Android :: Getting Wrong Sizes With Drawables Objects

Sep 17, 2010

I am using some drawable objects, when I instance them and paint in my canvas they doesn't get the original PNG image file size, instead they get a bigger size, so they does't paint in my canvas as I expected since I wanted them in their original sizes, why this happens?
(original file is 96x96 pixels)

mSprite = mRes.getDrawable(R.drawable.my_sprite);
mSpriteWidth = mSprite.getIntrinsicWidth();
// It returns 114, not 96 mSpriteHeight = mSprite.getIntrinsicHeight();
// It returns 114, not 96
mSprite.setBounds(coordX, coordY, coordX + mSpriteWidth, coordY + mSpriteHeight); mSprite_PipeRect.draw(canvas); //It paints at 114x114 size, it shows bigger in the screen then original size.

Something similar happens with the background but it is fixed in the "setSurfaceSize" event this way:
public void setSurfaceSize(int width, int height) {
mBackgroundImage = Bitmap.createScaledBitmap(mBackgroundImage, width, height, true);
}

Android :: Getting Wrong sizes with Drawables Objects


Android :: Determining Image Sizes For Multiple Android Screen Sizes - Densities

Apr 22, 2010

I've been reviewing the Supporting Multiple Screens documentation on the Android and I just need some additional clarification...

It's my understanding that designing three unique interfaces (ldpi, mdpi, and hdpi) would be the best way to go about supporting all the potential android screens with minimal scaling/distortion.

Yes, I know there are similar questions posted, however... If I create an image for the benchmark mdpi (let's say my image is 300x210, just for example) how to I determine what size I will need to recreate that image at ldpi & hdpi? This post as well as a google search leads me to believe that ldpi is just 75% of the mdpi image, and the hdpi is 150% of the mdpi image. Is this accurate?

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Android :: Pass Objects Around Activities Using A HashMap Of WeakReferences To Objects?

Oct 26, 2010

The FAQ mentions a method of passing objects around activities. (It is not clear to me): "A HashMap of WeakReferences to Objects. You can also use a HashMap of WeakReferences to Objects with Long keys. When an activity wants to pass an object to another activity, it simply puts the object in the map and sends the key (which is a unique Long based on a counter or time stamp) to the recipient activity via intent extras. The recipient activity retrieves the object using this key.".................

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Android :: How To Filter Objects To Display Onscreen Objects On Map?

Jun 15, 2010

I have an application that have a Google map on Google Android 1.5 since we have been working on the application for a long time, we are not in stage of upgrading to the newest framework, so we are using 1.5. Now, I have map locations that are dynamically generated and drawn on the map at run-time to visualize some streams, Up to this point the application is working fine, Now my problem is that I am trying to filter the objects ( addresses) to visualize only the on-screen ones. I do NOT want to visualize the addresses that are off-screen. The way I am trying to do this is to check the screen-coordinates of each object (address) before visualizing it, then it the coordinates (x,y) more than (0,0) and less than (320, 460). I should visualize it. I am trying to use this approach, but it is not working for some reasons, I have tried many posts but could not understand why, there must be something missing somewhere that I am not aware of.

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Android :: Inflating Drawables From XML

Aug 23, 2010

Is there a way to extend a drawable (just like how shapes work, create your own tag) and allow it to be inflated from XML? Or is drawable only for the allowed 9 types?

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Android :: Dynamically Get Drawables By ID

Mar 10, 2010

I want to take a byte and append it to a resource ID to be able to get the image that corresponds to that numbered deck in the game. It was easy to with paths on other devices, but with the Resource ID's I am unsure how I could go about do this.

Here's what I have now:

CODE:..................

In my Blackberry version of this, I simply had:

CODE:.....................

Is there a way to accomplish something similar using Resource IDs on Android?

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Remote Drawables In Android 4.0.3?

Sep 23, 2012

Im developing an app which is a product catalogue. Users can search for and view products (books). It's all read only and just so allow user's to view products. When the user clicks on a product, the next screen displays

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Only problem is that new products will be added so I can't store drawables in the APK file when I release it. I'll need to read them at runtime. I'm wondering what the best way to approach this is.

I'm thinking of upon app launch executing an AsyncTask which would call

openConnection of HttpURLConnection and would grab down all drawable(from a particular remote directory on a website) and would then store them in the sqllite db (as a blob). Each product in the db could easily be associated with it's specific drawable.

Not sure if there's a better approach to this ? or should I save them to the internal storage of the device (I know the size is an issue with this option). Or I could, when I show the product, call the Async task to present the image - i.e.get the image when the user requests it. This sounds good.

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Android :: Animating Drawables From Within SurfaceView

May 19, 2009

I am using a SurfaceView, and wish to animate Drawables. All the animation tutorials I have seen concern using an ImageView, which as I understand is not a sensible approach from within a SurfaceView. Does anyone have any suggestions for doing frame-by-frame animation within a SurfaceView? Can it be done with openGL?

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Android :: AnimationDrawable With Custom Drawables

Jul 25, 2009

I'm trying to draw a "gauge" on the screen with information from various sensors. I have a class that extends Drawable and a custom view that during construction creates a new AnimationDrawable and sets the only frame to my custom Drawable. I then start the AnimationDrawable from my Activity onWindowFocusChanged method. My custom Drawable onDraw method is only called once though. Is that by design (as in onDraw is called for each frame once and it's cached and shown over and over) or am I doing something wrong?

CODE:..................

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Android :: Saving Drawables To Sd Card?

Sep 12, 2010

My application has alot of pictures in it and I was wondering if its possible if one of my users click a button to send that picture to the sd card?

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Android :: Multiple Drawables From One Xml File

Aug 15, 2010

I want to use a number of ShapeDrawables in my application, which are all similar, but with different colours etc. Obviously I could just define them all in separate xml files, but is there a more efficient way to have one xml definition, instantiate various objects and change the colour either in code or xml? You could perhaps do this by calling mutate() on one ShapeDrawable defined in xml, but this returns a Drawable, rather than a shape drawable.

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Android :: Using Custom Drawables In Notification

Jan 24, 2010

Is there any way to use an image that I'm generating on the fly as a Notification icon?

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Android :: Access Drawables Outside An Activity

Jun 1, 2010

How do access a drawable which resides in my project's res/drawable folder from outside an activity? The component which handles the loading of images is generic and is not inside any activity. I would like to display an image from res/drawable in case it can't be fetched from the web.

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Android :: AppWidget Updating ImageView With Drawables?

Nov 7, 2010

I'm trying to create an appwidget with a customizable background. I use a NinePatchDrawable and I would like to change it's color (using the setColorFilter method). This is no problem in an Activity, but it does dot seem possible with the RemoteView object used for appwidgets.Is there some way to get an ImageView in an appwidget to be updated with a new Drawable, not a Bitmap?Or if not, perhaps it's possible to get the actual size of the appwidget and convert / save the colored NinePatchDrawable to a Bitmap and then update the ImageView with that?I already searched quite a bit for a solution, but haven't found anything so far. I hope it's not impossible.

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Android :: Attach Drawables Into Different ImageView With OnClickListener?

May 4, 2010

I am working with a library of maps which paints the icons on the map using drawables and canvas. Now, i'm trying to modify it in order to the user can click on icons. So i want to attach drawables into different ImageView with a onClickListener. However, i don't know how i can paint the ImageView using canvas from method onDraw.

I've tried with:
ImageView iv = new ImageView(context);
iv.setDrawableResource(drawable);
iv.draw(c)

But it doesn't appears in screen.

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Android :: Textview With Multiple Drawables At Bottom?

Sep 4, 2009

I need a textview with multiple drawables at bottom. In android, I know that there is a possibility of giving one image drawable for bottom. But i need multiple to be drawable at bottom.

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Android :: Stateful Drawable Not Finding Other Drawables

Jan 5, 2010

When creating a stateful drawable, I cannot find the other drawables (9-patch images) that are there - i get no "suggestions" ("intelliSense").

But if I try to find drawables in another XML-file there is no problem.

This is my stateful drawable

CODE:..............

The "view_background_pressed" etc are all there, and they can be found in other XML-files but not in the statefule drawable.

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Android :: Refresh List Of Drawables In Eclipse?

Mar 7, 2010

When I add drawable resources to my project they do not show up in the list of drawables in the Reference Chooser. I checked the R file and there are references for the files.

I have tried refreshing the project, cleaning the project, and fixing project properties and nothing seems to help. Sometimes a couple will randomly show up in there, but not all of them.

The only consistent way I can get them to show up is to restart Eclipse.

Further findings:

After some trials, I found an other inconvenient work around to he issue. Turns out when importing multiple files into the project at once, Eclipse will only add the last one imported into the reference chooser. So when I imported my images one at a time, they all show up properly!

Like I said, inconvenient considering the amount of images I have left to import, but maybe with this new information it may help nail down where the issue may be and a possible fix.

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Android :: Display List Of Resource Drawables?

Mar 29, 2010

I would like to display all resource drawables in a list so that the user can select one. Is there any way to loop through all R.drawable items so I don't have to hard code them into my program?

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Android :: Use Default Droid Drawables / Risk To Remove Or Resize It?

Jul 8, 2010

What is the best approach when using default Android drawables? Should I use android.R.drawable or should I copy the drawables in my project and use R.drawable?

Is there any risk, that in a newer version of Android, some of the default drawables are removed or resized? Or, affect in some negative way, the look of my app? Also, which of the drawables in the Android source code are considered "stable" and should be relied on?

I'd rather not copy the drawables because I think that the look of the app should be consistent with the Android version used. So, for example, for version 1.6 it should use the default Android bitmaps for version 1.6.

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Android :: Display Gallery Of Images Stored As Drawables In A List?

May 9, 2010

I am trying to modify this example:

http://developer.android.com/resources/tutorials/views/hello-gridview.html

But instead of displaying images that are resources, I want to display Drawables that I currently am storing in a List.

Can anyone instruct me on how I would modify

code...

To display my drawable items instead?

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Android :: Lines And Drawables Draw Order In Google Maps

Nov 11, 2010

I'm writing an app that shows in google maps pipes and valves(lines and points). For that i've two classes.

One extends from ItemizedOverlay, and i add to map overlay one for each category of valve, and each one can have more than one item.

The second extends from Overlay, and in the draw method y draw the line with the method drawline of the canvas.

The problem i've is that the lines are drawn over the ItemizedOverlay items, no matter the order i add them to the mapView.getOverlays().

I want the lines on the bottom of all overlays. is there a way to do that.

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Android :: Add Drawables To Positive , Negative And Neutral Buttons Of An AlertDialog?

Sep 9, 2010

Is it possible to add drawables to the positive, negative and neutral buttons of an AlertDialog? If yes, then how?

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Android :: Screen Sizes With 1.5 - 1.6 And 2.0

Nov 13, 2009

I've got a quick question about screen size support. Currently, I've got an application that is rockin' along just fine on 1.5 and 1.6. Today the client called and says they want to run on Droid. While I've downloaded the 2.0 SDK, I'm a little wary of compiling against it. Will it break 1.5 and 1.6 compatilbility? How will the "medium" phones (G1, MyTouch) know to use those layouts?

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Android :: Application For Different Screen Sizes

Oct 15, 2010

I want to develop an application for a tablet of 480*800 screen pixels. I had developed an application for normal mobiles, but now this screen size is large than normal size. what precaution should I take while developing the application? Because device is not available right now so I must have to work on the project using emulator.

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Android :: Handset Screen Sizes

Aug 25, 2009

G1, Dream, Magic, Hero, Galaxy and more to come... Does anybody have a rundown of their screen sizes (and of some of the devices to come out)?

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Android :: Different Screen Sizes - API Level

Nov 29, 2009

Hello, I would like to ask what settings are necessary for my application to be available on all screen sizes: Is it enough to compile it using SDK 1.6 (but target is set to 1.5 and API level to 3) or maybe I have to set target to 1.6 and API level to 4?

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Android :: Different Screen Sizes X Different Layouts

Apr 27, 2010

supporting multiple screens (sizes and resolutions). I´ve searched not only this forum but many different websites and the android documentation but I´m probably doing a small mistake so things are not working properly.

Well, my main layout was designed with a HVGA screen, and it works great. When I try the same app on a WVGA, FWVGA, WQVGA or FWQVGA, I always get an unused space in the end of the layout because the screen ´s "heightnes" is proportionally bigger than HVGA´s.

So I consulted the documentation and decided to give a try on resource qualifiers, so I then created a nonsense UI and placed it on layout- large, created a new AVD using the WVGA skin and launched the app. Well, all I got was my old and not well stretched layout. The same happened to a FWVGA AVD.

This is the first problem. The second is: medium high density medium size screens and medium density large screens have the same resolution: how can I create a layout that is loaded for both, but not for (for example) medium size medium density or small size medium density screens?

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Android :: Reducing List Sizes

Aug 24, 2010

I have a widget in my app (in single choice mode) and the list is longer than the screen so it requires scrolling. There is a lot of space above and below the text so I think that space could be reduced (and the font size) so that everything fit without scrolling. I haven't been able to figure out how to reduce that space.

I'm also trying to get a single checkbox below that list and i tried making 2 listviews on top of each other on the linear layout but it didn't work.

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Android :: Sizes Of EditText And Button

May 10, 2010

I want to make the edittext width the same size as button. My EditText is currently very small. I use relative layout.

<TextView
android:id="@+id/aha4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="17dip"
android:text="Vzdevek:"..............

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