For IA Soccer / Football Game

Sep 12, 2010

I'm looking for constructive feedback about a game I developed, iA Soccer/Football. I've only been able to test on a Nexus 1, and would really like feedback from people who can test the game on other models. If you reply to this thread, please let me know which phone model you're using. Thanks! NOTE: THIS GAME IS ONLY FOR ANDROID 2.1 OR HIGHER.

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Motorola Droid :: Beta Tester Needed To Test App Proximity Sensor

Dec 29, 2009

Looking for someone with a droid to test an update to my app Proximity Sensor.

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Android :: Show Game To Fast Enough Phones In Market

Oct 6, 2010

I've been looking for a way to only show my game to "fast enough" phones in the Market but I can't find any good answer. Some people suggest to target by SDK, but that has nothing to do with the speed. I've seen some to target by screen size, but some Acer phones and the HTC Legend are fast enough for my game but have the same screen than the HTC Hero which is pretty slow.

I also saw some people filtering by OpenGL ES version but I can't find any sort of database that tells me which phones have OpenGL ES 2. Android 2.0 is supposed to support it, but I don't know if phones like the HTC Magic, after being updated to 2.0 will support it or they will be stuck in 1.1.

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Android :: Retro And FX Camera Application Zoom Functions?

Sep 9, 2010

Is there a zoom function for either of the apps? I just tried the free versions in case that matters.

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General :: Retro Clock Widget APL

Feb 21, 2012

Looking for the apk?

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Games :: Galaxia - Retro Space Shooter

Oct 20, 2010

I am hoping to get some honest feedback on a game I am working on called Galaxia. Currently its posted on Market as a free beta release. Screenshot The game was inspired by classic 80's space shooters. I know its rough around the edges but with everyones honest feedback I think it could be great.

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HTC Wildfire :: Retro Clock Widget Not Used And Still Running?

Nov 25, 2010

When i first set my phone up i put the retro clock widget on my main screen.. since then i have taken it off / removed it , but looking at the phones app manager it seems to still be running.. if i force stop it seems to randomly start again . Obviously i still want the phone to know the time, but i assume the clock that is always there in the coner is a seperate deal, or is it not.? Just trying to keep the number of things running to a minimum

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HTC Incredible :: Goes Retro With Nexus Style Stuff

May 15, 2010

HTC Incredible Goes Retro : Nexus One Launcher and Apps | WJD Designs I figured people would like to grab some of these things from my site - showin off the Nexus style drawer too

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Samsung Fascinate :: Retro Camera App Needs Permission To Gps Location?

Oct 22, 2010

does anyone find that weird that some apps require permission to things like this when it's just a camera? what's the use of it accessing your gps location? is it for sharing the picture purposes or what? Is Big Brother watching us? props to whoever gets that reference. every time I say it, people look at me strange

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Games :: Datel Wifi Wireless Retro Controller

Jun 1, 2010

Wii Wireless Retro Controller - Codejunkies US It's a completely wireless version of the classic controller for a Nintendo Wii. was hoping it would be a better replacement for the wiimote for playing SNES games on my Nexus One using SNESoid.It is! Everything synced like a snap by going into the SNESoid controls, enabling the option for "use input method" and turning off the virtual keypad. Every function available on the controller works well, and is recognized by the Wiimote software available in the market by searching for wiimote. I am using the free (donate) version made by CCCP.You then just manually configure each button in SNESoid. If you are using the screen upside down option, you'll need to reverse your directions of course. I prefer to do this so I can set my phone down and have the volume buttons be on the top of the phone instead of the bottom of the phone. There is no lag that I can detect, and I've tried it with 5 games. I've tried it with Zelda, Super Metroid, R-Type, and Street Fighter, and Super Mario World. Out of these games, Super Metroid And Street Fighter by far has the more complicated control scheme, but as I've played this game fairly recently I didn't spend a lot of time trying it out.

Some thoughts:
It is a lot more comfortable than you might think. It's shaped basically like a classic controller, the rubberized grips on the back are VERY solidly put on, I couldn't even take them off if I wanted to. These shouldn't be falling off anytime soon, they are on there with a deathgrip! It's pretty light.

The only button that does not work on the controller with the phone is of course the power button. This is used to turn off and on a Wii, useless for the phone of course. The sync button on the back works perfectly, and you will have to use it whenever you turn the controller off by pressing the power button on the controller. Which is a good thing, as the controller can be disabled from being able to send data when you're not using it. More battery saving there I'm sure.Some sites have suggested it has a plugin for mini usb so you can recharge some rechargeable AAA batteries with it, mine does not. AAA batteries only.The D pad seems to not be as good as it could be, it feels like it doesn't stick up high enough, and at times it seems like it doesn't recognize a key press. It's not as good as the d pad on a PS3 sixaxis controller, that's for sure and it's not quite as good as the d pad on a wiimote.Which is fine by me, even with a PC emulator, I tend to prefer to use the analog sticks even for digital controls except for games such as street fighter and the like, which I don't play anymore. So I use the analog sticks to be setup as the digital controls. Both sticks are recognized by the software and in Snesoid. Anyone who'se played these games is going to want to instantly know. OMG CAN YOU DRAGON PUNCH WITH IT!
Not with using the dpad. The dpad on this is not very good. It was tolerable for Zelda, but it just doesn't fly for Street Fighter. Not even remotely. I couldn't even fireball with it. Dragon punching is pretty hard at first. Maybe I'll get better at it. Strangely enough, this is EXACTLY how it was when I was a kid playing this game on my SNES at home. In the arcade it was a lot easier. I'm not sure why I can't do it on this controller very well, It works PERFECTLY for super metroid, which is great news. You don't program in the diagonal buttons in snesoid, you just program in the 4 way directions and the phone's built in 8 way notch works perfectly for aiming diagonally if you don't want to use the shoulder buttons to do this. Great news as it's one of my all time favorite games.But oh well, I don't really feel like playing street fighter on the phone, except for maybe showing off to friends. Well, that would be fun in and of itself, but not really. If I don't use ryu, ken, or sagat, all of the characters control perfectly.

It's recognized by the software as a classic controller, so I'm sure that a couple of months ago this would NOT have worked. The wiimote software was only recently enabled to work with classic controllers.By utilizing the wiimote software, it looks like there is no limitation with how many button presses you can do on it at one time, which is a hardware limitation in the droid phone using something such as a game gripper.In a nutshell, if you don't mind shelling out $50 for it, don't hesitate to buy it! It took a week to ship, and the $9 shipping including UPS tracking service. A signature was not required.I'm happy with it . It's about 30% longer than my phone, just a hair wider, and a lot thicker. Not pocket worthy unless you're talking a cargo pocket, but very easy to throw in your bag.PS: If your phone is expensive I'd only recommend using this where you know some jerk won't snatch the phone off your table or something.

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HTC Incredible :: If Froyo Added To Final Update What About TESTERS Phones?

Jul 21, 2010

there are test phones out there and from what I can tell they have had the 720p OTA update for about the last month now. But what will happen if froyo is added into the final update? I would expect they would be in the same shape as many of us rooters now with the leaked version. Just thinking ahead if we will be able to install another leaked or modified version of the update over what we have now and just have it add froyo since testers are not going to be able to roll back what they have already on their end.

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Android :: How To Store Path Of Game Pawn In Turn Based Game?

May 22, 2010

I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?

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Android : Puzzle Game With 7x7 Grid Of Graphics / How To Save And Continue Game

Nov 12, 2010

I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.

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Games :: Retro Defense - Android Games

Sep 19, 2009

Retro Defense is a tower defense game with a killer retro theme. Read full the article: Retro Defense Just review this game | Android Phone

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HTC Droid Eris :: Can Eris Be Retro Fitted With Processor?

Jan 30, 2010

This may be a completely asinine question, but I would LOVE this phone if the processor didn't completely suck and translate to near-constant lag. I don't want a Nexus One, I want a fast Eris.

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Android :: Alert App Needed

Oct 5, 2010

I have just got a Galaxy s and i am looking for an app that i can set up my own alerts i used to be able to set up different things on my blackberry so when i was in work it would just vibrate and beep on a message also looking for a notification app for missed calls messages etc

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Android :: HTC EVO - What's Needed For WiFi?

Aug 17, 2010

I'm waiting for an ordered HTC Evo and will use it primarily for WiFi use and talk/ Text. I plan to use this with my desktop connecting to Evo's hot spot function. What will I need to get internet from Evo using a Compaq Presario SR2170NX Desktop? Do I just go to the network area and let it "find" the Evo after stetting it up?

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Android :: App Recommendations Needed

Aug 17, 2010

I have a huge filofax thing, which I would like to ditch from my bag, and wondered if I could turn my phone into something more suitable. I have jorte calendar, but I do find it annoying that you can't read what's in the box, as even the smallest font is too big. Any ideas on a better calendar. I would also like somewhere to store my addresses, and a password locked notepad. I often use a note pad to jot down passwords & username etc. Any suggestions would be great, free or not i dont mind!

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Android :: Calendar App Recommendation Needed

Aug 6, 2010

I really like the built-in calendar app on my new HTC Desire. But there's 3 things that it can't do, and I really need them:
1. I need to be able to set up how the calendar calculates week numbers. I live in Demark and in Europe we don't calculate week numbers the sane way as they do in the US.
2. I need to be able to set up repeated appointments that repeat every second week, or every third day.
3. I really want to be able to set the default reminder time to 'Do NOT remind me'. The built-in calendar app lets me set the reminder value to 'No remind' when I create a new event, but it won't let me set the default value to 'No remind'.So basically I need a calendar app that works precisely like the built-in one, apart from the 3 things mentioned above

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