Add Audio For Each Image In The Gallery?
Sep 14, 2012i have created a gallery with 9 images,i want to add sound to each image in the gallery,and these audios different from each.i have 9 items in res/raw . i faced many mistakes,but did't acheive.

i have created a gallery with 9 images,i want to add sound to each image in the gallery,and these audios different from each.i have 9 items in res/raw . i faced many mistakes,but did't acheive.
I am playing around with the Gallery widget.I would like to know how can we get the position of the image on focus in the gallery. For example having several pictures in my gallery, if I tap my finger to the right, pictures will come and go until it stop to one. How one can get the position of this one picture that is currently on focus ?I don't know if I was clear enough, if there is anything you want me to add do not hesitate.
View 2 Replies View RelatedAll apps that play audio files from my device can not find and play any of my songs and audio files that are in my device internal SDcard and I can not see my photos in the gallery.
View 4 Replies View RelatedI have pushed around 10 files of each image(*.png ), audio(*.mp3) and video(*.mp4 & *.3gp) after that I have restarted the emulator and when I open the gallery application I see only a few files being present in sdcard. (in my case 1 video, 2 images and 2 audio clips) .
is this a bug in emulator?
because I have written a piece of code that displays the images/audio/video . But due to above mentioned issue I'm not able to display/play the images.
snippet of implementation is as follows code...
Anyone have a suggestion for a good, lightweight image gallery app to replace the current one? I love stock one because of its looks and functionality, but it has a seriously hard time loading any images that are even remotely large, let alone displaying thumbnails for them. It just gives up on many images that it should be able to load.Alternatively, a way to make the stock one run better and load all of my images would be greatly appreciated, too.
View 2 Replies View RelatedI'm on a Galaxy S4. I'm running Nova Launcher as well. I've noticed since I got this phone a few weeks ago that I can set icon images from icon packs, but if the icon pack is downloaded as image files I can't.
long press app I want to change icon for > click edit > click the icon image > select Gallery (or Astro file mgr) > select the image I want > takes me to an edit screen where I can crop etc, I click 'okay' > it says 'preparing image' and goes away, leaving me back at the edit icon screen where the icon image is still the same as before.
Could it be because my icon images are stored on the SD card? If so, where do you guys normally store icon packs that are download as regular images?
I got all images from device's gallery,but i got images path is like,i want to get real image path for each images and send email,how can i get path?given below code i used,anybody knows,please give some sample code for me..i have email code.i want to only get real image path.How can I convert this path to real one (just like '/sdcard/image.png')?
View 1 Replies View RelatedI added and displayed set of images in my gallery. I made like at a time use can view three images. Now I want to do different Animation for these images?
View 3 Replies View RelatedI've got a Droid with Touchdown, which works perfectly except for one issue. Any picture/image that comes through in emails in Touchdown gets saved into the Gallery, making it very large and hard to open. I have figured out where to delete these images, but it is sort of a pain to have to go in and delete them out every couple of days. Is there some sort of setting that I am missing in Touchdown to prevent this?
View 1 Replies View RelatedI'm a brand new Android user, just got my Epic 4G. I check out the Gallery - wow, how cool! It displays my camera images and Picasa albums all on one nifty tilty display!Last night I loaded 9Gb of music, and this morning when I went to my Gallery all I see are album covers for the first several screens. Bleh. I also see the stupid Qik videos in there - not sure I want them in my Gallery either.Can you tell me how to exclude locations from the image gallery?
View 9 Replies View RelatedOn my SGS when I set one of my own gallery pictures as my wallpaper, why does the picture quality of my own wallpaper then look very poor? Also why does the selection box appear when I use my own picture, which does not allow you to use all of the photo? Is this fixed and cannot be changed, or is there a setting I can change to sort it out?
View 9 Replies View RelatedI am using gallery widget i want to change selected image. When i run the following code and i use roller ball or arrow keys over device and if i try to scroll left to right or right to left focus goes out of gallery to next item over the screen what is that ?
View 1 Replies View RelatedI'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both.
If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case, surely I'm missing something?
I want to auto select an image in gallery and focus the selected image. I know the position (index) of the image in gallery. I am trying to use in res/layout/main.xml
<Gallery
android:id="@+id/galleryView"
android:layout_below="@id/imageViewMap"
android:layout_width="fill_parent"
android:layout_height="100sp"
android:layout_weight="1" />
in AlbumView.java
gallery = (Gallery) mView.findViewById(R.id.galleryView);
ImageView view = gallery.getItemAtPosition(position);
Unfortunately the above code is returning null. Can you please help in this matter.
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
//intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(intent, 1);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
I want to do an image gallery like in iphone. I want to show low quality (pre-resized) images and when the image is active I want to process the big image and show the result in the gallery. I have two questions. How to attach a listener on the animation stop in gallery? And how to access an image after this action?
View 1 Replies View RelatedI'm new to Android and I want to make an image gallery where each column is a category, and users can scroll both vertically and horizontally. I found a useful post about how to display list of images here. I'm wondering if it's possible to nest lists of image inside of a gallery view?
View 1 Replies View RelatedI am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .
View 4 Replies View RelatedI've had an app on the market for over a year. Recently customers have been reporting a crash; all customers have been running Android 2.1 or 2.2 (note sure if the crash is limited to those platforms tho; interesting that this does work on the simulator but not physical devices. Maybe devices renamed the component name of the image gallery?). The crash occurs when I attempt to lauch the Image Gallery app.
Is there a preferred method to launching the Image Gallery?
I use the following code.
CODE:.............
How to fix this or a new method to launch the Image Gallery?
I am New To Android,My Requirement is to Attach an ImageFile and an AudioFile to an E-mail in android?
View 1 Replies View RelatedHow to store image and audio files in android internal storage and how to retrieve back to display image imageview.
View 2 Replies View RelatedBelow is my codes for my camera application. how to insert the multimedia files into the blob storage of azure mobile services.
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;[code].....
I am adding a bmp file to the media store using the line below. I then go to the gallery application and it shows the image, but shows it under "Camera Pictures". Is there a way to change this to its own group, perhaps to its own group? Do I need a custom content provider for this.
View 2 Replies View RelatedI believe this is pretty trivial but I can't get it to work. I want to display a default image in gallery elements (ImageViews) while their actual image is being fetched from the net. Right now, nothing is shown for an ImageView which its image has yet to arrive. Once it arrives it is immediately shown. What I tried is right after the instantiation of the ImageView to call its setImageResource function like so:
final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);
But it doesn't seem to work. Below is the full getView() function.
public View getView(int position, View convertView, ViewGroup parent) {
final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);
// if the drawbale is in the buffer - fetch it from there
Drawable bufferedImage = DataManager.getInstance().getImagesBuffer()[position];
if (bufferedImage != null){ i.setImageDrawable(bufferedImage);
BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} // if drawable is not in buffer - fetch it from the net via AsyncImageLoader
else { String imageUrl = DataManager.getInstance().getImageBufferInstance().getImageUrl(position);
Drawable downloadedImage = AsyncImageLoader.getInstance().loadDrawable(imageUrl, new ImageCallback() {
public void imageLoaded(Drawable imageDrawable, String imageUrl) {
if (imageDrawable == null) { imageDrawable = getResources().getDrawable(R.drawable.icon);
} i.setImageDrawable(imageDrawable); BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} } ); i.setImageDrawable(downloadedImage);
} i.setLayoutParams(new CoverFlow.LayoutParams(Utils.getInstance().getScreenWidth() / 2, Utils.getInstance().getScreenHeight() / 2));
i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); return i;
I am trying to open an image / picture in the Gallery built-in app from inside my application. I have a URI of the picture (the picture is located on the SD card).
View 3 Replies View RelatedI've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes.
try { Uri data = intent.getData();
ContentResolver cr = this.getContentResolver();
Bitmap mBitmap = null;
mBitmap = Media.getBitmap(cr, data);
imageView.setImageBitmap(mBitmap);
} catch(Exception e){ showToast(this, "Failed loading image from gallery");
return;
}
The code crashes at the line:
mBimap = Media.getBitmap(cr, data);
Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?
I have four images in the Gallery View. When we do swipe from left to right or right to left the Gallery View moves all the images i.e if I swipe from left to right from the first image then it will move to all the four images. What I want is that when I swipe it should only move to the next image.
View 2 Replies View RelatedI've got an app that accepts images from the image gallery (via share menu). My app starts, and I do this:
Bundle bundle = getIntent().getExtras();
Object obj = bundle.get("android.intent.extra.STREAM");
While debugging, Eclipse is reporting the object obj is of type 'Uri@StringUri' (???) and inside it somewhere is the string 'content:
//media/external/images/media/992'.
Anybody know what type of object obj is so I can typecast it? And what's the string about? IE, how do I get to the image data?
I was capturing images before that were showing up in the gallery, but now they are not and I can't figure out why. Here is my code:
ContentValues values = new ContentValues();
values.put(android.provider.MediaStore.Images.Media.IS_PRIVATE, false);
String name = "ugc_" + String.valueOf(System.currentTimeMillis());
values.put(android.provider.MediaStore.Images.Media.TITLE, name);
imageURI = getContentResolver().ins (android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values);
I also tried:
values.put(android.provider.MediaStore.Images.Media.IS_PRIVATE, 0);
As well as leaving out that value, but nothing seems to work now.
When I take a picture with Android's camera app, it is inserted in the gallery with a name identical to it's creation date/time, like "2010-02-04 16.36.15.jpg". In my app I take my own pics, and insert to the gallery them using:
android.provider.MediaStore.Images.Media.insertImage(
ContentResolver cr, Bitmap source, String title, String description);
However, in the gallery they appear with a name that seems to be the time stamp of their creation in millis, like "1265323665851.jpg", no matter what I put in the tittle argument. I need them to have the same name they would get from Android's camera app, so that they will be properly ordered.