Android :: Change Name Of Image When Inserting To Android Gallery?
Feb 4, 2010
When I take a picture with Android's camera app, it is inserted in the gallery with a name identical to it's creation date/time, like "2010-02-04 16.36.15.jpg". In my app I take my own pics, and insert to the gallery them using:
android.provider.MediaStore.Images.Media.insertImage(
ContentResolver cr, Bitmap source, String title, String description);
However, in the gallery they appear with a name that seems to be the time stamp of their creation in millis, like "1265323665851.jpg", no matter what I put in the tittle argument. I need them to have the same name they would get from Android's camera app, so that they will be properly ordered.
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Nov 10, 2010
I've added an inserted in Gallery using android API as following:
Images.Media.insertImage(ctx.getContentResolver(),
"scard/test.jpg", "Hello", "description");
Actually the image that I passed its full path (scard/test.jpg) is already successfully inserted in the DB, but when you open the gallery you can't see it unless you switch off/on the device or Mount/Unmount the external memory. It there any way to refresh the gallery on demand?
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Jun 22, 2010
I am using gallery widget i want to change selected image. When i run the following code and i use roller ball or arrow keys over device and if i try to scroll left to right or right to left focus goes out of gallery to next item over the screen what is that ?
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Jan 24, 2010
I want to do an image gallery like in iphone. I want to show low quality (pre-resized) images and when the image is active I want to process the big image and show the result in the gallery. I have two questions. How to attach a listener on the animation stop in gallery? And how to access an image after this action?
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Feb 19, 2010
I need to take a picture with the camera and, if depending on the picture size, rotate it before saving it into the gallery. I'm using
Intent imageCaptureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
imageCaptureIntent.putExtra(MediaStore.EXTRA_OUTPUT, uri);
startActivityForResult(imageCaptureIntent, IMAGE_CAPTURE);
To take the pic and save it to a temporary file. Then
Bitmap bmp = BitmapFactory.decodeFile(imagePath);
String str = android.provider.MediaStore.Images.Media.insertImage(cr, bmp, name, description);
To save it. This is the code i have tried to use to rotate the bitmap.............
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Aug 11, 2010
Ive developed a DB for use with my app but I've realised that I actually want extend my db to incorporate images! I will be hosting the db online but for now I am using it locally for development purposes. To create my db I have been using SQLiteBrowser, which I think is a standalone version of the Firefox SQLiteManager plugin, however I cant see a way to insert an image. I recognise that an image will have to be transfered into a byte array and stored as a blob, but rather that developing this element of the db programatically, I was wondering if the was a gui tool to help me skip this developmental element.
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Oct 27, 2010
I am new to android development.currently i am facing a problem while inserting/retrieving image to sqlite database using android Code...
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Mar 13, 2010
I am currently developing an application and i need a login menu. In login menu there is a password textfield, but i don't know how to change the default keyboard. I want the keyboard changes only appear only number ( not complete keyboard as the default) when user at login menu. What should i do? Is there any class that handle the behavior of on screen keyboard?
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May 11, 2010
I am playing around with the Gallery widget.I would like to know how can we get the position of the image on focus in the gallery. For example having several pictures in my gallery, if I tap my finger to the right, pictures will come and go until it stop to one. How one can get the position of this one picture that is currently on focus ?I don't know if I was clear enough, if there is anything you want me to add do not hesitate.
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Nov 16, 2010
I have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice to achieve his?
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Sep 20, 2010
I got all images from device's gallery,but i got images path is like,i want to get real image path for each images and send email,how can i get path?given below code i used,anybody knows,please give some sample code for me..i have email code.i want to only get real image path.How can I convert this path to real one (just like '/sdcard/image.png')?
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Dec 10, 2009
I added and displayed set of images in my gallery. I made like at a time use can view three images. Now I want to do different Animation for these images?
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Dec 30, 2009
I've got a Droid with Touchdown, which works perfectly except for one issue. Any picture/image that comes through in emails in Touchdown gets saved into the Gallery, making it very large and hard to open. I have figured out where to delete these images, but it is sort of a pain to have to go in and delete them out every couple of days. Is there some sort of setting that I am missing in Touchdown to prevent this?
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Apr 25, 2010
I'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both.
If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case, surely I'm missing something?
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Sep 10, 2010
I want to auto select an image in gallery and focus the selected image. I know the position (index) of the image in gallery. I am trying to use in res/layout/main.xml
<Gallery
android:id="@+id/galleryView"
android:layout_below="@id/imageViewMap"
android:layout_width="fill_parent"
android:layout_height="100sp"
android:layout_weight="1" />
in AlbumView.java
gallery = (Gallery) mView.findViewById(R.id.galleryView);
ImageView view = gallery.getItemAtPosition(position);
Unfortunately the above code is returning null. Can you please help in this matter.
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May 7, 2010
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
intent.setType("image/*");
//intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(intent, 1);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
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Sep 20, 2010
I'm new to Android and I want to make an image gallery where each column is a category, and users can scroll both vertically and horizontally. I found a useful post about how to display list of images here. I'm wondering if it's possible to nest lists of image inside of a gallery view?
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Oct 12, 2010
I am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .
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Oct 14, 2010
I've had an app on the market for over a year. Recently customers have been reporting a crash; all customers have been running Android 2.1 or 2.2 (note sure if the crash is limited to those platforms tho; interesting that this does work on the simulator but not physical devices. Maybe devices renamed the component name of the image gallery?). The crash occurs when I attempt to lauch the Image Gallery app.
Is there a preferred method to launching the Image Gallery?
I use the following code.
CODE:.............
How to fix this or a new method to launch the Image Gallery?
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Jul 6, 2010
I believe this is pretty trivial but I can't get it to work. I want to display a default image in gallery elements (ImageViews) while their actual image is being fetched from the net. Right now, nothing is shown for an ImageView which its image has yet to arrive. Once it arrives it is immediately shown. What I tried is right after the instantiation of the ImageView to call its setImageResource function like so:
final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);
But it doesn't seem to work. Below is the full getView() function.
public View getView(int position, View convertView, ViewGroup parent) {
final ImageView i = new ImageView(mContext);
i.setImageResource(R.drawable.loading);
// if the drawbale is in the buffer - fetch it from there
Drawable bufferedImage = DataManager.getInstance().getImagesBuffer()[position];
if (bufferedImage != null){ i.setImageDrawable(bufferedImage);
BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} // if drawable is not in buffer - fetch it from the net via AsyncImageLoader
else { String imageUrl = DataManager.getInstance().getImageBufferInstance().getImageUrl(position);
Drawable downloadedImage = AsyncImageLoader.getInstance().loadDrawable(imageUrl, new ImageCallback() {
public void imageLoaded(Drawable imageDrawable, String imageUrl) {
if (imageDrawable == null) { imageDrawable = getResources().getDrawable(R.drawable.icon);
} i.setImageDrawable(imageDrawable); BitmapDrawable drawable = (BitmapDrawable) i.getDrawable();
drawable.setAntiAlias(true);
} } ); i.setImageDrawable(downloadedImage);
} i.setLayoutParams(new CoverFlow.LayoutParams(Utils.getInstance().getScreenWidth() / 2, Utils.getInstance().getScreenHeight() / 2));
i.setScaleType(ImageView.ScaleType.CENTER_INSIDE); return i;
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Jan 30, 2010
I am trying to open an image / picture in the Gallery built-in app from inside my application. I have a URI of the picture (the picture is located on the SD card).
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Mar 15, 2010
I've written an app, thats loading images either using the android gallery app or by taking a photo using the cam. When I now load an image using the gallery, everything is fine. When the code is being executed a second time (for loading another image), the application crashes.
try { Uri data = intent.getData();
ContentResolver cr = this.getContentResolver();
Bitmap mBitmap = null;
mBitmap = Media.getBitmap(cr, data);
imageView.setImageBitmap(mBitmap);
} catch(Exception e){ showToast(this, "Failed loading image from gallery");
return;
}
The code crashes at the line:
mBimap = Media.getBitmap(cr, data);
Everything is initialized, there are no null values etc. The strange thing is: no exception is thrown, I don't get into the catch block to determine whats going wrong. Am I not allowed to "re-use" the content resolver? Do I have to free it after the first usage or something like this?
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Apr 15, 2010
I have four images in the Gallery View. When we do swipe from left to right or right to left the Gallery View moves all the images i.e if I swipe from left to right from the first image then it will move to all the four images. What I want is that when I swipe it should only move to the next image.
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Sep 17, 2010
Is it possible to change the default arrangement of the Android Gallery? What i meant is can we make the Gallery in a curved path, where the images will be along the curved path and the same time it has all the properties of the Android gallery?
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Jul 16, 2010
Can i change the scroll speed in gallery view? i want a constant change in the gallery views irrespective of the speed the user fligs it.
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Feb 25, 2009
I want to show images in a round loop, but the gallery only show item from left, can change it to a round order..
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Oct 30, 2010
I've got an app that accepts images from the image gallery (via share menu). My app starts, and I do this:
Bundle bundle = getIntent().getExtras();
Object obj = bundle.get("android.intent.extra.STREAM");
While debugging, Eclipse is reporting the object obj is of type 'Uri@StringUri' (???) and inside it somewhere is the string 'content:
//media/external/images/media/992'.
Anybody know what type of object obj is so I can typecast it? And what's the string about? IE, how do I get to the image data?
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Oct 14, 2009
I was capturing images before that were showing up in the gallery, but now they are not and I can't figure out why. Here is my code:
ContentValues values = new ContentValues();
values.put(android.provider.MediaStore.Images.Media.IS_PRIVATE, false);
String name = "ugc_" + String.valueOf(System.currentTimeMillis());
values.put(android.provider.MediaStore.Images.Media.TITLE, name);
imageURI = getContentResolver().ins (android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values);
I also tried:
values.put(android.provider.MediaStore.Images.Media.IS_PRIVATE, 0);
As well as leaving out that value, but nothing seems to work now.
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Aug 7, 2010
I have implement gallery widget. I just wanted to provide an option to user, that he can download images from gallery. What to do in order to implement downloading options? And I do have imageID and imageName, which user selects.
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Sep 1, 2010
As you in following android album widget images placement is from middle of the gallery. I want to start image placement from beginning of the album.
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