Android :: Why Android Application Crash When Loading Image From Gallery?
Mar 15, 2010
I've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes.
try { Uri data = intent.getData();
ContentResolver cr = this.getContentResolver();
Bitmap mBitmap = null;
mBitmap = Media.getBitmap(cr, data);
imageView.setImageBitmap(mBitmap);
} catch(Exception e){ showToast(this, "Failed loading image from gallery");
return;
}
The code crashes at the line:
mBimap = Media.getBitmap(cr, data);
Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?
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Jul 21, 2010
I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
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May 4, 2009
I want to display a fancy 'loading' image at my app's startup time.
The problem: my startup code is mostly GUI related, hence needs to run on UI thread.
Is there a way to do both - that is run UI-related code on UI thread while an image is displayed to the user?
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Jan 30, 2010
I am trying to open an image / picture in the Gallery built-in app from inside my application. I have a URI of the picture (the picture is located on the SD card).
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Oct 30, 2010
I've got an app that accepts images from the image gallery (via share menu). My app starts, and I do this:
Bundle bundle = getIntent().getExtras();
Object obj = bundle.get("android.intent.extra.STREAM");
While debugging, Eclipse is reporting the object obj is of type 'Uri@StringUri' (???) and inside it somewhere is the string 'content:
//media/external/images/media/992'.
Anybody know what type of object obj is so I can typecast it? And what's the string about? IE, how do I get to the image data?
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Jan 31, 2010
I save an image to the sd card and it doesn't appear in the Gallery application until I pull off the sd card and return it back. Seems like the Gallery application has some cache that isn't updated on file save. Actually, I also want to open the just-saved image in Gallery application and have no success with that.
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Jan 6, 2010
I want to show a loading Image of GIF type for a finite time .how to do this. Please tell me the solution if anyone knows.
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May 3, 2010
I am adding a bmp file to the media store using the line below. I then go to the gallery application and it shows the image, but shows it under "Camera Pictures". Is there a way to change this to its own group, perhaps to its own group? Do I need a custom content provider for this.
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Jul 18, 2010
When I try to load certain webpages my browser will crash as soon as it loads 100%. An example gizmodo.com, it only happens with the full version of the site not the mobile version. It appears to be javascript related, because when I disable javascript the page will load without crashing. This happens both in the standard browser and in DolphinHD. Also, sometimes before crashing DolphinHD will show a page saying: "The Web page at file:///android_asset/webkit could not be loaded as: The requested file was not found. webkit/"
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Jul 5, 2010
I've reviewed some posts about lazy loading but I believe my problem is a bit different.
I have a gallery (my class extends Gallery) which displays 20 rather large in size images (400-500K each). I cannot load them all to gallery since I get an OutOfMemory exception.
So, I created an array of 20 Drawables and initially populated the first 9 elements (the images come from the Web) and set all the rest to null. My intention was this: on a fling to the right, fetch element no. 10 and set to null element no. 0. On another fling to the right fetch element no. 11 and set to null element no. 1 to null. Same logic on a fling left.
The problem is I can fling much faster than the elements are fetched.
My gallery has a BaseAdapter and its getView() looks something like this:
CODE:.......................
How do I tell getView() - if imageArray[position] is still null, show a "loading..." dialog and once it is set repeat yourself with the same position? I don't want to see the imageView empty and then set on the fly. I want to not be able to see the imageView at all until it is set.
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May 11, 2010
I am playing around with the Gallery widget.I would like to know how can we get the position of the image on focus in the gallery. For example having several pictures in my gallery, if I tap my finger to the right, pictures will come and go until it stop to one. How one can get the position of this one picture that is currently on focus ?I don't know if I was clear enough, if there is anything you want me to add do not hesitate.
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Sep 27, 2010
I am new in android devlopment
i want to know how to upload an image in android
i don't found any useful tutorial for this
can u give me some instruction.
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Apr 29, 2010
Currently I'm successfully loading and displaying an image from a webserver using the code below.
URL imgURL = new URL("http://www.xxx.com/myimage.png"); URLConnection conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); bm= BitmapFactory.decodeStream(bis); bis.close(); is.close();
canvas.drawBitmap(bm, 0, 0, null);
What I want to do is load it from a resource. I've put myimage.png into res/drawable and referenced the bitmap as follows :-
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.myimage);
However when I try to display it with canvas.drawBitmap(bm, 0, 0, null); I get a Force Close. What am I missing?
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Oct 2, 2010
I am in a serious problem. I have an image in my res/drawable folder. I want to crop the image when loading in an imageview.
But i don't know how to do that. i.e i want to slice out some part of the image.
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Sep 3, 2010
I haven't manage all errors on my application anymore. So I would like to know if it is possible to Kill the entire app when it crashes? (when the message "app MyApp crash, force close" appear, I would like the application to be killed when user clicks on "force close")
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Nov 16, 2010
Let me first tell u that i have already searched for how to load an png image into the android emulator I couldnt come up with any clear cut thread that explains the procedure.... that is why, i am creating a new thread here.can some1 please describe it?
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Nov 17, 2010
in my android application there are number of images in drawable folder. in my layout two buttons: back and forward button.on clicking next and back buttons different-2 image get loaded on the same layout(common for all images). Problem:i am able to load images in next button click but as i click on back button no image got loaded.
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Sep 19, 2009
Originally posted accidentally in 'introductions'. My bad. Quote: "i7500 refuses to load images. That sounded a little bombastic, sorry. My O2 UK i7500 will not load pictures from the gallery, when changing wallpapers (I basically can't), Picture Frames widget, even Astro's built in viewer returns a message "(whichever activity) in (application whichever -usu. camera?) has stopped responding." Force close.
Baseband I7500XXIH6
Kernel 2.6.27 hudson@andy#1
Build 76XXCSDCBALUM6375
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Jan 20, 2014
Recently I have found when I open the Auto Back up file in the Gallery app, it loads all the thumbnails up to a point and then nothing. The screen shot below shows where the loading stops:
I have tried to following to resolve the issue: Reset phoneCleared Gallery app cache and resetScrolling through the images in filmstrip mode
The photos appear in the new Photos app and on G+.
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Jun 4, 2010
I'm trying to display a map using that rotates according to the phone's orientation. I have rewrite a part of the google sample to use a SensorEventListner instead of a SensorListener.
My Problem is when I try to use the findViewByID() method to display the map my application crashes on start. If I use MapView(Context, String) to create my view it works fine. Did I miss something to use main.xml layout file ? What's wrong with this ?
Here is my code :.......................
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Sep 16, 2010
I m developing an app.in which service start at boot time. but after some time it goes crash and also it is installing a new apk.. i m not understanding what is the problem..becoz there are so many problems in this Plz take a look at it and help me..
I/DEBUG ( 30): debugged: Jun 30 2010 13:59:20
D/qemud ( 37): entering main loop
I/Netd ( 29): Netd 1.0 starting
I/Vold ( 28): Vold 2.1 (the revenge) firing up
D/Vold ( 28): Volume sdcard state changing -1 (Initializing) -> 0 (No-Media)
W/Vold ( 28): No UMS switch available
D/qemud ( 37): fdhandler_accept_event: accepting on fd 10
D/qemud ( 37): created client 0xe078 listening on fd 8
D/qemud ( 37): client_fd_receive: attempting registration for service 'boot-properties'
D/qemud ( 37): client_fd_receive: -> received channel id 1
Code...
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Sep 14, 2010
I am very new to Android Development. I am trying a sample application and it is generating a button dynamically using Java and it is working fine.
This works fine in my emulator. However when i try do with an XML based layout, my app crashes in the emulator.
Main.XML contents
<?xml version="1.0" encoding="utf-8"?>
<Button xmlns:android="com.testing"
android:id="@+id/button"
android:text=""
android:layout_width="fill_parent"
android:layout_height="fill_parent" />
Code:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn=(Button)findViewById(R.id.button);
btn.setOnClickListener(this);
updateTime();}
Does anyone know why this simple application is crashing because of the XML layout?
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Nov 24, 2010
How can I get crash data (stack traces at least) from my Android application? At least when working on my own device being retrieved by cable, but ideally from any instance of my application running on the wild so that I can improve it and make it more solid.
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Jun 2, 2010
I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?
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Jun 20, 2010
I've been staring at this for hours. It compiles fine with no errors and loads the activity on my nexus. The button and the menu items load fine with no issues at all. It's simply not loading any of the drawables i'm specifying :/ any ideas what I did wrong?
All I want is whenever this activity is brought up it randomly chooses an image from the drawables i specify.
CODE:...........................
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Mar 1, 2010
Some of you may met the same problem, I was using BitmapFactory.decodeStream, and got this exception: Code...
I know the reason is because the BitmapFactory is trying to decode an uncompressed version of a big image(in my situation, jpg). I can use BitmapFactory.Options.inSampleSize to fix it. but my question is what's the maximum size that VM would like to allocate for loading a image with BitmapFactory? so I can do some scale before it loads.
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Nov 11, 2010
Today I finally upgraded to 2.2 and installed kaosfroyo. As with many other eris owners the camera app shuts out on me so I installed camera360 and I'm pretty happy with it. The only problem I have is the photo gallery and how stupid slow it is. It takes so long to load my pictures (which is pretty few) that my screen turns off after waiting. And when I go back into it, it attempts to reloads all the pictures again, just to have the screen turn off(again)! I never had this problem with 2.1 (xtrROM).
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Jun 20, 2010
old question: "Why does creating a Toast crash my application?" My application runs fine if I don't use toasts but if I want to create and show a simple Toast I get these lines in the log and then the app crashes.
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Jul 30, 2009
A Galaxy user emailed us to report that one of our apps crashes when he performs a function, we had over 10k downloads of this app with no similar report. Since the Galaxy is not yet available in the US, is there a simulator to help resolve issues like this?
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Mar 29, 2010
I need in my application to make the device vibrate during the playback of a sound. I did something like this: Vibrator vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); ... vibrator.vibrate(mp.getDuration()); but it makes the application crash. What am I doing wrong? Does the emulator support the vibration?
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