Android :: Add Drawables To Positive , Negative And Neutral Buttons Of An AlertDialog?
Sep 9, 2010Is it possible to add drawables to the positive, negative and neutral buttons of an AlertDialog? If yes, then how?
View 1 RepliesIs it possible to add drawables to the positive, negative and neutral buttons of an AlertDialog? If yes, then how?
View 1 RepliesThe X10 mini is a very cute phone, but also a very strange one!
I own the phone since July, and I would like to share my opinion about it with you!
Negative Points:
1) Bluetooth is not functional. Totally wrong!
2) I can't charge it when is turned off! It always turns on automatically!
3) The alarm is ringing every time it likes! if you snooze it continues ringing every 10 minutes! If you deactivate it with slide bar, then it is not ringing again next morning! You have to set it up again!
4) 5megapixel camera without zoom? it is unacceptable!
5) I can't organize my files into visible folders! All my photos, my videos or my music are presented altogether. Although I have made folders in the Videos and into Album application, the phone is still showing the files altogether! I have downloaded some applications about it (ASTRO, FileExplorer, AndExplprer) but they seem to be useless!
Positive Points:
1) Very good screen. Very good touch procedure. (I would like to have the zoom function of the i-phone)
2) Very good colors
3) Very good video player!
4) Cute!
5) Small!
6) Beautiful!
In my app I bring up a context menu on long click in a ListActivity. One of the options "Priority" pops up an AlertDialog with 3 radio button choices. The problem is, it displays an empty dialog box without my 3 choices, or the message that I set. Here is my code...
If I replace the .setSingleChoiceItems with a positive and negative button instead, it displays the buttons and the message as expected. What am I doing wrong in setting up my list of radio buttons? Here is my calling code as well...
I am trying to figure out what is the best way to go about creating dialogs. I can either create my own Dialog class (which, to me, is more clean and organized), or I can use AlertDialog.Builder (which would be done inline, and funky looking)... What are the positivies and negatives of either implementation?
View 1 Replies View Related4G wireless: It's fast, but outstripped by hype - Yahoo! News
The author of the article is right on for the most part. Im willing to pay $199 for the latest and greatest once a year so I dont mind if WiMax will be the niche 4G tech in a year or two. By then, I'll move on to an LTE phone of stick with WiMax, who cares whats happening in 18 months...I'll have my EVO Friday and be able to upgrade in a year.
Is it possible that a resource id (such as a generated id for a string resource) can be a negative int?Often, when defining a method that accepts a resource id, I want the caller to be able to specify a "null" value.For primitives this is not possible, but I'm wondering whether "any negative value" may be a good approach? Alternatively I suppose it would be OK to specify the argument as an Integer and take advantage of auto-boxing.Thoughts?
View 3 Replies View RelatedI am trying to run this code, but get an error.
The debugger shows the following:
CODE:.......................
In an Android manifest, how can I use a negative match in the android:pathPattern? I'd like to use a pathPattern that matches on all URLs except for a specific hostname, if it's possible.
View 1 Replies View RelatedI have 2 email accounts that I check on my Samsung Captivate, and I'm having problems with both of them. When I click the Email icon and view both of these accounts, one account shows -1/1 messages and the other shows -1/25 messages. If I get on Yahoo and Gmail and check they show the correct amount. Yahoo has showed this for a few days, and Gmail just started today.Can anyone tell me what is wrong and why they show a negative amount of messages?
View 1 Replies View RelatedI think it is interesting that you can't say 1 bad thing about this phone or everyone in this forum will either say "bye" or "trade the phone then" or whatever it is. I have the Hero and when people brought up negative things about the phone i agreed with some and disagreed with others. There is no perfect phone out there and when people are shopping for new phones it is good to hear the good and bad then they can make their decision on which one to buy. I would like to see some "real" likes and dislikes on this phone to make an educated decision. Then i can decide if i should pull the trigger on the powerfull EVO wait to possibly get a 2Ghz phone released sometime this year by motorola?
View 36 Replies View RelatedIs there a way to extend a drawable (just like how shapes work, create your own tag) and allow it to be inflated from XML? Or is drawable only for the allowed 9 types?
View 1 Replies View RelatedI want to take a byte and append it to a resource ID to be able to get the image that corresponds to that numbered deck in the game. It was easy to with paths on other devices, but with the Resource ID's I am unsure how I could go about do this.
Here's what I have now:
CODE:..................
In my Blackberry version of this, I simply had:
CODE:.....................
Is there a way to accomplish something similar using Resource IDs on Android?
Im developing an app which is a product catalogue. Users can search for and view products (books). It's all read only and just so allow user's to view products. When the user clicks on a product, the next screen displays
- book title
- book author
- picture of front cover.
It's the picture part that I've a question about. I know one way to present drawables is to have them in the "drawable" direction in my android project and access them (in my xml file) as android:src="@drawable/name".
Only problem is that new products will be added so I can't store drawables in the APK file when I release it. I'll need to read them at runtime. I'm wondering what the best way to approach this is.
I'm thinking of upon app launch executing an AsyncTask which would call
openConnection of HttpURLConnection and would grab down all drawable(from a particular remote directory on a website) and would then store them in the sqllite db (as a blob). Each product in the db could easily be associated with it's specific drawable.
Not sure if there's a better approach to this ? or should I save them to the internal storage of the device (I know the size is an issue with this option). Or I could, when I show the product, call the Async task to present the image - i.e.get the image when the user requests it. This sounds good.
I recently picked up my EVO, and am loving it. Does anyone know if there are negative effects to leaving the phone on the charger? At work, I'm primarily in my office, and could leave the phone on the charger during the day and then it would always be full when I leave in the afternoon.
View 18 Replies View RelatedI am using a SurfaceView, and wish to animate Drawables. All the animation tutorials I have seen concern using an ImageView, which as I understand is not a sensible approach from within a SurfaceView. Does anyone have any suggestions for doing frame-by-frame animation within a SurfaceView? Can it be done with openGL?
View 4 Replies View RelatedI'm trying to draw a "gauge" on the screen with information from various sensors. I have a class that extends Drawable and a custom view that during construction creates a new AnimationDrawable and sets the only frame to my custom Drawable. I then start the AnimationDrawable from my Activity onWindowFocusChanged method. My custom Drawable onDraw method is only called once though. Is that by design (as in onDraw is called for each frame once and it's cached and shown over and over) or am I doing something wrong?
CODE:..................
My application has alot of pictures in it and I was wondering if its possible if one of my users click a button to send that picture to the sd card?
View 2 Replies View RelatedI want to use a number of ShapeDrawables in my application, which are all similar, but with different colours etc. Obviously I could just define them all in separate xml files, but is there a more efficient way to have one xml definition, instantiate various objects and change the colour either in code or xml? You could perhaps do this by calling mutate() on one ShapeDrawable defined in xml, but this returns a Drawable, rather than a shape drawable.
View 1 Replies View RelatedIs there any way to use an image that I'm generating on the fly as a Notification icon?
View 2 Replies View RelatedHow do access a drawable which resides in my project's res/drawable folder from outside an activity? The component which handles the loading of images is generic and is not inside any activity. I would like to display an image from res/drawable in case it can't be fetched from the web.
View 2 Replies View RelatedNot sure what I did, but on powering up, I had trouble getting it to turn on. Maybe I double pressed the powere button after the power on had started, but as soon as the droid eyeball screen came up, all images on the screen were in negative. This continued through the home screen loading until I turned the phone off and restarted, getting normal colors.
View 6 Replies View RelatedI'm trying to create an appwidget with a customizable background. I use a NinePatchDrawable and I would like to change it's color (using the setColorFilter method). This is no problem in an Activity, but it does dot seem possible with the RemoteView object used for appwidgets.Is there some way to get an ImageView in an appwidget to be updated with a new Drawable, not a Bitmap?Or if not, perhaps it's possible to get the actual size of the appwidget and convert / save the colored NinePatchDrawable to a Bitmap and then update the ImageView with that?I already searched quite a bit for a solution, but haven't found anything so far. I hope it's not impossible.
View 2 Replies View RelatedI am using some drawable objects, when I instance them and paint in my canvas they doesn't get the original PNG image file size, instead they get a bigger size, so they does't paint in my canvas as I expected since I wanted them in their original sizes, why this happens?
(original file is 96x96 pixels)
mSprite = mRes.getDrawable(R.drawable.my_sprite);
mSpriteWidth = mSprite.getIntrinsicWidth();
// It returns 114, not 96 mSpriteHeight = mSprite.getIntrinsicHeight();
// It returns 114, not 96
mSprite.setBounds(coordX, coordY, coordX + mSpriteWidth, coordY + mSpriteHeight); mSprite_PipeRect.draw(canvas); //It paints at 114x114 size, it shows bigger in the screen then original size.
Something similar happens with the background but it is fixed in the "setSurfaceSize" event this way:
public void setSurfaceSize(int width, int height) {
mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, width, height, true);
}
I am working with a library of maps which paints the icons on the map using drawables and canvas. Now, i'm trying to modify it in order to the user can click on icons. So i want to attach drawables into different ImageView with a onClickListener. However, i don't know how i can paint the ImageView using canvas from method onDraw.
I've tried with:
ImageView iv = new ImageView(context);
iv.setDrawableResource(drawable);
iv.draw(c)
But it doesn't appears in screen.
I need a textview with multiple drawables at bottom. In android, I know that there is a possibility of giving one image drawable for bottom. But i need multiple to be drawable at bottom.
View 2 Replies View RelatedWhen creating a stateful drawable, I cannot find the other drawables (9-patch images) that are there - i get no "suggestions" ("intelliSense").
But if I try to find drawables in another XML-file there is no problem.
This is my stateful drawable
CODE:..............
The "view_background_pressed" etc are all there, and they can be found in other XML-files but not in the statefule drawable.
When I add drawable resources to my project they do not show up in the list of drawables in the Reference Chooser. I checked the R file and there are references for the files.
I have tried refreshing the project, cleaning the project, and fixing project properties and nothing seems to help. Sometimes a couple will randomly show up in there, but not all of them.
The only consistent way I can get them to show up is to restart Eclipse.
Further findings:
After some trials, I found an other inconvenient work around to he issue. Turns out when importing multiple files into the project at once, Eclipse will only add the last one imported into the reference chooser. So when I imported my images one at a time, they all show up properly!
Like I said, inconvenient considering the amount of images I have left to import, but maybe with this new information it may help nail down where the issue may be and a possible fix.
I would like to display all resource drawables in a list so that the user can select one. Is there any way to loop through all R.drawable items so I don't have to hard code them into my program?
View 2 Replies View RelatedI am trying to increase my volume for the handset. I have the original factory codes set at:
0 = -16db
1 = -12db
2 = -8db
3 = -4db
4 = 0
5 = 4
When I go into the master settings to change the RX volume codes, I can not figure out how to make a negative number. Can someone help me get in the right direction to change the volume settings? My volume is so low, I can barely hear when on the phone.
There are a lot of threads popping up due to the OTA install. I noticed it included Slacker radio and a vCast Apps app. Has anyone successfully moved/removed these apks without any negative side effects?
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