Android :: App To Zoom In On Large Image Files?
May 1, 2010
I'm using the stock Android 2.1 gallery to view images. I have a large JPG image (approx 7000x7000 pixels) of bicycle route map for my city. I tried zooming and scrolling with the gallery image viewer, but it cannot zoom in close enough to read the map detail.
Is there a better image viewer app out there that is good for zooming and scrolling large JPG images?
I would like to use Google maps, but the bicycle route mode still does not work in the Android app.
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Oct 23, 2009
I want make it support multiple screens(small,normal and large).I am 100% sure the all of layouts are working perfectly now, but large screen,the problem is that all XML files of layouts in layout-large can't load,The platform always load default XML file(these are under layout folder) at large screen environment.
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Jul 14, 2009
Is Zooming is possible to do in android for Image view.I have a images in full screen view, i need to zoom in and zoom out for that images present in image view.Can any body give me suggestions regarding this.
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Jul 28, 2010
I want to know how we can zoom a image that is in ImageView.
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Nov 24, 2010
If there is a image on my phone that I want to send up to a server thats 1mb or higher I want to take that image and shrink it to a smaller size without messing with original image in anyway. I know how to get a from the phone and I also know how to send it up to a server, I just need to know how to make the image smaller because large files higher than 1mb are giving me issues.
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Jul 20, 2010
I am looking for an application that can handle large PDF files smoothly. I have tried adobe reader, pdf viewer and RepliGo. They were not very impressive, therefore I have come here for suggestions. Repligo reader I think was better out of the three but I couldn't view a PDF file that had scanned images on it. Was hoping someone could recommend an app that could handle large PDFs and PDFs that contained scanned images.
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Sep 29, 2010
Apparently you can't have a file in "assets" larger than 1MB (except for certain file types) because it's considered too large to uncompress. But I'm finding mixed info about how to circumvent this limitation. Some say that you can put the files in "raw" and avoid the limitation but others say that files in "raw" are compressed too.And there's the -0 aapt option that can be used to turn off compression for certain file types, but there's no way to specify aapt options in Carbide. I realize that I can break the file into pieces, but that's error- prone on both ends.And using one of the known uncompressed file types not only confuses things but also runs the risk that the Android PTB will decide to start compressing that file type.
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Jul 30, 2010
I want to upload files on a web server in my android app.Currently i am able to upload files around 5mb from the device but more than this gives a outofmemory exception and also makes app very unstable.i am looking for a method using which we can upload the data in the app background plus of bigger size.
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Jul 14, 2010
I've tried downloading/transferring several files to my incredible over 3g. Tried downloading a couple times through the stock browser and also i've tried downloading through dropbox but every time the download gets randomly interrupted sometime between when 20mb - 100mb is done. I am not getting any calls or texts or anything that would interrupt it - it seems like the phone is going to sleep in the middle of the download or something. The files I am trying to transfer are approx 200mb .MP4 files and .MP3 files. Anyone know how to fix this problem and/or know of an app that will let you download or transfer large files from my home computer or from HTTP through my web host? On my BB Storm I had to use opera browser to download large files so maybe a different browser would work?
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Nov 12, 2009
For a project, I'm displaying an image with sizes 800 x 600 and I've implemented my custom scrolling (horizontal and vertical) - which is works fine. However, my problem is that it's not fast enough. If you continuously move your finger on screen for instance, scrolling is not responding fast enough. There is a lag and you need to wait (say 400-500ms) for new scrolled image to be loaded. Now below I described how I implemented scrolling and my question is that
- How can I make it faster, if possible - Is there any other better way to implement this.
My custom scrolling solution:
* I have a Main activity, SurfaceView and a thread
* In main activity, I'm using GestureDetector and override onScroll method.
* In onScroll method of activity, I'm passing values to SurfaceView's "handleScrolling" method.
* In "handleScrolling" method, I'm calculating proper values and using "newImage = Bitmap.createBitmap(myImage, starX, stopY, SCREEN_WIDTH, SCREEN_HEIGHT)"; to create a new, "scrolled" image.
* Then in thread loop, I'm drawing this "newImage" to canvas.
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Nov 16, 2010
I just want to break a large image into some equal parts like 4, 6 or 8.
can we do it?
actually i want to store every parts of image as a separate image in my
drawable folder for future use.
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Aug 2, 2010
I have to scroll the webview content vertically with in scrollview surrounded tag ,in the sense that webview hided initially and when touch event occured the webview contained have to visible the scroll control in both directions but its not scrolling vertically,anybody help me to solve it...
here xml code...
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Aug 4, 2010
I am new to android,i need to zoom an selected imageview given statically in array defined in my code how can i get it.
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Jun 10, 2009
I am working on an android app that needs to act on a few data files totaling around 30MB. I put together a test and the emulator failed with OutOfDiskSpace. Debugging on a device failed with even a smaller data size. After reading through the google groups, it appears that the application size limit isn't stated anywhere and nobody from google has been forthcoming with specifics about this. Given that there are iPhone apps that are over 100MB in size, putting such a small limit on Android apps seems weird, except just for the fact that you have a relatively small amount of total available app storage space (< 100MB).What techniques do you use to deal with this limit? If you have an app that needs more than 10MB, do you put it on a web server and deal with downloading it the first time? If so, how do you handle access control so that only your app can get the data?
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Nov 17, 2010
Does anybody knows if it is possible to zoom in and out on a custom overlay and enlarge the image? I'd like to do something like that: http://geoserver.nima.puc-rio.br/puc-rio/
If you zoom in, you'll notice that the image gets bigger.
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Aug 30, 2010
I'm using the following code which only zooms the loadData. How is it possible to zoom the image inside? code...
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Jul 9, 2010
i have a severe problem with eclipse, where i need to compile a somewhat larger class. by "larger" i mean, the class has about 5000 lines of code... problem is that on saving this project, eclipse takes several seconds (30-40) to "build the workspace". to be exact, it says "50%" and keeps saying that for 30-40 seconds. then, it breaks with the following error:
[console]:
[2010-07-09 15:28:39 - Dex Loader] Unable to execute dex: null
[2010-07-09 15:28:39 - myProject] Conversion to Dalvik format failed: Unable to execute dex: null
[problems window]:
Conversion to Dalvik format failed: Unable to execute dex: null this error is reproducible and keeps popping up until i comment out several thousands LOC, so that the file still has this 5k LOC, but ~2000 of them are comments. THEN it works...
i know that 5000 LOC are no really good programming style, but i need to do it this way for now ... (i have to write this much records to a sqlite database and since sqlite doesnt feature multiple sql-queries in one rawQuery-command i have to execute a single rawQuery() for each and every data record i need to push into the db.... - until i write a file reader to read this data from a file (that needs verification etc)), i'm stuck with this solution...)
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Jul 2, 2010
I was wondering if the Android had any limitations that would prevent 300+ MB's worth of videos to be included in the application?
Currently, I have several iPhone apps that do this, and due to demand, I am looking at the possibility of porting them over to the Android.
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Mar 12, 2010
I have a class that extends View. I override the onDraw method and allow the user to draw on the screen. I am at the point where I want to save this view as an image. I Can use buildDrawingCache and getDrawingCache to create a bitmap that I can write to the SD card. However, the image is not good quality at a large size, it has jagged edges. Since I have a View and I use Paths I can transform all by drawing to a bigger size. I just don't know how to make the Canvas bigger so when I call getDrawingCache it doesn't crop all the paths I am just transformed. What is happening is I transform all my paths but when I write the Bitmap to file I am only getting the "viewport" of the actual screen size. I want something much bigger.
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May 19, 2010
I want to make an image appear in webview to utilize the zoom functions.
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Apr 8, 2010
Please could anyone suggest an approach for transferring a >2MB video from a ContentResolver into a Bytestream, without running out of memory?
See question: http://stackoverflow.com/questions/2599305/android-outofmemoryerror-w...
Here's the current code, which throws an OutOfMemoryError on the byteBuffer.write(buffer, 0, len) line when transferring large videos:
// get bytestream to upload videoByteArray = getBytesFromFile(cR, fileUriString);
public static byte[] getBytesFromFile(ContentResolver cR, String fileUriString) throws IOException { Uri tempuri = Uri.parse(fileUriString);
InputStream is = cR.openInputStream(tempuri);
byte[] b3 = readBytes(is); is.close(); return b3;
}
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Jun 21, 2012
I'm looking to make a large library of files available through an app. (nearly a 3gb folder and growing.
User would download the APP and then have access to an ever growing library of files they can then choose to download whatever they want from it.
Can this be done by a simple RSS reader?
I don't want the files available to anyone without the app installed. It would only be a text list of the files, clickable to download.
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May 12, 2012
How to download large files over 100MB by phone.
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Dec 22, 2009
I've been havng trouble emailing pictures with my HTC hero ("unable to send mail" notices) and wonder if others have had similar experiences. The problem seems to be worse with anything greater than the lowest resolution. Even 400kbyte pictures are a problem. I assume this is just a file transfer problem, not a camera app problem (the app from which the file is mailed). Mails w/o attachments go thru 100% of the time.
I spoke with someone at sprint today, and the first thing they told me was that I need to have at least three bars of signal strength, then I was told that higher resolution pictures can't be sent from the hero.
Given that Sprint does not have more that two bars in most of northern new jersey, this is a bit of a problem. If this is true, I don't think they should be calling this a data service.
For the most part, internet browsing and even video like youtube and TED work fine, and most the time I can get an EVDO connection.
Playing with it a bit, it looks to me like the issue is maintaining a solid data link to upload the file. I'd expect better with a TCP/IP connection, as I've had some experience designing that sort of thing. Late at night, if I get two bars and set the phone down so the signal strength does not waver, I can generally send even a 5 mpixel picture that's nearly 1000k.
I've tried this with the mail set to allow up to 1000k transfers and with no limit on transfer size, and that has no effect.
Some specific questions I have are:
1) Are others having this problem?
2) Anybody have a solution?
3) Anybody notice if it's network congestion related?
4) Anybody know anything about messing with the TCP/IP settings like timeouts and retrys to hold a connection on a spotty rf network?
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Jul 26, 2010
I want to be able to upload my large 100mb recorded hd video to youtube via carrier's 3g connection instead of wifi when I don't have wifi available. It pops up with a message saying you must be connected to wifi in order to upload large files. Anybody know how to enable this feature?
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Nov 3, 2010
I Have some long videos (2-5 minutes). I have tried sending them through email, and tried uploading them directly to facebook. When I try this it says the file size is too large. How can I get them to facebook?
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Mar 23, 2012
I've been watching my battery life recently as I hate my phone dying during the middle of the day and was wondering if battery life would be affected by playing large music files?
I listen to spotify quite a bit and haven't really noticed my battery severely affected by playing music for a long time but this week I was listening to a podcast which was 160MB (2Hr music podcast if you were wondering) and my battery life plummeted. This would also correlate then to why my battery life plummets when listening to other large podcasts.
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Oct 2, 2010
I've had a look at the existing PDF readers,
I've tried Repligo which amazingly doesn't seem to allow full screen, and also seems a little - blurry? At least it remembers what page I'm at.
The Adobe reader seems to render oddly when I zoom in - doesn't remember where I am in huge files when I close the program, and is generally really short on options.
I'm used to Goodreader on the iphone - that had cropping, you could lock your zoom level so you could freely scroll around without having to readjust for columns - it was just really good. Is there anything like that?
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Feb 20, 2009
I am using the latest git code to play with. I wanna know how can I play with GALLERY, it always complain "NO MEDIA FOUND", I do wanna know where and how can I put some JPG, BMP or something other media stuff into the emulator/Real device to make the GALLERY app display them.
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Feb 7, 2009
I created img.yaffs2 using mkyaffs2image and then mounted it into Ubuntu MTD NAND flash simulator. so if I use 'cat /proc/filesystems' I can see yaffs and yaffs2 and by 'cat /proc/mtd' I can see /dev/mtd0에 Nand simulator partition 0. (block size is 0x4000).................
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