Exiting Main Thread
Feb 7, 2014
I am trying to connect to a database, and I understand that it has to be outside of the main thread but i thought that this is what my code was doing...apparently not because i keep getting the error: android.os.NetworkOnMainThreadException.
package com.example.dbtesting;
import java.sql.*;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
[code]....
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May 21, 2009
I am writing an application in which i need to handle messages between the main thread(the deafult UI related thread) and the user created Gamethread.
The requirement is like this.
An activity(say "Activity_X") is setting the view by "setContentView(some "View_Y")". In "Activity_X" i have implemeted "onCreateOptionsMenu()" and "onOptionsItemSelected()" fucntions for creating menus & a switch case for action to be taken on selecting those menus.Menu has items like "resume/pause/zoom/" .
All action to be take on selecting these menus are implemented in "View_Y" in a separate Gamethread by extending "Thread" class.
So whenever a menu is selected in "Activity_X" i need to send a message to "View_Y". And on receiving this ,a particular action/method should be called in View_Y(GameThread).
How can i achieve this using Handlers?Is there any other way of doing this? Please do share with me some code snippets for these.
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May 27, 2010
I have a separate thread running to get data from the internet. After that, I would like to update the ListView in the main thread by calling adapter.notifyDataSetChanged(). But it does not work. Any workaround for that?
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Jul 16, 2010
The Android doc says "Like activities and the other components, services run in the main thread of the application process." Is the main thread here the same thing as UI thread?
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Jul 21, 2010
Are the UI threads for each Activity and Service in an app separate threads, or is there actually 1 underlying UI thread per app that processes the UI message queue for each Activity and Service?
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Feb 19, 2010
Can someone advise the am command (for adb shell) to run junit tests in the main thread please? The following shows onStart etc running in the test runner thread. am instrument -w -e class co.uk.telesense. tests.MyTest co.uk.telesense.tests/android.test.InstrumentationTestRunner Ewan Benfield ttp://www.telesense.co .uk tel: 0845 643 5691 (+44 845 643 5691) mob: +44 (0) 77859 26477
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Aug 20, 2009
I was define a new thread for a task, but when task is complete, I must to refresh my listview, however I will get the error for just can use main thread to change view,
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Oct 12, 2010
There are a lot of Android SDK APIs where callback handlers are registered. For a concrete example, with MediaPlayer you can set an onCompletionListener callback. Will these callbacks be called from the main (UI) thread? If the answer is "it depends", then I'm looking for some general rules for what callbacks will be called from the main thread versus another thread. The SDK documentation doesn't seem to spell it out. (Maybe I missed it) It seems important to know, because if I'm guaranteed main thread callbacks, then I can skip some thread synchronization on data shared between different places in code. If I'm forced to be pessimistic out of ignorance, then I have to write extra synch block code and worry about deadlocks, data integrity, and reduced performance.
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Jul 19, 2010
Say that a user clicks on a Button. Is the resulting onClick() function invoked on the main UI thread of the activity?
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Apr 26, 2012
I read somewhere that iPhone UI is so smooth because the thread which renders the UI has the REALTIME priority... so is that possible to mod android's UI thread priority?
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Nov 16, 2010
I want to cancel a Toast to show the next one. This is the description of the behavious I want, when I select one element in the menu i display a toast from the actuel menu element, but if i switch from one element to an other quickly i'm creating a list of Toast to display. So i need to cancel the previous one but i never succed. This is an extract of my code: public class MainActivity extends TabActivity
private Toast toast; private String toastMsg;
private void toast(){ if(toast!=null){ toast.cancel(); } toast = Toast.makeText(MainActivity.this, toastMsg,Toast.LENGTH_SHORT);
toast.show(); } }
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May 9, 2010
I try to make several connection in a class and update the multiple progressbar in the main screen. But I've got the following error trying to use thread in android : Code: 05-06 13:13:11.092: ERROR/ConnectionManager(22854): ERROR:Can't create handler inside thread that has not called Looper.prepare() Here is a small part of my code in the main Activity.
public class Act_Main extends ListActivity
{ private ConnectionManager cm;
public void onCreate(Bundle savedInstanceState)
{ super.onCreate(savedInstanceState);
// Set up the window layout
requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.main);
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); }
public void startConnection() { ......
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Oct 19, 2010
Curious to know the reason behind not allowing updating UI elements from background thread in Android. Will main thread does something more (probably interacting with framework) after updating the UI elements so that changes can be seen on the screen? Is it the same case with other GUI tool kits?
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Feb 18, 2010
Hi, I've noticed that on android, the call to pthread_join does not suspend the calling thread. I've a number (6) of new thread created using pthread_create and pthread_join is called on each thread. But It does not suspend the main (calling) thread. I believe this relates to the port of pthread lib to android.
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Jun 10, 2010
Are we guaranteed that Application.onCreate() runs in the UI/main thread? I want to assume so but I can't find any information to make me 100 % sure. When I receive a broadcast I want to post a message onto the UI/main thread. Currently I've added a function in my Application class to return a handler (created in it's onCreate), is this a good solution? If not, what would be a better solution?
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Mar 3, 2009
My purpose is very simple : each 1second, I want to redraw an object on different place on background. I do not know where my error on this code below. Here is my code:
public class My_View extends View{ private Bitmap mBackground_img;
private Drawable mMoveObject; private int mObjectw,mObjecth; private int Dx,Dy;
private Handler myHandler = new Handler(); private long lasttime;
public My_View(Context context,AttributeSet ats,int ds) {
super(context,ats,ds); init(context);
} public My_View(Context context,AttributeSet ats) { super(context,ats);
init(context); } public My_View(Context context) { super(context);
init(context); } public void change() { invalidate();
} private void init(Context context) {
Resources res = context.getResources();
mMoveObject = res.getDrawable (R.drawable.lander_firing);
mBackground_img = BitmapFactory.decodeResource(res, R.drawable.my_pic);
mObjectw = mMoveObject.getIntrinsicWidth();
mObjecth = mMoveObject.getIntrinsicHeight();
Dx = Dy = 0; lasttime = System.currentTimeMillis() + 1000;
Thread mthread = new Thread(null,doBackground,"Background");
mthread.start(); } private Runnable doBackground = new Runnable() {
public void run() { long now = System.currentTimeMillis();
if(lasttime < now ) { Dx = Dx + 10; Dy = Dy + 10;
lasttime = now + 1000; myHandler.post(change_view);
} } }; private Runnable change_view = new Runnable() {
public void run() { change();
} };
@Override public void onDraw(Canvas canvas) {
canvas.drawBitmap(mBackground_img,0 ,0 , null);
mMoveObject.setBounds(Dx, Dy, Dx+mObjectw, Dy+mObjecth);
mMoveObject.draw(canvas);
} }
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Feb 8, 2010
I am trying to start an error-reporting activty if unhandled exception detected. The problem is with exceptions thrown from main thread. Is there any way to start an activity if main thread crashed?
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Feb 18, 2010
I have an app with a two threads - main and data loader. When data loader finishes it posts a Runnable object to the main thread (as described in the DevGuide), but it never gets delivered and run. Here's the basic code:
class MyApp extends Application{
public void onCreate()
{LoaderThread t = new LoaderThread();
t.start(); }
private class LoaderThread extends Thread {
public void run()
{ SystemClock.sleep(2000);
boolean res = m_handler.post(m_runnable);
if(res)
Log.d(TAG, "Posted Runnable"); } ............
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Aug 13, 2010
In my game when the user completes a stage, I want the main game thread to pause/sleep/wait and a new activity to be launched called StageClear that displays information about points scored etc. After this has been displayed and the user has pressed continue I want the original game thread to resume where it left off. I have tried to implement this but have so far been unsuccessful, probably because I'm new to dealing with multiple threads and also the idea of synchronizing them. I most recently tried to implement a shared package-visible object that could notify after wait was called on itself, but I am getting errors in eclipse so it won't even compile, I think because though the object is declared public in an inner class, it cannot be seen or recognised by my activity elsewhere in a file in the package. I have already built both activities but my issue is getting the main game one to launch the other, and pause whilst it waits for this activity to finish, before the main game thread continues execution.
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May 22, 2010
How would I force the current thread to wait until another has finished before continuing. In my program the user selects a MODE from an AlertDialog, I want to halt executing of the program before continuing as the mode holds important configuration for the gameplay.
new AlertDialog.Builder(this)
.setItems(R.array.game_modes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
switch (which) {
case 0:
setMode(TRAINING_MODE);
case 1:
setMode(QUIZ_MODE);
default:
setMode(TRAINING_MODE);
break; ............
//continue loading the rest of onCreate();
contineOnCreate(); } })
.create().show();
If this is impossible can anyone give a possible solution?
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Sep 8, 2010
Since I got the original 2.2 update for my Droid, whenever I get a new text message and slide down the notification bar and select the new message, it takes me to the main text message window rather than the actual thread to reply to the person. It is really annoying because it requires an extra step. I figured it would be fixed with the second 2.2 update but it didn't. I called Verizon and they called Motorola and nobody knew of the problem so they shipped me out a new phone and it still does it! I am not sure if I am the only one experiencing this or if its normal. It doesn't do it 100% of the time but closer to 90% probably.
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Aug 7, 2010
I have htc evo 4G with sprint and this is the software information
droid 2.1-update1
baseband: 2.05.00
Kernel: 2.6.29
software number: 1.47
PRL version: 60667
and i've been trying to root this so i can use other application and wifi tether however everytime i tried i always get this error " MAIN FOLDER IS OLDER , MAIN UPDATE FAIL!"
I used unrevoked - does not work then i restore to factory setting THEN i tried simpleroot get message Main Folder is older, main update fail!. I also have tried to do Restart the PHONE and press the power button and hold the volume button up (but i have upload the PC36IMG.ZIP before i reboot) THIS does not work either get same message.
IF anyone can help me with this root and PM me your PAYPAL i willing to pay $10 to give me detail instruction (step by step how to get this root)
After rooter i need to know if possible to update somehow to get my FLASH working or it have to be update to droid 2.2 (if i update to 2.2 after rooted, will it lose all my rooted previously assuming its already successfully rooted)
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Jul 29, 2009
I have an app that receives and stores SMS messages. The main use is to run in the background, although it does have a full GUI when running in the foreground. I'm using a notification with the FLAG_ONGOING_EVENT flag so users can tell the application is running, even if it's in the background. However, the user could easily close the app by viewing the main screen and clicking the back button. The notification icon goes away, but I would like to be able to warn the user that closing the app would prevent it from capturing the SMS messages. Is there any way to prompt the user if they really want to exit the application when they hit the back button, and prevent the exit if they say no? Or should I take a different approach? And a bonus question: is there a way of receiving an SMS message, but prevent it from passing on to, say, the Messenging app?
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Oct 13, 2009
I find that when I am running 2 android devices connected to 1 linux machine, I find I can get ADB shell to exit abnormally. If I start a shell on Device 1, then on Device 2 start a shell and type reboot. Device 2 resets like expected, but the shell on device 1 will exit. I find that functionality of running controlling multiple devices with ADB very useful for testing. My question is can anyone reproduce this? Has this been fixed upstream? Is ADB planning on first class support for multiple devices, or was this an after thought feature? Any help debugging this, or possible just a little information in the right direction so I can make a patch myself.
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Sep 4, 2009
I am experiencing a crash in my app when I quit (via the back button) out of my Activity. So far as I can tell this is happening in the Android codebase and not mine, but I'm not completely convinced of that.
AndroidRuntime E Uncaught handler: thread main exiting due to uncaught exception
AndroidRuntime E java.lang.RuntimeException: Unable to stop activity {MyApp/MyApp.MainActivity}: java.lang.NullPointerException
AndroidRuntime E at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3097)
AndroidRuntime E at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3159)
AndroidRuntime E at android.app.ActivityThread.access$2400(ActivityThread.java:112)
AndroidRuntime E at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1724)
AndroidRuntime E at android.os.Handler.dispatchMessage(Handler.java:99)
AndroidRuntime E at android.os.Looper.loop(Looper.java:123)
AndroidRuntime E at android.app.ActivityThread.main(ActivityThread.java:3948)
AndroidRuntime E at java.lang.reflect.Method.invokeNative(Native Method)
AndroidRuntime E at java.lang.reflect.Method.invoke(Method.java:521)
AndroidRuntime E at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:782)
AndroidRuntime E at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:540)
AndroidRuntime E at dalvik.system.NativeStart.main(Native Method)
AndroidRuntime E Caused by: java.lang.NullPointerException
AndroidRuntime E at android.app.Activity.performStop(Activity.java:3575)
AndroidRuntime E at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3092)
AndroidRuntime E ... 11 more
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Sep 7, 2010
How can I implement a run() method of thread if I create a Thread Global?
I mean If I create a Thread Globally then can I implement its run() method {" public void run()"} anywhere in my Application?
In the run() method I have to write the code to perform some action.
IF I can do it then please can anyone show me briefly how to do it particularly.
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Dec 28, 2009
Does anyone know how to delete certain texts from a thread in an easy manner instead of having to delete a whole thread??
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May 9, 2010
I have midnight bowling installed, and when I play it works, but when I stop (press home button) I get the game sound after a while, so it is still running in the background. There is no exit button in this game, so how do I stop it then? cause it's eating my battery alive :-)
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Jan 14, 2010
I am seeing a curious behaviour in my app. I have a widget that gets updated by a service every # hours, when the service finishes I stop it, using "stopService(new Intent(this, MyService.class));", the widget if pressed launches an Activity. Now it gets interesting, while im on the activity everyting works fine, then when I exit the app(by the back key or a button I designed which simply calls this.finish() ) the ActivityManager would tell me that my process has died, I do not see any error of any kind, just that the process has died.
Why I am seeing that message and what does it mean exactly? That is having a side effect on my service regarding static variables getting set to default. Could my code be the cause of this? Is there any way to know that your process has died? I have tested my app on a HTC Hero running 1.5, it always works well on the emulator and I never get that message. I know android kills processes to reclaim memory but Im always careful to close apps heavy on resources.
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May 13, 2010
After wasting over an hour trying to update to 2.1, I've given up on trying to get the drivers to work, but now my phone is stuck in Download Mode. Is there a way to get out of this, and turn my phone back on, so I can use it for now, before taking it to the Sprint store tomorrow to have them do the update?
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